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Lv1.梦旅人 
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        - 在线时间
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 - 2010-8-19
 
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我用了修改分辨率的脚本以后,血条怎么都显示不了了,应该怎么改呢 我分辨率是800*600的- #==============================================================================
 
 - # ■ Scene_Map
 
 - #------------------------------------------------------------------------------
 
 - #  处理地图画面的类。
 
 - #==============================================================================
 
 - class Scene_Map
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 在这里控制脚本的属性
 
 -   #--------------------------------------------------------------------------
 
 -   SWITCH_ID = 1 #在这里设定开关的编号……
 
 -   $center_hud = true #这里决定是否将HUD(状态窗口)居中显示……
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 初始化别名
 
 -   #--------------------------------------------------------------------------
 
 -   alias raz_hud_main main
 
 -   alias raz_hud_update update
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 主进程
 
 -   #--------------------------------------------------------------------------  
 
 -   def main
 
 -     @size = $game_party.actors.size
 
 -     raz_hud_main
 
 -     @hud_window.dispose
 
 -     for i in 0...$game_party.actors.size
 
 -       @hud_dummy[i].dispose
 
 -     end #for
 
 -   end #def
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 刷新画面
 
 -   #--------------------------------------------------------------------------  
 
 -   def update
 
 -     if @size != $game_party.actors.size
 
 -       @hud_window.refresh
 
 -       show_window
 
 -     end #if
 
 -     if @hud != true
 
 -       main_window
 
 -     end #if
 
 -     turn_hud_on_off
 
 -     @hud_window.update
 
 -     raz_hud_update
 
 -   end #def
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 与状态窗口的显示行为相关的语句
 
 -   #--------------------------------------------------------------------------    
 
 -   def show_window
 
 -     @size = $game_party.actors.size
 
 -     for i in 0..3
 
 -       @hud_dummy[i].visible = ($game_party.actors[i] != nil)
 
 -     end #for
 
 -   end #def
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 与状态窗口的创建相关的语句
 
 -   #--------------------------------------------------------------------------     
 
 -   def main_window
 
 -     @opacity = 0
 
 -     @hud_dummy = []
 
 -     for i in 0...4
 
 -       y = $game_party.actors.size - 1
 
 -       x = 240 - (y * 80)# 240 - (y * 80)
 
 -       if $center_hud == true
 
 -         @hud_dummy[i] = Window_Base.new(160 * i + x, 372,160, 108)#@hud_dummy[i] = Window_Base.new(160 * i + x, 372,160, 108)
 
 -       else
 
 -         @hud_dummy[i] = Window_Base.new(160 * i, 372,160, 108)#@hud_dummy[i] = Window_Base.new(160 * i, 372,160, 108)
 
 -       end #if
 
 -       @hud_dummy[i].opacity = @opacity
 
 -       @hud_dummy[i].visible = false
 
 -     end #for
 
 -     @hud_window = Window_HUD.new
 
 -     for i in 0...$game_party.actors.size
 
 -       @hud_dummy[i].visible = $game_party.actors[i] != nil
 
 -     end #for
 
 -     @hud = true
 
 -   end #def
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 与状态窗口的开关相关的语句
 
 -   #--------------------------------------------------------------------------   
 
 -   def turn_hud_on_off 
 
 -    if $game_switches[SWITCH_ID] == false #关掉开关
 
 -     @hud_window.visible = false
 
 -       for i in 0...$game_party.actors.size
 
 -         @hud_dummy[i].visible = false
 
 -       end #for
 
 -     end #if 
 
 -    if $game_switches[SWITCH_ID] == true #打开开关
 
 -      @hud_window.visible = true
 
 -      for i in 0...$game_party.actors.size
 
 -        @hud_dummy[i].visible = true
 
 -      end #for
 
 -    end #if
 
 -   end #def
 
 - end #class
 
 - #==============================================================================
 
 - # ■ Window_HUD
 
 - #------------------------------------------------------------------------------
 
 - #  地图画面中显示的状态窗口。
 
 - #==============================================================================
 
 - class Window_HUD < Window_Base
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 初始化对象
 
 -   #--------------------------------------------------------------------------
 
 -   def initialize
 
 -     super(300, 500, 800, 600) #(0, 0, 800, 600) -370
 
 -    # self.contents = Bitmap.new(width - 32, height - 32)
 
 -     self.opacity = 0
 
 -     self.back_opacity = 150
 
 -     for i in 0...$game_party.actors.size
 
 -       actor = $game_party.actors[i]
 
 -       eval("@old_hp#{i+1} = actor.hp; @old_sp#{i+1} = actor.sp; @old_exp#{i+1} = actor.now_exp")
 
 -     end #for
 
 -     refresh
 
 -   end #def
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 刷新
 
 -   #--------------------------------------------------------------------------
 
 -   def refresh
 
 -     self.contents.clear
 
 -     for i in 0...$game_party.actors.size
 
 -       a = $game_party.actors.size - 1
 
 -       actor = $game_party.actors[i]
 
 -       if $center_hud == true
 
 -        x = (i * 160 + 25) + (240 - (a * 80))#(i * 160 + 25) + (240 - (a * 80))
 
 -       else
 
 -        x = i * 160 + 25#x = i * 160 + 25
 
 -       end #if
 
 -       self.contents.font.size = 21
 
 -       draw_actor_graphic(actor, x - 15, 445)
 
 -       self.contents.font.color = normal_color
 
 -       self.contents.draw_text(x, 360, 100, 32, actor.name)
 
 -       width = 200
 
 -       height = 6
 
 -       draw_slant_bar(x + 8, 396, actor.hp, actor.maxhp, width, height, Color.new(150, 0, 0), Color.new(155, 155, 60))
 
 -       draw_slant_bar(x + 8, 416, actor.sp, actor.maxsp, width, height, Color.new(0, 0, 150), Color.new(60, 155, 155))
 
 -       unless actor.level == 99
 
 -         draw_slant_bar(x + 8, 436, actor.now_exp, actor.next_exp, width, height, Color.new(0, 150, 0), Color.new(60, 255, 60))
 
 -       else
 
 -         draw_slant_bar(x + 8, 436, 1, 1, width = 200, height = 6, Color.new(0, 150, 0), Color.new(60, 255, 60))
 
 -       end #unless
 
 -       self.contents.font.size = 16
 
 -       draw_actor_state(actor, x + 125, 360)
 
 -       self.contents.font.color = normal_color
 
 -       self.contents.font.bold = true
 
 -       self.contents.font.color = actor.hp == 0 ? knockout_color : actor.hp <= actor.maxhp / 4 ? crisis_color : normal_color
 
 -       self.contents.draw_text(x + 60, 382, 100, 32, "#{actor.hp}/#{actor.maxhp}", 1)
 
 -       self.contents.font.color = actor.sp == 0 ? crisis_color : actor.sp <= actor.maxsp / 4 ? crisis_color : normal_color
 
 -       self.contents.draw_text(x + 60, 402, 100, 32, "#{actor.sp}/#{actor.maxsp}", 1)
 
 -       self.contents.draw_text(x + 25, 422, 100, 32, "#{(actor.now_exp.to_f / actor.next_exp.to_f * 100).truncate}"+"%", 1)
 
 -       self.contents.font.color = system_color
 
 -       self.contents.font.size = 20
 
 -       self.contents.font.bold = false
 
 -       self.contents.draw_text(x, 384, 50, 32, "精") #HP的显示文本,可修改。
 
 -       self.contents.draw_text(x, 404, 50, 32, "神") #SP的显示文本,可修改。
 
 -       self.contents.draw_text(x, 424, 50, 32, "经") #EXP的显示文本,可修改。
 
 -       
 
 -     end #for
 
 -   end #def
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 刷新画面
 
 -   #--------------------------------------------------------------------------
 
 -   def update
 
 -     super
 
 -     for i in 0...$game_party.actors.size
 
 -       actor = $game_party.actors[i]
 
 -       if (eval("@old_hp#{i+1}") != actor.hp or eval("@old_sp#{i+1}") != actor.sp or
 
 -         eval("@old_exp#{i+1}") != actor.now_exp)
 
 -         refresh
 
 -         eval("@old_hp#{i+1} = actor.hp; @old_sp#{i+1} = actor.sp; @old_exp#{i+1} = actor.now_exp")
 
 -       end #if
 
 -     end #super
 
 -   end #def
 
 - end #class
 
 - #==============================================================================
 
 - # ■ Window_Base
 
 - #------------------------------------------------------------------------------
 
 - #  游戏中全部窗口的超级类。
 
 - #==============================================================================
 
 - class Window_Base < Window
 
 -   #状态条的绘制
 
 -   def draw_slant_bar(x, y, min, max, width = 152, height = 6,
 
 -       bar_color = Color.new(150, 0, 0, 255), end_color = Color.new(255, 255, 60, 255))
 
 -     for i in 0..height
 
 -       self.contents.fill_rect(x + i, y + height - i, width + 1, 1, Color.new(50, 50, 50, 255))
 
 -     end #for
 
 -     for i in 1..(height - 1)
 
 -       r = 100 * (height - i) / height + 0 * i / height
 
 -       g = 100 * (height - i) / height + 0 * i / height
 
 -       b = 100 * (height - i) / height + 0 * i / height
 
 -       a = 255 * (height - i) / height + 255 * i / height
 
 -       self.contents.fill_rect(x + i, y + height - i, width, 1, Color.new(r, b, g, a))
 
 -     end #for
 
 -     for i in 1..( (min / max.to_f) * width - 1)
 
 -       for j in 1..(height - 1)
 
 -         r = bar_color.red * (width - i) / width + end_color.red * i / width
 
 -         g = bar_color.green * (width - i) / width + end_color.green * i / width
 
 -         b = bar_color.blue * (width - i) / width + end_color.blue * i / width
 
 -         a = bar_color.alpha * (width - i) / width + end_color.alpha * i / width
 
 -         self.contents.fill_rect(x + i + j, y + height - j, 1, 1, Color.new(r, g, b, a))
 
 -       end #for
 
 -     end #for
 
 -   end #def
 
 - end #class
 
 - #==============================================================================
 
 - # ■ Game_Actor
 
 - #------------------------------------------------------------------------------
 
 - #  处理角色的类。本类在 Game_Actors 类 ($game_actors)
 
 - # 的内部使用、Game_Party 类请参考 ($game_party) 。
 
 - #==============================================================================
 
 - class Game_Actor
 
 -   #获取当前EXP
 
 -   def now_exp
 
 -     return @exp - @exp_list[@level]
 
 -   end #def
 
 -   #获取下一级需要EXP的数值
 
 -   def next_exp
 
 -     return @exp_list[@level+1] > 0 ? @exp_list[@level+1] - @exp_list[@level] : 0
 
 -   end #def
 
 - end
 
  复制代码 |   
 
 
 
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