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Lv1.梦旅人 
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请问这个显示地图名称的脚本开关在哪一行呢,有些地图不想显示名称。- #===============================================================================
 
 - # MOG_Location_Name_VX V1.0            
 
 - #===============================================================================
 
 - # By Moghunter       汉化:火鸡三毛老大
 
 - #===============================================================================
 
 - module MOG
 
 - #地图名字体.
 
 - MPFONT = "Georgia"
 
 - #------------------------------------------------
 
 - #消失 ON/OFF(True - False).
 
 - MPNMFD = true
 
 - #------------------------------------------------
 
 - #窗口消失时间.
 
 - MPNMTM = 10
 
 - #------------------------------------------------
 
 - #窗口提示位置.
 
 - # 0 = 左上角.
 
 - # 1 = 左下角.
 
 - # 2 = 右上角.
 
 - # 3 = 右下角.
 
 - MPNMPS = 0
 
 - #------------------------------------------------
 
 - # 关闭开启显示提示(ID).
 
 - WM_SWITCH_VIS_DISABLE = 1
 
 - end
 
 - #------------------------------------------------
 
 - ###############
 
 - # Game_System #
 
 - ###############
 
 - class Game_System
 
 - attr_accessor :fdtm
 
 - attr_accessor :mpnm_x
 
 - attr_accessor :mpnm_y
 
 - alias mog_vx06_initialize initialize
 
 - def initialize
 
 - mog_vx06_initialize
 
 - @fdtm = 255 + 40 * MOG::MPNMTM
 
 - if MOG::MPNMPS == 0 
 
 - @mpnm_x = -300
 
 - @mpnm_y = 0
 
 - elsif MOG::MPNMPS == 1
 
 - @mpnm_x = -300
 
 - @mpnm_y = 320
 
 - elsif MOG::MPNMPS == 2
 
 - @mpnm_x = 640
 
 - @mpnm_y = 0
 
 - else 
 
 - @mpnm_x = 640
 
 - @mpnm_y = 320
 
 - end  
 
 - end
 
 - def mpnm_x
 
 - return @mpnm_x
 
 - end
 
 - def mpnm_y
 
 - return @mpnm_y
 
 - end
 
 - def fdtm
 
 - if @fdtm <= 0
 
 - @fdtm = 0 
 
 - end
 
 - return @fdtm
 
 - end
 
 - end 
 
 - ############
 
 - # Game_Map #
 
 - ############
 
 - class Game_Map
 
 - attr_reader   :map_id  
 
 - def mpname
 
 - $mpname = load_data("Data/MapInfos.rvdata") 
 
 - $mpname[@map_id].name
 
 - end
 
 - end
 
 - ###############
 
 - # Window Base #
 
 - ###############
 
 - class Window_Base < Window
 
 - def nd_mapic 
 
 - mapic = Cache.system("")     
 
 - end  
 
 - def draw_mpname(x,y)
 
 - mapic = Cache.system("Mpname") rescue nd_mapic   
 
 - cw = mapic.width  
 
 - ch = mapic.height 
 
 - src_rect = Rect.new(0, 0, cw, ch)
 
 - self.contents.blt(x , y - ch + 65, mapic, src_rect)
 
 - self.contents.font.name = MOG::MPFONT
 
 - self.contents.font.size = 22
 
 - self.contents.font.bold = true
 
 - self.contents.font.shadow = true
 
 - self.contents.font.color = Color.new(0,0,0,255)
 
 - self.contents.draw_text(x + 76, y + 27, 110, 32, $game_map.mpname.to_s,1)
 
 - self.contents.font.color = Color.new(255,255,255,255)
 
 - self.contents.draw_text(x + 75, y + 26, 110, 32, $game_map.mpname.to_s,1)
 
 - end
 
 - end
 
 - ##########
 
 - # Mpname #
 
 - ##########
 
 - class Mpname < Window_Base
 
 - def initialize(x , y)
 
 - super($game_system.mpnm_x, $game_system.mpnm_y, 250, WLH + 70)
 
 - self.opacity = 0
 
 - refresh
 
 - end
 
 - def refresh
 
 - self.contents.clear
 
 - draw_mpname(10,0)    
 
 - end
 
 - end
 
 - #############
 
 - # Scene_Map #
 
 - #############
 
 - class Scene_Map
 
 - alias mog_vx06_start start 
 
 - def start
 
 - @mpnm = Mpname.new($game_system.mpnm_x, $game_system.mpnm_y)
 
 - @mpnm.contents_opacity = $game_system.fdtm
 
 - if $game_switches[MOG::WM_SWITCH_VIS_DISABLE] == false
 
 - @mpnm.visible = true
 
 - else
 
 - @mpnm.visible = false  
 
 - end  
 
 - mog_vx06_start  
 
 - end  
 
 - alias mog_vx06_terminate terminate
 
 - def terminate
 
 - mog_vx06_terminate
 
 - @mpnm.dispose 
 
 - end
 
 - alias mog_vx06_update update
 
 - def update 
 
 - mog_vx06_update  
 
 - location_name_update 
 
 - end
 
 - def location_name_update
 
 - $game_system.mpnm_x = @mpnm.x
 
 - $game_system.mpnm_y = @mpnm.y
 
 - if $game_switches[MOG::WM_SWITCH_VIS_DISABLE] == true or $game_system.fdtm <= 0
 
 - @mpnm.visible = false  
 
 - else
 
 - @mpnm.visible = true 
 
 - end 
 
 - if MOG::MPNMPS == 0 or MOG::MPNMPS == 1 
 
 - if @mpnm.x < 0
 
 - @mpnm.x += 5
 
 - elsif @mpnm.x >= 0
 
 - @mpnm.x = 0
 
 - end   
 
 - else
 
 - if @mpnm.x > 300
 
 - @mpnm.x -= 5
 
 - elsif @mpnm.x <= 300
 
 - @mpnm.x = 300
 
 - end     
 
 - end 
 
 - @mpnm.contents_opacity = $game_system.fdtm
 
 - if MOG::MPNMFD == true
 
 - $game_system.fdtm -= 3
 
 - end
 
 - end
 
 - alias mog_vx06_update_transfer_player update_transfer_player
 
 - def update_transfer_player
 
 - return unless $game_player.transfer? 
 
 - @mpnm.contents_opacity = 0
 
 - mog_vx06_update_transfer_player
 
 - if MOG::MPNMPS == 0 
 
 - $game_system.mpnm_x = -340
 
 - $game_system.mpnm_y = 0
 
 - elsif MOG::MPNMPS == 1
 
 - $game_system.mpnm_x = -340
 
 - $game_system.mpnm_y = 320
 
 - elsif MOG::MPNMPS == 2
 
 - $game_system.mpnm_x = 640
 
 - $game_system.mpnm_y = 0
 
 - else 
 
 - $game_system.mpnm_x = 640
 
 - $game_system.mpnm_y = 320
 
 - end  
 
 - @mpnm.y = $game_system.mpnm_y
 
 - @mpnm.x = $game_system.mpnm_x
 
 - $game_system.fdtm = 255 + 60 * MOG::MPNMTM
 
 - @mpnm.refresh
 
 - end
 
 - end
 
 - $mogscript = {} if $mogscript == nil
 
 - $mogscript["location_name_vx"] = true
 
  复制代码 |   
 
 
 
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