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Lv1.梦旅人 
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        - 在线时间
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 - 2011-5-12
 
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这已经算是伸手了吧……至少自己努力试试? 
下次脚本用代码装起来啊啊~ 
3远景图脚本:- #==============================================================================
 
 - # ■ Spriteset_Map(自己根据xp版的修改)
 
 - #------------------------------------------------------------------------------
 
 - #  处理地图画面活动块和元件的类。本类在
 
 - # Scene_Map 类的内部使用。
 
 - #==============================================================================
 
  
- class Spriteset_Map
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 初始化对象
 
 -   #--------------------------------------------------------------------------
 
 -   def initialize
 
 -     create_viewports
 
 -     create_tilemap
 
 -     create_parallax
 
 -     create_characters
 
 -     create_shadow
 
 -     create_weather
 
 -     create_pictures
 
 -     create_timer
 
 -     update
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 生成视区
 
 -   #--------------------------------------------------------------------------
 
 -   def create_viewports
 
 -     @viewport1 = Viewport.new(0, 0, 544, 416)
 
 -     @viewport2 = Viewport.new(0, 0, 544, 416)
 
 -     @viewport3 = Viewport.new(0, 0, 544, 416)
 
 -     @viewport2.z = 50
 
 -     @viewport3.z = 100
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 生成元件图
 
 -   #--------------------------------------------------------------------------
 
 -   def create_tilemap
 
 -     @tilemap = Tilemap.new(@viewport1)
 
 -     @tilemap.bitmaps[0] = Cache.system("TileA1")
 
 -     @tilemap.bitmaps[1] = Cache.system("TileA2")
 
 -     @tilemap.bitmaps[2] = Cache.system("TileA3")
 
 -     @tilemap.bitmaps[3] = Cache.system("TileA4")
 
 -     @tilemap.bitmaps[4] = Cache.system("TileA5")
 
 -     @tilemap.bitmaps[5] = Cache.system("TileB")
 
 -     @tilemap.bitmaps[6] = Cache.system("TileC")
 
 -     @tilemap.bitmaps[7] = Cache.system("TileD")
 
 -     @tilemap.bitmaps[8] = Cache.system("TileE")
 
 -     @tilemap.map_data = $game_map.data
 
 -     @tilemap.passages = $game_map.passages
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 生成远景
 
 -   #--------------------------------------------------------------------------
 
 -   def create_parallax
 
 -     @parallax = Plane.new(@viewport1)
 
 -     @parallax.z = -100
 
 -     @parallax1 = Plane.new(@viewport1)
 
 -     @parallax1.z = 200
 
 -     @parallax2 = Plane.new(@viewport1)
 
 -     @parallax2.z = 300
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 生成角色活动块
 
 -   #--------------------------------------------------------------------------
 
 -   def create_characters
 
 -     @character_sprites = []
 
 -     for i in $game_map.events.keys.sort
 
 -       sprite = Sprite_Character.new(@viewport1, $game_map.events[i])
 
 -       @character_sprites.push(sprite)
 
 -     end
 
 -     for vehicle in $game_map.vehicles
 
 -       sprite = Sprite_Character.new(@viewport1, vehicle)
 
 -       @character_sprites.push(sprite)
 
 -     end
 
 -     @character_sprites.push(Sprite_Character.new(@viewport1, $game_player))
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 生成飞行船阴影活动块
 
 -   #--------------------------------------------------------------------------
 
 -   def create_shadow
 
 -     @shadow_sprite = Sprite.new(@viewport1)
 
 -     @shadow_sprite.bitmap = Cache.system("Shadow")
 
 -     @shadow_sprite.ox = @shadow_sprite.bitmap.width / 2
 
 -     @shadow_sprite.oy = @shadow_sprite.bitmap.height
 
 -     @shadow_sprite.z = 180
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 生成天气
 
 -   #--------------------------------------------------------------------------
 
 -   def create_weather
 
 -     @weather = Spriteset_Weather.new(@viewport2)
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 生成位图活动块
 
 -   #--------------------------------------------------------------------------
 
 -   def create_pictures
 
 -     @picture_sprites = []
 
 -     for i in 1..20
 
 -       @picture_sprites.push(Sprite_Picture.new(@viewport2,
 
 -         $game_map.screen.pictures[i]))
 
 -     end
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 生成计时器活动块
 
 -   #--------------------------------------------------------------------------
 
 -   def create_timer
 
 -     @timer_sprite = Sprite_Timer.new(@viewport2)
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 释放
 
 -   #--------------------------------------------------------------------------
 
 -   def dispose
 
 -     dispose_tilemap
 
 -     dispose_parallax
 
 -     dispose_characters
 
 -     dispose_shadow
 
 -     dispose_weather
 
 -     dispose_pictures
 
 -     dispose_timer
 
 -     dispose_viewports
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 释放元件图
 
 -   #--------------------------------------------------------------------------
 
 -   def dispose_tilemap
 
 -     @tilemap.dispose
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 释放远景
 
 -   #--------------------------------------------------------------------------
 
 -   def dispose_parallax
 
 -     @parallax.dispose
 
 -     @parallax1.dispose
 
 -     @parallax2.dispose
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 释放角色活动块
 
 -   #--------------------------------------------------------------------------
 
 -   def dispose_characters
 
 -     for sprite in @character_sprites
 
 -       sprite.dispose
 
 -     end
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 释放飞行船阴影活动块
 
 -   #--------------------------------------------------------------------------
 
 -   def dispose_shadow
 
 -     @shadow_sprite.dispose
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 释放天气
 
 -   #--------------------------------------------------------------------------
 
 -   def dispose_weather
 
 -     @weather.dispose
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 释放位图活动块
 
 -   #--------------------------------------------------------------------------
 
 -   def dispose_pictures
 
 -     for sprite in @picture_sprites
 
 -       sprite.dispose
 
 -     end
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 释放计时器活动块
 
 -   #--------------------------------------------------------------------------
 
 -   def dispose_timer
 
 -     @timer_sprite.dispose
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 释放视区
 
 -   #--------------------------------------------------------------------------
 
 -   def dispose_viewports
 
 -     @viewport1.dispose
 
 -     @viewport2.dispose
 
 -     @viewport3.dispose
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 刷新画面
 
 -   #--------------------------------------------------------------------------
 
 -   def update
 
 -     update_tilemap
 
 -     update_parallax
 
 -     update_characters
 
 -     update_shadow
 
 -     update_weather
 
 -     update_pictures
 
 -     update_timer
 
 -     update_viewports
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 刷新元件图
 
 -   #--------------------------------------------------------------------------
 
 -   def update_tilemap
 
 -     @tilemap.ox = $game_map.display_x / 8
 
 -     @tilemap.oy = $game_map.display_y / 8
 
 -     @tilemap.update
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 刷新远景
 
 -   #--------------------------------------------------------------------------
 
 -   def update_parallax
 
 -     if @parallax_name != $game_map.parallax_name
 
 -       @parallax_name = $game_map.parallax_name
 
 -       if @parallax.bitmap != nil
 
 -          @parallax.bitmap.dispose
 
 -          @parallax1.bitmap.dispose
 
 -          @parallax2.bitmap.dispose
 
 -          @parallax2.bitmap = nil
 
 -          @parallax1.bitmap = nil
 
 -          @parallax.bitmap = nil
 
 -       end
 
 -       if @parallax_name != ""
 
 -          @parallax.bitmap = Cache.parallax(@parallax_name)
 
 -          @parallax1.bitmap = Cache.parallax(@parallax_name+"_1")
 
 -          @parallax2.bitmap = Cache.parallax(@parallax_name+"_2")
 
 -       end
 
 -       Graphics.frame_reset
 
 -      end
 
 -     @parallax.ox = $game_map.calc_parallax_x(@parallax.bitmap)
 
 -     @parallax.oy = $game_map.calc_parallax_y(@parallax.bitmap)
 
 -     @parallax1.ox = $game_map.calc_parallax_x(@parallax.bitmap)
 
 -     @parallax1.oy = $game_map.calc_parallax_y(@parallax.bitmap)
 
 -     @parallax2.ox = $game_map.calc_parallax_x(@parallax.bitmap)
 
 -     @parallax2.oy = $game_map.calc_parallax_y(@parallax.bitmap)
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 刷新角色活动块
 
 -   #--------------------------------------------------------------------------
 
 -   def update_characters
 
 -     for sprite in @character_sprites
 
 -       sprite.update
 
 -     end
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 刷新飞行船阴影活动块
 
 -   #--------------------------------------------------------------------------
 
 -   def update_shadow
 
 -     airship = $game_map.airship
 
 -     @shadow_sprite.x = airship.screen_x
 
 -     @shadow_sprite.y = airship.screen_y + airship.altitude
 
 -     @shadow_sprite.opacity = airship.altitude * 8
 
 -     @shadow_sprite.update
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 刷新天气
 
 -   #--------------------------------------------------------------------------
 
 -   def update_weather
 
 -     @weather.type = $game_map.screen.weather_type
 
 -     @weather.max = $game_map.screen.weather_max
 
 -     @weather.ox = $game_map.display_x / 8
 
 -     @weather.oy = $game_map.display_y / 8
 
 -     @weather.update
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 刷新活动块位图
 
 -   #--------------------------------------------------------------------------
 
 -   def update_pictures
 
 -     for sprite in @picture_sprites
 
 -       sprite.update
 
 -     end
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 刷新计时器位图
 
 -   #--------------------------------------------------------------------------
 
 -   def update_timer
 
 -     @timer_sprite.update
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 刷新视区
 
 -   #--------------------------------------------------------------------------
 
 -   def update_viewports
 
 -     @viewport1.tone = $game_map.screen.tone
 
 -     @viewport1.ox = $game_map.screen.shake
 
 -     @viewport2.color = $game_map.screen.flash_color
 
 -     @viewport3.color.set(0, 0, 0, 255 - $game_map.screen.brightness)
 
 -     @viewport1.update
 
 -     @viewport2.update
 
 -     @viewport3.update
 
 -   end
 
 - end
 
  复制代码 至于你说的第一张斜着移动.第二章横着移动……啥意思? |   
 
 
 
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