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Lv1.梦旅人
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- 2011-12-27
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4楼
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发表于 2012-2-3 14:03:27
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Wind2010 发表于 2012-2-3 10:48
确定这个工程不是别人的么
之前回答过一个内容差不多的问题,看看可否这样解决 ...
这个脚本是系统原来的~我使用了66rpg的得到物品自动提示脚本就这样了~
‘‘
我是使用了以下脚本造成的:- #==============================================================================
- # ■ 得失物品、金钱、武器、防具、技能自动提示(应变版)
- #------------------------------------------------------------------------------
- # 在对话后得到物品或技能,得失物品、金钱、武器、
- # 防具、技能将自动提示。
- #==============================================================================
- #============================== 注意事项=======================================
- # 在对话后得到物品或技能,请在对话后先用事件等待
- # 1秒,否则对话框来不及消失。
- #==============================================================================
- #===================================作者=======================================
- # 得失物品、金钱、武器、防具、自动提示 by 66rpg
- # 技能自动提示 by 幻影RPG基地的会员:kwanhimshek2
- # 应变修改 by 6R用户 RPG-XP
- #==============================================================================
- # 开关定义∶
- $不显示技能视窗 = 40
- $不显示金钱视窗 = 41
- $不显示物品视窗 = 42
- $不显示武器视窗 = 43
- $不显示防具视窗 = 44
- # 以上开关,当打开的时候,获得物品将不会提示,比如预设打开41号开关,获得金钱不再提示
- # ────────────────────────────────────
- class Interpreter
- #--------------------------------------------------------------------------
- # ● 增减金钱
- #--------------------------------------------------------------------------
- def command_125
- value = operate_value(@parameters[0], @parameters[1], @parameters[2])
- $game_party.gain_gold(value)
- if $game_switches[$不显示金钱视窗]==false
- carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得"+ $data_system.words.gold + "∶")
- #──声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去" + $data_system.words.gold + "∶")
- #──声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
- carol3_66RPG.contents.draw_text(0,32,140,32, $data_system.words.gold,2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减物品
- #--------------------------------------------------------------------------
- def command_126
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_item(@parameters[0], value)
- if $game_switches[$不显示物品视窗]==false
- carol3_66RPG_item = $data_items[@parameters[0]]
- carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得" + $data_system.words.item + "∶")
- #──声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去" + $data_system.words.item + "∶")
- #──声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
- carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
- carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
- carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减武器
- #--------------------------------------------------------------------------
- def command_127
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_weapon(@parameters[0], value)
- if $game_switches[$不显示武器视窗]==false
- carol3_66RPG_item = $data_weapons[@parameters[0]]
- carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得" + $data_system.words.weapon + "∶")
- #──声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去" + $data_system.words.weapon + "∶")
- #──声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
- carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
- carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
- carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减防具
- #--------------------------------------------------------------------------
- def command_128
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_armor(@parameters[0], value)
- if $game_switches[$不显示防具视窗]==false
- carol3_66RPG_item = $data_armors[@parameters[0]]
- carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得防具∶")
- #──声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去防具∶")
- #──声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
- carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
- carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
- carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减技能
- #--------------------------------------------------------------------------
- def command_318
- actor = $game_actors[@parameters[0]]
- if actor != nil
- if @parameters[1] == 0
- actor.learn_skill(@parameters[2])
- else
- actor.forget_skill(@parameters[2])
- end
- end
-
- if $game_switches[$不显示技能视窗]==false
- skill_item = $data_skills[@parameters[2]]
- skill = Window_Base.new((640-300)/2,128,300,100)
- skill.contents = Bitmap.new(skill.width - 32, skill.height - 32)
- actor = $game_actors[@parameters[0]]
- actor_bitmap = RPG::Cache.character(actor.character_name, actor.character_hue)
- if @parameters[1] == 0
- skill.contents.blt(0, 0, actor_bitmap, Rect.new(0, 0, 24, 24), 255)
- skill.contents.draw_text(0 + 28,0,240,32,$game_actors[@parameters[0]].name + "习得" + $data_system.words.skill + "∶")
- #──声效,可以自己改
- Audio.se_play("Audio/SE/"+"007-System07",80,100)
- else
- skill.contents.blt(0, 0, actor_bitmap, Rect.new(0, 0, 24, 24), 255)
- skill.contents.draw_text(0 + 28,0,240,32,$game_actors[@parameters[0]].name + "遗忘" + $data_system.words.skill + "∶")
- #──声效,可以自己改
- Audio.se_play("Audio/SE/"+"008-System08",80,100)
- end
- skill_bitmap = RPG::Cache.icon(skill_item.icon_name)
- skill.contents.blt(0, 32, skill_bitmap, Rect.new(0, 0, 24, 24), 255)
- skill.contents.draw_text(0 + 28, 32, 212, 32, skill_item.name, 0)
- skill.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- skill.opacity -= 30
- skill.contents_opacity -= 30
- Graphics.update
- end
- skill.dispose
- end
- return true
- end
- end
复制代码
──V叶雨于2012-2-3 14:05补充以上内容’’ |
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