| # Sprite set map class Spriteset_Map   alias falcaopearl_create_characters create_characters  def create_characters    create_pearl_abs_sprites    falcaopearl_create_characters  end   def create_pearl_abs_sprites    if $game_player.send_dispose_signal      dispose_pearlabs_sprites      $game_player.send_dispose_signal = false    end    @projectile_sprites = []    $game_player.projectiles.each do |projectile|      @projectile_sprites.push(Sprite_Character.new(@viewport1, projectile))    end    @damagepop_sprites = []    $game_player.damage_pop.each do |target|      @damagepop_sprites.push(Sprite_DamagePop.new(@viewport1, target))    end    @animeabs_sprites = []    $game_player.anime_action.each do |anime|      @animeabs_sprites.push(Sprite_Character.new(@viewport1, anime))    end    @enemy_drop_sprites = []    $game_player.enemy_drops.each do |enemy|      for i in enemy.dropped_items        @enemy_drop_sprites.push(Sprite_EnemyDrop.new(@viewport1, enemy, i))      end    end    @dead_iconsprites = []    @dead_characters = []  end
# Sprite set map 
  
class Spriteset_Map 
  
  alias falcaopearl_create_characters create_characters 
  def create_characters 
    create_pearl_abs_sprites 
    falcaopearl_create_characters 
  end 
  
  def create_pearl_abs_sprites 
    if $game_player.send_dispose_signal 
      dispose_pearlabs_sprites 
      $game_player.send_dispose_signal = false 
    end 
    @projectile_sprites = [] 
    $game_player.projectiles.each do |projectile| 
      @projectile_sprites.push(Sprite_Character.new(@viewport1, projectile)) 
    end 
    @damagepop_sprites = [] 
    $game_player.damage_pop.each do |target| 
      @damagepop_sprites.push(Sprite_DamagePop.new(@viewport1, target)) 
    end 
    @animeabs_sprites = [] 
    $game_player.anime_action.each do |anime| 
      @animeabs_sprites.push(Sprite_Character.new(@viewport1, anime)) 
    end 
    @enemy_drop_sprites = [] 
    $game_player.enemy_drops.each do |enemy| 
      for i in enemy.dropped_items 
        @enemy_drop_sprites.push(Sprite_EnemyDrop.new(@viewport1, enemy, i)) 
      end 
    end 
    @dead_iconsprites = [] 
    @dead_characters = [] 
  end 
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