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默认镜像动画算法奇葩,导致使用旋转的动画会出现异常,现上插件修复:
//============================================================================= // Fix Mirrored Animation // MirrorAnimationFix.js // Version: 1.00 //============================================================================= var Imported = Imported || {}; Imported.Kien_MirrorAnimationFix = true; var Kien = Kien || {}; Kien.MirroredAnimation = {}; //============================================================================= /*: * @plugindesc Fix A bug that animatio will show wrong when used mirror in script. * @author Kien * */ Kien.MirroredAnimation.Sprite_Animation_setup = Sprite_Animation.prototype.setup; Sprite_Animation.prototype.setup = function(target, animation, mirror, delay) { Kien.MirroredAnimation.Sprite_Animation_setup.apply(this,arguments); if (this._animation && this._mirror){ this.scale.x = -1; } }; Sprite_Animation.prototype.updateCellSprite = function(sprite, cell) { var pattern = cell[0]; if (pattern >= 0) { var sx = pattern % 5 * 192; var sy = Math.floor(pattern % 100 / 5) * 192; var mirror = this._mirror; sprite.bitmap = pattern < 100 ? this._bitmap1 : this._bitmap2; sprite.setFrame(sx, sy, 192, 192); sprite.x = cell[1]; sprite.y = cell[2]; sprite.rotation = cell[4] * Math.PI / 180; sprite.scale.x = cell[3] / 100; if (cell[5]) { sprite.scale.x *= -1; } sprite.scale.y = cell[3] / 100; sprite.opacity = cell[6]; sprite.blendMode = cell[7]; sprite.visible = this._target.visible; } else { sprite.visible = false; } };
//=============================================================================
// Fix Mirrored Animation
// MirrorAnimationFix.js
// Version: 1.00
//=============================================================================
var Imported = Imported || {};
Imported.Kien_MirrorAnimationFix = true;
var Kien = Kien || {};
Kien.MirroredAnimation = {};
//=============================================================================
/*:
* @plugindesc Fix A bug that animatio will show wrong when used mirror in script.
* @author Kien
*
*/
Kien.MirroredAnimation.Sprite_Animation_setup = Sprite_Animation.prototype.setup;
Sprite_Animation.prototype.setup = function(target, animation, mirror, delay) {
Kien.MirroredAnimation.Sprite_Animation_setup.apply(this,arguments);
if (this._animation && this._mirror){
this.scale.x = -1;
}
};
Sprite_Animation.prototype.updateCellSprite = function(sprite, cell) {
var pattern = cell[0];
if (pattern >= 0) {
var sx = pattern % 5 * 192;
var sy = Math.floor(pattern % 100 / 5) * 192;
var mirror = this._mirror;
sprite.bitmap = pattern < 100 ? this._bitmap1 : this._bitmap2;
sprite.setFrame(sx, sy, 192, 192);
sprite.x = cell[1];
sprite.y = cell[2];
sprite.rotation = cell[4] * Math.PI / 180;
sprite.scale.x = cell[3] / 100;
if (cell[5]) {
sprite.scale.x *= -1;
}
sprite.scale.y = cell[3] / 100;
sprite.opacity = cell[6];
sprite.blendMode = cell[7];
sprite.visible = this._target.visible;
} else {
sprite.visible = false;
}
};
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