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 Lv1.梦旅人 B 
	梦石0 星屑50 在线时间26 小时注册时间2007-8-26帖子3693 | 
| class Game_Player < Game_Character def update
 last_moving = moving?
 unless moving? or $game_system.map_interpreter.running? or
 @move_route_forcing or $game_temp.message_window_showing
 case Input.dir4
 when 2
 move_down
 when 4
 move_left
 when 6
 move_right
 when 8
 move_up
 end
 end
 last_real_x = @real_x
 last_real_y = @real_y
 super
 
 if !$game_switches[1] #当开关一打开的时候,画面固定
 
 if @real_y > last_real_y and @real_y - $game_map.display_y > CENTER_Y
 $game_map.scroll_down(@real_y - last_real_y)
 end
 if @real_x < last_real_x and @real_x - $game_map.display_x < CENTER_X
 $game_map.scroll_left(last_real_x - @real_x)
 end
 if @real_x > last_real_x and @real_x - $game_map.display_x > CENTER_X
 $game_map.scroll_right(@real_x - last_real_x)
 end
 if @real_y < last_real_y and @real_y - $game_map.display_y < CENTER_Y
 $game_map.scroll_up(last_real_y - @real_y)
 end
 
 end
 
 unless moving?
 if last_moving
 result = check_event_trigger_here([1,2])
 if result == false
 unless $DEBUG and Input.press?(Input::CTRL)
 if @encounter_count > 0
 @encounter_count -= 1
 end
 end
 end
 end
 if Input.trigger?(Input::C)
 check_event_trigger_here([0])
 check_event_trigger_there([0,1,2])
 end
 end
 end
 end
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