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Lv2.观梦者 神隐的主犯 
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 - 2008-2-22
 
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试试看这个吧,我用的还没出现问题。 
 
- class Game_Interpreter 
 
 - UnShowSwitch = 100 #禁止显示提示开关
 
 - GainSe = "Audio/SE/Recovery.ogg"
 
 - LoseSe = "Audio/SE/Raise2.ogg"
 
  
-   #--------------------------------------------------------------------------
 
 -   # ● 增减金钱
 
 -   #--------------------------------------------------------------------------
 
 -   def command_125
 
 -     value = operate_value(@params[0], @params[1], @params[2])
 
 -     $game_party.gain_gold(value)
 
 -     show_window(0,value) unless $game_switches[UnShowSwitch]
 
 -     return true
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 增减物品
 
 -   #--------------------------------------------------------------------------
 
 -   def command_126
 
 -     value = operate_value(@params[1], @params[2], @params[3])
 
 -     $game_party.gain_item($data_items[@params[0]], value)
 
 -     $game_map.need_refresh = true
 
 -     show_window(1,value,@params[0]) unless $game_switches[UnShowSwitch]
 
 -     return true
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 增减武器
 
 -   #--------------------------------------------------------------------------
 
 -   def command_127
 
 -     value = operate_value(@params[1], @params[2], @params[3])
 
 -     $game_party.gain_item($data_weapons[@params[0]], value, @params[4])
 
 -     show_window(2,value,@params[0]) unless $game_switches[UnShowSwitch]
 
 -     return true
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 增减防具
 
 -   #--------------------------------------------------------------------------
 
 -   def command_128
 
 -     value = operate_value(@params[1], @params[2], @params[3])
 
 -     $game_party.gain_item($data_armors[@params[0]], value, @params[4])
 
 -     show_window(3,value,@params[0]) unless $game_switches[UnShowSwitch]
 
 -     return true
 
 -   end
 
  
-   def show_window(type,value,id = 0)  
 
 -     if type == 0
 
 -       item = "gold"
 
 -     else #物品,武器,防具
 
 -       if type == 1
 
 -       item = $data_items[id]
 
 -       elsif type == 2
 
 -       item = $data_weapons[id]
 
 -       else
 
 -       item = $data_armors[id]
 
 -       end 
 
 -     end      
 
 -       width = 150 + (type == 0 ? value.to_s.size * 7 - 16 : item.name.size * 7)
 
 -       w = Window_Base.new((640-width)/2 - 30 , 208, width, 64)
 
 -       w.windowskin = Cache.system("Window")
 
 -       w.contents = Bitmap.new(w.width - 32, w.height - 32)
 
 -       w.contents.font.color = w.text_color(4)
 
 -       #w.contents.fill_rect(w.contents.rect,w.text_color(1))
 
 -       w.opacity = w.contents_opacity = 0
 
 -       for i in 0..10
 
 -         w.opacity += 26
 
 -         w.contents_opacity += 26
 
 -         w.x += 3
 
 -         Graphics.update
 
 -       end       
 
 -       if value >= 0
 
 -         w.contents.draw_text(0,4,48,24,"得到")    
 
 -         Audio.se_play(GainSe)
 
 -       else
 
 -         w.contents.draw_text(0,4,48,24,"失去")    
 
 -         Audio.se_play(LoseSe)
 
 -       end
 
 -         if type != 0
 
 -         w.draw_item_name_c(item,50, 4 ,type + 23)
 
 -         w.opacity = w.back_opacity = 255
 
 -         w.contents.font.color = w.text_color(14) 
 
 -         w.contents.draw_text(width - 72 , 4, 40, 24, "× " + value.abs.to_s ,2)
 
 -         else  
 
 -         bitmap = Cache.system("gold")
 
 -         w.contents.blt(50, 4 ,bitmap , bitmap.rect)
 
 -         w.contents.font.color = w.text_color(2)  
 
 -         w.contents.draw_text(width - 112 , 4, 72, 24, " " + value.abs.to_s ,2)
 
 -         end
 
 -       for i in 0..30
 
 -         Graphics.update
 
 -       end
 
 -       for i in 0..20
 
 -         w.opacity -= 13
 
 -         w.contents_opacity -= 13
 
 -         w.x += 2
 
 -         Graphics.update
 
 -       end
 
 -       w.dispose
 
 -   end
 
  
- end
 
  
 
- class Window_Base
 
 -   def draw_item_name_c(item, x, y , color)
 
 -     if item != nil
 
 -       draw_icon(item.icon_index, x, y, true)
 
 -       self.contents.font.color = self.text_color(color)
 
 -       self.contents.draw_text(x + 24, y, 172, WLH, item.name)
 
 -     end
 
 -   end
 
 - end
 
 
  复制代码 系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~ |   
 
 
 
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