LEVEL_LIST = { 1=>"菜鸡", 2=>"小菜鸡", } LEVEL_LIST2 = { 1=>"勇士", 2=>"小勇士", } class Window_Base < Window def draw_actor_level(actor, x, y) if LEVEL_LIST.has_key?(actor.level) or LEVEL_LIST2.has_key?(actor.level) self.contents.draw_text(x, y, 128, 32, LEVEL_LIST[actor.level]) if $game_switches[1] self.contents.draw_text(x, y, 128, 32, LEVEL_LIST2[actor.level]) if $game_switches[2] else self.contents.font.color = system_color self.contents.draw_text(x, y, 32, 32, "Lv") self.contents.font.color = normal_color self.contents.draw_text(x + 32, y, 24, 32, actor.level.to_s, 2) end end end
LEVEL_LIST = {
1=>"菜鸡",
2=>"小菜鸡",
}
LEVEL_LIST2 = {
1=>"勇士",
2=>"小勇士",
}
class Window_Base < Window
def draw_actor_level(actor, x, y)
if LEVEL_LIST.has_key?(actor.level) or LEVEL_LIST2.has_key?(actor.level)
self.contents.draw_text(x, y, 128, 32, LEVEL_LIST[actor.level]) if $game_switches[1]
self.contents.draw_text(x, y, 128, 32, LEVEL_LIST2[actor.level]) if $game_switches[2]
else
self.contents.font.color = system_color
self.contents.draw_text(x, y, 32, 32, "Lv")
self.contents.font.color = normal_color
self.contents.draw_text(x + 32, y, 24, 32, actor.level.to_s, 2)
end
end
end
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