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如下,完全看不懂,在我的脚本编辑器里面,是我添加的,就是忘了干什么用的
=begin
#==============================================================================
** Resource Checker
Author: Hime
Date: May 5, 2013
------------------------------------------------------------------------------
** Change log
Feb 11, 2015
- added support for listing unused resources
May 5, 2013
- added move routes
Aug 2, 2012
- added support for VX
Jul 27, 2012
- initial release
------------------------------------------------------------------------------
** Description
This script goes through all of the data files in the data folder and
displays a list of graphics and audio used.
It performs a very simple resource check and copy: if it's defined in your
database or in any event, it is assumed you are using it.
Additionally, it also prints out a list of files that exist in your project
resource folders, but are not being used in the game
This script also does not support custom scripts that reference RTP
resources; if you have custom scripts and you know they use RTP materials,
you should consider copying everything related to that script over manually.
--------------------------------------------------------------------------------
** Installation
Place this script below Materials and above Main
--------------------------------------------------------------------------------
** Usage
Press F5 to run the resource checker. You can change this key in the
configuration section.
After the resource checker finishes, a file called "used_resources.txt" will be
created in your project folder.
It will also create a file called "unused_resources.txt" which lists
all of the files that aren't in use currently
You can also choose to copy files over from the RTP folder directly.
In the configuration section, type in the absolute path to the RTP, and
enable file copying.
#==============================================================================
=end
$imported = {} if $imported.nil?
$imported["Tsuki_Resource_Checker"] = true
#==============================================================================
# ** Configuration
#==============================================================================
module Tsuki
module Resource_Checker
# Copy your RTP path here.
# Don't forget the trailing slash (I don't check it)
RTP_Directory = "F:/Program Files/RPG Runtime/RPGVXAce/"
# Set it to false if you only want a list of resources you use
Copy_Files_Over = true
# change this if you need to
Check_Key = Input::F2
#==============================================================================
# ** Rest of the script
#==============================================================================
Graphics_Dirs = [:Animations, :Battlebacks1, :Battlebacks2, :Battlers,
:Characters, :Faces, :Parallaxes, :Pictures, :System,
:Tilesets, :Titles1, :Titles2]
Audio_Dirs = [:BGM, :BGS, :ME, :SE]
Font_Dirs = [:Fonts]
# this is supposed to add some path checking...
def self.rtp_directory
RTP_Directory
end
def self.rpgvxace?
defined? BasicObject
end
def self.rpgvx?
defined? Graphics.resize_screen
end
def self.show_message(message)
if rpgvxace?
$game_message.add(message)
elsif rpgvx?
$game_message.texts.push(message)
end
end
def self.init_resource_finder
return Resource_Finder_Ace.new if rpgvxace?
return Resource_Finder_VX.new if rpgvx?
end
end
end
# just add it somewhere
class Game_Player
alias tsuki_Resource_Checker_update update
def update
tsuki_Resource_Checker_update
if Input.trigger?(Tsuki::Resource_Checker::Check_Key)
r = Tsuki::Resource_Checker.init_resource_finder
r.run
end
end
end
#~
# generic parser class. Subclasses should implement the methods if needed
class Data_Parser
def initialize
@data_animations = load_data_file("Animations")
end
def make_data_path(filename)
end
def load_data_file(filename)
path = make_data_path(filename)
return load_data(path)
end
def parse_actors
end
def parse_classes
end
def parse_skills
end
def parse_items
end
def parse_weapons
end
def parse_armors
end
def parse_states
end
def parse_enemies
end
def parse_troops
end
def parse_animations
end
def parse_tilesets
end
def parse_system
end
def parse_fonts
end
# takes a vehicle object stored in System.rvdata2
def parse_vehicle(vehicle)
end
def parse_terms
end
# map parsing
def parse_datamaps
end
# pass in a map ID
def parse_map(map_id)
end
# takes an RPG::Map::Encounter object
def parse_encounters(encounters)
end
# event parsers
def parse_event_commands(list)
end
def parse_event_page(page)
end
def parse_event(event)
end
def parse_map_events(events)
end
def parse_common_events
end
def parse_data_files
parse_actors
parse_classes
parse_skills
parse_items
parse_weapons
parse_armors
parse_enemies
parse_troops
parse_states
parse_animations
parse_tilesets
parse_common_events
parse_system
parse_terms
parse_datamaps
parse_fonts
end
end
class Resource_Finder_Ace < Data_Parser
attr_reader :resources
def initialize
super
@resources = {}
end
def make_data_path(filename)
"Data/#{filename}.rvdata2"
end
def init_category(category)
@resources[category] = []
end
def add_resource(category, name)
init_category(category) if @resources[category].nil?
return unless name && !name.empty?
@resources[category] |= [name]
end
def parse_actors
actors = load_data_file("Actors")
actors.each {|actor|
next unless actor
add_resource(:Characters, actor.character_name)
add_resource(:Faces, actor.face_name)
}
end
def parse_enemies
enemies = load_data_file("Enemies")
enemies.each {|enemy|
next unless enemy
add_resource(:Battlers, enemy.battler_name)
}
end
def parse_troops
troops = load_data_file("Troops")
end
def parse_animations
anims = load_data_file("Animations")
anims.each {|anim|
next unless anim
add_resource(:Animations, anim.animation1_name)
add_resource(:Animations, anim.animation2_name)
}
end
def parse_tilesets
tilesets = load_data_file("Tilesets")
tilesets.each {|tileset|
next unless tileset
tileset.tileset_names.each {|name|
add_resource(:Tilesets, name)
}
}
end
def parse_common_events
events = load_data_file("CommonEvents")
events.each {|evt|
next unless evt
parse_command_list(evt.list)
}
end
def parse_system
system = load_data_file("System")
add_resource(:BGM, system.title_bgm.name)
add_resource(:BGM, system.battle_bgm.name)
add_resource(:ME, system.battle_end_me.name)
add_resource(:ME, system.gameover_me.name)
# add system sounds
system.sounds.each {|sound|
add_resource(:SE, sound.name)
}
# test battle and editor related
add_resource(:Battlebacks1, system.battleback1_name)
add_resource(:Battlebacks2, system.battleback2_name)
add_resource(:Battlers, system.battler_name)
# vehicles
parse_vehicle(system.boat)
parse_vehicle(system.ship)
parse_vehicle(system.airship)
# titles
add_resource(:Titles1, system.title1_name)
add_resource(:Titles2, system.title2_name)
# some default stuff
add_resource(:System, "BattleStart")
add_resource(:System, "GameOver")
add_resource(:System, "IconSet")
add_resource(:System, "Shadow")
add_resource(:System, "Window")
end
def parse_vehicle(vehicle)
add_resource(:Characters, vehicle.character_name)
add_resource(:BGM, vehicle.bgm.name)
end
# just hardcoded...
def parse_fonts
add_resource(:Fonts, "VL-Gothic-Regular")
add_resource(:Fonts, "VL-PGothic-Regular")
end
# map parser
def parse_datamaps
infos = load_data_file("MapInfos")
infos.each {|id, map|
next unless map
parse_map(id)
}
end
def parse_map(map_id)
map = load_data_file(sprintf("Map%03d", map_id))
add_resource(:Parallaxes, map.parallax_name)
add_resource(:BGM, map.bgm.name)
add_resource(:BGS, map.bgs.name)
parse_map_events(map.events)
end
# event parsing
def check_event_resources(cmd)
code, params = cmd.code, cmd.parameters
case code
when 101 # show text
add_resource(:Faces, params[0]) # face name
when 205 # move route
check_move_route(params[1])
when 212 # show animation
when 213 # show balloon
add_resource(:System, "Balloon")
when 231 # show picture
add_resource(:Pictures, params[1])
when 241 # play BGM
add_resource(:BGM, params[0].name)
when 245 # play BGS
add_resource(:BGS, params[0].name)
when 249 # play ME
add_resource(:ME, params[0].name)
when 250 # play SE
add_resource(:SE, params[0].name)
when 261 # play movie
when 282 # change tileset
tset_id = params[0]
when 283 # change battleback
add_resource(:Battlebacks1, params[0])
add_resource(:Battlebacks2, params[1])
when 284 # change parallax
add_resource(:Parallaxes, params[0])
when 322 # Change Actor Graphic
add_resource(:Characters, params[1])
add_resource(:Faces, params[3])
when 323 # Change Vehicle Graphic
add_resource(:Characters, params[1])
when 335 # Enemy appear
when 336 # Enemy transform
when 337 # Show battle animation
add_resource(:Animations, @data_animations[params[1]].name)
end
end
def check_move_route(route)
route.list.each do |cmd|
case cmd.code
when 41 # change character graphic
add_resource(:Characters, cmd.parameters[0])
when 44 # play SE
add_resource(:SE, cmd.parameters[0].name)
end
end
end
def parse_command_list(list)
list.each {|cmd|
check_event_resources(cmd)
}
end
def parse_event_page(page)
add_resource(:Characters, page.graphic.character_name)
parse_command_list(page.list)
end
def parse_event(event)
event.pages.each {|page|
parse_event_page(page)
}
end
def parse_map_events(events)
events.each {|id, evt|
parse_event(evt)
}
end
def run
parse_data_files
export
end
def export
r = Resource_Exporter.new(@resources)
r.run
end
end
# basically the same thing, except no tilesets and different system
class Resource_Finder_VX < Resource_Finder_Ace
def make_data_path(filename)
"Data/#{filename}.rvdata"
end
def parse_tilesets
system = load_data_file("System")
add_resource(:System, "TileA1")
add_resource(:System, "TileA2")
add_resource(:System, "TileA3")
add_resource(:System, "TileA4")
add_resource(:System, "TileA5")
add_resource(:System, "TileB")
add_resource(:System, "TileC")
add_resource(:System, "TileD")
add_resource(:System, "TileE")
end
def parse_system
system = load_data_file("System")
add_resource(:BGM, system.title_bgm.name)
add_resource(:BGM, system.battle_bgm.name)
add_resource(:ME, system.battle_end_me.name)
add_resource(:ME, system.gameover_me.name)
# add system sounds
system.sounds.each {|sound|
add_resource(:SE, sound.name)
}
# test battle and editor related
add_resource(:Battlers, system.battler_name)
# vehicles
parse_vehicle(system.boat)
parse_vehicle(system.ship)
parse_vehicle(system.airship)
# titles
add_resource(:System, "Title")
# some default stuff
add_resource(:System, "BattleStart")
add_resource(:System, "BattleFloor")
add_resource(:System, "MessageBack")
add_resource(:System, "GameOver")
add_resource(:System, "IconSet")
add_resource(:System, "Shadow")
add_resource(:System, "Window")
end
def parse_fonts
add_resource(:Fonts, "umeplus-gothic")
end
end
class Resource_Exporter
def initialize(data)
@data = data
@outfile = nil
end
def rtp_directory
Tsuki::Resource_Checker.rtp_directory
end
def rtp_directory_valid?
return false unless File.directory?(rtp_directory)
return false unless File.directory?(rtp_directory + "Graphics")
return false unless File.directory?(rtp_directory + "Audio")
return false unless File.directory?(rtp_directory + "Fonts")
return true
end
def create_outfile(name)
File.open(name, "w")
end
def make_category_folder(category)
if Tsuki::Resource_Checker::Graphics_Dirs.include?(category)
name = "Graphics%s%s" %[File::Separator, category]
elsif Tsuki::Resource_Checker::Audio_Dirs.include?(category)
name = "Audio%s%s" %[File::Separator, category]
elsif Tsuki::Resource_Checker::Font_Dirs.include?(category)
return
end
Dir.mkdir(name) unless File.directory?(name)
return name
end
def make_out_name(folder, category, name)
matches = Dir::glob("#{rtp_directory}#{folder}/#{category}/#{name}.*")
unless matches.empty?
ext = matches[0].split("/")[-1].split(".")[-1]
else
#Tsuki::Resource_Checker.show_message("%s was not found" %name)
end
return name #+ ".#{ext}"
end
def make_path(category, name)
outName = ""
if Tsuki::Resource_Checker::Graphics_Dirs.include?(category)
name = make_out_name("Graphics", category, name)
outName << sprintf("Graphics%s%s%s", File::Separator, category, File::Separator)
elsif Tsuki::Resource_Checker::Audio_Dirs.include?(category)
name = make_out_name("Audio", category, name)
outName << sprintf("Audio%s%s%s", File::Separator, category, File::Separator)
elsif Tsuki::Resource_Checker::Font_Dirs.include?(category)
name = make_out_name("", category, name)
outName << sprintf("Fonts%s", File::Separator)
end
return outName << name
end
# just read/write
def copy_file(srcPath, destPath)
File.open(srcPath, 'rb') {|src_file|
File.open(destPath, 'wb') {|dest_file|
dest_file.write(src_file.read)
}
}
end
def make_file(path)
begin
if FileTest.exist?(path)
# nothing. Don't clutter the console
elsif !FileTest.exist?(rtp_directory + path)
p "%s isn't an RTP file" %path
else
copy_file(rtp_directory + path, path)
p "%s - copied successfully" %path
end
rescue
Tsuki::Resource_Checker.show_message("Something went wrong! Just be careful")
end
end
def write_heading(name)
@outfile.puts("== %s == " %name)
end
def write_data(category, list)
list.sort.each {|name|
path = make_path(category, name)
@outfile.puts(sprintf("%s", path))
}
@outfile.puts("\n")
end
# write the log out
def export_log
Tsuki::Resource_Checker.show_message("Scanning for resources")
@outfile = create_outfile("used_resources.txt")
@outfile.puts("The follow resources are used in the game:\n")
@data.each {|category, list|
write_heading(category)
write_data(category, list)
}
@outfile.close
@outfile = create_outfile("unused_resources.txt")
write_unused_resources
@outfile.close
Tsuki::Resource_Checker.show_message("Finished scanning resources")
end
def write_unused_resources
@outfile.puts("=========================================\n")
@outfile.puts("The follow resources are unused\n")
@outfile.puts("=========================================\n")
@data.each do |category, list|
dirName = make_category_folder(category)
next unless dirName
# Grab all of the files in the folder, without extensions
filenames = Dir.glob(dirName << "/*").collect {|path| File.basename(path, ".*") }
# Remove the ones that we found in the game
filenames -= list
# These are all unused
write_heading(category)
write_data(category, filenames)
end
end
# lol inefficient but I like it separated
def copy_files
Tsuki::Resource_Checker.show_message("Begin file copying")
t1 = Time.now
# check RTP folder exists
unless rtp_directory_valid?
Tsuki::Resource_Checker.show_message("Your RTP directory is invalid or inaccessible")
return
end
# basic folders
Dir.mkdir("Graphics") unless File.directory?("Graphics")
Dir.mkdir("Audio") unless File.directory?("Audio")
Dir.mkdir("Fonts") unless File.directory?("Fonts")
Dir.mkdir("Movies") unless File.directory?("Movies")
Dir.mkdir("System") unless File.directory?("System")
@data.each {|category, list|
make_category_folder(category)
list.each { |name|
path = make_path(category, name)
make_file(path)
}
}
t2 = Time.now
Tsuki::Resource_Checker.show_message("File copy complete in %f seconds." %(t2 - t1))
end
def run
export_log
copy_files if Tsuki::Resource_Checker::Copy_Files_Over
end
end
class Game_Interpreter
def build_resource_list
r = Tsuki::Resource_Checker.init_resource_finder
r.run
end
end |
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