//=============================================================================
// VIPArcher_Character_Animations.js edited by doranikofu
//=============================================================================
/*:
* @plugindesc 行走图动画扩展,八方向|奔跑|待机|多帧
* @author VIPArcher
*
* @param Dir8_Flag
* @desc 素材使用该脚本的标志
* @default %
*
* @param Frames_Flag
* @desc 设置帧数的标志
* @default #
*
* @param Stand_Wait
* @desc 站立等待时长(帧)
* @default 5
*
* @param Idle_Wait
* @desc 待机动画开始等待时长(帧) 从站立等待之后开始计算
* @default 120
*
* @help 使用该脚本的行走图素材文件名前面添加一个标志:默认为 %
* 文件名的名为规范(默认设置)如下:
* %VIPArcher.png , 素材为2*4的标志素材
* 第一行:第一个格子是四方向,第二个格子是四方向奔跑,第三个是四方向待机;//doranikofu edit 顺序改成:待机-行走-奔跑
* 第二行:第一个格子是八方向,第二个格子是八方向奔跑,第三个是八方向待机;
*
* 使用多帧则名为(默认设置): 文件名#帧数,默认帧.png
* 例如 %VIPArcher#6,3.png
*/
(function() {
var parameters = PluginManager.parameters('VIPArcher_Character_Animations');
var dir8_flag = String(parameters['Dir8_Flag'] || '%');
var frame_flag = String(parameters['Frames_Flag'] || '#');
var stand_wait = String(parameters['Stand_Wait'] || '5');
var idle_wait = String(parameters['Idle_Wait'] || '120');
ImageManager.isDir8Character = function(filename) {
var reg = new RegExp("^\[\\!\\$\\" + dir8_flag + ']+');
var sign = filename.match(reg);
return sign && sign[0].contains(dir8_flag);
};
var _Game_CharacterBaseinitMembers = Game_CharacterBase.prototype.initMembers;
Game_CharacterBase.prototype.initMembers = function() {
_Game_CharacterBaseinitMembers.call(this);
this._standWait = 0;
this._stepstop = false; //doranikofu stop cylcing idle anime flag
//doranikofu this._isStand = false;
this._isStand = true;
this._isDir8Character = false;
};
var _Game_CharacterBasesetImage = Game_CharacterBase.prototype.setImage;
Game_CharacterBase.prototype.setImage = function(characterName, characterIndex) {
_Game_CharacterBasesetImage.call(this, characterName, characterIndex);
this.getCharacterMaxFrame(characterName);
if (ImageManager.isDir8Character(characterName)) {
this._characterIndex = 0;
this._isDir8Character = true;
};
};
var _Game_CharacterBaseupdate = Game_CharacterBase.prototype.update;
Game_CharacterBase.prototype.update = function() {
_Game_CharacterBaseupdate.call(this);
if (this.isMoving()) {
this._standWait = 0;
this._isStand = false;
if (this._isDir8Character) { this._stepAnime = false };
} else {
this._standWait += 1;
if (this._standWait == parseInt(stand_wait)) { //doranikofu
this._isStand = true; //
this._pattern = 0; //reset to default frame after switching to idle to avoid big pose jumps
this._stepstop = false; // reset flag
}; //
if (this._standWait > parseInt(stand_wait)) {
if ((this._isDir8Character) && (this._standWait > (parseInt(stand_wait) + parseInt(idle_wait)))) { //doranikofu add idle wait
this._stepAnime = true;
if (this._pattern == this._maxFrame - 1) this._stepstop = true;
if (this._stepstop) this._pattern = this._maxFrame - 1;
};
};
};
};
var _Game_CharacterBasemoveDiagonally = Game_CharacterBase.prototype.moveDiagonally;
Game_CharacterBase.prototype.moveDiagonally = function(horz, vert) {
_Game_CharacterBasemoveDiagonally.call(this, horz, vert);
if (horz > 5) {
vert > 5 ? this.setDirection(9) : this.setDirection(7);
} else {
vert > 5 ? this.setDirection(3) : this.setDirection(1);
};
};
Game_CharacterBase.prototype.getCharacterMaxFrame = function(characterName) {
var framedate = characterName.match(new RegExp(frame_flag + "(\\d+),(\\d+)"));
if (framedate) {
this._maxFrame = parseInt(framedate[1]);
this._formerPattern = parseInt(framedate[2]);
} else{
this._maxFrame = 3;
this._formerPattern = 1;
};
};
Game_CharacterBase.prototype.pattern = function() {
return this._pattern < this.maxFrame() ? this._pattern : 1;
};
Game_CharacterBase.prototype.maxFrame = function() {
return this._maxFrame;
};
Game_CharacterBase.prototype.maxPattern = function() {
if (this._maxFrame === 3) {
return 4;
} else {
return this._maxFrame;
};
};
Game_CharacterBase.prototype.isOriginalPattern = function() {
return this.pattern() === this._formerPattern;
};
Game_CharacterBase.prototype.resetPattern = function() {
this.setPattern(this._formerPattern);
};
Game_CharacterBase.prototype.isFast = function() {
return this._standWait < 2 && (this.isDashing() || this._moveSpeed > 4);
};
Game_CharacterBase.prototype.isStand = function() {
return this._isStand;
};
Game_CharacterBase.prototype.setCharacterIndex = function(index) {
this._characterIndex = index;
};
Game_Player.prototype.moveByInput = function() {
if (!this.isMoving() && this.canMove()) {
var direction = Input.dir8;
if (direction > 0) {
$gameTemp.clearDestination();
} else if ($gameTemp.isDestinationValid()){
var x = $gameTemp.destinationX();
var y = $gameTemp.destinationY();
direction = this.findDirectionTo(x, y);
}
if (direction > 0) {
if (direction % 2 == 0){
this.moveStraight(direction);
return;
}
if (direction < 5){
this.moveDiagonally(direction + 3 , 2);
} else {
this.moveDiagonally(direction - 3 , 8);
}
}
}
};
var _Game_PlayermoveDiagonally = Game_Player.prototype.moveDiagonally;
Game_Player.prototype.moveDiagonally = function(horz, vert) {
if (!this.canPass(this._x, this._y, horz) && !this.canPass(this._x, this._y, vert)){
this.setMovementSuccess(false);
return;
}
if (this.canPass(this._x, this._y, horz) && !this.canPass(this._x, this._y, vert)){
this.moveStraight(horz);
return;
}
if (this.canPass(this._x, this._y, vert) && !this.canPass(this._x, this._y, horz)){
this.moveStraight(vert);
return;
}
if (!this.canPassDiagonally(this._x, this._y, horz, vert)) {
if (Math.random() > 0.5){
this.setDirection(vert); this.moveStraight(vert);
} else {
this.setDirection(horz); this.moveStraight(horz);
}
return;
}
_Game_PlayermoveDiagonally.call(this, horz, vert);
};
Sprite_Character.prototype.characterPatternY = function() {
if (this._character.direction() % 2 == 0){
if (this._character._isDir8Character){
this._character.setCharacterIndex(this._character.isFast() ? 2 : this._character.isStand() ? 0 : 1); //doranikofu changed index
};
return (this._character.direction() - 2) / 2;
} else {
if (this._character._isDir8Character){
this._character.setCharacterIndex(this._character.isFast() ? 6 : this._character.isStand() ? 4 : 5); //doranikofu changed index
};
return parseInt((this._character.direction() + 1) / 3);
}
};
Sprite_Character.prototype.patternWidth = function() {
if (this._tileId > 0) {
return $gameMap.tileWidth();
} else if (this._isBigCharacter) {
return this.bitmap.width / this._character.maxFrame();
} else {
return this.bitmap.width / (this._character.maxFrame() * 4);
}
};
Sprite_Character.prototype.characterBlockX = function() {
if (this._isBigCharacter) {
return 0;
} else {
var index = this._character.characterIndex();
return (index % 4) * this._character.maxFrame();
}
};
})();