设为首页收藏本站|繁體中文

Project1

 找回密码
 注册会员
搜索
查看: 1092|回复: 1
打印 上一主题 下一主题

关重七的宠物系统宠物升级点数怎么改?

 关闭 [复制链接]

Lv1.梦旅人

梦石
0
星屑
85
在线时间
7 小时
注册时间
2007-7-25
帖子
14
跳转到指定楼层
1
发表于 2009-4-9 06:33:19 | 只看该作者 回帖奖励 |正序浏览 |阅读模式

加入我们,或者,欢迎回来。

您需要 登录 才可以下载或查看,没有帐号?注册会员

x
Kaiser.DS     给老关的宠物系统的脚本
怎么修改宠物升级之后的点数?
本来是升级之后有5点附加,怎么修改成3点附加?
脚本数据库
  1. class Game_Actor < Game_Battler
  2. alias kds_setup setup
  3. def  setup(actor_id)
  4.   if @baby == nil
  5.     @baby = []
  6.   end
  7.   if @qianli == nil
  8.     @qianli = 0
  9.   end
  10.   if  @kds_canzhan == nil
  11.   @kds_canzhan = 0
  12.   end
  13.   @bbzh = []
  14.   kds_setup(actor_id)
  15. end
  16. def kds_baby
  17.    return @baby
  18. end
  19. def kds_canzhan=(kds_canzhan)
  20.     @kds_canzhan = kds_canzhan
  21.     return @kds_canzhan
  22. end
  23. def kds_canzhan
  24.     return @kds_canzhan
  25. end
  26. def zhuren=(zhuren)
  27.     @zhuren = zhuren
  28.     return @zhuren
  29. end
  30. def zhuren
  31.    return @zhuren
  32. end
  33. def ac_id=(ac_id)
  34.    @ac_id = ac_id
  35.    return @ac_id
  36. end
  37. def ac_id
  38.    return @ac_id
  39. end
  40. def bbzh
  41.   return @bbzh
  42. end

  43. end

  44. class Game_Party
  45.   def add_actor(actor_id)
  46.     actor = $game_actors[actor_id]
  47.     if actor_id < 20
  48.      if not @actors.include?(actor)
  49.        @actors.push(actor)
  50.        $game_player.refresh
  51.      end
  52.     elsif $game_actors[$game_variables[29]].kds_baby.include?(actor_id) == false and $game_actors[$game_variables[29]].kds_baby.size < 72
  53.       $game_actors[$game_variables[29]].kds_baby.push(actor_id)
  54.       $game_actors[actor_id].zhuren = $game_variables[29]
  55.     end
  56.   end
  57.   def remove_actor(actor_id)
  58.     if actor_id >= 20
  59.       $game_actors[$game_variables[29]].kds_baby.delete(actor_id)
  60.       if $game_actors[$game_variables[29]].kds_canzhan == actor_id
  61.         $game_actors[$game_variables[29]].kds_canzhan = 0
  62.       end
  63.     else
  64.      @actors.delete($game_actors[actor_id])
  65.     end
  66.     $game_player.refresh
  67.   end
  68. end

  69. class Scene_Battle
  70.   def chu
  71.    for kds in 0..$game_party.actors.size-1
  72.       $game_party.actors[kds].ac_id = kds
  73.       $game_party.actors[kds].bbzh.clear
  74.       if $game_party.actors[kds].id < 20 and $game_party.actors[kds].kds_canzhan != 0
  75.         $game_party.actors[kds].bbzh.push($game_party.actors[kds].kds_canzhan)
  76.       end
  77.    end
  78.   end
  79.   def kds_push_baby
  80.     for kds in 1..17
  81.       if $game_party.actors.include?($game_actors[kds]) and  $game_actors[kds].kds_baby != 0 and $game_actors[kds].kds_canzhan != 0
  82.         $game_party.actors.push($game_actors[$game_actors[kds].kds_canzhan])
  83.       end
  84.     end
  85.   end
  86.   def kds_delete_baby
  87.     for kds in 1..17
  88.       if $game_party.actors.include?($game_actors[kds]) and $game_actors[kds].kds_baby != 0 and $game_actors[kds].kds_canzhan != 0
  89.          $game_party.actors.delete($game_actors[$game_actors[kds].kds_canzhan])
  90.       end
  91.     end
  92.   end
  93. end
  94.    
  95. class Window_Head < Window_Selectable
  96.   def initialize(actor)
  97.     super(160, 0, 236, 192)
  98.     @actor = actor
  99.     self.contents = Bitmap.new(width - 32, height - 32)
  100.     if @actor != 0
  101.      refresh
  102.     end
  103.   end
  104.   def refresh
  105.     self.contents.clear
  106.     if @face != nil
  107.       @face.dispose
  108.     end
  109.     if $stop == 0
  110.       return
  111.     end
  112.     @actor = $baby_index
  113.     @face = Bitmap.new("Graphics/Battlers/#{@actor.battler_name.split(/◆/)[0]}")
  114.     src_rect = Rect.new(($baby_face/12)*@face.width/4, 0, @face.width/4, @face.height)
  115.     self.contents.blt(-30, -20, @face, src_rect)
  116.   end
  117. end

  118. class Window_Baby < Window_Selectable
  119.   def initialize(actor)
  120.     super(0, 0, 160, 480-64-192-32)
  121.     @actor = actor
  122.     @column_max = 1
  123.     self.index = 0
  124.     if $game_temp.in_battle
  125.       self.y = 64
  126.       self.x = 320-80
  127.       self.z = 9999
  128.       self.back_opacity = 160
  129.       if actor.kds_baby.size > 0
  130.         $kds_baby = actor.ac_id
  131.         @baby_zhu = actor
  132.         refresh
  133.       end
  134.       return
  135.     end
  136.     if @actor != 0
  137.      refresh
  138.     end
  139.   end
  140.   def baby
  141.     return $game_party.actors[$kds_baby].kds_baby[index]#@data[self.index]
  142.   end

  143.   def refresh
  144.     if self.contents != nil
  145.       self.contents.dispose
  146.       self.contents = nil
  147.     end
  148.     @data = []
  149.     if $stop == 0
  150.       return
  151.     end
  152.     for i in 0..$game_party.actors[$kds_baby].kds_baby.size-1
  153.       baby = $game_party.actors[$kds_baby].kds_baby[i]
  154.       if baby != nil
  155.         @data.push(baby)
  156.       end
  157.     end

  158.     @item_max = @data.size

  159.     if @item_max > 0
  160.       self.contents = Bitmap.new(width - 32, 480)
  161.       for i in 0..@item_max-1
  162.         draw_baby(i)
  163.       end
  164.     end
  165.   end
  166.   
  167.   def draw_baby(index)
  168.     baby = $game_party.actors[$kds_baby].kds_baby[index]
  169.     @actor = $game_actors[baby]
  170.     if $game_temp.in_battle
  171.      if @baby_zhu.bbzh.include?(@baby_zhu.kds_baby[index]) == false
  172.         self.contents.font.color = normal_color
  173.      else  
  174.         self.contents.font.color = Color.new(30,30,30,255)
  175.      end
  176.     else
  177.       if $game_party.actors[$kds_baby].kds_canzhan == baby
  178.         self.contents.font.color = Color.new(255,0,0)
  179.       else
  180.         self.contents.font.color = normal_color
  181.       end
  182.     end  
  183.     x = 4 + index % 1 * (288 + 32)
  184.     y = index / 1 * 32
  185.     self.contents.draw_text(x + 28, y, 204, 32, @actor.name, 0)

  186.   end

  187.   def update_help
  188.     if $game_temp.in_battle == false
  189.      case $command_index
  190.      when 0
  191.      @help_window.set_text("请按确定键设置。(红色-参战、白色-休息)")
  192.      when 1
  193.      @help_window.set_text("请选择要查看技能的召唤兽。")
  194.      when 2
  195.      @help_window.set_text("请选择要使用物品的召唤兽。")
  196.      when 3
  197.      @help_window.set_text("请选择要提升能力的召唤兽。")
  198.      when 4
  199.      @help_window.set_text("请选择要放生的召唤兽。")
  200.      end
  201.     end
  202.   end
  203. end


  204. class Window_Base < Window
  205.   def draw_actor_parameter2(actor, x, y, type)
  206.     case type
  207.     when 0
  208.       parameter_name = $data_system.words.atk
  209.       parameter_value = actor.atk
  210.     when 1
  211.       parameter_name = $data_system.words.pdef
  212.       parameter_value = actor.pdef
  213.     when 2
  214.       parameter_name = $data_system.words.mdef
  215.       parameter_value = actor.mdef
  216.     when 3
  217.       parameter_name = $data_system.words.str
  218.       parameter_value = actor.str
  219.     when 4
  220.       parameter_name = $data_system.words.dex
  221.       parameter_value = actor.dex
  222.     when 5
  223.       parameter_name = $data_system.words.agi
  224.       parameter_value = actor.agi
  225.     when 6
  226.       parameter_name = $data_system.words.int
  227.       parameter_value = actor.int
  228.     when 7
  229.       parameter_name = "潜力"
  230.       parameter_value  = actor.qianli
  231.     end
  232.     if type < 7
  233.      self.contents.font.color = system_color
  234.      self.contents.font.size = 15
  235.      self.contents.draw_text(x, y, 120, 32, parameter_name)
  236.      self.contents.font.color = normal_color
  237.      self.contents.draw_text(x + 70, y, 36, 32, parameter_value.to_s, 2)
  238.     else
  239.      if actor.qianli > 0
  240.        self.contents.font.color = Color.new(200,30,80)
  241.      else
  242.        self.contents.font.color = system_color
  243.      end
  244.      self.contents.font.size = 15
  245.      self.contents.draw_text(x, y, 120, 32, parameter_name)
  246.      self.contents.font.color = normal_color
  247.      if actor.qianli > 0
  248.        self.contents.font.color = Color.new(200,30,80)
  249.      else
  250.        self.contents.font.color = Color.new(0,0,0,255)
  251.      end
  252.      self.contents.draw_text(x + 43, y, 36, 32, parameter_value.to_s, 2)
  253.      self.contents.font.color = Color.new(0,0,0,255)
  254.     end  
  255.      
  256.      
  257.   end
  258.   def draw_actor_level2(actor, x, y)
  259.     self.contents.font.color = system_color
  260.     self.contents.draw_text(x+10, y, 32, 32, "Lv")
  261.     self.contents.font.color = normal_color
  262.     self.contents.draw_text(x + 32, y, 24, 32, actor.level.to_s, 2)
  263.   end
  264. end  
复制代码

脚本操作库
  1. #==============================================================================
  2. # ■ Scene_Baby
  3. #------------------------------------------------------------------------------
  4. #  对召唤兽的管理菜单
  5. #==============================================================================

  6. class Scene_Baby
  7.   #--------------------------------------------------------------------------
  8.   # ● 主处理
  9.   #--------------------------------------------------------------------------
  10.   def initialize(actor_index = 0)
  11.    $kds_baby = actor_index
  12.    $baby_face = 0
  13.    if $game_party.actors[$kds_baby].kds_baby.size > 0
  14.     if $game_party.actors[$kds_baby].kds_canzhan != 0
  15.       $baby_index = $game_actors[$game_party.actors[$kds_baby].kds_canzhan]
  16.     else
  17.       $baby_index = $game_actors[$game_party.actors[$kds_baby].kds_baby[0]]
  18.     end
  19.     $stop = nil
  20.    else
  21.     $stop = 0
  22.    end
  23.   end
  24.   def main
  25.     @help_window = Window_Help.new
  26.     @help_window.y = 480-64
  27.     @item_window = Window_Item.new
  28.     @item_window.active = false
  29.     @item_window.help_window = @help_window
  30.     @item_window.index = -1
  31.     if $game_party.actors[$kds_baby].kds_baby.size > 0
  32.       if $game_party.actors[$kds_baby].kds_canzhan != 0
  33.        @skill_window = Window_Skill.new($game_actors[$game_party.actors[$kds_baby].kds_canzhan])
  34.        @skill_window.help_window = @help_window
  35.       else
  36.        @skill_window = Window_Skill.new($game_actors[$game_party.actors[$kds_baby].kds_baby[0]])
  37.        @skill_window.help_window = @help_window
  38.       end
  39.     else
  40.       @skill_window = Window_Skill.new(0)
  41.     end
  42.     @skill_window.active = false
  43.     @skill_window.index = -1
  44.     @skill_window.update
  45.     s1 = "设置参战"
  46.     s2 = "查看技能"
  47.     s3 = "使用物品"
  48.     s4 = "能力分配"
  49.     s5 = "放生宠物"
  50.     s6 = "退出菜单"
  51.     @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5,s6])
  52.     @command_window.y = 480-64-192-32
  53.     if $game_party.actors[$kds_baby].kds_baby.size == 0
  54.     @command_window.disable_item(0)
  55.     @command_window.disable_item(1)
  56.     @command_window.disable_item(2)
  57.     @command_window.disable_item(3)
  58.     @command_window.disable_item(4)
  59.     end
  60.     @command_window.refresh
  61.     @command_window.update
  62.    
  63.     s1 = ""
  64.     s3 = ""
  65.     s2 = ""
  66.     s4 = ""
  67.     s5 = ""
  68.     @command2_window = Window_Command.new(110, [s1, s2, s3, s4, s5],1,16,14)
  69.     @command2_window.x = 160+236+125-6
  70.     @command2_window.y = -4+16+24+22+7+1
  71.     @command2_window.index = -1
  72.     @command2_window.back_opacity = 0
  73.     @command2_window.opacity = 0
  74.     @command2_window.active = false
  75.     @command2_window.help_window = @help_window
  76.    
  77.     if $game_party.actors[$kds_baby].kds_baby.size > 0
  78.       if $game_party.actors[$kds_baby].kds_canzhan != 0
  79.          @status_window = Window_EquipLeft.new($game_actors[$game_party.actors[$kds_baby].kds_canzhan])
  80.       else
  81.          @status_window = Window_EquipLeft.new($game_actors[$game_party.actors[$kds_baby].kds_baby[0]])
  82.       end
  83.     else
  84.       @status_window = Window_EquipLeft.new(0)
  85.     end

  86.     if $game_party.actors[$kds_baby].kds_baby.size > 0
  87.       if $game_party.actors[$kds_baby].kds_canzhan != 0
  88.           @head_window = Window_Head.new($game_actors[$game_party.actors[$kds_baby].kds_canzhan])
  89.       else
  90.           @head_window = Window_Head.new($game_actors[$game_party.actors[$kds_baby].kds_baby[0]])
  91.       end
  92.     else
  93.       @head_window = Window_Head.new(0)
  94.     end
  95.     if $game_party.actors[$kds_baby].kds_baby.size > 0
  96.       if $game_party.actors[$kds_baby].kds_canzhan != 0
  97.          @babys_window = Window_Baby.new($game_actors[$game_party.actors[$kds_baby].kds_canzhan])
  98.       else
  99.          @babys_window = Window_Baby.new($game_actors[$game_party.actors[$kds_baby].kds_baby[0]])
  100.       end
  101.     else
  102.       @babys_window = Window_Baby.new(0)
  103.     end
  104.       @babys_window.index = -1
  105.       @babys_window.update
  106.       @babys_window.active = false
  107.       @babys_window.help_window = @help_window
  108.     Graphics.transition(40, "Graphics/Transitions/" + $data_system.battle_transition)
  109.     loop do
  110.       Graphics.update
  111.       Input.update
  112.       update
  113.       if $scene != self
  114.         break
  115.       end
  116.     end
  117.     # 装备过渡
  118.     Graphics.freeze
  119.     # 释放窗口
  120.     $stop = nil
  121.     @command_window.dispose
  122.     @command2_window.dispose
  123.     @help_window.dispose
  124.     @item_window.dispose
  125.     @head_window.dispose
  126.     @status_window.dispose
  127.     @skill_window.dispose
  128.     @babys_window.dispose
  129.   end
  130.   #--------------------------------------------------------------------------
  131.   # ● 刷新画面
  132.   #--------------------------------------------------------------------------
  133.   def update
  134.     @help_window.update
  135.     $baby_face += 1
  136.     if ($baby_face+12)%12 == 0 and $game_party.actors[$kds_baby].kds_baby.size > 0
  137.        @head_window.refresh
  138.        if $baby_face == 36
  139.           $baby_face = 0
  140.        end
  141.     end
  142.     if @command2_window.active
  143.       @command2_window.update
  144.       up_command2
  145.     end
  146.     if @babys_window.active
  147.        @babys_window.update
  148.        up_babys
  149.     end
  150.     if @skill_window.active
  151.        @skill_window.update
  152.        up_skill
  153.     end
  154.     if @command_window.active
  155.       @command_window.update
  156.       up_command
  157.     end
  158.     if @item_window.active
  159.        @item_window.update
  160.        up_item
  161.     end
  162.   end
  163.   
  164.   def up_command
  165.     if Input.trigger?(Input::B)
  166.       $game_system.se_play($data_system.cancel_se)
  167.       $scene = Scene_Menu.new(7)
  168.       return
  169.     end
  170.     if Input.trigger?(Input::C)

  171.      $command_index = @command_window.index
  172.      if @command_window.index != 5 and @command_window.index != 2
  173.        if $game_party.actors[$kds_baby].kds_baby.size == 0
  174.           $game_system.se_play($data_system.buzzer_se)
  175.          return
  176.        end
  177.        $game_system.se_play($data_system.decision_se)
  178.        @command_window.active = false
  179.        @babys_window.index = 0
  180.        @babys_window.active = true
  181.        $baby_index = $game_actors[$game_party.actors[$kds_baby].kds_baby[0]]
  182.        @baby_index = 0
  183.        @babys_window.refresh
  184.        @head_window.refresh
  185.        @skill_window.refresh
  186.        @status_window.refresh2
  187.      elsif @command_window.index == 5
  188.       $game_system.se_play($data_system.cancel_se)
  189.       $scene = Scene_Menu.new(7)
  190.      elsif @command_window.index == 2
  191.        if $game_party.actors[$kds_baby].kds_baby.size == 0
  192.           $game_system.se_play($data_system.buzzer_se)
  193.          return
  194.        end
  195.        $game_system.se_play($data_system.decision_se)
  196.        @item_window.update
  197.        @item_window.index = -1
  198.        @command_window.active = false
  199.        @babys_window.index = 0
  200.        @babys_window.active = true
  201.        $baby_index = $game_actors[$game_party.actors[$kds_baby].kds_baby[0]]
  202.        @baby_index = 0
  203.        @babys_window.refresh
  204.        @head_window.refresh
  205.        @skill_window.refresh
  206.        @status_window.refresh2
  207.      end
  208.      return
  209.     end
  210.   end
  211.   
  212.   def up_babys
  213.     if @babys_window.index != @baby_index
  214.        @baby_index = @babys_window.index
  215.        $baby_index = $game_actors[$game_party.actors[$kds_baby].kds_baby[@babys_window.index]]
  216.        @babys_window.refresh
  217.        @head_window.refresh
  218.        @skill_window.refresh
  219.        @status_window.refresh2
  220.     end
  221.     if Input.trigger?(Input::B)
  222.       $game_system.se_play($data_system.cancel_se)
  223.        Graphics.freeze
  224.        @babys_window.index = -1
  225.        @babys_window.active = false
  226.        @command_window.active = true
  227.        @help_window.set_text("")
  228.        Graphics.transition
  229.       return
  230.     end
  231.     if Input.trigger?(Input::C)
  232.        Graphics.freeze
  233.        $game_system.se_play($data_system.decision_se)
  234.        @chong = $game_actors[$game_party.actors[$kds_baby].kds_baby[@babys_window.index]]
  235.        @zhu = $game_party.actors[$kds_baby]
  236.       case  @command_window.index
  237.       when 0
  238.        if $game_party.actors[$kds_baby].kds_canzhan == $game_party.actors[$kds_baby].kds_baby[@babys_window.index]
  239.           $game_party.actors[$kds_baby].kds_canzhan = 0
  240.        else
  241.           $game_party.actors[$kds_baby].kds_canzhan = $game_party.actors[$kds_baby].kds_baby[@babys_window.index]
  242.        end
  243.        @babys_window.refresh
  244.       when 1
  245.        @babys_window.active = false
  246.        @skill_window.index = 0
  247.        @skill_window.active = true
  248.       when 2
  249.        @babys_window.active = false
  250.        @item_window.index = 0
  251.        @item_window.active = true
  252.       when 3
  253.        @babys_window.active = false
  254.        @command2_window.index = 0
  255.        @command2_window.active = true
  256.       when 4
  257.        $game_variables[29] = $game_party.actors[$kds_baby].id
  258.        $game_party.remove_actor(@chong.id)
  259.        @baby_index = 0
  260.        if @babys_window.index > 0
  261.        @babys_window.index -= 1
  262.        end
  263.        if @zhu.kds_baby.size == 0
  264.         $stop = 0
  265.         @babys_window.index = -1
  266.         @babys_window.active = false
  267.         @command_window.active = true
  268.         @help_window.set_text("")
  269.         @command_window.disable_item(0)
  270.         @command_window.disable_item(1)
  271.         @command_window.disable_item(2)
  272.         @command_window.disable_item(3)
  273.         @command_window.disable_item(4)
  274.         @command_window.refresh
  275.         @command_window.update
  276.        end
  277.         @babys_window.refresh
  278.         @head_window.refresh
  279.         @skill_window.refresh
  280.         @status_window.refresh2
  281.       end
  282.       Graphics.transition
  283.       return
  284.     end
  285.   end
  286.   
  287.   def up_skill
  288.     if Input.trigger?(Input::B)
  289.       $game_system.se_play($data_system.cancel_se)
  290.        Graphics.freeze
  291.        @babys_window.active = true
  292.        @skill_window.index = -1
  293.        @skill_window.active = false
  294.        Graphics.transition
  295.       return
  296.     end
  297.   end
  298.    
  299.   def up_item
  300.     if Input.trigger?(Input::B)
  301.       $game_system.se_play($data_system.cancel_se)
  302.        Graphics.freeze
  303.        @babys_window.active = true
  304.        @item_window.index = -1
  305.        @item_window.active = false
  306.        Graphics.transition
  307.       return
  308.     end
  309.     if Input.trigger?(Input::C)
  310.       @item = @item_window.item
  311.        if @item == nil
  312.           $game_system.se_play($data_system.buzzer_se)
  313.          return
  314.        end  

  315.          
  316.        if @item.element_set.include?(11)
  317.         if @chong.skills.include?(@item.recover_hp) == false
  318.           @chong.learn_skill(@item.recover_hp)
  319.         else
  320.           $game_system.se_play($data_system.buzzer_se)
  321.          return
  322.         end
  323.        elsif @item.element_set.include?(12)
  324.           @chong.level = 1
  325.           @chong.maxhp = @chong.base_maxhp
  326.           @chong.maxsp = @chong.base_maxsp
  327.           @chong.str = @chong.base_str
  328.           @chong.dex = @chong.base_dex
  329.           @chong.agi = @chong.base_agi
  330.           @chong.int = @chong.base_int
  331.           @chong.qianli = 0
  332.        end
  333.         $game_system.se_play(@item.menu_se)
  334.         if @item.consumable
  335.           $game_party.lose_item(@item.id, 1)
  336.         end
  337.         @item_window.refresh
  338.         @skill_window.refresh
  339.         @status_window.refresh2
  340.       return
  341.     end
  342.   end

  343.   def  up_command2
  344.     if Input.trigger?(Input::B)
  345.        $game_system.se_play($data_system.cancel_se)
  346.        Graphics.freeze
  347.        @babys_window.active = true
  348.        @command2_window.index = -1
  349.        @command2_window.active = false
  350.        Graphics.transition
  351.       return
  352.     end
  353.     if Input.trigger?(Input::C)
  354.       if @chong.qianli <= 0
  355.         $game_system.se_play($data_system.buzzer_se)
  356.         return
  357.       end
  358.       $game_system.se_play($data_system.decision_se)
  359.       case @command2_window.index
  360.       when 0
  361.         @chong.maxhp += 10
  362.         @chong.hp += 10
  363.       when 1
  364.         @chong.maxsp += 6
  365.         @chong.int += 1
  366.       when 2
  367.         @chong.str += 1
  368.       when 3
  369.         @chong.dex += 1
  370.       when 4
  371.         @chong.agi += 1
  372.       end
  373.       @chong.qianli -= 1
  374.       @status_window.refresh2
  375.     end
  376.   end
  377. end
复制代码

版务信息:本贴由楼主自主结贴~
头像被屏蔽

Lv1.梦旅人 (禁止发言)

迷失的小白

梦石
0
星屑
50
在线时间
1 小时
注册时间
2009-3-17
帖子
231
2
发表于 2009-4-9 20:50:13 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 注册会员

本版积分规则

拿上你的纸笔,建造一个属于你的梦想世界,加入吧。
 注册会员
找回密码

站长信箱:[email protected]|手机版|小黑屋|无图版|Project1游戏制作

GMT+8, 2025-1-16 14:11

Powered by Discuz! X3.1

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表