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[已经过期] MOG 显示技能名出错,希望有人可以帮忙改一下

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发表于 2020-8-30 22:50:39 | 只看该作者 |只看大图 回帖奖励 |正序浏览 |阅读模式

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#==============================================================================
# +++ MOG - ATB 显示技能名 (v1.1) +++
#==============================================================================
# By Moghunter
# https://atelierrgss.wordpress.com/
#==============================================================================
# 在角色使用技能或物品时在战斗画面中显示使用的技能/物品名称
# 推荐用于 MOG ATB ,因为其不显示战斗日志.
#==============================================================================
# 需要图片:
#
# Skill_Name_1.png
# Skill_Name_2.png
#
# 放在 /Graphics/Huds/Battle/
#==============================================================================

#==============================================================================
# HISTÓRICO
#==============================================================================
# v1.1 - Correção de não ativar o nome quando não se define uma animação.
#==============================================================================
module MOG_ATB_SKILL_NAME
  #技能名位置.
  SKILL_NAME_POSITION = [Graphics.width  / 2,50]
  #技能名图片的位置.
  SKILL_NAME_LAYOUT_POSITION = [10,-18]
  #是否显示滑动效果.
  SKILL_NAME_SLIDE_ANIMATION = true
  #技能名 Z 坐标.
  SKILL_NAME_Z = 150  
  #字体设定.
  SKILL_NAME_FONT_SIZE = 20
  SKILL_NAME_FONT_BOLD = true
  SKILL_NAME_FONT_ITALIC = false
  SKILL_NAME_FONT_COLOR = [255,255,255,255]
  # 使用物品时,不显示物品名称的的物品.
  # 例子:DISABLE_ITEM_NAME = [5 , 8 , 21]
  DISABLE_ITEM_NAME = []
  # 使用技能时,不显示技能名称的的技能.
  # DISABLE_SKILL_NAME = [25 , 36 , 98]
  DISABLE_SKILL_NAME = [127,128,129,130,131,156,160]  
end

$imported = {} if $imported.nil?
$imported[:mog_atb_skill_name] = true

#==============================================================================
# ** Game Temp
#==============================================================================
class Game_Temp
  
  attr_accessor :skill_name_bh
  attr_accessor :show_skill_name
  #--------------------------------------------------------------------------
  # * Initialize
  #--------------------------------------------------------------------------   
  alias mog_skill_name_temp_initialize initialize
  def initialize
      @skill_name_bh = [nil,false] ; @show_skill_name = false
      mog_skill_name_temp_initialize
  end  
  
end

#==============================================================================
# ** Cache
#==============================================================================
module Cache

  #--------------------------------------------------------------------------
  # * Hud
  #--------------------------------------------------------------------------
  def self.battle_hud(filename)
      load_bitmap("Graphics/Huds/Battle/", filename)
  end

end

#==============================================================================
# ** Scene Battle
#==============================================================================
class Scene_Battle < Scene_Base
  
  #--------------------------------------------------------------------------
  # * Use Item
  #--------------------------------------------------------------------------   
  alias mog_skill_name_use_item use_item
  def use_item
      set_bh_skill_name  
      mog_skill_name_use_item
      $game_temp.show_skill_name = false
  end
  
  #--------------------------------------------------------------------------
  # * Set BH Skill Name
  #--------------------------------------------------------------------------   
  def set_bh_skill_name
      return if !can_execute_bh_skill_name?
      item = @subject.current_action.item ; $game_temp.show_skill_name = true
      $game_temp.skill_name_bh = [@subject.current_action.item,true]
  end
  
  #--------------------------------------------------------------------------
  # * Can Execute BH Skill Name
  #--------------------------------------------------------------------------   
  def can_execute_bh_skill_name?
      return false if @subject.current_action == nil
      return false if @subject.current_action.item == nil
      item_id = @subject.current_action.item.id rescue nil
      return false if item_id == nil
      if @subject.current_action.item.is_a?(RPG::Skill)
         return false if MOG_ATB_SKILL_NAME::DISABLE_SKILL_NAME.include?(item_id)
         return false if item_id == @subject.attack_skill_id
         return false if item_id == @subject.guard_skill_id
      elsif @subject.current_action.item.is_a?(RPG::Item)
         return false if MOG_ATB_SKILL_NAME::DISABLE_ITEM_NAME.include?(item_id)
      end
      return true
  end
  
end

#==============================================================================
# ** Spriteset Battle
#==============================================================================
class Spriteset_Battle
  include MOG_ATB_SKILL_NAME
  
  #--------------------------------------------------------------------------
  # * Initialize
  #--------------------------------------------------------------------------   
  alias mog_skill_name_initialize initialize
  def initialize
      create_skill_name
      mog_skill_name_initialize
  end
  
  #--------------------------------------------------------------------------
  # * Dispose
  #--------------------------------------------------------------------------   
  alias mog_skill_name_dispose dispose
  def dispose
      mog_skill_name_dispose
      dispose_skill_name
  end
  
  #--------------------------------------------------------------------------
  # * Update
  #--------------------------------------------------------------------------   
  alias mog_skill_name_update update
  def update
      mog_skill_name_update
      update_skill_name
  end
  
  #--------------------------------------------------------------------------
  # * Create Skill Name
  #--------------------------------------------------------------------------   
  def create_skill_name
      $game_temp.skill_name_bh = [nil,false] ; @skill_text = ["",0,false]
      @skill_name = Sprite.new
      @skill_name.bitmap = Bitmap.new(300,32)
      @skill_name.bitmap.font.size = SKILL_NAME_FONT_SIZE
      @skill_name.bitmap.font.bold = SKILL_NAME_FONT_BOLD
      @skill_name.bitmap.font.italic = SKILL_NAME_FONT_ITALIC
      @skill_name.bitmap.font.color = Color.new(SKILL_NAME_FONT_COLOR[0],SKILL_NAME_FONT_COLOR[1],SKILL_NAME_FONT_COLOR[2],SKILL_NAME_FONT_COLOR[3])
      @skill_name.z = SKILL_NAME_Z
      @skill_name_org = [SKILL_NAME_POSITION[0] - @skill_name.bitmap.width / 2,SKILL_NAME_POSITION[1] ]
      @skill_name.x = @skill_name_org[0] ; @skill_name.y = @skill_name_org[1]      
      @skill_name_l = Sprite.new
      @skill_name_l_image = [Cache.battle_hud("Skill_Name_1"),Cache.battle_hud("Skill_Name_2")]
      @skill_name_l.bitmap = @skill_name_l_image[0]
      @skill_name_l.z = SKILL_NAME_Z - 1
      @skill_name_l_org =[@skill_name.x + SKILL_NAME_LAYOUT_POSITION[0],@skill_name.y + SKILL_NAME_LAYOUT_POSITION[1]]
      @skill_name_l.x = @skill_name_l_org[0] ; @skill_name_l.y = @skill_name_l_org[1]      
      @skill_name.opacity = 0 ; @skill_name_l.opacity = @skill_name.opacity
      refresh_skill_name
  end
  
  #--------------------------------------------------------------------------
  # * Refresh Skill Name
  #--------------------------------------------------------------------------     
  def refresh_skill_name
      $game_temp.skill_name_bh[1] = false
      item = $game_temp.skill_name_bh[0]
      return if item == nil
      @skill_text[0] = item.name ; @skill_text[1] = 10     
      cm = @skill_text[0].to_s.split(//).size
      @center = (@skill_name.bitmap.font.size * cm) / 2
      @skill_name.bitmap.clear
      @skill_name.bitmap.draw_text(0,0,300,32,@skill_text[0].to_s,1)
      @skill_name.opacity = 0 ; @skill_name_l.opacity = @skill_name.opacity
      @skill_name.x = @skill_name_org[0] - 60 if SKILL_NAME_SLIDE_ANIMATION
      @skill_name_l.x = @skill_name_l_org[0] - 60 if SKILL_NAME_SLIDE_ANIMATION
      @skill_name_l.bitmap = item.is_a?(RPG::Skill) ? @skill_name_l_image[0] : @skill_name_l_image[1]
  end
  
  #--------------------------------------------------------------------------
  # * Dispose Skill Name
  #--------------------------------------------------------------------------   
  def dispose_skill_name
      return if @skill_name == nil
      @skill_name.bitmap.dispose ; @skill_name.dispose
      @skill_name_l.bitmap.dispose ; @skill_name_l.dispose
  end
  
  #--------------------------------------------------------------------------
  # * Update Skill Name
  #--------------------------------------------------------------------------   
  def update_skill_name
      return if @skill_name == nil
      if @skill_text[1] > 0 and !$game_temp.battle_end
         @skill_text[1] -= 1 if !$game_temp.show_skill_name
         @skill_name.opacity += 8
         @skill_name.x += 2 if @skill_name.x < @skill_name_org[0]
         @skill_name_l.x += 2 if @skill_name_l.x < @skill_name_l_org[0]
      else   
         if @skill_name.opacity > 0
            @skill_name.opacity -= 8
            @skill_name.x += 2 if SKILL_NAME_SLIDE_ANIMATION
            @skill_name_l.x += 2 if SKILL_NAME_SLIDE_ANIMATION
         end
      end   
      @skill_name_l.opacity =  @skill_name.opacity
      refresh_skill_name if $game_temp.skill_name_bh[1]
  end
  
end

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 楼主| 发表于 2020-8-31 08:02:24 | 只看该作者
alexncf125 发表于 2020-8-30 23:49
if @skill_text[1] > 0# and !$game_temp.battle_end
強行注释掉出错的部分~~
只是不知会不会出其它问题... ...

确实出错了
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发表于 2020-8-30 23:49:10 | 只看该作者
本帖最后由 alexncf125 于 2020-8-30 23:53 编辑

if @skill_text[1] > 0# and !$game_temp.battle_end
強行注释掉出错的部分~~
只是不知会不会出其它问题...
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