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Lv1.梦旅人
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- //=============================================================================
- // Gacha.js
- //
- // (c)2016 KADOKAWA CORPORATION./YOJI OJIMA
- //=============================================================================
- /*:
- * @plugindesc Get the item at random
- * @author Takeya Kimura
- *
- * @param Help Message Text
- * @desc The help message for gacha window. "Required Amount" is replaced with the Required Amount.
- * @default 1回Required Amount\Gでガチャを引きます
- *
- * @param Button Text
- * @desc The button text for gacha commands.
- * @default ガチャを引く
- *
- * @param Get Message Text
- * @desc The message of After receiving. "Item Name" is replaced with the received item name.
- * @default GET Item Name
- *
- * @param Show Item Description
- * @desc The switch of item description display
- * @default 0
- *
- * @param Effect
- * @desc The animation number for get effect.
- * @default 119
- * @require 1
- * @type animation
- *
- * @param Rank1 Effect
- * @desc The animation number for rank 1 effect. If you specify -1, does not display the animation.
- * @default -1
- * @require 1
- * @type animation
- *
- * @param Rank2 Effect
- * @desc The animation number for rank 2 effect. If you specify -1, does not display the animation.
- * @default -1
- * @require 1
- * @type animation
- *
- * @param Rank3 Effect
- * @desc The animation number for rank 3 effect. If you specify -1, does not display the animation.
- * @default -1
- * @require 1
- * @type animation
- *
- * @param Rank4 Effect
- * @desc The animation number for rank 4 effect. If you specify -1, does not display the animation.
- * @default -1
- * @require 1
- * @type animation
- *
- * @param Rank5 Effect
- * @desc The animation number for rank 5 effect. If you specify -1, does not display the animation.
- * @default -1
- * @require 1
- * @type animation
- *
- * @param ME
- * @desc The ME name for get music effect.
- * @default Organ
- * @require 1
- * @dir audio/me/
- * @type file
- *
- * @param Required Amount
- * @desc The Gold for gacha.
- * @default 100
- *
- * @noteParam gachaImage
- * @noteRequire 1
- * @noteDir img/gacha/
- * @noteType file
- * @noteData items
- *
- * @help
- *
- * Plugin Command:
- * Gacha open # Open the Gacha screen
- * Gacha add item 1 # Add item #1 to the Gacha
- * Gacha remove item 1 # Remove item #1 from the Gacha
- * Gacha clear # Clear the Gacha
- *
- *
- * Item Note:
- * <gachaImage:image> # Gacha image file name. Please image put in "img/gacha/" folder.
- * <gachaNumLot:10> # The number of the lottery.
- * <gachaRank:5> # The rank of the item(1-5).
- */
- /*:ja
- * @plugindesc ランダムにアイテムを取得します。
- * @author Takeya Kimura
- *
- * @param Help Message Text
- * @desc ガチャ画面のヘルプメッセージです。「Required Amount」は消費Gと置換されます。
- * @default 1回Required Amount\Gでガチャを引きます
- *
- * @param Button Text
- * @desc ガチャボタンに表示するテキストです。
- * @default ガチャを引く
- *
- * @param Get Message Text
- * @desc ガチャを引いた後のメッセージです。「Item Name」は取得アイテム名と置換されます。
- * @default GET Item Name
- *
- * @param Show Item Description
- * @desc 1でアイテム取得時に説明を表示します。[0: 説明非表示 1: 説明表示]
- * @default 0
- *
- * @param Effect
- * @desc アイテム取得時のアニメーションIDを指定します。
- * @default 119
- * @require 1
- * @type animation
- *
- * @param Rank1 Effect
- * @desc ランク1の時のアニメーションIDを指定します。-1を指定するとアニメーションを表示しません。
- * @default -1
- * @require 1
- * @type animation
- *
- * @param Rank2 Effect
- * @desc ランク2の時のアニメーションIDを指定します。-1を指定するとアニメーションを表示しません。
- * @default -1
- * @require 1
- * @type animation
- *
- * @param Rank3 Effect
- * @desc ランク3の時のアニメーションIDを指定します。-1を指定するとアニメーションを表示しません。
- * @default -1
- * @require 1
- * @type animation
- *
- * @param Rank4 Effect
- * @desc ランク4の時のアニメーションIDを指定します。-1を指定するとアニメーションを表示しません。
- * @default -1
- * @require 1
- * @type animation
- *
- * @param Rank5 Effect
- * @desc ランク5の時のアニメーションIDを指定します。-1を指定するとアニメーションを表示しません。
- * @default -1
- * @require 1
- * @type animation
- *
- * @param ME
- * @desc アイテム取得時のMEを指定します。
- * @default Organ
- * @require 1
- * @dir audio/me/
- * @type file
- *
- * @param Required Amount
- * @desc ガチャを引くのに必要なGです。
- * @default 100
- *
- * @noteParam gachaImage
- * @noteRequire 1
- * @noteDir img/gacha/
- * @noteType file
- * @noteData items
- *
- * @help
- *
- * Plugin Command:
- * Gacha open # ガチャ画面を開きます。
- * Gacha add item 1 # アイテム番号1をガチャ対象に追加します。
- * Gacha remove item 1 # アイテム番号1をガチャ対象から外します。
- * Gacha clear # 全てのガチャ対象をクリアします。
- *
- *
- * Item Note:
- * <gachaImage:image> # ガチャアイテムの画像を指定します。画像はimg/gacha/フォルダ内に入れてください。
- * <gachaNumLot:10> # ガチャアイテムのくじ数を指定します。
- * <gachaRank:5> # ガチャアイテムのランクを1から5の間で指定します。
- */
- (function () {
- var parameters = PluginManager.parameters('Gacha');
- var message = String(parameters['Help Message Text'] || '1回Required Amount\\Gでガチャを引きます');
- var buttonText = String(parameters['Button Text'] || 'ガチャを引く');
- var getText = String(parameters['Get Message Text'] || 'GET Item Name');
- var itemDescEnable = !!Number(parameters['Show Item Description'] || 0);
- var effect = Number(parameters['Effect'] || '119');
- var rankEffect = [];
- rankEffect.push(Number(parameters['Rank1 Effect'] || '-1'));
- rankEffect.push(Number(parameters['Rank2 Effect'] || '-1'));
- rankEffect.push(Number(parameters['Rank3 Effect'] || '-1'));
- rankEffect.push(Number(parameters['Rank4 Effect'] || '-1'));
- rankEffect.push(Number(parameters['Rank5 Effect'] || '-1'));
- var me = String(parameters['ME'] || 'Organ');
- var amount = Number(parameters['Required Amount'] || '100');
- var reg = /Required Amount/gi;
- message = message.replace(reg, String(amount));
- var _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
- Game_Interpreter.prototype.pluginCommand = function (command, args) {
- _Game_Interpreter_pluginCommand.call(this, command, args);
- if (command === "Gacha") {
- switch (args[0]) {
- case "open":
- SceneManager.push(Scene_Gacha);
- break;
- case 'add':
- $gameSystem.addToGacha(args[1], Number(args[2]));
- break;
- case 'remove':
- $gameSystem.removeFromGacha(args[1], Number(args[2]));
- break;
- case 'clear':
- $gameSystem.clearGacha();
- break;
- }
- }
- };
- Game_System.prototype.addToGacha = function(type, dataId) {
- if (!this._GachaFlags) {
- this.clearGacha();
- }
- var typeIndex = this.gachaTypeToIndex(type);
- if (typeIndex >= 0) {
- this._GachaFlags[typeIndex][dataId] = true;
- }
- };
- Game_System.prototype.removeFromGacha = function(type, dataId) {
- if (this._GachaFlags) {
- var typeIndex = this.gachaTypeToIndex(type);
- if (typeIndex >= 0) {
- this._GachaFlags[typeIndex][dataId] = false;
- }
- }
- };
- Game_System.prototype.gachaTypeToIndex = function(type) {
- switch (type) {
- case 'item':
- return 0;
- case 'weapon':
- return 1;
- case 'armor':
- return 2;
- default:
- return -1;
- }
- };
- Game_System.prototype.clearGacha = function() {
- this._GachaFlags = [[], [], []];
- };
- Game_System.prototype.isInGacha = function(item) {
- if (this._GachaFlags && item) {
- var typeIndex = -1;
- if (DataManager.isItem(item)) {
- typeIndex = 0;
- } else if (DataManager.isWeapon(item)) {
- typeIndex = 1;
- } else if (DataManager.isArmor(item)) {
- typeIndex = 2;
- }
- if (typeIndex >= 0) {
- return !!this._GachaFlags[typeIndex][item.id];
- } else {
- return false;
- }
- } else {
- return false;
- }
- };
- function Scene_Gacha() {
- this.initialize.apply(this, arguments);
- }
- Scene_Gacha.prototype = Object.create(Scene_MenuBase.prototype);
- Scene_Gacha.prototype.constructor = Scene_Gacha;
- Scene_Gacha.prototype.initialize = function () {
- Scene_MenuBase.prototype.initialize.call(this);
- this._item = null;
- this._effectPlaying = false;
- this._resultShowing = false;
- this._wait = 0;
- this._effectSprite = null;
- this._windowFadeSprite = null;
- this._screenFadeOutDuration = 0;
- this._screenFadeInDuration = 0;
- this._lot = [];
- var numLot;
- var item, i, j;
- for (i = 1; i < $dataItems.length; i++) {
- item = $dataItems[i];
- if ($gameSystem.isInGacha(item)) {
- numLot = Number(item.meta.gachaNumLot || '0');
- for (j = 0; j < numLot; j++) {
- this._lot.push(item);
- }
- }
- }
- for (i = 1; i < $dataWeapons.length; i++) {
- item = $dataWeapons[i];
- if ($gameSystem.isInGacha(item)) {
- numLot = Number(item.meta.gachaNumLot || '0');
- for (j = 0; j < numLot; j++) {
- this._lot.push(item);
- }
- }
- }
- for (i = 1; i < $dataArmors.length; i++) {
- item = $dataArmors[i];
- if ($gameSystem.isInGacha(item)) {
- numLot = Number(item.meta.gachaNumLot || '0');
- for (j = 0; j < numLot; j++) {
- this._lot.push(item);
- }
- }
- }
- };
- Scene_Gacha.prototype.create = function () {
- Scene_MenuBase.prototype.create.call(this);
- this.createHelpWindow();
- this.createGoldWindow();
- this.createCommandWindow();
- this.createDummyWindow();
- this.createGetCommandWindow();
- this.createGetWindow();
- this._rankSprite = new Sprite_GachaEffect();
- this._rankSprite.keepDisplay(true);
- this.addChild(this._rankSprite);
- this._windowFadeSprite = new ScreenSprite();
- this._windowFadeSprite.setColor(0, 0, 0);
- this._windowFadeSprite.opacity = 0;
- this._windowFadeSprite.visible = false;
- this.addChild(this._windowFadeSprite);
- this._effectSprite = new Sprite_GachaEffect();
- this._effectSprite.x = Graphics.boxWidth / 2;
- this._effectSprite.y = Graphics.boxHeight / 2;
- this.addChild(this._effectSprite);
- this._helpWindow.setText(message);
- };
- Scene_Gacha.prototype.createGoldWindow = function () {
- this._goldWindow = new Window_Gold(0, this._helpWindow.height);
- this._goldWindow.x = Graphics.boxWidth - this._goldWindow.width;
- this.addWindow(this._goldWindow);
- };
- Scene_Gacha.prototype.createCommandWindow = function () {
- this._commandWindow = new Window_GachaCommand(this._goldWindow.x, this._purchaseOnly);
- this._commandWindow.y = this._helpWindow.height;
- this._commandWindow.setHandler('gacha', this.commandGacha.bind(this));
- this._commandWindow.setHandler('cancel', this.popScene.bind(this));
- this._commandWindow.lotIsValid(this._lot.length > 0);
- this._commandWindow.clearCommandList();
- this._commandWindow.makeCommandList();
- this._commandWindow.refresh();
- this.addWindow(this._commandWindow);
- };
- Scene_Gacha.prototype.createDummyWindow = function () {
- var wy = this._commandWindow.y + this._commandWindow.height;
- var wh = Graphics.boxHeight - wy;
- this._dummyWindow = new Window_Base(0, wy, Graphics.boxWidth, wh);
- this.addWindow(this._dummyWindow);
- };
- Scene_Gacha.prototype.createGetCommandWindow = function () {
- this._getCommandWindow = new Window_GachaGetCommand(Graphics.boxWidth, false);
- this._getCommandWindow.y = Graphics.boxHeight - this._getCommandWindow.height;
- this._getCommandWindow.setHandler('cancel', this.commandOk.bind(this));
- this._getCommandWindow.hide();
- this.addWindow(this._getCommandWindow);
- };
- Scene_Gacha.prototype.createGetWindow = function () {
- var wy = this._helpWindow.height;
- var wh = Graphics.boxHeight - wy - this._getCommandWindow.height;
- this._getWindow = new Window_GachaGet(0, wy, Graphics.boxWidth, wh);
- this._getWindow.itemDescEnable(itemDescEnable);
- this._getWindow.hide();
- this.addWindow(this._getWindow);
- };
- Scene_Gacha.prototype.commandGacha = function () {
- // Draw lots
- if (this._lot.length <= 0) {
- this._item = null;
- }
- else {
- this._item = this._lot[(Math.random() * this._lot.length) >> 0];
- $gameParty.loseGold(amount);
- $gameParty.gainItem(this._item, 1);
- this._goldWindow.refresh();
- }
- this._commandWindow.deactivate();
- this._getCommandWindow.deactivate();
- if (this._item) {
- this._getWindow.setItem(this._item);
- this._screenFadeOut();
- this._effectPlaying = true;
- this._wait = 0;
- var animation = $dataAnimations[effect];
- this._effectSprite.startAnimation(animation, false, 0);
- AudioManager.playMe({"name": me, "volume": 90, "pitch": 100, "pan": 0});
- }
- else {
- this._commandWindow.activate();
- }
- };
- Scene_Gacha.prototype.commandOk = function () {
- this._effectSprite.allRemove();
- this._rankSprite.allRemove();
- this._goldWindow.show();
- this._commandWindow.show();
- this._commandWindow.activate();
- this._dummyWindow.show();
- this._getCommandWindow.hide();
- this._getWindow.hide();
- this._helpWindow.setText(message);
- this._item = null;
- this._commandWindow.clearCommandList();
- this._commandWindow.makeCommandList();
- this._commandWindow.refresh();
- };
- Scene_Gacha.prototype.update = function () {
- Scene_Menu.prototype.update.call(this);
- this._updateScreenFlashSprite();
- this._wait++;
- if (this._wait > 12) {
- if (this._effectPlaying) {
- if (!this._effectSprite.isAnimationPlaying()) {
- this._screenFadeIn();
- if (!!this._item.meta.gachaImage) {
- var rank = Number(this._item.meta.gachaRank || '-1');
- if (rank > 0 && rank < 6) {
- if (rankEffect[rank - 1] > 0) {
- var animation = $dataAnimations[rankEffect[rank - 1]];
- this._rankSprite.x = this._getWindow.width / 2 + this._getWindow.x - 20;
- this._rankSprite.y = this._getWindow.contentsHeight() + this._getWindow.y;
- if (itemDescEnable) {
- this._rankSprite.y -= this._getWindow.lineHeight() * 3;
- }
- this._rankSprite.startAnimation(animation, false, 0);
- }
- }
- }
- this._effectPlaying = false;
- this._goldWindow.hide();
- this._commandWindow.hide();
- this._dummyWindow.hide();
- this._getCommandWindow.show();
- this._getWindow.show();
- var message = getText;
- var reg = /Item Name/gi;
- message = message.replace(reg, String(this._item.name));
- this._helpWindow.setText(message);
- this._wait = 0;
- this._resultShowing = true;
- }
- else {
- if (TouchInput.isTriggered() || Input.isTriggered("ok")) {
- this._effectSprite.allRemove();
- }
- }
- }
- else if (this._resultShowing) {
- this._resultShowing = false;
- this._getCommandWindow.activate();
- }
- }
- };
- Scene_Gacha.prototype._updateScreenFlashSprite = function () {
- var d;
- if (this._screenFadeOutDuration > 0) {
- d = this._screenFadeOutDuration--;
- this._windowFadeSprite.opacity += 255 * (1 - (d - 1) / d);
- }
- if (this._screenFadeInDuration > 0) {
- d = this._screenFadeInDuration--;
- this._windowFadeSprite.opacity *= (d - 1) / d;
- this._windowFadeSprite.visible = (this._screenFadeInDuration > 0);
- }
- };
- Scene_Gacha.prototype._screenFadeOut = function() {
- this._windowFadeSprite.visible = true;
- this._screenFadeOutDuration = 15;
- this._screenFadeInDuration = 0;
- };
- Scene_Gacha.prototype._screenFadeIn = function() {
- this._windowFadeSprite.visible = true;
- this._screenFadeOutDuration = 0;
- this._screenFadeInDuration = 15;
- };
- function Window_Gacha() {
- this.initialize.apply(this, arguments);
- }
- Window_Gacha.prototype = Object.create(Window_Selectable.prototype);
- Window_Gacha.prototype.constructor = Window_Gacha;
- Window_Gacha.prototype.initialize = function (x, y) {
- var width = Graphics.boxWidth;
- var height = this.fittingHeight(6);
- Window_Selectable.prototype.initialize.call(this, x, y, width, height);
- this.refresh();
- this.activate();
- };
- function Window_GachaCommand() {
- this.initialize.apply(this, arguments);
- }
- Window_GachaCommand.prototype = Object.create(Window_HorzCommand.prototype);
- Window_GachaCommand.prototype.constructor = Window_GachaCommand;
- Window_GachaCommand.prototype.initialize = function (width, purchaseOnly) {
- this._windowWidth = width;
- this._purchaseOnly = purchaseOnly;
- Window_HorzCommand.prototype.initialize.call(this, 0, 0);
- };
- Window_GachaCommand.prototype.windowWidth = function () {
- return this._windowWidth;
- };
- Window_GachaCommand.prototype.maxCols = function () {
- return 2;
- };
- Window_GachaCommand.prototype.makeCommandList = function () {
- this.addCommand(buttonText, 'gacha', $gameParty.gold() >= amount && !!this._lotIsValid);
- this.addCommand(TextManager.cancel, 'cancel');
- };
- Window_GachaCommand.prototype.lotIsValid = function(value) {
- this._lotIsValid = value;
- };
- function Window_GachaGetCommand() {
- this.initialize.apply(this, arguments);
- }
- Window_GachaGetCommand.prototype = Object.create(Window_HorzCommand.prototype);
- Window_GachaGetCommand.prototype.constructor = Window_GachaGetCommand;
- Window_GachaGetCommand.prototype.initialize = function (width, purchaseOnly) {
- this._windowWidth = width;
- this._purchaseOnly = purchaseOnly;
- Window_HorzCommand.prototype.initialize.call(this, 0, 0);
- };
- Window_GachaGetCommand.prototype.windowWidth = function () {
- return this._windowWidth;
- };
- Window_GachaGetCommand.prototype.maxCols = function () {
- return 1;
- };
- Window_GachaGetCommand.prototype.makeCommandList = function () {
- this.addCommand('OK', 'cancel');
- };
- function Window_GachaGet() {
- this.initialize.apply(this, arguments);
- }
- Window_GachaGet.prototype = Object.create(Window_Base.prototype);
- Window_GachaGet.prototype.constructor = Window_GachaGet;
- Window_GachaGet.prototype.initialize = function(x, y, width, height) {
- Window_Base.prototype.initialize.call(this, x, y, width, height);
- this._item = null;
- this._itemDescEnable = true;
- this._gachaSprite = new Sprite();
- this._gachaSprite.anchor.x = 0.5;
- this._gachaSprite.anchor.y = 0;
- this._gachaSprite.x = width / 2 - 20;
- this._gachaSprite.y = this.padding;
- this.addChildToBack(this._gachaSprite);
- this.refresh();
- };
- Window_GachaGet.prototype.itemDescEnable = function(value) {
- if (this._itemDescEnable !== value) {
- this._itemDescEnable = value;
- this.refresh();
- }
- };
- Window_GachaGet.prototype.setItem = function(item) {
- if (this._item !== item) {
- this._item = item;
- this.refresh();
- }
- };
- Window_GachaGet.prototype.update = function() {
- Window_Base.prototype.update.call(this);
- if (this._gachaSprite.bitmap) {
- var bitmapHeight = this._gachaSprite.bitmap.height;
- var contentsHeight = this.contents.height;
- if (this._itemDescEnable) {
- contentsHeight -= this.lineHeight() * 3
- }
- var scale = 1;
- if (bitmapHeight > contentsHeight) {
- scale = contentsHeight / bitmapHeight;
- }
- this._gachaSprite.scale.x = scale;
- this._gachaSprite.scale.y = scale;
- }
- };
- Window_GachaGet.prototype.refresh = function() {
- var item = this._item;
- this.contents.clear();
- if (this._itemDescEnable) {
- var y = this.contentsHeight() - this.lineHeight() * 3;
- this.drawHorzLine(y);
- this.drawDescription(0, y + this.lineHeight());
- }
- if (!item || !item.meta.gachaImage) {
- this._gachaSprite.bitmap = null;
- return;
- }
- else {
- var bitmap;
- bitmap = ImageManager.loadBitmap("img/gacha/", this._item.meta.gachaImage);
- this._gachaSprite.bitmap = bitmap;
- bitmap.smooth = true;
- }
- };
- Window_GachaGet.prototype.drawDescription = function(x, y) {
- if (this._item) this.drawTextEx(this._item.description, x, y);
- };
- Window_GachaGet.prototype.drawHorzLine = function(y) {
- var lineY = y + this.lineHeight() / 2 - 1;
- this.contents.paintOpacity = 48;
- this.contents.fillRect(0, lineY, this.contentsWidth(), 2, this.lineColor());
- this.contents.paintOpacity = 255;
- };
- Window_GachaGet.prototype.lineColor = function() {
- return this.normalColor();
- };
- function Sprite_GachaEffect() {
- this.initialize.apply(this, arguments);
- }
- Sprite_GachaEffect.prototype = Object.create(Sprite.prototype);
- Sprite_GachaEffect.prototype.constructor = Sprite_GachaEffect;
- Sprite_GachaEffect.prototype.initialize = function() {
- Sprite.prototype.initialize.call(this);
- this._animationSprites = [];
- this._endSprites = [];
- this._effectTarget = this;
- this._hiding = false;
- this._keepDisplay = false;
- };
- Sprite_GachaEffect.prototype.keepDisplay = function(value) {
- this._keepDisplay = value;
- };
- Sprite_GachaEffect.prototype.update = function() {
- Sprite.prototype.update.call(this);
- this.updateVisibility();
- this.updateAnimationSprites();
- };
- Sprite_GachaEffect.prototype.hide = function() {
- this._hiding = true;
- this.updateVisibility();
- };
- Sprite_GachaEffect.prototype.show = function() {
- this._hiding = false;
- this.updateVisibility();
- };
- Sprite_GachaEffect.prototype.updateVisibility = function() {
- this.visible = !this._hiding;
- };
- Sprite_GachaEffect.prototype.updateAnimationSprites = function() {
- if (this._animationSprites.length > 0) {
- var sprites = this._animationSprites.clone();
- this._animationSprites = [];
- for (var i = 0; i < sprites.length; i++) {
- var sprite = sprites[i];
- if (sprite.isPlaying()) {
- this._animationSprites.push(sprite);
- } else {
- if (!this._keepDisplay) {
- sprite.remove();
- }
- else {
- this._endSprites.push(sprite);
- }
- }
- }
- }
- };
- Sprite_GachaEffect.prototype.startAnimation = function(animation, mirror, delay) {
- var sprite = new Sprite_Animation();
- sprite.setup(this._effectTarget, animation, mirror, delay);
- this.parent.addChild(sprite);
- this._animationSprites.push(sprite);
- };
- Sprite_GachaEffect.prototype.isAnimationPlaying = function() {
- return this._animationSprites.length > 0;
- };
- Sprite_GachaEffect.prototype.allRemove = function() {
- var sprites, sprite, i;
- if (this._animationSprites.length > 0) {
- sprites = this._animationSprites.clone();
- this._animationSprites = [];
- for (i = 0; i < sprites.length; i++) {
- sprite = sprites[i];
- sprite.remove();
- }
- }
- if (this._endSprites.length > 0) {
- sprites = this._endSprites.clone();
- this._endSprites = [];
- for (i = 0; i < sprites.length; i++) {
- sprite = sprites[i];
- sprite.remove();
- }
- }
- };
- })();
复制代码
我记得有demo下载的官网上?反正感觉并不好用 |
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