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使用下面的脚本后,只能够显示英文地图名字,中文显示不出,要怎么修改啊???- #_______________________________________________________________________________
- # MOG_MPW Map_Name V1.2
- #_______________________________________________________________________________
- # By Moghunter
- # http://www.atelier-rgss.com
- #_Translated by Tabris Air.______________________________________________________________________________
- module MOG
- #描绘地图名称的字体名称,记得改成中文字体
- MPFONT = ""
- #是否渐变
- MPNMFD = true
- #渐变时间(单位秒)
- MPNMTM = 10
- #显示位置
- # 0 = 上方左侧
- # 1 = 下方左侧
- # 2 = 上方右侧
- # 3 = 下方右侧
- MPNMPS = 0
- # 打开该开关时不显示地名
- WM_SWITCH_VIS_DISABLE = 15
- end
- #_________________________________________________
- $mogscript = {} if $mogscript == nil
- $mogscript["mpmapname"] = true
- ###############
- # Game_System #
- ###############
- class Game_System
- attr_accessor :fdtm
- attr_accessor :mpnm_x
- attr_accessor :mpnm_y
- alias mog24_initialize initialize
- def initialize
- mog24_initialize
- @fdtm = 255 + 40 * MOG::MPNMTM
- if MOG::MPNMPS == 0
- @mpnm_x = -300
- @mpnm_y = 0
- elsif MOG::MPNMPS == 1
- @mpnm_x = -300
- @mpnm_y = 380
- elsif MOG::MPNMPS == 2
- @mpnm_x = 640
- @mpnm_y = 0
- else
- @mpnm_x = 640
- @mpnm_y = 380
- end
- end
- def mpnm_x
- return @mpnm_x
- end
- def mpnm_y
- return @mpnm_y
- end
- def fdtm
- if @fdtm <= 0
- @fdtm = 0
- end
- return @fdtm
- end
- end
- ############
- # Game_Map #
- ############
- class Game_Map
- attr_reader :map_id
- def mpname
- $mpname = load_data("Data/MapInfos.rxdata")
- $mpname[@map_id].name
- end
- end
- ###############
- # Window Base #
- ###############
- class Window_Base < Window
- def nd_mapic
- mapic = RPG::Cache.picture("")
- end
- def draw_mpname(x,y)
- mapic = RPG::Cache.picture("Mpname") rescue nd_mapic
- cw = mapic.width
- ch = mapic.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt(x , y - ch + 65, mapic, src_rect)
- self.contents.font.name = MOG::MPFONT
- self.contents.font.size = 22
- self.contents.font.color = Color.new(0,0,0,255)
- self.contents.draw_text(x + 76, y + 27, 110, 32, $game_map.mpname.to_s,1)
- self.contents.font.color = Color.new(255,255,255,255)
- self.contents.draw_text(x + 75, y + 26, 110, 32, $game_map.mpname.to_s,1)
- end
- end
- ##########
- # Mpname #
- ##########
- class Mpname < Window_Base
- def initialize
- super($game_system.mpnm_x, $game_system.mpnm_y, 250, 100)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.opacity = 0
- refresh
- end
- def refresh
- self.contents.clear
- draw_mpname(10,0)
- end
- end
- #############
- # Scene_Map #
- #############
- class Scene_Map
- alias mog24_main main
- def main
- @mpnm = Mpname.new
- @mpnm.contents_opacity = $game_system.fdtm
- if $game_switches[MOG::WM_SWITCH_VIS_DISABLE] == false
- @mpnm.visible = true
- else
- @mpnm.visible = false
- end
- mog24_main
- @mpnm.dispose
- end
- alias mog24_update update
- def update
- mog24_update
- $game_system.mpnm_x = @mpnm.x
- $game_system.mpnm_y = @mpnm.y
- if $game_switches[MOG::WM_SWITCH_VIS_DISABLE] == false
- if $game_system.fdtm <= 0
- @mpnm.visible = false
- else
- @mpnm.visible = true
- end
- else
- @mpnm.visible = false
- end
- if MOG::MPNMPS == 0 or MOG::MPNMPS == 1
- if @mpnm.x < 0
- @mpnm.x += 8
- elsif @mpnm.x >= 0
- @mpnm.x = 0
- end
- else
- if @mpnm.x > 400
- @mpnm.x -= 8
- elsif @mpnm.x <= 400
- @mpnm.x = 400
- end
- end
- @mpnm.contents_opacity = $game_system.fdtm
- if MOG::MPNMFD == true
- $game_system.fdtm -= 3
- end
- end
- alias mog24_transfer_player transfer_player
- def transfer_player
- mog24_transfer_player
- if MOG::MPNMPS == 0
- $game_system.mpnm_x = -300
- $game_system.mpnm_y = 0
- elsif MOG::MPNMPS == 1
- $game_system.mpnm_x = -300
- $game_system.mpnm_y = 380
- elsif MOG::MPNMPS == 2
- $game_system.mpnm_x = 640
- $game_system.mpnm_y = 0
- else
- $game_system.mpnm_x = 640
- $game_system.mpnm_y = 380
- end
- @mpnm.y = $game_system.mpnm_y
- @mpnm.x = $game_system.mpnm_x
- $game_system.fdtm = 255 + 40 * MOG::MPNMTM
- @mpnm.refresh
- end
- end
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