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Lv1.梦旅人
- 梦石
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- 49
- 在线时间
- 276 小时
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- 2011-6-5
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- 133
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数据库敌人是只有hp上限而没有实际的hp的,只有真实的敌人才有hp,数据库那是敌人的“图纸”
要用 $game_troop.alive_members[index].hp- #encoding:utf-8
- #==============================================================================
- # ■ Window_BattleEnemy
- #------------------------------------------------------------------------------
- # 战斗画面中,选择“敌人目标”的窗口。
- #==============================================================================
- class Window_BattleEnemy < Window_Selectable
- #--------------------------------------------------------------------------
- # ● 初始化对象
- # info_viewport : 信息显示用显示端口
- #--------------------------------------------------------------------------
- def initialize(info_viewport)
- super(0, info_viewport.rect.y, window_width, fitting_height(5))
- refresh
- self.visible = false
- @info_viewport = info_viewport
- end
- #--------------------------------------------------------------------------
- # ● 获取窗口的宽度
- #--------------------------------------------------------------------------
- def window_width
- Graphics.width - 128
- end
- #--------------------------------------------------------------------------
- # ● 获取列数
- #--------------------------------------------------------------------------
- def col_max
- return 1
- end
- #--------------------------------------------------------------------------
- # ● 获取项目数
- #--------------------------------------------------------------------------
- def item_max
- $game_troop.alive_members.size
- end
- #--------------------------------------------------------------------------
- # ● 获取敌人实例
- #--------------------------------------------------------------------------
- def enemy
- $game_troop.alive_members[@index]
- end
- #--------------------------------------------------------------------------
- # ● 绘制项目
- #--------------------------------------------------------------------------
- def draw_item(index)
- change_color(normal_color)
- name = $game_troop.alive_members[index].name
- draw_text(item_rect_for_text(index), name)
- draw_enemy_icons(
- $game_troop.alive_members[index],
- item_rect(index).width - 350,item_rect(index).y)
-
- draw_gauge(
- item_rect(index).width - 250,
- item_rect(index).y-8,
- 140,
- $game_troop.alive_members[index].hp_rate,
- Color.new(255,0,0), Color.new(0,255,0))
-
- draw_gauge(
- item_rect(index).width - 100,
- item_rect(index).y-8,
- 80,
- $game_troop.alive_members[index].mp_rate,
- Color.new(1,1,205), Color.new(0,33,255))
-
- draw_current_and_max_values(
- item_rect(index).width - 250,
- item_rect(index).y,140,
- $game_troop.alive_members[index].hp,
- $game_troop.alive_members[index].mhp,
- hp_color($game_troop.alive_members[index]),
- normal_color
- )
-
-
-
- end
- def draw_enemy_icons(enemy, x, y, width = 96)
- icons = (enemy.state_icons + enemy.buff_icons)[0, width / 24]
- icons.each_with_index {|n, i| draw_icon(n, x + 24 * i, y) }
- end
- def draw_current_and_max_values(x, y, width, current, max, color1, color2)
- change_color(color1)
- xr = x + width
- draw_text(xr - 132, y, 62, line_height, current, 2)
- change_color(color2)
- draw_text(xr - 72, y, 12, line_height, "/", 2)
- draw_text(xr - 62, y, 62, line_height, max, 2)
- end
- #--------------------------------------------------------------------------
- # ● 显示窗口
- #--------------------------------------------------------------------------
- def show
- if @info_viewport
- width_remain = Graphics.width - width
- self.x = width_remain
- @info_viewport.rect.width = width_remain
- select(0)
- end
- super
- end
- #--------------------------------------------------------------------------
- # ● 隐藏窗口
- #--------------------------------------------------------------------------
- def hide
- @info_viewport.rect.width = Graphics.width if @info_viewport
- super
- end
- end
复制代码 自己写的在选择敌人窗口显示敌人血蓝你可以参考下,血条蓝条颜色选不太来。 |
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