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Lv1.梦旅人 飘
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懒人推荐 制作图片 直接制作544*416的 没定义坐标背景透明 字的位置随便放就好了.做好图放在system目录下"图1 图2 图3"这样命名.和我那个去掉战斗开始时候的逃跑选项一样 我只是把东西移动到别人看不见的地方-v- 表鄙视我 懒得看工程的 直接复制下面东西就好了 基本上什么都没改 目前复制完以后 是横向的菜单 如果想改成竖的直接把
@column_max = 3改成@column_max = 1就可以了 附个工程 图随便做的 理解意思就行了-0-
class Window_Titlecommand < Window_Selectable
attr_reader :commands
def initialize(width, commands, column_max = 1, row_max = 0, spacing = 32)
if row_max == 0
row_max = (commands.size + column_max - 1) / column_max
end
super(0, 0, width, row_max * WLH + 32, spacing)
@commands = commands
@item_max = commands.size
@column_max = 3
self.index = 0
self.opacity = 0
end
end
class Scene_Title < Scene_Base
#--------------------------------------------------------------------------
# ● 主处理
#--------------------------------------------------------------------------
def main
if $BTEST # 战斗测试的情况下
battle_test # 开始战斗测试处理
else # 普通游戏的情况下
super # 原来的主处理
end
end
#--------------------------------------------------------------------------
# ● 开始处理
#--------------------------------------------------------------------------
def start
super
load_database # 载入数据库
create_game_objects # 生成游戏对象
check_continue # 判断继续是否有效
create_title_graphic # 生成标题画面图像
create_command_window # 生成指令窗口
play_title_music # 播放标题画面音乐
end
#--------------------------------------------------------------------------
# ● 执行转换
#--------------------------------------------------------------------------
def perform_transition
Graphics.transition(20)
end
#--------------------------------------------------------------------------
# ● 开始后处理
#--------------------------------------------------------------------------
def post_start
super
open_command_window
end
#--------------------------------------------------------------------------
# ● 结束前处理
#--------------------------------------------------------------------------
def pre_terminate
super
close_command_window
end
#--------------------------------------------------------------------------
# ● 结束处理
#--------------------------------------------------------------------------
def terminate
super
dispose_command_window
snapshot_for_background
dispose_title_graphic
end
#--------------------------------------------------------------------------
# ● 更新画面
#--------------------------------------------------------------------------
def update
super
@command_window.update
case @command_window.index
when 0
@Titlemenu.bitmap = Cache.system("图1")
when 1
@Titlemenu.bitmap = Cache.system("图2")
when 2
@Titlemenu.bitmap = Cache.system("图3")
end
if Input.trigger?(Input::C)
case @command_window.index
when 0 # 新游戏
command_new_game
when 1 # 继续
command_continue
when 2 # 退出
command_shutdown
end
end
end
#--------------------------------------------------------------------------
# ● 载入数据库
#--------------------------------------------------------------------------
def load_database
$data_actors = load_data("Data/Actors.rvdata")
$data_classes = load_data("Data/Classes.rvdata")
$data_skills = load_data("Data/Skills.rvdata")
$data_items = load_data("Data/Items.rvdata")
$data_weapons = load_data("Data/Weapons.rvdata")
$data_armors = load_data("Data/Armors.rvdata")
$data_enemies = load_data("Data/Enemies.rvdata")
$data_troops = load_data("Data/Troops.rvdata")
$data_states = load_data("Data/States.rvdata")
$data_animations = load_data("Data/Animations.rvdata")
$data_common_events = load_data("Data/CommonEvents.rvdata")
$data_system = load_data("Data/System.rvdata")
$data_areas = load_data("Data/Areas.rvdata")
end
#--------------------------------------------------------------------------
# ● 载入战斗测试用的数据库
#--------------------------------------------------------------------------
def load_bt_database
$data_actors = load_data("Data/BT_Actors.rvdata")
$data_classes = load_data("Data/BT_Classes.rvdata")
$data_skills = load_data("Data/BT_Skills.rvdata")
$data_items = load_data("Data/BT_Items.rvdata")
$data_weapons = load_data("Data/BT_Weapons.rvdata")
$data_armors = load_data("Data/BT_Armors.rvdata")
$data_enemies = load_data("Data/BT_Enemies.rvdata")
$data_troops = load_data("Data/BT_Troops.rvdata")
$data_states = load_data("Data/BT_States.rvdata")
$data_animations = load_data("Data/BT_Animations.rvdata")
$data_common_events = load_data("Data/BT_CommonEvents.rvdata")
$data_system = load_data("Data/BT_System.rvdata")
end
#--------------------------------------------------------------------------
# ● 生成各种游戏对象
#--------------------------------------------------------------------------
def create_game_objects
$game_temp = Game_Temp.new
$game_message = Game_Message.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
end
#--------------------------------------------------------------------------
# ● 判断继续是否有效
#--------------------------------------------------------------------------
def check_continue
@continue_enabled = (Dir.glob('Save*.rvdata').size > 0)
end
#--------------------------------------------------------------------------
# ● 生成标题画面图像
#--------------------------------------------------------------------------
def create_title_graphic
@sprite = Sprite.new
@sprite.bitmap = Cache.system("Title")
@Titlemenu = Sprite.new
@Titlemenu.bitmap = Cache.system("图1")
end
#--------------------------------------------------------------------------
# ● 释放标题画面图像
#--------------------------------------------------------------------------
def dispose_title_graphic
@sprite.bitmap.dispose
@sprite.dispose
@Titlemenu.dispose
end
#--------------------------------------------------------------------------
# ● 生成指令窗口
#--------------------------------------------------------------------------
def create_command_window
s1 = Vocab::new_game
s2 = Vocab::continue
s3 = Vocab::shutdown
@command_window = Window_Titlecommand.new(172, [s1, s2, s3])
@command_window.x = (544 - @command_window.width) / 2
@command_window.y = 416
if @continue_enabled # 继续有效的情况下
@command_window.index = 1 # 光标位置符合
end
@command_window.openness = 0
@command_window.open
end
#--------------------------------------------------------------------------
# ● 释放指令窗口
#--------------------------------------------------------------------------
def dispose_command_window
@command_window.dispose
end
#--------------------------------------------------------------------------
# ● 打开指令窗口
#--------------------------------------------------------------------------
def open_command_window
@command_window.open
begin
@command_window.update
Graphics.update
end until @command_window.openness == 255
end
#--------------------------------------------------------------------------
# ● 关闭指令窗口
#--------------------------------------------------------------------------
def close_command_window
@command_window.close
begin
@command_window.update
Graphics.update
end until @command_window.openness == 0
end
#--------------------------------------------------------------------------
# ● 播放标题画面音乐
#--------------------------------------------------------------------------
def play_title_music
$data_system.title_bgm.play
RPG::BGS.stop
RPG::ME.stop
end
#--------------------------------------------------------------------------
# ● 检测游戏者初期位置是否存在
#--------------------------------------------------------------------------
def confirm_player_location
if $data_system.start_map_id == 0
print "没有设置游戏者初期位置。"
exit
end
end
#--------------------------------------------------------------------------
# ● 指令 : 新游戏
#--------------------------------------------------------------------------
def command_new_game
confirm_player_location
Sound.play_decision
$game_party.setup_starting_members # 初期同伴
$game_map.setup($data_system.start_map_id) # 初期地图位置
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$scene = Scene_Map.new
RPG::BGM.fade(1500)
close_command_window
Graphics.fadeout(60)
Graphics.wait(40)
Graphics.frame_count = 0
RPG::BGM.stop
$game_map.autoplay
end
#--------------------------------------------------------------------------
# ● 指令 : 继续
#--------------------------------------------------------------------------
def command_continue
if @continue_enabled
Sound.play_decision
$scene = Scene_File.new(false, true, false)
else
Sound.play_buzzer
end
end
#--------------------------------------------------------------------------
# ● 指令 : 退出
#--------------------------------------------------------------------------
def command_shutdown
Sound.play_decision
RPG::BGM.fade(800)
RPG::BGS.fade(800)
RPG::ME.fade(800)
$scene = nil
end
#--------------------------------------------------------------------------
# ● 战斗测试
#--------------------------------------------------------------------------
def battle_test
load_bt_database # 载入战斗测试用数据库
create_game_objects # 生成游戏对象
Graphics.frame_count = 0 # 初始化游戏时间
$game_party.setup_battle_test_members
$game_troop.setup($data_system.test_troop_id)
$game_troop.can_escape = true
$game_system.battle_bgm.play
snapshot_for_background
$scene = Scene_Battle.new
end
end
工程地址 http://rpg.blue/upload_program/files/标题_85240995.rar |
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