class Game_Battler
def hp=(hp)
@hp = [[hp, maxhp].min, 0].max
# 解除附加的战斗不能状态
for i in 1...$data_states.size
if $data_states.zero_hp
if self.dead?
add_state(i)
if self.is_a?(Game_Actor)
if self.id != 1
character_name = ""
character_hue = 0
battler_name = ""
battler_hue = 0
self.set_graphic(character_name, character_hue,
battler_name, battler_hue)
$game_player.refresh
end
end
else
remove_state(i)
if self.is_a?(Game_Actor)
if self.id != 1
character_name = $data_actors[self.id].character_name
character_hue = $data_actors[self.id].character_hue
battler_name = $data_actors[self.id].battler_name
battler_hue = $data_actors[self.id].battler_hue
self.set_graphic(character_name, character_hue,
battler_name, battler_hue)
$game_player.refresh
end
end
end
end
end
end
end
class Scene_Battle
alias hzhj_start_phase5 start_phase5
def start_phase5
hzhj_start_phase5
for actor in $game_party.actors
if actor.id == 1
if actor.dead?
for i in actor.states
if $data_states.zero_hp
actor.remove_state(i)
actor.hp = 1
end
end
end
end
end
end
end [LINE]1,#dddddd[/LINE]系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~作者: liufuy 时间: 2009-3-7 00:46
提示: 作者被禁止或删除 内容自动屏蔽作者: 后知后觉 时间: 2009-3-7 02:14
if self.is_a?(Game_Actor)
if self.id == 327
self.hp = 1
Game_Battler是角色和敌人的父类
只想针对主角的话还是先判断一下是否是Game_Actor类的对象