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本帖最后由 hys111111 于 2012-10-26 13:53 编辑
好好的Main被我搞成这样子了。
注意,这次不是直接插入到Main前面,而是将Main替换掉……- class Scene_Font
- def main
- $data_actors = load_data("Data/Actors.rxdata")
- $data_classes = load_data("Data/Classes.rxdata")
- $data_skills = load_data("Data/Skills.rxdata")
- $data_items = load_data("Data/Items.rxdata")
- $data_weapons = load_data("Data/Weapons.rxdata")
- $data_armors = load_data("Data/Armors.rxdata")
- $data_enemies = load_data("Data/Enemies.rxdata")
- $data_troops = load_data("Data/Troops.rxdata")
- $data_states = load_data("Data/States.rxdata")
- $data_animations = load_data("Data/Animations.rxdata")
- $data_tilesets = load_data("Data/Tilesets.rxdata")
- $data_common_events = load_data("Data/CommonEvents.rxdata")
- $data_system = load_data("Data/System.rxdata")
- $game_system = Game_System.new
- @sprite = Sprite.new
- @sprite.bitmap = RPG::Cache.title($data_system.title_name)
- @help = Window_Help.new
- @help.set_text("选择你需要的字体",1)
- @s1 = "黑体"
- @s2 = "新细明体"
- @s3 = "宋体"
- @s4 = "標楷體"
- @s5 = "Arial"
- @s6 = "悩殘軆"
- @command_window = Window_Command.new(192, [@s1, @s2, @s3, @s4, @s5, @s6])
- @command_window.back_opacity = 160
- @command_window.x = 320 - @command_window.width / 2
- @command_window.y = 288
- $game_system.bgm_play($data_system.title_bgm)
- Audio.me_stop
- Audio.bgs_stop
- Graphics.transition
- loop do
- Graphics.update
- Input.update
- update
- if $scene != self
- break
- end
- end
- Graphics.freeze
- @command_window.dispose
- @sprite.bitmap.dispose
- @sprite.dispose
- @help.dispose
- end
- def update
- @command_window.update
- if Input.trigger?(Input::C)
- case @command_window.index
- when 0
- Font.default_name = ([@s1])
- when 1
- Font.default_name = ([@s2])
- when 2
- Font.default_name = ([@s3])
- when 3
- Font.default_name = ([@s4])
- when 4
- Font.default_name = ([@s5])
- when 5
- Font.default_name = ([@s6])
- end
- end
- end
- end
- #==============================================================================
- # ■ Main
- #------------------------------------------------------------------------------
- # 各定义结束后、从这里开始实际处理。
- #==============================================================================
- begin
- # 准备过渡
- # 设置系统默认字体
- Font.default_name = ([黑体])
- Graphics.freeze
- # 生成场景对像 (标题画面)
- $scene = Scene_Font.new
- # $scene 为有效的情况下调用 main 过程
- while $scene != nil
- $scene.main
- end
- # 淡入淡出
- Graphics.transition(20)
- rescue Errno::ENOENT
- # 补充 Errno::ENOENT 以外错误
- # 无法打开文件的情况下、显示信息后结束
- filename = $!.message.sub("No such file or directory - ", "")
- print("找不到文件 #{filename}。 ")
- end
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