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本帖最后由 幻耶 于 2009-12-11 13:37 编辑
这个脚本的效果是当某开关打开,相应的事件闪烁不同的颜色,严重影响游戏帧数,症状是在游戏中进一下别的地图再回原地图,速度会变得很卡,帧数下降到11左右!但是这效果我又不想放弃,有什么优化的办法么- Goahead1_Color = [255,0,0] #颜色红色[R,G,B]
- Goahead1_Count = 20 # 闪烁间隔
- Goahead2_Color = [0,0,255] #颜色蓝色[R,G,B]
- Goahead2_Count = 20 # 闪烁间隔
- Goahead3_Color = [255,0,255] #颜色紫色[R,G,B]
- Goahead3_Count = 20 # 闪烁间隔
- Goahead4_Color = [0,255,0] #颜色绿色[R,G,B]
- Goahead4_Count = 20 # 闪烁间隔
- Goahead5_Color = [255,255,0] #颜色黄色[R,G,B]
- Goahead5_Count = 20 # 闪烁间隔
- Goahead6_Color = [0,255,255] #颜色浅蓝色[R,G,B]
- Goahead6_Count = 20 # 闪烁间隔
- class Sprite_Character < RPG::Sprite
- #燃烧持续扣血
- def update_tone1
- @count ||= Goahead1_Count
- if @count <= 0
- @count = Goahead1_Count
- for i in 1..20
- if @character.moving? and @character.id == i and $game_switches[i+600] == true
- name = $game_map.events[i].name
- data = name.split(/,/)
- data[1] = data[1].to_i - $game_variables[31] - 20
- $game_map.events[i].name = data[0].to_s+","+data[1].to_s+","+data[2].to_s+","+data[3].to_s+","+data[4].to_s+","+data[5].to_s+","+data[6].to_s+","+data[7].to_s+","+data[8].to_s
- end
- end
- else
- @count -= 1
- end
- if @count < Goahead1_Count/2
- self.tone.set(*Goahead1_Color)
- else
- self.tone.set(0,0,0,0)
- end
- end
- #冰冻减慢速度
- def update_tone2
- @count ||= Goahead2_Count
- if @count <= 0
- @count = Goahead2_Count
- for i in 1..20
- if @character.moving? and @character.id == i and $game_switches[i+625] == true
- $game_map.events[i].move_speed = 1
- end
- end
- else
- @count -= 1
- end
- if @count < Goahead2_Count/2
- self.tone.set(*Goahead2_Color)
- else
- self.tone.set(0,0,0,0)
- end
- end
-
- #麻痹原地打转
- def update_tone3
- @count ||= Goahead3_Count
- if @count <= 0
- @count = Goahead3_Count
- for i in 1..20
- if @character.moving? and @character.id == i and $game_switches[i+650] == true
- $game_map.events[i].move_speed = 0
- end
- end
- else
- @count -= 1
- end
- if @count < Goahead3_Count/2
- self.tone.set(*Goahead3_Color)
- else
- self.tone.set(0,0,0,0)
- end
- end
-
- #中毒持续扣血
- def update_tone4
- @count ||= Goahead4_Count
- if @count <= 0
- @count = Goahead4_Count
- for i in 1..20
- if @character.moving? and @character.id == i and $game_switches[i+675] == true
- name = $game_map.events[i].name
- data = name.split(/,/)
- data[1] = data[1].to_i - $game_variables[34]
- $game_map.events[i].name = data[0].to_s+","+data[1].to_s+","+data[2].to_s+","+data[3].to_s+","+data[4].to_s+","+data[5].to_s+","+data[6].to_s+","+data[7].to_s+","+data[8].to_s
- end
- end
- else
- @count -= 1
- end
- if @count < Goahead4_Count/2
- self.tone.set(*Goahead4_Color)
- else
- self.tone.set(0,0,0,0)
- end
- end
-
-
-
-
-
- alias goahead1_update update
- def update
- reset = true
- for i in 1..20
- if @character.is_a?(Game_Event) and @character.id == i and $game_switches[i+600] == true
- update_tone1
- reset = false
- end
- if @character.is_a?(Game_Event) and @character.id == i and $game_switches[i+625] == true
- update_tone2
- reset = false
- end
- if @character.is_a?(Game_Event) and @character.id == i and $game_switches[i+650] == true
- update_tone3
- reset = false
- end
- if @character.is_a?(Game_Event) and @character.id == i and $game_switches[i+675] == true
- update_tone4
- reset = false
- end
- if @character.is_a?(Game_Event) and @character.id == i and $game_switches[i+700] == true
- update_tone5
- reset = false
- end
- if @character.is_a?(Game_Event) and @character.id == i and $game_switches[i+725] == true
- update_tone6
- reset = false
- end
- self.tone.set(0, 0, 0) if reset
- end
- goahead1_update
- end
- end
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