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Lv1.梦旅人 幻想 
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+上这个脚本- #==============================================================================
 
 - # 本脚本来自www.66RPG.com,使用和转载请保留此信息
 
 - #============================================================================== 
 
  
 
- class Window_BattleStatus < Window_Base
 
 -  #--------------------------------------------------------------------------
 
 -  # ● 初始化对像
 
 -  #--------------------------------------------------------------------------
 
 -  def initialize
 
 -    super(320 - $game_party.actors.size*80, 320, 160*$game_party.actors.size, 160)
 
 -    @w = []
 
 -    for i in 0..$game_party.actors.size-1
 
 -      @w[i] = Window_Base.new(320 - $game_party.actors.size*80 + i*160,320,160,160)
 
 -      @w[i].back_opacity = 0
 
 -    end
 
 -    self.contents = Bitmap.new(width - 32, height - 32)
 
 -    @level_up_flags = [false, false, false, false]
 
  
 
-    @hp = []
 
 -    for j in 0...$game_party.actors.size
 
 -      @hp[j] = $game_party.actors[j].hp
 
 -    end
 
 -    @refresh_flag = true
 
  
 
-    refresh
 
 -  end
 
 -  #--------------------------------------------------------------------------
 
 -  # ● 释放
 
 -  #--------------------------------------------------------------------------
 
 -  def dispose
 
 -    super
 
 -    for w in @w
 
 -      w.dispose
 
 -    end
 
 -  end
 
 -  #--------------------------------------------------------------------------
 
 -  # ● 设置升级标志
 
 -  #     actor_index : 角色索引
 
 -  #--------------------------------------------------------------------------
 
 -  def level_up(actor_index)
 
 -    @level_up_flags[actor_index] = true
 
 -  end
 
 -  #--------------------------------------------------------------------------
 
 -  # ● 刷新
 
 -  #--------------------------------------------------------------------------
 
 -  def refresh
 
 -    self.contents.clear
 
 -    @item_max = $game_party.actors.size
 
 -    for i in 0...$game_party.actors.size
 
 -      actor = $game_party.actors[i]
 
 -      actor_x = i * 160 + 4
 
 -      draw_actor_name(actor, actor_x, 0)
 
 -      draw_actor_hp(@hp[i], actor_x, 32, 120)
 
 -      draw_actor_sp(actor, actor_x, 64, 120)
 
 -      if @level_up_flags[i]
 
 -        self.contents.font.color = normal_color
 
 -        self.contents.draw_text(actor_x, 96, 120, 32, "LEVEL UP!")
 
 -      else
 
 -        draw_actor_state(actor, actor_x, 96)
 
 -      end
 
 -    end
 
 -    @refresh_flag = false
 
 -  end
 
 -  #--------------------------------------------------------------------------
 
 -  # ● 描绘 HP
 
 -  #     actor : 角色
 
 -  #     x     : 描画目标 X 坐标
 
 -  #     y     : 描画目标 Y 坐标
 
 -  #     width : 描画目标的宽
 
 -  #--------------------------------------------------------------------------
 
 -  def draw_actor_hp(number, x, y, width = 144)
 
 -    # 描绘字符串 "HP"
 
 -    self.contents.font.color = system_color
 
 -    self.contents.draw_text(x, y, 32, 32, $data_system.words.hp)
 
 -    self.contents.font.color = normal_color
 
 -    self.contents.draw_text(x+72, y, 48, 32, number.to_s, 2)    
 
 -  end
 
 -  #--------------------------------------------------------------------------
 
 -  # ● 刷新画面
 
 -  #--------------------------------------------------------------------------
 
 -  def update
 
 -    super
 
 -    # 主界面的不透明度下降
 
 -    if $game_temp.battle_main_phase
 
 -      self.contents_opacity -= 4 if self.contents_opacity > 191
 
 -    else
 
 -      self.contents_opacity += 4 if self.contents_opacity < 255
 
 -    end
 
 -    for i in 0...$game_party.actors.size
 
 -      if @hp[i] != $game_party.actors[i].hp
 
 -        @refresh_flag = true
 
 -        if @hp[i] > $game_party.actors[i].hp
 
 -          @hp[i] -= 1
 
 -        else
 
 -          @hp[i] += 1
 
 -        end
 
 -      end
 
 -    end
 
 -    refresh if @refresh_flag
 
 -  end
 
 - end
 
  
 
 
 
- #==============================================================================
 
 - # 本脚本来自www.66RPG.com,使用和转载请保留此信息
 
 - #============================================================================== 
 
 -  
 
  
-  
 
 
  复制代码 系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~ |   
 
 
 
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