module BattleManager def self.gain_jp amount = $game_troop.jp_total fmt = YEA::JP::VICTORY_MESSAGE for member in $game_party.members member.earn_jp(amount) next if $imported["YEA-VictoryAftermath"] value = member.battle_jp_earned.group $game_message.add('\.' + sprintf(fmt, member.name, value, Vocab::jp)) if value.to_i > 0 end wait_for_message unless $imported["YEA-VictoryAftermath"] end end
module BattleManager
def self.gain_jp
amount = $game_troop.jp_total
fmt = YEA::JP::VICTORY_MESSAGE
for member in $game_party.members
member.earn_jp(amount)
next if $imported["YEA-VictoryAftermath"]
value = member.battle_jp_earned.group
$game_message.add('\.' + sprintf(fmt, member.name, value, Vocab::jp)) if value.to_i > 0
end
wait_for_message unless $imported["YEA-VictoryAftermath"]
end
end
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