注册会员 登录
Project1 返回首页

懒De说的个人空间 https://rpg.blue/?81572 [收藏] [复制] [分享] [RSS]

日志

人物图鉴

热度 2已有 517 次阅读2011-7-14 11:47

#——功能简介:在状态页面按下回车键会进入人物介绍页面。
  #——如果想自行建立功能,使用$scene = Scene_Charactor(角色编号).new即可
  #——如果自行建立了功能不想使用默认的切换,去掉217行以后的内容
  
  #——以下数组,如果人物超过8人,请自行继续添加(一般游戏没那么多主人公吧)
  #——如果想更改内容,比如把“体重”改为“智商”,请修改102-107行的文字内容
  
  # 从状态页面切换至人物介绍页面的按键
  CHENGE_KEY = Input::C
  #--------------------------------------------------------------------------
  # 人物年龄 (自定义) 
  #--------------------------------------------------------------------------
  CHARA_AGE = ["17","16","??","??","??","??","15","15"]
  #--------------------------------------------------------------------------
  # 人物出生地
  #--------------------------------------------------------------------------
  CHARA_FROM = ["希腊","罗马","??","??","??","??","雷都","日本东京"]
  #--------------------------------------------------------------------------
  # 人物身高
  #--------------------------------------------------------------------------
  CHARA_H = ["170","160","??","??","??","??","162","165"]
  #--------------------------------------------------------------------------
  # 人物体重
  #--------------------------------------------------------------------------
  CHARA_W = ["60","50","??","??","??","??","46","53"]
  #--------------------------------------------------------------------------
  # 人物介绍,可以写多行
  #--------------------------------------------------------------------------
  # 人物1号介绍
  L1 = "RPG制作大师XP的标准主人公+形象代言人"
  L2 = "是一个外表不经世事、内心坚强无比的小伙子"
  L3 = ""               
  L_SET1 = [L1, L2, L3]  # 人物1号的数组
  # 人物2号介绍
  L1 = "RPG制作大师XP的1号女主角"
  L2 = "一个充满人性温情的女战士"
  L3 = ""
  L_SET2 = [L1, L2, L3]  # 人物2号的数组
  # 人物3号介绍
  L1 = "" 
  L2 = "" 
  L3 = "" 
  L_SET3 = [L1, L2, L3] 
  # 人物4号介绍
  L1 = "" 
  L2 = "" 
  L3 = "" 
  L_SET4 = [L1, L2, L3] 
  # 人物5号介绍
  L1 = "" 
  L2 = "" 
  L3 = "" 
  L_SET5 = [L1, L2, L3]
  # 人物6号介绍
  L1 = "" 
  L2 = "" 
  L3 = "" 
  L_SET6 = [L1, L2, L3] 
  # 人物7号介绍
  L1 = "充满冷酷的红魔法师"
  L2 = "11岁,父母阵亡后加入了杀手组织"
  L3 = "13岁,在一次行动失利中被抓到地牢严刑拷打长达半年"
  L4 = "14岁,一个人杀光所有蹂躏她的狱卒,独自踏上旅途"
  L_SET7 = [L1, L2, L3, L4]
  # 人物8号介绍
  L1 = "娇生惯养的贵族魔法师,从不懂人世艰难"
  L2 = "自以为实力天下第一"
  L3 = ""
  L_SET8 = [L1, L2, L3]
  # 人物介绍数组,如果不够继续添加。
  CHARA_INFO = [L_SET1,L_SET2,L_SET3,L_SET4,L_SET5,L_SET6,L_SET7,L_SET8]

#==============================================================================
# Window_Charactor
#==============================================================================
class Window_Charactor < Window_Base
  #--------------------------------------------------------------------------
  # actor : 初始化的角色
  #--------------------------------------------------------------------------
def initialize(actor)
    super(0, 0, 640, 480)
    self.contents = Bitmap.new(width - 32, height - 32)
    @actor = actor
    refresh
  end
  #--------------------------------------------------------------------------
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    draw_battler_graphics(@actor, 100, 200)
    self.contents.font.color.set(255, 255,50)
    self.contents.draw_text(250, 10, 80, 32, "姓名")
    self.contents.draw_text(250, 50, 80, 32, "年龄")
    self.contents.draw_text(250, 90, 80, 32, "出生地")
    self.contents.draw_text(250, 130, 80, 32, "身高")
    self.contents.draw_text(250, 170, 80, 32, "体重")
    self.contents.font.color = normal_color
    draw_actor_name(@actor, 350, 10)
    draw_actor_age(@actor, 350, 50)
    draw_actor_from(@actor, 350, 90)
    draw_actor_height(@actor, 350, 130)    
    draw_actor_weight(@actor, 350, 170)
    draw_actor_other(@actor, 50, 250)
  end
end
class Window_Base < Window
  #--------------------------------------------------------------------------
  #--------------------------------------------------------------------------
  def draw_battler_graphics(actor, x, y)
    battler=RPG::Cache.battler(actor.battler_name, actor.battler_hue)
    w = battler.width
    h = battler.height
    self.contents.blt(x-w/2, y-h, battler, Rect.new(0, 0, w,h))
  end
  #--------------------------------------------------------------------------
  #--------------------------------------------------------------------------
  def draw_actor_age(actor, x, y)
    self.contents.draw_text(x, y, 80, 32, CHARA_AGE[actor.id-1])
  end
  #--------------------------------------------------------------------------
  #--------------------------------------------------------------------------
  def draw_actor_from(actor, x, y)
    self.contents.draw_text(x, y, 180, 32, CHARA_FROM[actor.id-1])
  end
  #--------------------------------------------------------------------------
  #--------------------------------------------------------------------------
  def draw_actor_height(actor, x, y)
    self.contents.draw_text(x, y , 200, 32, CHARA_H[actor.id-1])
  end
  #--------------------------------------------------------------------------
  #--------------------------------------------------------------------------
  def draw_actor_weight(actor, x, y)
    self.contents.draw_text(x, y, 250, 32, CHARA_W[actor.id-1])
  end
  #--------------------------------------------------------------------------
  #--------------------------------------------------------------------------
  def draw_actor_other(actor, x, y)
    info = CHARA_INFO[actor.id-1]
    for i in 0...info.size
      self.contents.draw_text(x, y+32*i, 600, 32, info[i])
    end
  end
end

#==============================================================================
# Scene_Charactor
#==============================================================================
class Scene_Charactor
  #--------------------------------------------------------------------------
  #   actor_index :角色编号
  #--------------------------------------------------------------------------
  def initialize(actor_index = 0, equip_index = 0)
    @actor_index = actor_index
  end
  #--------------------------------------------------------------------------
  #--------------------------------------------------------------------------
  def main
    @actor = $game_party.actors[@actor_index]
    @status_window = Window_Charactor.new(@actor)
    Graphics.transition
    loop do
      Graphics.update
      Input.update
      update
      if $scene != self
        break
      end
    end
    Graphics.freeze
    @status_window.dispose
  end
  #--------------------------------------------------------------------------
  #--------------------------------------------------------------------------
  def update
    if Input.trigger?(Input::B)
      $game_system.se_play($data_system.cancel_se)
      $scene = Scene_Menu.new(3)
      return
    end
    if Input.trigger?(Input::R)
      $game_system.se_play($data_system.cursor_se)
      @actor_index += 1
      @actor_index %= $game_party.actors.size
      $scene = Scene_Charactor.new(@actor_index)
      return
    end
    if Input.trigger?(Input::L)
      $game_system.se_play($data_system.cursor_se)
      @actor_index += $game_party.actors.size - 1
      @actor_index %= $game_party.actors.size
      $scene = Scene_Charactor.new(@actor_index)
      return
    end
  end
end

#==============================================================================
# Scene_Status
#==============================================================================
class Scene_Status
  alias update_chara update
  def update
    if Input.trigger?(CHENGE_KEY)
      $game_system.se_play($data_system.decision_se)
      $scene = Scene_Charactor.new(@actor_index)
      return
    end
    update_chara
  end
end
 

鸡蛋
1

鲜花

刚表态过的朋友 (1 人)

评论 (0 个评论)

facelist doodle 涂鸦笔

您需要登录后才可以评论 登录 | 注册会员

拿上你的纸笔,建造一个属于你的梦想世界,加入吧。
 注册会员
找回密码

站长信箱:[email protected]|手机版|小黑屋|无图版|Project1游戏制作

GMT+8, 2024-4-23 16:13

Powered by Discuz! X3.1

© 2001-2013 Comsenz Inc.

返回顶部