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插件好像因为作者更新最新插件所以原来的插件链接不晓得了。。。
- //=============================================================================
- // Yanfly Engine Plugins - Button Common Events
- // YEP_ButtonCommonEvents.js
- //=============================================================================
- var Imported = Imported || {};
- Imported.YEP_ButtonCommonEvents = true;
- var Yanfly = Yanfly || {};
- Yanfly.BCE = Yanfly.BCE || {};
- Yanfly.BCE.version = 1.02
- //=============================================================================
- /*:
- * @plugindesc v1.02 On the field map, call common events when certain
- * buttons are pressed on the keyboard.
- * @author Yanfly Engine Plugins
- *
- * @param ---Top Row---
- * @default
- *
- * @param Key ~
- * @parent ---Top Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key 1
- * @parent ---Top Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key 2
- * @parent ---Top Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key 3
- * @parent ---Top Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key 4
- * @parent ---Top Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key 5
- * @parent ---Top Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key 6
- * @parent ---Top Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key 7
- * @parent ---Top Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key 8
- * @parent ---Top Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key 9
- * @parent ---Top Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key 0
- * @parent ---Top Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key -
- * @parent ---Top Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key =
- * @parent ---Top Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param ---2nd Row---
- * @default
- *
- * @param Key Q (PageUp)
- * @parent ---2nd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key W (PageDown)
- * @parent ---2nd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key E
- * @parent ---2nd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key R
- * @parent ---2nd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key T
- * @parent ---2nd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key Y
- * @parent ---2nd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key U
- * @parent ---2nd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key I
- * @parent ---2nd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key O
- * @parent ---2nd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key P
- * @parent ---2nd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key [
- * @parent ---2nd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key ]
- * @parent ---2nd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key \
- * @parent ---2nd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param ---3rd Row---
- * @default
- *
- * @param Key A
- * @parent ---3rd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key S
- * @parent ---3rd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key D
- * @parent ---3rd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key F
- * @parent ---3rd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key G
- * @parent ---3rd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key H
- * @parent ---3rd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key J
- * @parent ---3rd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key K
- * @parent ---3rd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key L
- * @parent ---3rd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key ;
- * @parent ---3rd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key "
- * @parent ---3rd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key Enter (OK)
- * @parent ---3rd Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param ---4th Row---
- * @default
- *
- * @param Key Shift (Dash)
- * @parent ---4th Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key Z (OK)
- * @parent ---4th Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key X (Cancel)
- * @parent ---4th Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key C
- * @parent ---4th Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key V
- * @parent ---4th Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key B
- * @parent ---4th Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key N
- * @parent ---4th Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key M
- * @parent ---4th Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key ,
- * @parent ---4th Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key .
- * @parent ---4th Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key /
- * @parent ---4th Row---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param ---Misc---
- * @default
- *
- * @param Key Space (OK)
- * @parent ---Misc---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key Left (Left)
- * @parent ---Misc---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key Up (Up)
- * @parent ---Misc---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key Right (Right)
- * @parent ---Misc---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key Down (Down)
- * @parent ---Misc---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key Insert (Cancel)
- * @parent ---Misc---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key Delete
- * @parent ---Misc---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key Home
- * @parent ---Misc---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key End
- * @parent ---Misc---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key Page Up (PageUp)
- * @parent ---Misc---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key Page Down (PageDown)
- * @parent ---Misc---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param ---NumPad---
- * @default
- *
- * @param Key NumPad 0 (Cancel)
- * @parent ---NumPad---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key NumPad 1
- * @parent ---NumPad---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key NumPad 2 (Down)
- * @parent ---NumPad---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key NumPad 3
- * @parent ---NumPad---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key NumPad 4 (Left)
- * @parent ---NumPad---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key NumPad 5
- * @parent ---NumPad---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key NumPad 6 (Right)
- * @parent ---NumPad---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key NumPad 7
- * @parent ---NumPad---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key NumPad 8 (Up)
- * @parent ---NumPad---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key NumPad 9
- * @parent ---NumPad---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key NumPad .
- * @parent ---NumPad---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key NumPad +
- * @parent ---NumPad---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key NumPad -
- * @parent ---NumPad---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key NumPad *
- * @parent ---NumPad---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @param Key NumPad /
- * @parent ---NumPad---
- * @type common_event
- * @desc The common event to call when this button is pressed.
- * Set to 0 if you don't wish for a common event to call.
- * @default 0
- *
- * @help
- * ============================================================================
- * Introduction
- * ============================================================================
- *
- * This plugin enables you to bind common events to the individual buttons on
- * your keyboard. Instead of having the standard Z for OK and X for cancel,
- * you can make other keys work differently. With the exception of important
- * keys that shouldn't be altered, nearly full access is given across the span
- * of the keyboard.
- *
- * ============================================================================
- * Instructions
- * ============================================================================
- *
- * In the plugin's parameters, you will see a list of all the keys that you can
- * bind to a common event. If that number is something other than 0, then the
- * number associated with it will be the common event that will run. If you
- * assign it to a common event ID that does not exist, you will get an error so
- * please be wary of that.
- *
- * You may also notice that some of the keys have in parenthesis a word like
- * (OK) or (Cancel) next to them. What this means is that those keys already
- * have a function assigned to them by the game. If you assign a common event
- * to these keys, the native function of the key will be removed in favor of
- * the common event you've assigned.
- *
- * Here is a list of the keys that already have a common assigned:
- *
- * Key - What they're assigned to
- * - Q - Assigned to PageUp
- * - W - Assigned to PageDown
- * - Shift - Assigned to Dash
- * - Z - Assigned to OK
- * - X - Assigned to Cancel
- * - Space - Assigned to OK
- * - Left - Assigned to moving left
- * - Up - Assigned to moving up
- * - Right - Assigned to moving right
- * - Down - Assigned to moving down
- * - Insert - Assigned to Cancel
- * - Page Up - Assigned to PageUp
- * - Page Down - Assigned to PageDown
- * - Numpad 0 - Assigned to Cancel
- * - Numpad 2 - Assigned to moving down
- * - Numpad 4 - Assigned to moving left
- * - Numpad 6 - Assigned to moving right
- * - Numpad 8 - Assigned to moving up
- *
- * Once again, if you assign common events to these keys, the common event will
- * removing the binding the key had natively. However, this will only apply
- * while the player is in the field map. Being inside of a menu or battle
- * system will restore the previously native functions.
- *
- * ============================================================================
- * Compatibility Issues
- * ============================================================================
- *
- * This plugin will most likely have compatibility issues with anything that
- * alters keystrokes or makes use of them through a different manner.
- *
- * This will include the KeyboardConfig.js that was provided for the RPG Maker
- * MV plugin pack made by Yanfly Engine Plugins. A revision of this plugin
- * KeyboardConfig.js is made on Yanfly.moe for you to pick up! Make sure you
- * have YEP_KeyboardConfig.js version 1.01 in order for this to be compatible
- * with it. This plugin must be placed above YEP_KeyboardConfig.js for the
- * two plugins to work together.
- *
- * ============================================================================
- * Plugin Commands
- * ============================================================================
- *
- * For those who would like for a way to toggle back and forth between the
- * bound common events and the default buttons, use these plugin commands.
- *
- * Plugin Commands
- *
- * RevertButton Ok
- * RevertButton Cancel
- * RevertButton Dash
- * RevertButton PageUp
- * RevertButton PageDown
- * RevertButton Left
- * RevertButton Up
- * RevertButton Right
- * RevertButton Down
- * RevertButton All
- * - Reverts all keys bound to any of the original functions back to their
- * original buttons and unbinds the common events bound to them. If the "All"
- * function is reverted, then all affected buttons will revert back to their
- * original functions.
- *
- * SwitchButton Ok
- * SwitchButton Cancel
- * SwitchButton Dash
- * SwitchButton PageUp
- * SwitchButton PageDown
- * SwitchButton Left
- * SwitchButton Up
- * SwitchButton Right
- * SwitchButton Down
- * SwitchButton All
- * - Switches all keys with original functions to use the common event binds
- * instead of their original versions. If the "All" function is switched,
- * then all affected buttons will switch to common event bindings if there
- * are any.
- *
- * TriggerButton Ok
- * TriggerButton Cancel
- * TriggerButton Dash
- * TriggerButton PageUp
- * TriggerButton PageDown
- * TriggerButton Left
- * TriggerButton Up
- * TriggerButton Right
- * TriggerButton Down
- * - This will cause the game to simulate triggering the button command of
- * one of those original functions even if there is a common event bound to
- * all of the keys of that original function.
- *
- * ============================================================================
- * Changelog
- * ============================================================================
- *
- * Version 1.02:
- * - Updated for RPG Maker MV version 1.5.0.
- *
- * Version 1.01:
- * - Changed buttons from triggering to repeating so that common events can
- * continuously run while being held down.
- *
- * Version 1.00:
- * - Finished Plugin!
- */
- //=============================================================================
- //=============================================================================
- // Parameter Variables
- //=============================================================================
- Yanfly.Parameters = PluginManager.parameters('YEP_ButtonCommonEvents');
- Yanfly.Param = Yanfly.Param || {};
- Yanfly.Param.BCEList = {
- tilde: Number(Yanfly.Parameters['Key ~']),
- 1: Number(Yanfly.Parameters['Key 1']),
- 2: Number(Yanfly.Parameters['Key 2']),
- 3: Number(Yanfly.Parameters['Key 3']),
- 4: Number(Yanfly.Parameters['Key 4']),
- 5: Number(Yanfly.Parameters['Key 5']),
- 6: Number(Yanfly.Parameters['Key 6']),
- 7: Number(Yanfly.Parameters['Key 7']),
- 8: Number(Yanfly.Parameters['Key 8']),
- 9: Number(Yanfly.Parameters['Key 9']),
- 0: Number(Yanfly.Parameters['Key 0']),
- minus: Number(Yanfly.Parameters['Key -']),
- equal: Number(Yanfly.Parameters['Key =']),
- q: Number(Yanfly.Parameters['Key Q (PageUp)']),
- w: Number(Yanfly.Parameters['Key W (PageDown)']),
- e: Number(Yanfly.Parameters['Key E']),
- r: Number(Yanfly.Parameters['Key R']),
- t: Number(Yanfly.Parameters['Key T']),
- y: Number(Yanfly.Parameters['Key Y']),
- u: Number(Yanfly.Parameters['Key U']),
- i: Number(Yanfly.Parameters['Key I']),
- o: Number(Yanfly.Parameters['Key O']),
- p: Number(Yanfly.Parameters['Key P']),
- foreBrack: Number(Yanfly.Parameters['Key [']),
- backBrack: Number(Yanfly.Parameters['Key ]']),
- backSlash: Number(Yanfly.Parameters['Key \\']),
- a: Number(Yanfly.Parameters['Key A']),
- s: Number(Yanfly.Parameters['Key S']),
- d: Number(Yanfly.Parameters['Key D']),
- f: Number(Yanfly.Parameters['Key F']),
- g: Number(Yanfly.Parameters['Key G']),
- h: Number(Yanfly.Parameters['Key H']),
- j: Number(Yanfly.Parameters['Key J']),
- k: Number(Yanfly.Parameters['Key K']),
- l: Number(Yanfly.Parameters['Key L']),
- semicolon: Number(Yanfly.Parameters['Key ;']),
- quote: Number(Yanfly.Parameters['Key "']),
- enter: Number(Yanfly.Parameters['Key Enter (OK)']),
- keyShift: Number(Yanfly.Parameters['Key Shift (Dash)']),
- z: Number(Yanfly.Parameters['Key Z (OK)']),
- x: Number(Yanfly.Parameters['Key X (Cancel)']),
- c: Number(Yanfly.Parameters['Key C']),
- v: Number(Yanfly.Parameters['Key V']),
- b: Number(Yanfly.Parameters['Key B']),
- n: Number(Yanfly.Parameters['Key N']),
- m: Number(Yanfly.Parameters['Key M']),
- comma: Number(Yanfly.Parameters['Key ,']),
- period: Number(Yanfly.Parameters['Key .']),
- foreSlash: Number(Yanfly.Parameters['Key /']),
- space: Number(Yanfly.Parameters['Key Space (OK)']),
- dirLeft: Number(Yanfly.Parameters['Key Left (Left)']),
- dirUp: Number(Yanfly.Parameters['Key Up (Up)']),
- dirRight: Number(Yanfly.Parameters['Key Right (Right)']),
- dirDown: Number(Yanfly.Parameters['Key Down (Down)']),
- ins: Number(Yanfly.Parameters['Key Insert (Cancel)']),
- del: Number(Yanfly.Parameters['Key Delete']),
- home: Number(Yanfly.Parameters['Key Home']),
- end: Number(Yanfly.Parameters['Key End']),
- pageUp: Number(Yanfly.Parameters['Key Page Up (PageUp)']),
- pageDown: Number(Yanfly.Parameters['Key Page Down (PageDown)']),
- num0: Number(Yanfly.Parameters['Key NumPad 0 (Cancel)']),
- num1: Number(Yanfly.Parameters['Key NumPad 1']),
- num2: Number(Yanfly.Parameters['Key NumPad 2 (Down)']),
- num3: Number(Yanfly.Parameters['Key NumPad 3']),
- num4: Number(Yanfly.Parameters['Key NumPad 4 (Left)']),
- num5: Number(Yanfly.Parameters['Key NumPad 5']),
- num6: Number(Yanfly.Parameters['Key NumPad 6 (Right)']),
- num7: Number(Yanfly.Parameters['Key NumPad 7']),
- num8: Number(Yanfly.Parameters['Key NumPad 8 (Up)']),
- num9: Number(Yanfly.Parameters['Key NumPad 9']),
- numPeriod: Number(Yanfly.Parameters['Key NumPad .']),
- numPlus: Number(Yanfly.Parameters['Key NumPad +']),
- numMinus: Number(Yanfly.Parameters['Key NumPad -']),
- numTimes: Number(Yanfly.Parameters['Key NumPad *']),
- numDivide: Number(Yanfly.Parameters['Key NumPad /'])
- };
- Yanfly.Param.Variables = String(Yanfly.Parameters['Variables']);
- //=============================================================================
- // Input Key Mapper
- //=============================================================================
- if (Yanfly.Param.BCEList['tilde'] !== 0) Input.keyMapper[192] = 'tilde';
- if (Yanfly.Param.BCEList['1'] !== 0) Input.keyMapper[49] = '1';
- if (Yanfly.Param.BCEList['2'] !== 0) Input.keyMapper[50] = '2';
- if (Yanfly.Param.BCEList['3'] !== 0) Input.keyMapper[51] = '3';
- if (Yanfly.Param.BCEList['4'] !== 0) Input.keyMapper[52] = '4';
- if (Yanfly.Param.BCEList['5'] !== 0) Input.keyMapper[53] = '5';
- if (Yanfly.Param.BCEList['6'] !== 0) Input.keyMapper[54] = '6';
- if (Yanfly.Param.BCEList['7'] !== 0) Input.keyMapper[55] = '7';
- if (Yanfly.Param.BCEList['8'] !== 0) Input.keyMapper[56] = '8';
- if (Yanfly.Param.BCEList['9'] !== 0) Input.keyMapper[57] = '9';
- if (Yanfly.Param.BCEList['0'] !== 0) Input.keyMapper[48] = '0';
- if (Yanfly.Param.BCEList['minus'] !== 0) Input.keyMapper[189] = 'minus';
- if (Yanfly.Param.BCEList['equal'] !== 0) Input.keyMapper[187] = 'equal';
- if (Yanfly.Param.BCEList['q'] !== 0) Input.keyMapper[81] = 'q';
- if (Yanfly.Param.BCEList['w'] !== 0) Input.keyMapper[87] = 'w';
- if (Yanfly.Param.BCEList['e'] !== 0) Input.keyMapper[69] = 'e';
- if (Yanfly.Param.BCEList['r'] !== 0) Input.keyMapper[82] = 'r';
- if (Yanfly.Param.BCEList['t'] !== 0) Input.keyMapper[84] = 't';
- if (Yanfly.Param.BCEList['y'] !== 0) Input.keyMapper[89] = 'y';
- if (Yanfly.Param.BCEList['u'] !== 0) Input.keyMapper[85] = 'u';
- if (Yanfly.Param.BCEList['i'] !== 0) Input.keyMapper[73] = 'i';
- if (Yanfly.Param.BCEList['o'] !== 0) Input.keyMapper[79] = 'o';
- if (Yanfly.Param.BCEList['p'] !== 0) Input.keyMapper[80] = 'p';
- if (Yanfly.Param.BCEList['foreBrack'] !== 0) Input.keyMapper[219] = 'foreBrack';
- if (Yanfly.Param.BCEList['backBrack'] !== 0) Input.keyMapper[221] = 'backBrack';
- if (Yanfly.Param.BCEList['backSlash'] !== 0) Input.keyMapper[220] = 'backSlash';
- if (Yanfly.Param.BCEList['a'] !== 0) Input.keyMapper[65] = 'a';
- if (Yanfly.Param.BCEList['s'] !== 0) Input.keyMapper[83] = 's';
- if (Yanfly.Param.BCEList['d'] !== 0) Input.keyMapper[68] = 'd';
- if (Yanfly.Param.BCEList['f'] !== 0) Input.keyMapper[70] = 'f';
- if (Yanfly.Param.BCEList['g'] !== 0) Input.keyMapper[71] = 'g';
- if (Yanfly.Param.BCEList['h'] !== 0) Input.keyMapper[72] = 'h';
- if (Yanfly.Param.BCEList['j'] !== 0) Input.keyMapper[74] = 'j';
- if (Yanfly.Param.BCEList['k'] !== 0) Input.keyMapper[75] = 'k';
- if (Yanfly.Param.BCEList['l'] !== 0) Input.keyMapper[76] = 'l';
- if (Yanfly.Param.BCEList['semicolon'] !== 0) Input.keyMapper[186] = 'semicolon';
- if (Yanfly.Param.BCEList['quote'] !== 0) Input.keyMapper[222] = 'quote';
- if (Yanfly.Param.BCEList['enter'] !== 0) Input.keyMapper[13] = 'enter';
- if (Yanfly.Param.BCEList['keyShift'] !== 0) Input.keyMapper[16] = 'keyShift';
- if (Yanfly.Param.BCEList['z'] !== 0) Input.keyMapper[90] = 'z';
- if (Yanfly.Param.BCEList['x'] !== 0) Input.keyMapper[88] = 'x';
- if (Yanfly.Param.BCEList['c'] !== 0) Input.keyMapper[67] = 'c';
- if (Yanfly.Param.BCEList['v'] !== 0) Input.keyMapper[86] = 'v';
- if (Yanfly.Param.BCEList['b'] !== 0) Input.keyMapper[66] = 'b';
- if (Yanfly.Param.BCEList['n'] !== 0) Input.keyMapper[78] = 'n';
- if (Yanfly.Param.BCEList['m'] !== 0) Input.keyMapper[77] = 'm';
- if (Yanfly.Param.BCEList['comma'] !== 0) Input.keyMapper[188] = 'comma';
- if (Yanfly.Param.BCEList['period'] !== 0) Input.keyMapper[190] = 'period';
- if (Yanfly.Param.BCEList['foreSlash'] !== 0) Input.keyMapper[191] = 'foreSlash';
- if (Yanfly.Param.BCEList['space'] !== 0) Input.keyMapper[32] = 'space';
- if (Yanfly.Param.BCEList['dirLeft'] !== 0) Input.keyMapper[37] = 'dirLeft';
- if (Yanfly.Param.BCEList['dirUp'] !== 0) Input.keyMapper[38] = 'dirUp';
- if (Yanfly.Param.BCEList['dirRight'] !== 0) Input.keyMapper[39] = 'dirRight';
- if (Yanfly.Param.BCEList['dirDown'] !== 0) Input.keyMapper[40] = 'dirDown';
- if (Yanfly.Param.BCEList['ins'] !== 0) Input.keyMapper[45] = 'ins';
- if (Yanfly.Param.BCEList['del'] !== 0)Input.keyMapper[46] = 'del';
- if (Yanfly.Param.BCEList['home'] !== 0)Input.keyMapper[36] = 'home';
- if (Yanfly.Param.BCEList['end'] !== 0)Input.keyMapper[35] = 'end';
- if (Yanfly.Param.BCEList['pageUp'] !== 0) Input.keyMapper[33] = 'pageUp';
- if (Yanfly.Param.BCEList['pageDown'] !== 0) Input.keyMapper[34] = 'pageDown';
- if (Yanfly.Param.BCEList['num0'] !== 0) Input.keyMapper[96] = 'num0';
- if (Yanfly.Param.BCEList['num1'] !== 0)Input.keyMapper[97] = 'num1';
- if (Yanfly.Param.BCEList['num2'] !== 0) Input.keyMapper[98] = 'num2';
- if (Yanfly.Param.BCEList['num3'] !== 0)Input.keyMapper[99] = 'num3';
- if (Yanfly.Param.BCEList['num4'] !== 0) Input.keyMapper[100] = 'num4';
- if (Yanfly.Param.BCEList['num5'] !== 0)Input.keyMapper[101] = 'num5';
- if (Yanfly.Param.BCEList['num6'] !== 0) Input.keyMapper[102] = 'num6';
- if (Yanfly.Param.BCEList['num7'] !== 0)Input.keyMapper[103] = 'num7';
- if (Yanfly.Param.BCEList['num8'] !== 0) Input.keyMapper[104] = 'num8';
- if (Yanfly.Param.BCEList['num9'] !== 0)Input.keyMapper[105] = 'num9';
- if (Yanfly.Param.BCEList['numPeriod'] !== 0)Input.keyMapper[110] = 'numPeriod';
- if (Yanfly.Param.BCEList['numPlus'] !== 0)Input.keyMapper[107] = 'numPlus';
- if (Yanfly.Param.BCEList['numMinus'] !== 0)Input.keyMapper[109] = 'numMinus';
- if (Yanfly.Param.BCEList['numTimes'] !== 0)Input.keyMapper[106] = 'numTimes';
- if (Yanfly.Param.BCEList['numDivide'] !== 0)Input.keyMapper[111] = 'numDivide';
- //=============================================================================
- // Input
- //=============================================================================
- Input._revertButton = function(button) {
- if (button === 'OK') {
- this.keyMapper[13] = 'ok';
- this.keyMapper[32] = 'ok';
- this.keyMapper[90] = 'ok';
- } else if (button === 'CANCEL') {
- this.keyMapper[45] = 'escape';
- this.keyMapper[88] = 'escape';
- this.keyMapper[96] = 'escape';
- } else if (button === 'DASH') {
- this.keyMapper[16] = 'shift';
- } else if (button === 'PAGEUP') {
- this.keyMapper[33] = 'pageup';
- this.keyMapper[81] = 'pageup';
- } else if (button === 'PAGEDOWN') {
- this.keyMapper[34] = 'pagedown';
- this.keyMapper[87] = 'pagedown';
- } else if (button === 'LEFT') {
- this.keyMapper[37] = 'left';
- this.keyMapper[100] = 'left';
- } else if (button === 'UP') {
- this.keyMapper[38] = 'up';
- this.keyMapper[104] = 'up';
- } else if (button === 'RIGHT') {
- this.keyMapper[39] = 'right';
- this.keyMapper[102] = 'right';
- } else if (button === 'DOWN') {
- this.keyMapper[40] = 'down';
- this.keyMapper[98] = 'down';
- } else if (button === 'ALL') {
- this.keyMapper[13] = 'ok';
- this.keyMapper[32] = 'ok';
- this.keyMapper[90] = 'ok';
- this.keyMapper[45] = 'escape';
- this.keyMapper[88] = 'escape';
- this.keyMapper[96] = 'escape';
- this.keyMapper[16] = 'shift';
- this.keyMapper[33] = 'pageup';
- this.keyMapper[81] = 'pageup';
- this.keyMapper[34] = 'pagedown';
- this.keyMapper[87] = 'pagedown';
- this.keyMapper[37] = 'left';
- this.keyMapper[100] = 'left';
- this.keyMapper[38] = 'up';
- this.keyMapper[104] = 'up';
- this.keyMapper[39] = 'right';
- this.keyMapper[102] = 'right';
- this.keyMapper[40] = 'down';
- this.keyMapper[98] = 'down';
- }
- }
- Input._switchButton = function(button) {
- if (button === 'OK') {
- if (Yanfly.Param.BCEList['enter'] !== 0) this.keyMapper[13] = 'enter';
- if (Yanfly.Param.BCEList['space'] !== 0) this.keyMapper[32] = 'space';
- if (Yanfly.Param.BCEList['z'] !== 0) this.keyMapper[90] = 'z';
- } else if (button === 'CANCEL') {
- if (Yanfly.Param.BCEList['ins'] !== 0) this.keyMapper[45] = 'ins';
- if (Yanfly.Param.BCEList['x'] !== 0) this.keyMapper[88] = 'x';
- if (Yanfly.Param.BCEList['num0'] !== 0) this.keyMapper[96] = 'num0';
- } else if (button === 'DASH') {
- if (Yanfly.Param.BCEList['keyShift'] !== 0) this.keyMapper[16] = 'keyShift';
- } else if (button === 'PAGEUP') {
- if (Yanfly.Param.BCEList['pageUp'] !== 0) this.keyMapper[33] = 'pageUp';
- if (Yanfly.Param.BCEList['q'] !== 0) this.keyMapper[81] = 'q';
- } else if (button === 'PAGEDOWN') {
- if (Yanfly.Param.BCEList['pageDown'] !== 0) this.keyMapper[34] = 'pageDown';
- if (Yanfly.Param.BCEList['w'] !== 0) this.keyMapper[87] = 'w';
- } else if (button === 'LEFT') {
- if (Yanfly.Param.BCEList['dirLeft'] !== 0) this.keyMapper[37] = 'dirLeft';
- if (Yanfly.Param.BCEList['num4'] !== 0) this.keyMapper[100] = 'num4';
- } else if (button === 'UP') {
- if (Yanfly.Param.BCEList['dirUp'] !== 0) this.keyMapper[38] = 'dirUp';
- if (Yanfly.Param.BCEList['num8'] !== 0) this.keyMapper[104] = 'num8';
- } else if (button === 'RIGHT') {
- if (Yanfly.Param.BCEList['dirRight'] !== 0) this.keyMapper[39] = 'dirRight';
- if (Yanfly.Param.BCEList['num6'] !== 0) this.keyMapper[102] = 'num6';
- } else if (button === 'DOWN') {
- if (Yanfly.Param.BCEList['dirDown'] !== 0) this.keyMapper[40] = 'dirDown';
- if (Yanfly.Param.BCEList['num2'] !== 0) this.keyMapper[98] = 'num2';
- } else if (button === 'ALL') {
- if (Yanfly.Param.BCEList['enter'] !== 0) this.keyMapper[13] = 'enter';
- if (Yanfly.Param.BCEList['space'] !== 0) this.keyMapper[32] = 'space';
- if (Yanfly.Param.BCEList['z'] !== 0) this.keyMapper[90] = 'z';
- if (Yanfly.Param.BCEList['ins'] !== 0) this.keyMapper[45] = 'ins';
- if (Yanfly.Param.BCEList['x'] !== 0) this.keyMapper[88] = 'x';
- if (Yanfly.Param.BCEList['num0'] !== 0) this.keyMapper[96] = 'num0';
- if (Yanfly.Param.BCEList['keyShift'] !== 0) this.keyMapper[16] = 'keyShift';
- if (Yanfly.Param.BCEList['pageUp'] !== 0) this.keyMapper[33] = 'pageUp';
- if (Yanfly.Param.BCEList['q'] !== 0) this.keyMapper[81] = 'q';
- if (Yanfly.Param.BCEList['pageDown'] !== 0) this.keyMapper[34] = 'pageDown';
- if (Yanfly.Param.BCEList['w'] !== 0) this.keyMapper[87] = 'w';
- if (Yanfly.Param.BCEList['dirLeft'] !== 0) this.keyMapper[37] = 'dirLeft';
- if (Yanfly.Param.BCEList['num4'] !== 0) this.keyMapper[100] = 'num4';
- if (Yanfly.Param.BCEList['dirUp'] !== 0) this.keyMapper[38] = 'dirUp';
- if (Yanfly.Param.BCEList['num8'] !== 0) this.keyMapper[104] = 'num8';
- if (Yanfly.Param.BCEList['dirRight'] !== 0) this.keyMapper[39] = 'dirRight';
- if (Yanfly.Param.BCEList['num6'] !== 0) this.keyMapper[102] = 'num6';
- if (Yanfly.Param.BCEList['dirDown'] !== 0) this.keyMapper[40] = 'dirDown';
- if (Yanfly.Param.BCEList['num2'] !== 0) this.keyMapper[98] = 'num2';
- }
- };
- //=============================================================================
- // Scene_Base
- //=============================================================================
- Yanfly.BCE.Scene_Base_start = Scene_Base.prototype.start;
- Scene_Base.prototype.start = function() {
- Yanfly.BCE.Scene_Base_start.call(this);
- Input._revertButton('ALL');
- };
- //=============================================================================
- // Scene_Map
- //=============================================================================
- Yanfly.BCE.Scene_Map_start = Scene_Map.prototype.start;
- Scene_Map.prototype.start = function() {
- Yanfly.BCE.Scene_Map_start.call(this);
- Input._switchButton('ALL');
- };
- Yanfly.BCE.Scene_Map_updateScene = Scene_Map.prototype.updateScene;
- Scene_Map.prototype.updateScene = function() {
- Yanfly.BCE.Scene_Map_updateScene.call(this);
- if (SceneManager.isSceneChanging()) return;
- if ($gameMap.isEventRunning()) return;
- this.updateButtonEvents();
- };
- Scene_Map.prototype.updateButtonEvents = function() {
- for (var key in Yanfly.Param.BCEList) {
- var eventId = Yanfly.Param.BCEList[key];
- if (eventId <= 0) continue;
- if (!Input.isRepeated(key)) continue;
- $gameTemp.reserveCommonEvent(eventId);
- break;
- }
- };
- //=============================================================================
- // Game_Interpreter
- //=============================================================================
- Yanfly.BCE.Game_Interpreter_pluginCommand =
- Game_Interpreter.prototype.pluginCommand;
- Game_Interpreter.prototype.pluginCommand = function(command, args) {
- Yanfly.BCE.Game_Interpreter_pluginCommand.call(this, command, args);
- if (command === 'RevertButton') this.revertButton(args);
- if (command === 'SwitchButton') this.switchButton(args);
- if (command === 'TriggerButton') this.triggerButton(args);
- };
- Game_Interpreter.prototype.revertButton = function(args) {
- if (!args) return;
- var button = args[0].toUpperCase();
- Input._revertButton(button);
- };
- Game_Interpreter.prototype.switchButton = function(args) {
- if (!args) return;
- var button = args[0].toUpperCase();
- Input._switchButton(button);
- };
- Game_Interpreter.prototype.triggerButton = function(args) {
- if (!args) return;
- var button = args[0].toLowerCase();
- if (button === 'cancel') button = 'escape';
- if (button === 'dash') button = 'shift';
- Input._latestButton = button;
- Input._pressedTime = 0;
- };
- //=============================================================================
- // End of File
- //=============================================================================
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