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Lv2.观梦者 (管理员) 八云紫的式神
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这个字RGE里报220行SyntaxError,RMVX报212行SyntaxError,212行才是正确的
212:class MoveCommand(code = 0, parameters = [])
220:end
- module RPG
- class Map
- def initialize(width, height)
- @width = width
- @height = height
- @scroll_type = 0
- @autoplay_bgm = false
- @bgm = RPG::BGM.new
- @autoplay_bgs = false
- @bgs = RPG::BGS.new("", 80)
- @disable_dashing = false
- @encounter_list = []
- @encounter_step = 30
- @parallax_name = ""
- @parallax_loop_x = false
- @parallax_loop_y = false
- @parallax_sx = 0
- @parallax_sy = 0
- @parallax_show = false
- @data = Table.new(width, height, 3)
- @events = {}
- end
- attr_accessor :width
- attr_accessor :height
- attr_accessor :scroll_type
- attr_accessor :autoplay_bgm
- attr_accessor :bgm
- attr_accessor :autoplay_bgs
- attr_accessor :bgs
- attr_accessor :disable_dashing
- attr_accessor :encounter_list
- attr_accessor :encounter_step
- attr_accessor :parallax_name
- attr_accessor :parallax_loop_x
- attr_accessor :parallax_loop_y
- attr_accessor :parallax_sx
- attr_accessor :parallax_sy
- attr_accessor :parallax_show
- attr_accessor :data
- attr_accessor :events
- end
- end
- module RPG
- class MapInfo
- def initialize
- @name = ""
- @parent_id = 0
- @order = 0
- @expanded = false
- @scroll_x = 0
- @scroll_y = 0
- end
- attr_accessor :name
- attr_accessor :parent_id
- attr_accessor :order
- attr_accessor :expanded
- attr_accessor :scroll_x
- attr_accessor :scroll_y
- end
- end
- module RPG
- class Area
- def initialize
- @id = 0
- @name = ""
- @map_id = 0
- @rect = Rect.new(0,0,0,0)
- @encounter_list = []
- @order = 0
- end
- attr_accessor :id
- attr_accessor :name
- attr_accessor :map_id
- attr_accessor :rect
- attr_accessor :encounter_list
- attr_accessor :order
- end
- end
- module RPG
- class Event
- def initialize(x, y)
- @id = 0
- @name = ""
- @x = x
- @y = y
- @pages = [RPG::Event::Page.new]
- end
- attr_accessor :id
- attr_accessor :name
- attr_accessor :x
- attr_accessor :y
- attr_accessor :pages
- end
- end
- module RPG
- class Event
- class Page
- def initialize
- @condition = RPG::Event::Page::Condition.new
- @graphic = RPG::Event::Page::Graphic.new
- @move_type = 0
- @move_speed = 3
- @move_frequency = 3
- @move_route = RPG::MoveRoute.new
- @walk_anime = true
- @step_anime = false
- @direction_fix = false
- @through = false
- @priority_type = 0
- @trigger = 0
- @list = [RPG::EventCommand.new]
- end
- attr_accessor :condition
- attr_accessor :graphic
- attr_accessor :move_type
- attr_accessor :move_speed
- attr_accessor :move_frequency
- attr_accessor :move_route
- attr_accessor :walk_anime
- attr_accessor :step_anime
- attr_accessor :direction_fix
- attr_accessor :through
- attr_accessor :priority_type
- attr_accessor :trigger
- attr_accessor :list
- end
- end
- end
- module RPG
- class Event
- class Page
- class Condition
- def initialize
- @switch1_valid = false
- @switch2_valid = false
- @variable_valid = false
- @self_switch_valid = false
- @item_valid = false
- @actor_valid = false
- @switch1_id = 1
- @switch2_id = 1
- @variable_id = 1
- @variable_value = 0
- @self_switch_ch = "A"
- @item_id = 1
- @actor_id = 1
- end
- attr_accessor :switch1_valid
- attr_accessor :switch2_valid
- attr_accessor :variable_valid
- attr_accessor :self_switch_valid
- attr_accessor :item_valid
- attr_accessor :actor_valid
- attr_accessor :switch1_id
- attr_accessor :switch2_id
- attr_accessor :variable_id
- attr_accessor :variable_value
- attr_accessor :self_switch_ch
- attr_accessor :item_id
- attr_accessor :actor_id
- end
- end
- end
- end
- module RPG
- class Event
- class Page
- class Graphic
- def initialize
- @tile_id = 0
- @character_name = ""
- @character_index = 0
- @direction = 2
- @pattern = 0
- end
- attr_accessor :tile_id
- attr_accessor :character_name
- attr_accessor :character_index
- attr_accessor :direction
- attr_accessor :pattern
- end
- end
- end
- end
- module RPG
- class EventCommand
- def initialize(code = 0, indent = 0, parameters = [])
- @code = code
- @indent = indent
- @parameters = parameters
- end
- attr_accessor :code
- attr_accessor :indent
- attr_accessor :parameters
- end
- end
- module RPG
- class MoveRoute
- def initialize
- @repeat = true
- @skippable = false
- @wait = false
- @list = [RPG::MoveCommand.new]
- end
- attr_accessor :repeat
- attr_accessor :skippable
- attr_accessor :wait
- attr_accessor :list
- end
- end
- module RPG
- class MoveCommand(code = 0, parameters = [])
- def initialize
- @code = code
- @parameters = parameters
- end
- attr_accessor :code
- attr_accessor :parameters
- end
- end
- module RPG
- class Actor
- def initialize
- @id = 0
- @name = ""
- @class_id = 1
- @initial_level = 1
- @exp_basis = 25
- @exp_inflation = 35
- @character_name = ""
- @character_index = 0
- @face_name = ""
- @face_index = 0
- @parameters = Table.new(6,100)
- for i in 1..99
- @parameters[0,i] = 400+i*50
- @parameters[1,i] = 80+i*10
- @parameters[2,i] = 15+i*5/4
- @parameters[3,i] = 15+i*5/4
- @parameters[4,i] = 20+i*5/2
- @parameters[5,i] = 20+i*5/2
- end
- @weapon_id = 0
- @armor1_id = 0
- @armor2_id = 0
- @armor3_id = 0
- @armor4_id = 0
- @two_swords_style = false
- @fix_equipment = false
- @auto_battle = false
- @super_guard = false
- @pharmacology = false
- @critical_bonus = false
- end
- attr_accessor :id
- attr_accessor :name
- attr_accessor :class_id
- attr_accessor :initial_level
- attr_accessor :exp_basis
- attr_accessor :exp_inflation
- attr_accessor :character_name
- attr_accessor :character_index
- attr_accessor :face_name
- attr_accessor :face_index
- attr_accessor :parameters
- attr_accessor :weapon_id
- attr_accessor :armor1_id
- attr_accessor :armor2_id
- attr_accessor :armor3_id
- attr_accessor :armor4_id
- attr_accessor :two_swords_style
- attr_accessor :fix_equipment
- attr_accessor :auto_battle
- attr_accessor :super_guard
- attr_accessor :pharmacology
- attr_accessor :critical_bonus
- end
- end
- module RPG
- class Class
- def initialize
- @id = 0
- @name = ""
- @position = 0
- @weapon_set = []
- @armor_set = []
- @element_ranks = Table.new(1)
- @state_ranks = Table.new(1)
- @learnings = []
- @skill_name_valid = false
- @skill_name = ""
- end
- attr_accessor :id
- attr_accessor :name
- attr_accessor :position
- attr_accessor :weapon_set
- attr_accessor :armor_set
- attr_accessor :element_ranks
- attr_accessor :state_ranks
- attr_accessor :learnings
- attr_accessor :skill_name_valid
- attr_accessor :skill_name
- end
- end
- module RPG
- class Class
- class Learning
- def initialize
- @level = 1
- @skill_id = 1
- end
- attr_accessor :level
- attr_accessor :skill_id
- end
- end
- end
- module RPG
- class BaseItem
- def initialize
- @id = 0
- @name = ""
- @icon_index = 0
- @description = ""
- @note = ""
- end
- attr_accessor :id
- attr_accessor :name
- attr_accessor :icon_index
- attr_accessor :description
- attr_accessor :note
- end
- end
- module RPG
- class UsableItem < BaseItem
- def initialize
- super
- @scope = 0
- @occasion = 0
- @speed = 0
- @animation_id = 0
- @common_event_id = 0
- @base_damage = 0
- @variance = 20
- @atk_f = 0
- @spi_f = 0
- @physical_attack = false
- @damage_to_mp = false
- @absorb_damage = false
- @ignore_defense = false
- @element_set = []
- @plus_state_set = []
- @minus_state_set = []
- end
- def for_opponent?
- return [1, 2, 3, 4, 5, 6].include?(@scope)
- end
- def for_friend?
- return [7, 8, 9, 10, 11].include?(@scope)
- end
- def for_dead_friend?
- return [9, 10].include?(@scope)
- end
- def for_user?
- return [11].include?(@scope)
- end
- def for_one?
- return [1, 3, 4, 7, 9, 11].include?(@scope)
- end
- def for_two?
- return [5].include?(@scope)
- end
- def for_three?
- return [6].include?(@scope)
- end
- def for_random?
- return [4, 5, 6].include?(@scope)
- end
- def for_all?
- return [2, 8, 10].include?(@scope)
- end
- def dual?
- return [3].include?(@scope)
- end
- def need_selection?
- return [1, 3, 7, 9].include?(@scope)
- end
- def battle_ok?
- return [0, 1].include?(@occasion)
- end
- def menu_ok?
- return [0, 2].include?(@occasion)
- end
- attr_accessor :scope
- attr_accessor :occasion
- attr_accessor :speed
- attr_accessor :animation_id
- attr_accessor :common_event_id
- attr_accessor :base_damage
- attr_accessor :variance
- attr_accessor :atk_f
- attr_accessor :spi_f
- attr_accessor :physical_attack
- attr_accessor :damage_to_mp
- attr_accessor :absorb_damage
- attr_accessor :ignore_defense
- attr_accessor :element_set
- attr_accessor :plus_state_set
- attr_accessor :minus_state_set
- end
- end
- module RPG
- class Skill < UsableItem
- def initialize
- super
- @scope = 1
- @mp_cost = 0
- @hit = 100
- @message1 = ""
- @message2 = ""
- end
- attr_accessor :mp_cost
- attr_accessor :hit
- attr_accessor :message1
- attr_accessor :message2
- end
- end
- module RPG
- class Item < UsableItem
- def initialize
- super
- @scope = 7
- @price = 0
- @consumable = true
- @hp_recovery_rate = 0
- @hp_recovery = 0
- @mp_recovery_rate = 0
- @mp_recovery = 0
- @parameter_type = 0
- @parameter_points = 0
- end
- attr_accessor :price
- attr_accessor :consumable
- attr_accessor :hp_recovery_rate
- attr_accessor :hp_recovery
- attr_accessor :mp_recovery_rate
- attr_accessor :mp_recovery
- attr_accessor :parameter_type
- attr_accessor :parameter_points
- end
- end
- module RPG
- class Weapon < BaseItem
- def initialize
- super
- @animation_id = 0
- @price = 0
- @hit = 95
- @atk = 0
- @def = 0
- @spi = 0
- @agi = 0
- @two_handed = false
- @fast_attack = false
- @dual_attack = false
- @critical_bonus = false
- @element_set = []
- @state_set = []
- end
- attr_accessor :animation_id
- attr_accessor :price
- attr_accessor :hit
- attr_accessor :atk
- attr_accessor :def
- attr_accessor :spi
- attr_accessor :agi
- attr_accessor :two_handed
- attr_accessor :fast_attack
- attr_accessor :dual_attack
- attr_accessor :critical_bonus
- attr_accessor :element_set
- attr_accessor :state_set
- end
- end
- module RPG
- class Armor < BaseItem
- def initialize
- super
- @kind = 0
- @price = 0
- @eva = 0
- @atk = 0
- @def = 0
- @spi = 0
- @agi = 0
- @prevent_critical = false
- @half_mp_cost = false
- @double_exp_gain = false
- @auto_hp_recover = false
- @element_set = []
- @state_set = []
- end
- attr_accessor :kind
- attr_accessor :price
- attr_accessor :eva
- attr_accessor :atk
- attr_accessor :def
- attr_accessor :spi
- attr_accessor :agi
- attr_accessor :prevent_critical
- attr_accessor :half_mp_cost
- attr_accessor :double_exp_gain
- attr_accessor :auto_hp_recover
- attr_accessor :element_set
- attr_accessor :state_set
- end
- end
- module RPG
- class Enemy
- def initialize
- @id = 0
- @name = ""
- @battler_name = ""
- @battler_hue = 0
- @maxhp = 10
- @maxmp = 10
- @atk = 10
- @def = 10
- @spi = 10
- @agi = 10
- @hit = 95
- @eva = 5
- @exp = 0
- @gold = 0
- @drop_item1 = RPG::Enemy::DropItem.new
- @drop_item2 = RPG::Enemy::DropItem.new
- @levitate = false
- @has_critical = false
- @element_ranks = Table.new(1)
- @state_ranks = Table.new(1)
- @actions = [RPG::Enemy::Action.new]
- @note = ""
- end
- attr_accessor :id
- attr_accessor :name
- attr_accessor :battler_name
- attr_accessor :battler_hue
- attr_accessor :maxhp
- attr_accessor :maxmp
- attr_accessor :atk
- attr_accessor :def
- attr_accessor :spi
- attr_accessor :agi
- attr_accessor :hit
- attr_accessor :eva
- attr_accessor :exp
- attr_accessor :gold
- attr_accessor :drop_item1
- attr_accessor :drop_item2
- attr_accessor :levitate
- attr_accessor :has_critical
- attr_accessor :element_ranks
- attr_accessor :state_ranks
- attr_accessor :actions
- attr_accessor :note
- end
- end
- module RPG
- class Enemy
- class DropItem
- def initialize
- @kind = 0
- @item_id = 1
- @weapon_id = 1
- @armor_id = 1
- @denominator = 1
- end
- attr_accessor :kind
- attr_accessor :item_id
- attr_accessor :weapon_id
- attr_accessor :armor_id
- attr_accessor :denominator
- end
- end
- end
- module RPG
- class Enemy
- class Action
- def initialize
- @kind = 0
- @basic = 0
- @skill_id = 1
- @condition_type = 0
- @condition_param1 = 0
- @condition_param2 = 0
- @rating = 5
- end
- def skill?
- return @kind == 1
- end
- attr_accessor :kind
- attr_accessor :basic
- attr_accessor :skill_id
- attr_accessor :condition_type
- attr_accessor :condition_param1
- attr_accessor :condition_param2
- attr_accessor :rating
- end
- end
- end
- module RPG
- class Troop
- def initialize
- @id = 0
- @name = ""
- @members = []
- @pages = [RPG::BattleEventPage.new]
- end
- attr_accessor :id
- attr_accessor :name
- attr_accessor :members
- attr_accessor :pages
- end
- end
- module RPG
- class Troop
- class Member
- def initialize
- @enemy_id = 1
- @x = 0
- @y = 0
- @hidden = false
- @immortal = false
- end
- attr_accessor :enemy_id
- attr_accessor :x
- attr_accessor :y
- attr_accessor :hidden
- attr_accessor :immortal
- end
- end
- end
- module RPG
- class Troop
- class Page
- def initialize
- @condition = RPG::Troop::Page::Condition.new
- @span = 0
- @list = [RPG::EventCommand.new]
- end
- attr_accessor :condition
- attr_accessor :span
- attr_accessor :list
- end
- end
- end
- module RPG
- class Troop
- class Page
- class Condition
- def initialize
- @turn_ending = false
- @turn_valid = false
- @enemy_valid = false
- @actor_valid = false
- @switch_valid = false
- @turn_a = 0
- @turn_b = 0
- @enemy_index = 0
- @enemy_hp = 50
- @actor_id = 1
- @actor_hp = 50
- @switch_id = 1
- end
- attr_accessor :turn_ending
- attr_accessor :turn_valid
- attr_accessor :enemy_valid
- attr_accessor :actor_valid
- attr_accessor :switch_valid
- attr_accessor :turn_a
- attr_accessor :turn_b
- attr_accessor :enemy_index
- attr_accessor :enemy_hp
- attr_accessor :actor_id
- attr_accessor :actor_hp
- attr_accessor :switch_id
- end
- end
- end
- end
- module RPG
- class State
- def initialize
- @id = 0
- @name = ""
- @icon_index = 0
- @restriction = 0
- @priority = 5
- @atk_rate = 100
- @def_rate = 100
- @spi_rate = 100
- @agi_rate = 100
- @nonresistance = false
- @offset_by_opposite = false
- @slip_damage = false
- @reduce_hit_ratio = false
- @battle_only = true
- @release_by_damage = false
- @hold_turn = 0
- @auto_release_prob = 0
- @message1 = ""
- @message2 = ""
- @message3 = ""
- @message4 = ""
- @element_set = []
- @state_set = []
- @note = ""
- end
- attr_accessor :id
- attr_accessor :name
- attr_accessor :icon_index
- attr_accessor :restriction
- attr_accessor :priority
- attr_accessor :atk_rate
- attr_accessor :def_rate
- attr_accessor :spi_rate
- attr_accessor :agi_rate
- attr_accessor :nonresistance
- attr_accessor :offset_by_opposite
- attr_accessor :slip_damage
- attr_accessor :reduce_hit_ratio
- attr_accessor :battle_only
- attr_accessor :release_by_damage
- attr_accessor :hold_turn
- attr_accessor :auto_release_prob
- attr_accessor :message1
- attr_accessor :message2
- attr_accessor :message3
- attr_accessor :message4
- attr_accessor :element_set
- attr_accessor :state_set
- attr_accessor :note
- end
- end
- module RPG
- class Animation
- def initialize
- @id = 0
- @name = ""
- @animation1_name = ""
- @animation1_hue = 0
- @animation2_name = ""
- @animation2_hue = 0
- @position = 1
- @frame_max = 1
- @frames = [RPG::Animation::Frame.new]
- @timings = []
- end
- attr_accessor :id
- attr_accessor :name
- attr_accessor :animation1_name
- attr_accessor :animation1_hue
- attr_accessor :animation2_name
- attr_accessor :animation2_hue
- attr_accessor :position
- attr_accessor :frame_max
- attr_accessor :frames
- attr_accessor :timings
- end
- end
- module RPG
- class Animation
- class Frame
- def initialize
- @cell_max = 0
- @cell_data = Table.new(0, 0)
- end
- attr_accessor :cell_max
- attr_accessor :cell_data
- end
- end
- end
- module RPG
- class Animation
- class Timing
- def initialize
- @frame = 0
- @se = RPG::SE.new("", 80)
- @flash_scope = 0
- @flash_color = Color.new(255,255,255,255)
- @flash_duration = 5
- end
- attr_accessor :frame
- attr_accessor :se
- attr_accessor :flash_scope
- attr_accessor :flash_color
- attr_accessor :flash_duration
- end
- end
- end
- module RPG
- class CommonEvent
- def initialize
- @id = 0
- @name = ""
- @trigger = 0
- @switch_id = 1
- @list = [RPG::EventCommand.new]
- end
- attr_accessor :id
- attr_accessor :name
- attr_accessor :trigger
- attr_accessor :switch_id
- attr_accessor :list
- end
- end
- module RPG
- class System
- def initialize
- @game_title = ""
- @version_id = 0
- @party_members = [1]
- @elements = [nil, ""]
- @switches = [nil, ""]
- @variables = [nil, ""]
- @passages = Table.new(8192)
- @boat = RPG::System::Vehicle.new
- @ship = RPG::System::Vehicle.new
- @airship = RPG::System::Vehicle.new
- @title_bgm = RPG::BGM.new
- @battle_bgm = RPG::BGM.new
- @battle_end_me = RPG::ME.new
- @gameover_me = RPG::ME.new
- @sounds = []
- 20.times { @sounds.push(RPG::SE.new) }
- @test_battlers = []
- @test_troop_id = 1
- @start_map_id = 1
- @start_x = 0
- @start_y = 0
- @terms = RPG::System::Terms.new
- @battler_name = ""
- @battler_hue = 0
- @edit_map_id = 1
- end
- attr_accessor :game_title
- attr_accessor :version_id
- attr_accessor :party_members
- attr_accessor :elements
- attr_accessor :switches
- attr_accessor :variables
- attr_accessor :passages
- attr_accessor :boat
- attr_accessor :ship
- attr_accessor :airship
- attr_accessor :title_bgm
- attr_accessor :battle_bgm
- attr_accessor :battle_end_me
- attr_accessor :gameover_me
- attr_accessor :sounds
- attr_accessor :test_battlers
- attr_accessor :test_troop_id
- attr_accessor :start_map_id
- attr_accessor :start_x
- attr_accessor :start_y
- attr_accessor :terms
- attr_accessor :battler_name
- attr_accessor :battler_hue
- attr_accessor :edit_map_id
- end
- end
- module RPG
- class System
- class Vehicle
- def initialize
- @character_name = ""
- @character_index = 0
- @bgm = RPG::BGM.new
- @start_map_id = 0
- @start_x = 0
- @start_y = 0
- end
- attr_accessor :character_name
- attr_accessor :character_index
- attr_accessor :bgm
- attr_accessor :start_map_id
- attr_accessor :start_x
- attr_accessor :start_y
- end
- end
- end
- module RPG
- class System
- class Terms
- def initialize
- @level = ""
- @level_a = ""
- @hp = ""
- @hp_a = ""
- @mp = ""
- @mp_a = ""
- @atk = ""
- @def = ""
- @spi = ""
- @agi = ""
- @weapon = ""
- @armor1 = ""
- @armor2 = ""
- @armor3 = ""
- @armor4 = ""
- @weapon1 = ""
- @weapon2 = ""
- @attack = ""
- @skill = ""
- @guard = ""
- @item = ""
- @equip = ""
- @status = ""
- @save = ""
- @game_end = ""
- @fight = ""
- @escape = ""
- @new_game = ""
- @continue = ""
- @shutdown = ""
- @to_title = ""
- @cancel = ""
- @gold = ""
- end
- attr_accessor :level
- attr_accessor :level_a
- attr_accessor :hp
- attr_accessor :hp_a
- attr_accessor :mp
- attr_accessor :mp_a
- attr_accessor :atk
- attr_accessor :def
- attr_accessor :spi
- attr_accessor :agi
- attr_accessor :weapon
- attr_accessor :armor1
- attr_accessor :armor2
- attr_accessor :armor3
- attr_accessor :armor4
- attr_accessor :weapon1
- attr_accessor :weapon2
- attr_accessor :attack
- attr_accessor :skill
- attr_accessor :guard
- attr_accessor :item
- attr_accessor :equip
- attr_accessor :status
- attr_accessor :save
- attr_accessor :game_end
- attr_accessor :fight
- attr_accessor :escape
- attr_accessor :new_game
- attr_accessor :continue
- attr_accessor :shutdown
- attr_accessor :to_title
- attr_accessor :cancel
- attr_accessor :gold
- end
- end
- end
- module RPG
- class System
- class TestBattler
- def initialize
- @actor_id = 1
- @level = 1
- @weapon_id = 0
- @armor1_id = 0
- @armor2_id = 0
- @armor3_id = 0
- @armor4_id = 0
- end
- attr_accessor :actor_id
- attr_accessor :level
- attr_accessor :weapon_id
- attr_accessor :armor1_id
- attr_accessor :armor2_id
- attr_accessor :armor3_id
- attr_accessor :armor4_id
- end
- end
- end
- module RPG
- class AudioFile
- def initialize(name = "", volume = 100, pitch = 100)
- @name = name
- @volume = volume
- @pitch = pitch
- end
- attr_accessor :name
- attr_accessor :volume
- attr_accessor :pitch
- end
- end
- module RPG
- class BGM < AudioFile
- @@last = BGM.new
- def play
- if @name.empty?
- Audio.bgm_stop
- @@last = BGM.new
- else
- Audio.bgm_play("Audio/BGM/" + @name, @volume, @pitch)
- @@last = self
- end
- end
- def self.stop
- Audio.bgm_stop
- @@last = BGM.new
- end
- def self.fade(time)
- Audio.bgm_fade(time)
- @@last = BGM.new
- end
- def self.last
- @@last
- end
- end
- end
- module RPG
- class BGS < AudioFile
- @@last = BGS.new
- def play
- if @name.empty?
- Audio.bgs_stop
- @@last = BGS.new
- else
- Audio.bgs_play("Audio/BGS/" + @name, @volume, @pitch)
- @@last = self
- end
- end
- def self.stop
- Audio.bgs_stop
- @@last = BGS.new
- end
- def self.fade(time)
- Audio.bgs_fade(time)
- @@last = BGS.new
- end
- def self.last
- @@last
- end
- end
- end
- module RPG
- class ME < AudioFile
- def play
- if @name.empty?
- Audio.me_stop
- else
- Audio.me_play("Audio/ME/" + @name, @volume, @pitch)
- end
- end
- def self.stop
- Audio.me_stop
- end
- def self.fade(time)
- Audio.me_fade(time)
- end
- end
- end
- module RPG
- class SE < AudioFile
- def play
- unless @name.empty?
- Audio.se_play("Audio/SE/" + @name, @volume, @pitch)
- end
- end
- def self.stop
- Audio.se_stop
- end
- end
- end
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