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Lv2.观梦者
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- 在线时间
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- 2007-12-31
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见过这个,没想到竟然有这么多人买…………:funk:
新天气系统- #===========================
- # ccoa's weather script
- # with ideas by ScriptKitty and Mr.DJ
- #===========================
- # Weather Types:类型
- # 1 - rain 雨
- # 2 - storm 风
- # 3 - snow 雪
- # 4 - hail 冰雹
- # 5 - rain with thunder and lightning 雷雨
- # 6 - falling leaves (autumn) 秋天的落叶
- # 7 - blowing leaves (autumn) 秋风扫落叶
- # 8 - swirling leaves (autumn) 旋转的树叶
- # 9 - falling leaves (green) 绿绿的落叶
- # 10 - cherry blossom (sakura) petals 樱花飞舞
- # 11 - rose petals 玫瑰花瓣雨
- # 12 - feathers 羽毛
- # 13 - blood rain 血雨
- # 14 - sparkles 闪烁
- # 15 - user defined 自己定义
- #
- # Weather Power: 强度 0-40 0为无天气
- # An integer from 0-40. 0 = no weather, 40 = 400 sprites
- #
- # Usage:使用方法
- # Create a call script with the following:
- # 调用这个脚本
- # $game_screen.weather(type, power, hue)
- # 比如:$game_screen.weather(14, 35, 0)
- #
- # Usage of user-defined weather:
- # Look at the following globals:
- # 自定义天气看下面的
- $WEATHER_UPDATE = false
- # the $WEATHER_IMAGES array has changed, please update天气图象改变请改为true
- $WEATHER_IMAGES = []
- # the array of picture names to use用到的图片名字,默认无,所以上面不用刷新(他不是小方块!)
- $WEATHER_X = 0
- # the number of pixels the image should move horizontally (positive = right, negative = left)水平移动,正为右,负为左
- $WEATHER_Y = 0
- # the number of pizels the image should move vertically (positive = down, negative = up)垂直运动,正为下,负为上
- $WEATHER_FADE = 0
- # how much the image should fade each update (0 = no fade, 255 = fade instantly)淡出淡入,0为无,255为马上
- $WEATHER_ANIMATED = false
- # whether or not the image should cycle through all the images是否环绕?
- module RPG
- class Weather
- def initialize(viewport = nil)
- @type = 0
- @max = 0
- @ox = 0
- @oy = 0
- @count = 0
- @current_pose = []
- @info = []
- @countarray = []
- make_bitmaps
- # **** ccoa ****
- for i in 1..500
- sprite = Sprite.new(viewport)
- #设天气为最高层
- sprite.z = 10000000
- sprite.visible = false
- sprite.opacity = 0
- @sprites.push(sprite)
- @current_pose.push(0)
- @info.push(rand(50))
- @countarray.push(rand(15))
- end
- end
- def dispose
- for sprite in @sprites
- sprite.dispose
- end
- @rain_bitmap.dispose
- @storm_bitmap.dispose
- @snow_bitmap.dispose
- @hail_bitmap.dispose
- @petal_bitmap.dispose
- @blood_rain_bitmap.dispose
- for image in @autumn_leaf_bitmaps
- image.dispose
- end
- for image in @green_leaf_bitmaps
- image.dispose
- end
- for image in @rose_bitmaps
- image.dispose
- end
- for image in @feather_bitmaps
- image.dispose
- end
- for image in @sparkle_bitmaps
- image.dispose
- end
- for image in @user_bitmaps
- image.dispose
- end
- $WEATHER_UPDATE = true
- end
- def type=(type)
- return if @type == type
- @type = type
- case @type
- when 1 # rain
- bitmap = @rain_bitmap
- when 2 # storm
- bitmap = @storm_bitmap
- when 3 # snow
- bitmap = @snow_bitmap
- when 4 # hail
- bitmap = @hail_bitmap
- when 5 # rain w/ thunder and lightning
- bitmap = @rain_bitmap
- @thunder = true
- when 6 # falling autumn leaves
- bitmap = @autumn_leaf_bitmaps[0]
- when 7 # blowing autumn leaves
- bitmap = @autumn_leaf_bitmaps[0]
- when 8 # swirling autumn leaves
- bitmap = @autumn_leaf_bitmaps[0]
- when 9 # falling green leaves
- bitmap = @green_leaf_bitmaps[0]
- when 10 # sakura petals
- bitmap = @petal_bitmap
- when 11 # rose petals
- bitmap = @rose_bitmaps[0]
- when 12 # feathers
- bitmap = @feather_bitmaps[0]
- when 13 # blood rain
- bitmap = @blood_rain_bitmap
- when 14 # sparkles
- bitmap = @sparkle_bitmaps[0]
- when 15 # user-defined
- bitmap = @user_bitmaps[rand(@user_bitmaps.size)]
- else
- bitmap = nil
- end
- if @type != 5
- @thunder = false
- end
- # **** ccoa ****
- for i in 1..500
- sprite = @sprites[i]
- if sprite != nil
- sprite.visible = (i <= @max)
- sprite.bitmap = bitmap
- end
- end
- end
- def ox=(ox)
- return if @ox == ox;
- @ox = ox
- for sprite in @sprites
- sprite.ox = @ox
- end
- end
- def oy=(oy)
- return if @oy == oy;
- @oy = oy
- for sprite in @sprites
- sprite.oy = @oy
- end
- end
- def max=(max)
- return if @max == max;
- # **** ccoa ****
- @max = [[max, 0].max, 500].min
- for i in 1..500
- sprite = @sprites[i]
- if sprite != nil
- sprite.visible = (i <= @max)
- end
- end
- end
- def update
- return if @type == 0
- for i in 1..@max
- sprite = @sprites[i]
- if sprite == nil
- break
- end
- if @type == 1 or @type == 5 or @type == 13 # rain
- sprite.x -= 2
- sprite.y += 16
- sprite.opacity -= 8
- if @thunder and (rand(8000 - @max) == 0)
- $game_screen.start_flash(Color.new(255, 255, 255, 255), 5)
- Audio.se_play("Audio/SE/061-Thunderclap01")
- end
- end
- if @type == 2 # storm
- sprite.x -= 8
- sprite.y += 16
- sprite.opacity -= 12
- end
- if @type == 3 # snow
- sprite.x -= 2
- sprite.y += 8
- sprite.opacity -= 8
- end
- if @type == 4 # hail
- sprite.x -= 1
- sprite.y += 18
- sprite.opacity -= 15
- end
- if @type == 6 # falling autumn leaves
- @count = rand(20)
- if @count == 0
- sprite.bitmap = @autumn_leaf_bitmaps[@current_pose[i]]
- @current_pose[i] = (@current_pose[i] + 1) % @autumn_leaf_bitmaps.size
- end
- sprite.x -= 1
- sprite.y += 1
- end
- if @type == 7 # blowing autumn leaves
- @count = rand(20)
- if @count == 0
- sprite.bitmap = @autumn_leaf_bitmaps[@current_pose[i]]
- @current_pose[i] = (@current_pose[i] + 1) % @autumn_leaf_bitmaps.size
- end
- sprite.x -= 10
- sprite.y += (rand(4) - 2)
- end
- if @type == 8 # swirling autumn leaves
- @count = rand(20)
- if @count == 0
- sprite.bitmap = @autumn_leaf_bitmaps[@current_pose[i]]
- @current_pose[i] = (@current_pose[i] + 1) % @autumn_leaf_bitmaps.size
- end
- if @info[i] != 0
- if @info[i] >= 1 and @info[i] <= 10
- sprite.x -= 3
- sprite.y -= 1
- elsif @info[i] >= 11 and @info[i] <= 16
- sprite.x -= 1
- sprite.y -= 2
- elsif @info[i] >= 17 and @info[i] <= 20
- sprite.y -= 3
- elsif @info[i] >= 21 and @info[i] <= 30
- sprite.y -= 2
- sprite.x += 1
- elsif @info[i] >= 31 and @info[i] <= 36
- sprite.y -= 1
- sprite.x += 3
- elsif @info[i] >= 37 and @info[i] <= 40
- sprite.x += 5
- elsif @info[i] >= 41 and @info[i] <= 46
- sprite.y += 1
- sprite.x += 3
- elsif @info[i] >= 47 and @info[i] <= 58
- sprite.y += 2
- sprite.x += 1
- elsif @info[i] >= 59 and @info[i] <= 64
- sprite.y += 3
- elsif @info[i] >= 65 and @info[i] <= 70
- sprite.x -= 1
- sprite.y += 2
- elsif @info[i] >= 71 and @info[i] <= 81
- sprite.x -= 3
- sprite.y += 1
- elsif @info[i] >= 82 and @info[i] <= 87
- sprite.x -= 5
- end
- @info[i] = (@info[i] + 1) % 88
- else
- if rand(200) == 0
- @info[i] = 1
- end
- sprite.x -= 5
- sprite.y += 1
- end
- end
- if @type == 9 # falling green leaves
- if @countarray[i] == 0
- @current_pose[i] = (@current_pose[i] + 1) % @green_leaf_bitmaps.size
- sprite.bitmap = @green_leaf_bitmaps[@current_pose[i]]
- @countarray[i] = rand(15)
- end
- @countarray[i] = (@countarray[i] + 1) % 15
- sprite.y += 1
- end
- if @type == 10 # sakura petals
- if @info[i] < 25
- sprite.x -= 1
- else
- sprite.x += 1
- end
- @info[i] = (@info[i] + 1) % 50
- sprite.y += 1
- end
- if @type == 11 # rose petals
- @count = rand(20)
- if @count == 0
- sprite.bitmap = @rose_bitmaps[@current_pose[i]]
- @current_pose[i] = (@current_pose[i] + 1) % @rose_bitmaps.size
- end
- if @info[i] % 2 == 0
- if @info[i] < 10
- sprite.x -= 1
- else
- sprite.x += 1
- end
- end
- sprite.y += 1
- end
- if @type == 12 # feathers
- if @countarray[i] == 0
- @current_pose[i] = (@current_pose[i] + 1) % @feather_bitmaps.size
- sprite.bitmap = @feather_bitmaps[@current_pose[i]]
- end
- @countarray[i] = (@countarray[i] + 1) % 15
- if rand(100) == 0
- sprite.x -= 1
- end
- if rand(100) == 0
- sprite.y -= 1
- end
- if @info[i] < 50
- if rand(2) == 0
- sprite.x -= 1
- else
- sprite.y -= 1
- end
- else
- if rand(2) == 0
- sprite.x += 1
- else
- sprite.y += 1
- end
- end
- @info[i] = (@info[i] + 1) % 100
- end
- if @type == 14 # sparkles
- if @countarray[i] == 0
- @current_pose[i] = (@current_pose[i] + 1) % @sparkle_bitmaps.size
- sprite.bitmap = @sparkle_bitmaps[@current_pose[i]]
- end
- @countarray[i] = (@countarray[i] + 1) % 15
- sprite.y += 1
- sprite.opacity -= 1
- end
- if @type == 15 # user-defined
- if $WEATHER_UPDATE
- update_user_defined
- $WEATHER_UPDATE = false
- end
- if $WEATHER_ANIMATED and @countarray[i] == 0
- @current_pose[i] = (@current_pose[i] + 1) % @user_bitmaps.size
- sprite.bitmap = @user_bitmaps[@current_pose[i]]
- end
- @countarray[i] = (@countarray[i] + 1) % 15
- sprite.x += $WEATHER_X
- sprite.y += $WEATHER_Y
- sprite.opacity -= $WEATHER_FADE
- end
- x = sprite.x - @ox
- y = sprite.y - @oy
- if sprite.opacity < 64 or x < -50 or x > 750 or y < -300 or y > 500
- sprite.x = rand(800) - 50 + @ox
- sprite.y = rand(800) - 200 + @oy
- sprite.opacity = 255
- end
- end
- end
- def make_bitmaps
- color1 = Color.new(255, 255, 255, 255)
- color2 = Color.new(255, 255, 255, 128)
- @rain_bitmap = Bitmap.new(7, 56)
- for i in 0..6
- @rain_bitmap.fill_rect(6-i, i*8, 1, 8, color1)
- end
- @storm_bitmap = Bitmap.new(34, 64)
- for i in 0..31
- @storm_bitmap.fill_rect(33-i, i*2, 1, 2, color2)
- @storm_bitmap.fill_rect(32-i, i*2, 1, 2, color1)
- @storm_bitmap.fill_rect(31-i, i*2, 1, 2, color2)
- end
- @snow_bitmap = Bitmap.new(6, 6)
- @snow_bitmap.fill_rect(0, 1, 6, 4, color2)
- @snow_bitmap.fill_rect(1, 0, 4, 6, color2)
- @snow_bitmap.fill_rect(1, 2, 4, 2, color1)
- @snow_bitmap.fill_rect(2, 1, 2, 4, color1)
- @sprites = []
- blueGrey = Color.new(215, 227, 227, 150)
- grey = Color.new(214, 217, 217, 150)
- lightGrey = Color.new(233, 233, 233, 250)
- lightBlue = Color.new(222, 239, 243, 250)
- @hail_bitmap = Bitmap.new(4, 4)
- @hail_bitmap.fill_rect(1, 0, 2, 1, blueGrey)
- @hail_bitmap.fill_rect(0, 1, 1, 2, blueGrey)
- @hail_bitmap.fill_rect(3, 1, 1, 2, grey)
- @hail_bitmap.fill_rect(1, 3, 2, 1, grey)
- @hail_bitmap.fill_rect(1, 1, 2, 2, lightGrey)
- @hail_bitmap.set_pixel(1, 1, lightBlue)
- color3 = Color.new(255, 167, 192, 255) # light pink
- color4 = Color.new(213, 106, 136, 255) # dark pink
- @petal_bitmap = Bitmap.new(4, 4) #This creates a new bitmap that is 4 x 4 pixels
- @petal_bitmap.fill_rect(0, 3, 1, 1, color3) # this makes a 1x1 pixel "rectangle" at the 0, 3 pixel of the image (upper left corner is 0, 0)
- @petal_bitmap.fill_rect(1, 2, 1, 1, color3)
- @petal_bitmap.fill_rect(2, 1, 1, 1, color3)
- @petal_bitmap.fill_rect(3, 0, 1, 1, color3)
- @petal_bitmap.fill_rect(1, 3, 1, 1, color4)
- @petal_bitmap.fill_rect(2, 2, 1, 1, color4)
- @petal_bitmap.fill_rect(3, 1, 1, 1, color4)
- brightOrange = Color.new(248, 88, 0, 255)
- orangeBrown = Color.new(144, 80, 56, 255)
- burntRed = Color.new(152, 0, 0, 255)
- paleOrange = Color.new(232, 160, 128, 255)
- darkBrown = Color.new(72, 40, 0, 255)
- @autumn_leaf_bitmaps = []
- @autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
- # draw the first of the leaf1 bitmaps
- @autumn_leaf_bitmaps[0].set_pixel(5, 1, orangeBrown)
- @autumn_leaf_bitmaps[0].set_pixel(6, 1, brightOrange)
- @autumn_leaf_bitmaps[0].set_pixel(7, 1, paleOrange)
- @autumn_leaf_bitmaps[0].set_pixel(3, 2, orangeBrown)
- @autumn_leaf_bitmaps[0].fill_rect(4, 2, 2, 1, brightOrange)
- @autumn_leaf_bitmaps[0].set_pixel(6, 2, paleOrange)
- @autumn_leaf_bitmaps[0].set_pixel(2, 3, orangeBrown)
- @autumn_leaf_bitmaps[0].set_pixel(3, 3, brightOrange)
- @autumn_leaf_bitmaps[0].fill_rect(4, 3, 2, 1, paleOrange)
- @autumn_leaf_bitmaps[0].set_pixel(1, 4, orangeBrown)
- @autumn_leaf_bitmaps[0].set_pixel(2, 4, brightOrange)
- @autumn_leaf_bitmaps[0].set_pixel(3, 4, paleOrange)
- @autumn_leaf_bitmaps[0].set_pixel(1, 5, brightOrange)
- @autumn_leaf_bitmaps[0].set_pixel(2, 5, paleOrange)
- @autumn_leaf_bitmaps[0].set_pixel(0, 6, orangeBrown)
- @autumn_leaf_bitmaps[0].set_pixel(1, 6, paleOrange)
- @autumn_leaf_bitmaps[0].set_pixel(0, 7, paleOrange)
- # draw the 2nd of the leaf1 bitmaps
- @autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
- @autumn_leaf_bitmaps[1].set_pixel(3, 0, brightOrange)
- @autumn_leaf_bitmaps[1].set_pixel(7, 0, brightOrange)
- @autumn_leaf_bitmaps[1].set_pixel(3, 1, orangeBrown)
- @autumn_leaf_bitmaps[1].set_pixel(4, 1, burntRed)
- @autumn_leaf_bitmaps[1].set_pixel(6, 1, brightOrange)
- @autumn_leaf_bitmaps[1].set_pixel(0, 2, paleOrange)
- @autumn_leaf_bitmaps[1].set_pixel(1, 2, brightOrange)
- @autumn_leaf_bitmaps[1].set_pixel(2, 2, orangeBrown)
- @autumn_leaf_bitmaps[1].set_pixel(3, 2, burntRed)
- @autumn_leaf_bitmaps[1].set_pixel(4, 2, orangeBrown)
- @autumn_leaf_bitmaps[1].set_pixel(5, 2, brightOrange)
- @autumn_leaf_bitmaps[1].fill_rect(1, 3, 3, 1, orangeBrown)
- @autumn_leaf_bitmaps[1].fill_rect(4, 3, 2, 1, brightOrange)
- @autumn_leaf_bitmaps[1].set_pixel(6, 3, orangeBrown)
- @autumn_leaf_bitmaps[1].set_pixel(2, 4, burntRed)
- @autumn_leaf_bitmaps[1].fill_rect(3, 4, 3, 1, brightOrange)
- @autumn_leaf_bitmaps[1].set_pixel(6, 4, burntRed)
- @autumn_leaf_bitmaps[1].set_pixel(7, 4, darkBrown)
- @autumn_leaf_bitmaps[1].set_pixel(1, 5, orangeBrown)
- @autumn_leaf_bitmaps[1].fill_rect(2, 5, 2, 1, brightOrange)
- @autumn_leaf_bitmaps[1].set_pixel(4, 5, orangeBrown)
- @autumn_leaf_bitmaps[1].set_pixel(5, 5, burntRed)
- @autumn_leaf_bitmaps[1].fill_rect(1, 6, 2, 1, brightOrange)
- @autumn_leaf_bitmaps[1].fill_rect(4, 6, 2, 1, burntRed)
- @autumn_leaf_bitmaps[1].set_pixel(0, 7, brightOrange)
- @autumn_leaf_bitmaps[1].set_pixel(5, 7, darkBrown)
- # draw the 3rd of the leaf1 bitmaps
- @autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
- @autumn_leaf_bitmaps[2].set_pixel(7, 1, paleOrange)
- @autumn_leaf_bitmaps[2].set_pixel(6, 2, paleOrange)
- @autumn_leaf_bitmaps[2].set_pixel(7, 2, orangeBrown)
- @autumn_leaf_bitmaps[2].set_pixel(5, 3, paleOrange)
- @autumn_leaf_bitmaps[2].set_pixel(6, 3, brightOrange)
- @autumn_leaf_bitmaps[2].set_pixel(4, 4, paleOrange)
- @autumn_leaf_bitmaps[2].set_pixel(5, 4, brightOrange)
- @autumn_leaf_bitmaps[2].set_pixel(6, 4, orangeBrown)
- @autumn_leaf_bitmaps[2].fill_rect(2, 5, 2, 1, paleOrange)
- @autumn_leaf_bitmaps[2].set_pixel(4, 5, brightOrange)
- @autumn_leaf_bitmaps[2].set_pixel(5, 5, orangeBrown)
- @autumn_leaf_bitmaps[2].set_pixel(1, 6, paleOrange)
- @autumn_leaf_bitmaps[2].fill_rect(2, 6, 2, 1, brightOrange)
- @autumn_leaf_bitmaps[2].set_pixel(4, 6, orangeBrown)
- @autumn_leaf_bitmaps[2].set_pixel(0, 7, paleOrange)
- @autumn_leaf_bitmaps[2].set_pixel(1, 7, brightOrange)
- @autumn_leaf_bitmaps[2].set_pixel(2, 7, orangeBrown)
- # draw the 4th of the leaf1 bitmaps
- @autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
- @autumn_leaf_bitmaps[3].set_pixel(3, 0, brightOrange)
- @autumn_leaf_bitmaps[3].set_pixel(7, 0, brightOrange)
- @autumn_leaf_bitmaps[3].set_pixel(3, 1, orangeBrown)
- @autumn_leaf_bitmaps[3].set_pixel(4, 1, burntRed)
- @autumn_leaf_bitmaps[3].set_pixel(6, 1, brightOrange)
- @autumn_leaf_bitmaps[3].set_pixel(0, 2, paleOrange)
- @autumn_leaf_bitmaps[3].set_pixel(1, 2, brightOrange)
- @autumn_leaf_bitmaps[3].set_pixel(2, 2, orangeBrown)
- @autumn_leaf_bitmaps[3].set_pixel(3, 2, burntRed)
- @autumn_leaf_bitmaps[3].set_pixel(4, 2, orangeBrown)
- @autumn_leaf_bitmaps[3].set_pixel(5, 2, brightOrange)
- @autumn_leaf_bitmaps[3].fill_rect(1, 3, 3, 1, orangeBrown)
- @autumn_leaf_bitmaps[3].fill_rect(4, 3, 2, 1, brightOrange)
- @autumn_leaf_bitmaps[3].set_pixel(6, 3, orangeBrown)
- @autumn_leaf_bitmaps[3].set_pixel(2, 4, burntRed)
- @autumn_leaf_bitmaps[3].fill_rect(3, 4, 3, 1, brightOrange)
- @autumn_leaf_bitmaps[3].set_pixel(6, 4, burntRed)
- @autumn_leaf_bitmaps[3].set_pixel(7, 4, darkBrown)
- @autumn_leaf_bitmaps[3].set_pixel(1, 5, orangeBrown)
- @autumn_leaf_bitmaps[3].fill_rect(2, 5, 2, 1, brightOrange)
- @autumn_leaf_bitmaps[3].set_pixel(4, 5, orangeBrown)
- @autumn_leaf_bitmaps[3].set_pixel(5, 5, burntRed)
- @autumn_leaf_bitmaps[3].fill_rect(1, 6, 2, 1, brightOrange)
- @autumn_leaf_bitmaps[3].fill_rect(4, 6, 2, 1, burntRed)
- @autumn_leaf_bitmaps[3].set_pixel(0, 7, brightOrange)
- @autumn_leaf_bitmaps[3].set_pixel(5, 7, darkBrown)
- @green_leaf_bitmaps = []
- darkGreen = Color.new(62, 76, 31, 255)
- midGreen = Color.new(76, 91, 43, 255)
- khaki = Color.new(105, 114, 66, 255)
- lightGreen = Color.new(128, 136, 88, 255)
- mint = Color.new(146, 154, 106, 255)
- # 1st leaf bitmap
- @green_leaf_bitmaps[0] = Bitmap.new(8, 8)
- @green_leaf_bitmaps[0].set_pixel(1, 0, darkGreen)
- @green_leaf_bitmaps[0].set_pixel(1, 1, midGreen)
- @green_leaf_bitmaps[0].set_pixel(2, 1, darkGreen)
- @green_leaf_bitmaps[0].set_pixel(2, 2, khaki)
- @green_leaf_bitmaps[0].set_pixel(3, 2, darkGreen)
- @green_leaf_bitmaps[0].set_pixel(4, 2, khaki)
- @green_leaf_bitmaps[0].fill_rect(2, 3, 3, 1, midGreen)
- @green_leaf_bitmaps[0].set_pixel(5, 3, khaki)
- @green_leaf_bitmaps[0].fill_rect(2, 4, 2, 1, midGreen)
- @green_leaf_bitmaps[0].set_pixel(4, 4, darkGreen)
- @green_leaf_bitmaps[0].set_pixel(5, 4, lightGreen)
- @green_leaf_bitmaps[0].set_pixel(6, 4, khaki)
- @green_leaf_bitmaps[0].set_pixel(3, 5, midGreen)
- @green_leaf_bitmaps[0].set_pixel(4, 5, darkGreen)
- @green_leaf_bitmaps[0].set_pixel(5, 5, khaki)
- @green_leaf_bitmaps[0].set_pixel(6, 5, lightGreen)
- @green_leaf_bitmaps[0].set_pixel(4, 6, midGreen)
- @green_leaf_bitmaps[0].set_pixel(5, 6, darkGreen)
- @green_leaf_bitmaps[0].set_pixel(6, 6, lightGreen)
- @green_leaf_bitmaps[0].set_pixel(6, 7, khaki)
- # 2nd leaf bitmap
- @green_leaf_bitmaps[1] = Bitmap.new(8, 8)
- @green_leaf_bitmaps[1].fill_rect(1, 1, 1, 2, midGreen)
- @green_leaf_bitmaps[1].fill_rect(2, 2, 2, 1, khaki)
- @green_leaf_bitmaps[1].set_pixel(4, 2, lightGreen)
- @green_leaf_bitmaps[1].fill_rect(2, 3, 2, 1, darkGreen)
- @green_leaf_bitmaps[1].fill_rect(4, 3, 2, 1, lightGreen)
- @green_leaf_bitmaps[1].set_pixel(2, 4, midGreen)
- @green_leaf_bitmaps[1].set_pixel(3, 4, darkGreen)
- @green_leaf_bitmaps[1].set_pixel(4, 4, khaki)
- @green_leaf_bitmaps[1].fill_rect(5, 4, 2, 1, lightGreen)
- @green_leaf_bitmaps[1].set_pixel(3, 5, midGreen)
- @green_leaf_bitmaps[1].set_pixel(4, 5, darkGreen)
- @green_leaf_bitmaps[1].set_pixel(5, 5, khaki)
- @green_leaf_bitmaps[1].set_pixel(6, 5, lightGreen)
- @green_leaf_bitmaps[1].set_pixel(5, 6, darkGreen)
- @green_leaf_bitmaps[1].fill_rect(6, 6, 2, 1, khaki)
- # 3rd leaf bitmap
- @green_leaf_bitmaps[2] = Bitmap.new(8, 8)
- @green_leaf_bitmaps[2].set_pixel(1, 1, darkGreen)
- @green_leaf_bitmaps[2].fill_rect(1, 2, 2, 1, midGreen)
- @green_leaf_bitmaps[2].set_pixel(2, 3, midGreen)
- @green_leaf_bitmaps[2].set_pixel(3, 3, darkGreen)
- @green_leaf_bitmaps[2].set_pixel(4, 3, midGreen)
- @green_leaf_bitmaps[2].fill_rect(2, 4, 2, 1, midGreen)
- @green_leaf_bitmaps[2].set_pixel(4, 4, darkGreen)
- @green_leaf_bitmaps[2].set_pixel(5, 4, lightGreen)
- @green_leaf_bitmaps[2].set_pixel(3, 5, midGreen)
- @green_leaf_bitmaps[2].set_pixel(4, 5, darkGreen)
- @green_leaf_bitmaps[2].fill_rect(5, 5, 2, 1, khaki)
- @green_leaf_bitmaps[2].fill_rect(4, 6, 2, 1, midGreen)
- @green_leaf_bitmaps[2].set_pixel(6, 6, lightGreen)
- @green_leaf_bitmaps[2].set_pixel(6, 7, khaki)
- # 4th leaf bitmap
- @green_leaf_bitmaps[3] = Bitmap.new(8, 8)
- @green_leaf_bitmaps[3].fill_rect(0, 3, 1, 2, darkGreen)
- @green_leaf_bitmaps[3].set_pixel(1, 4, midGreen)
- @green_leaf_bitmaps[3].set_pixel(2, 4, khaki)
- @green_leaf_bitmaps[3].set_pixel(3, 4, lightGreen)
- @green_leaf_bitmaps[3].set_pixel(4, 4, darkGreen)
- @green_leaf_bitmaps[3].set_pixel(7, 4, midGreen)
- @green_leaf_bitmaps[3].set_pixel(1, 5, darkGreen)
- @green_leaf_bitmaps[3].set_pixel(2, 5, midGreen)
- @green_leaf_bitmaps[3].set_pixel(3, 5, lightGreen)
- @green_leaf_bitmaps[3].set_pixel(4, 5, mint)
- @green_leaf_bitmaps[3].set_pixel(5, 5, lightGreen)
- @green_leaf_bitmaps[3].set_pixel(6, 5, khaki)
- @green_leaf_bitmaps[3].set_pixel(7, 5, midGreen)
- @green_leaf_bitmaps[3].fill_rect(2, 6, 2, 1, midGreen)
- @green_leaf_bitmaps[3].set_pixel(4, 6, lightGreen)
- @green_leaf_bitmaps[3].set_pixel(5, 6, khaki)
- @green_leaf_bitmaps[3].set_pixel(6, 6, midGreen)
- # 5th leaf bitmap
- @green_leaf_bitmaps[4] = Bitmap.new(8, 8)
- @green_leaf_bitmaps[4].set_pixel(6, 2, midGreen)
- @green_leaf_bitmaps[4].set_pixel(7, 2, darkGreen)
- @green_leaf_bitmaps[4].fill_rect(4, 3, 2, 1, midGreen)
- @green_leaf_bitmaps[4].set_pixel(6, 3, khaki)
- @green_leaf_bitmaps[4].set_pixel(2, 4, darkGreen)
- @green_leaf_bitmaps[4].fill_rect(3, 4, 2, 1, khaki)
- @green_leaf_bitmaps[4].set_pixel(5, 4, lightGreen)
- @green_leaf_bitmaps[4].set_pixel(6, 4, khaki)
- @green_leaf_bitmaps[4].set_pixel(1, 5, midGreen)
- @green_leaf_bitmaps[4].set_pixel(2, 5, khaki)
- @green_leaf_bitmaps[4].set_pixel(3, 5, lightGreen)
- @green_leaf_bitmaps[4].set_pixel(4, 5, mint)
- @green_leaf_bitmaps[4].set_pixel(5, 5, midGreen)
- @green_leaf_bitmaps[4].set_pixel(2, 6, darkGreen)
- @green_leaf_bitmaps[4].fill_rect(3, 6, 2, 1, midGreen)
- # 6th leaf bitmap
- @green_leaf_bitmaps[5] = Bitmap.new(8, 8)
- @green_leaf_bitmaps[5].fill_rect(6, 2, 2, 1, midGreen)
- @green_leaf_bitmaps[5].fill_rect(4, 3, 2, 1, midGreen)
- @green_leaf_bitmaps[5].set_pixel(6, 3, khaki)
- @green_leaf_bitmaps[5].set_pixel(3, 4, midGreen)
- @green_leaf_bitmaps[5].set_pixel(4, 4, khaki)
- @green_leaf_bitmaps[5].set_pixel(5, 4, lightGreen)
- @green_leaf_bitmaps[5].set_pixel(6, 4, mint)
- @green_leaf_bitmaps[5].set_pixel(1, 5, midGreen)
- @green_leaf_bitmaps[5].set_pixel(2, 5, khaki)
- @green_leaf_bitmaps[5].fill_rect(3, 5, 2, 1, mint)
- @green_leaf_bitmaps[5].set_pixel(5, 5, lightGreen)
- @green_leaf_bitmaps[5].set_pixel(2, 6, midGreen)
- @green_leaf_bitmaps[5].set_pixel(3, 6, khaki)
- @green_leaf_bitmaps[5].set_pixel(4, 6, lightGreen)
- # 7th leaf bitmap
- @green_leaf_bitmaps[6] = Bitmap.new(8, 8)
- @green_leaf_bitmaps[6].fill_rect(6, 1, 1, 2, midGreen)
- @green_leaf_bitmaps[6].fill_rect(4, 2, 2, 1, midGreen)
- @green_leaf_bitmaps[6].fill_rect(6, 2, 1, 2, darkGreen)
- @green_leaf_bitmaps[6].fill_rect(3, 3, 2, 1, midGreen)
- @green_leaf_bitmaps[6].set_pixel(5, 3, khaki)
- @green_leaf_bitmaps[6].set_pixel(2, 4, midGreen)
- @green_leaf_bitmaps[6].set_pixel(3, 4, khaki)
- @green_leaf_bitmaps[6].set_pixel(4, 4, lightGreen)
- @green_leaf_bitmaps[6].set_pixel(5, 4, midGreen)
- @green_leaf_bitmaps[6].set_pixel(1, 5, midGreen)
- @green_leaf_bitmaps[6].set_pixel(2, 5, khaki)
- @green_leaf_bitmaps[6].fill_rect(3, 5, 2, 1, midGreen)
- @green_leaf_bitmaps[6].set_pixel(1, 6, darkGreen)
- @green_leaf_bitmaps[6].set_pixel(2, 6, midGreen)
- # 8th leaf bitmap
- @green_leaf_bitmaps[7] = Bitmap.new(8, 8)
- @green_leaf_bitmaps[7].set_pixel(6, 1, midGreen)
- @green_leaf_bitmaps[7].fill_rect(4, 2, 3, 2, midGreen)
- @green_leaf_bitmaps[7].set_pixel(3, 3, darkGreen)
- @green_leaf_bitmaps[7].set_pixel(2, 4, darkGreen)
- @green_leaf_bitmaps[7].set_pixel(3, 4, midGreen)
- @green_leaf_bitmaps[7].fill_rect(4, 4, 2, 1, khaki)
- @green_leaf_bitmaps[7].set_pixel(1, 5, darkGreen)
- @green_leaf_bitmaps[7].set_pixel(2, 5, midGreen)
- @green_leaf_bitmaps[7].fill_rect(3, 5, 2, 1, lightGreen)
- @green_leaf_bitmaps[7].set_pixel(2, 6, midGreen)
- @green_leaf_bitmaps[7].set_pixel(3, 6, lightGreen)
- # 9th leaf bitmap
- @green_leaf_bitmaps[8] = Bitmap.new(8, 8)
- @green_leaf_bitmaps[8].fill_rect(6, 1, 1, 2, midGreen)
- @green_leaf_bitmaps[8].fill_rect(4, 2, 2, 1, midGreen)
- @green_leaf_bitmaps[8].fill_rect(6, 2, 1, 2, darkGreen)
- @green_leaf_bitmaps[8].fill_rect(3, 3, 2, 1, midGreen)
- @green_leaf_bitmaps[8].set_pixel(5, 3, khaki)
- @green_leaf_bitmaps[8].set_pixel(2, 4, midGreen)
- @green_leaf_bitmaps[8].set_pixel(3, 4, khaki)
- @green_leaf_bitmaps[8].set_pixel(4, 4, lightGreen)
- @green_leaf_bitmaps[8].set_pixel(5, 4, midGreen)
- @green_leaf_bitmaps[8].set_pixel(1, 5, midGreen)
- @green_leaf_bitmaps[8].set_pixel(2, 5, khaki)
- @green_leaf_bitmaps[8].fill_rect(3, 5, 2, 1, midGreen)
- @green_leaf_bitmaps[8].set_pixel(1, 6, darkGreen)
- @green_leaf_bitmaps[8].set_pixel(2, 6, midGreen)
- # 10th leaf bitmap
- @green_leaf_bitmaps[9] = Bitmap.new(8, 8)
- @green_leaf_bitmaps[9].fill_rect(6, 2, 2, 1, midGreen)
- @green_leaf_bitmaps[9].fill_rect(4, 3, 2, 1, midGreen)
- @green_leaf_bitmaps[9].set_pixel(6, 3, khaki)
- @green_leaf_bitmaps[9].set_pixel(3, 4, midGreen)
- @green_leaf_bitmaps[9].set_pixel(4, 4, khaki)
- @green_leaf_bitmaps[9].set_pixel(5, 4, lightGreen)
- @green_leaf_bitmaps[9].set_pixel(6, 4, mint)
- @green_leaf_bitmaps[9].set_pixel(1, 5, midGreen)
- @green_leaf_bitmaps[9].set_pixel(2, 5, khaki)
- @green_leaf_bitmaps[9].fill_rect(3, 5, 2, 1, mint)
- @green_leaf_bitmaps[9].set_pixel(5, 5, lightGreen)
- @green_leaf_bitmaps[9].set_pixel(2, 6, midGreen)
- @green_leaf_bitmaps[9].set_pixel(3, 6, khaki)
- @green_leaf_bitmaps[9].set_pixel(4, 6, lightGreen)
- # 11th leaf bitmap
- @green_leaf_bitmaps[10] = Bitmap.new(8, 8)
- @green_leaf_bitmaps[10].set_pixel(6, 2, midGreen)
- @green_leaf_bitmaps[10].set_pixel(7, 2, darkGreen)
- @green_leaf_bitmaps[10].fill_rect(4, 3, 2, 1, midGreen)
- @green_leaf_bitmaps[10].set_pixel(6, 3, khaki)
- @green_leaf_bitmaps[10].set_pixel(2, 4, darkGreen)
- @green_leaf_bitmaps[10].fill_rect(3, 4, 2, 1, khaki)
- @green_leaf_bitmaps[10].set_pixel(5, 4, lightGreen)
- @green_leaf_bitmaps[10].set_pixel(6, 4, khaki)
- @green_leaf_bitmaps[10].set_pixel(1, 5, midGreen)
- @green_leaf_bitmaps[10].set_pixel(2, 5, khaki)
- @green_leaf_bitmaps[10].set_pixel(3, 5, lightGreen)
- @green_leaf_bitmaps[10].set_pixel(4, 5, mint)
- @green_leaf_bitmaps[10].set_pixel(5, 5, midGreen)
- @green_leaf_bitmaps[10].set_pixel(2, 6, darkGreen)
- @green_leaf_bitmaps[10].fill_rect(3, 6, 2, 1, midGreen)
- # 12th leaf bitmap
- @green_leaf_bitmaps[11] = Bitmap.new(8, 8)
- @green_leaf_bitmaps[11].fill_rect(0, 3, 1, 2, darkGreen)
- @green_leaf_bitmaps[11].set_pixel(1, 4, midGreen)
- @green_leaf_bitmaps[11].set_pixel(2, 4, khaki)
- @green_leaf_bitmaps[11].set_pixel(3, 4, lightGreen)
- @green_leaf_bitmaps[11].set_pixel(4, 4, darkGreen)
- @green_leaf_bitmaps[11].set_pixel(7, 4, midGreen)
- @green_leaf_bitmaps[11].set_pixel(1, 5, darkGreen)
- @green_leaf_bitmaps[11].set_pixel(2, 5, midGreen)
- @green_leaf_bitmaps[11].set_pixel(3, 5, lightGreen)
- @green_leaf_bitmaps[11].set_pixel(4, 5, mint)
- @green_leaf_bitmaps[11].set_pixel(5, 5, lightGreen)
- @green_leaf_bitmaps[11].set_pixel(6, 5, khaki)
- @green_leaf_bitmaps[11].set_pixel(7, 5, midGreen)
- @green_leaf_bitmaps[11].fill_rect(2, 6, 2, 1, midGreen)
- @green_leaf_bitmaps[11].set_pixel(4, 6, lightGreen)
- @green_leaf_bitmaps[11].set_pixel(5, 6, khaki)
- @green_leaf_bitmaps[11].set_pixel(6, 6, midGreen)
- # 13th leaf bitmap
- @green_leaf_bitmaps[12] = Bitmap.new(8, 8)
- @green_leaf_bitmaps[12].set_pixel(1, 1, darkGreen)
- @green_leaf_bitmaps[12].fill_rect(1, 2, 2, 1, midGreen)
- @green_leaf_bitmaps[12].set_pixel(2, 3, midGreen)
- @green_leaf_bitmaps[12].set_pixel(3, 3, darkGreen)
- @green_leaf_bitmaps[12].set_pixel(4, 3, midGreen)
- @green_leaf_bitmaps[12].fill_rect(2, 4, 2, 1, midGreen)
- @green_leaf_bitmaps[12].set_pixel(4, 4, darkGreen)
- @green_leaf_bitmaps[12].set_pixel(5, 4, lightGreen)
- @green_leaf_bitmaps[12].set_pixel(3, 5, midGreen)
- @green_leaf_bitmaps[12].set_pixel(4, 5, darkGreen)
- @green_leaf_bitmaps[12].fill_rect(5, 5, 2, 1, khaki)
- @green_leaf_bitmaps[12].fill_rect(4, 6, 2, 1, midGreen)
- @green_leaf_bitmaps[12].set_pixel(6, 6, lightGreen)
- @green_leaf_bitmaps[12].set_pixel(6, 7, khaki)
- @rose_bitmaps = []
- brightRed = Color.new(255, 0, 0, 255)
- midRed = Color.new(179, 17, 17, 255)
- darkRed = Color.new(141, 9, 9, 255)
- # 1st rose petal bitmap
- @rose_bitmaps[0] = Bitmap.new(3, 3)
- @rose_bitmaps[0].fill_rect(1, 0, 2, 1, brightRed)
- @rose_bitmaps[0].fill_rect(0, 1, 1, 2, brightRed)
- @rose_bitmaps[0].fill_rect(1, 1, 2, 2, midRed)
- @rose_bitmaps[0].set_pixel(2, 2, darkRed)
- # 2nd rose petal bitmap
- @rose_bitmaps[1] = Bitmap.new(3, 3)
- @rose_bitmaps[1].set_pixel(0, 1, midRed)
- @rose_bitmaps[1].set_pixel(1, 1, brightRed)
- @rose_bitmaps[1].fill_rect(1, 2, 1, 2, midRed)
- @feather_bitmaps = []
- white = Color.new(255, 255, 255, 255)
- # 1st feather bitmap
- @feather_bitmaps[0] = Bitmap.new(3, 3)
- @feather_bitmaps[0].set_pixel(0, 2, white)
- @feather_bitmaps[0].set_pixel(1, 2, grey)
- @feather_bitmaps[0].set_pixel(2, 1, grey)
- # 2nd feather bitmap
- @feather_bitmaps[0] = Bitmap.new(3, 3)
- @feather_bitmaps[0].set_pixel(0, 0, white)
- @feather_bitmaps[0].set_pixel(0, 1, grey)
- @feather_bitmaps[0].set_pixel(1, 2, grey)
- # 3rd feather bitmap
- @feather_bitmaps[0] = Bitmap.new(3, 3)
- @feather_bitmaps[0].set_pixel(2, 0, white)
- @feather_bitmaps[0].set_pixel(1, 0, grey)
- @feather_bitmaps[0].set_pixel(0, 1, grey)
- # 4th feather bitmap
- @feather_bitmaps[0] = Bitmap.new(3, 3)
- @feather_bitmaps[0].set_pixel(2, 2, white)
- @feather_bitmaps[0].set_pixel(2, 1, grey)
- @feather_bitmaps[0].set_pixel(1, 0, grey)
- @blood_rain_bitmap = Bitmap.new(7, 56)
- for i in 0..6
- @blood_rain_bitmap.fill_rect(6-i, i*8, 1, 8, darkRed)
- end
- @sparkle_bitmaps = []
- lightBlue = Color.new(181, 244, 255, 255)
- midBlue = Color.new(126, 197, 235, 255)
- darkBlue = Color.new(77, 136, 225, 255)
- # 1st sparkle bitmap
- @sparkle_bitmaps[0] = Bitmap.new(7, 7)
- @sparkle_bitmaps[0].set_pixel(3, 3, darkBlue)
- # 2nd sparkle bitmap
- @sparkle_bitmaps[1] = Bitmap.new(7, 7)
- @sparkle_bitmaps[1].fill_rect(3, 2, 1, 3, darkBlue)
- @sparkle_bitmaps[1].fill_rect(2, 3, 3, 1, darkBlue)
- @sparkle_bitmaps[1].set_pixel(3, 3, midBlue)
- # 3rd sparkle bitmap
- @sparkle_bitmaps[2] = Bitmap.new(7, 7)
- @sparkle_bitmaps[2].set_pixel(1, 1, darkBlue)
- @sparkle_bitmaps[2].set_pixel(5, 1, darkBlue)
- @sparkle_bitmaps[2].set_pixel(2, 2, midBlue)
- @sparkle_bitmaps[2].set_pixel(4, 2, midBlue)
- @sparkle_bitmaps[2].set_pixel(3, 3, lightBlue)
- @sparkle_bitmaps[2].set_pixel(2, 4, midBlue)
- @sparkle_bitmaps[2].set_pixel(4, 4, midBlue)
- @sparkle_bitmaps[2].set_pixel(1, 5, darkBlue)
- @sparkle_bitmaps[2].set_pixel(5, 5, darkBlue)
- # 4th sparkle bitmap
- @sparkle_bitmaps[3] = Bitmap.new(7, 7)
- @sparkle_bitmaps[3].fill_rect(3, 1, 1, 5, darkBlue)
- @sparkle_bitmaps[3].fill_rect(1, 3, 5, 1, darkBlue)
- @sparkle_bitmaps[3].fill_rect(3, 2, 1, 3, midBlue)
- @sparkle_bitmaps[3].fill_rect(2, 3, 3, 1, midBlue)
- @sparkle_bitmaps[3].set_pixel(3, 3, lightBlue)
- # 5th sparkle bitmap
- @sparkle_bitmaps[4] = Bitmap.new(7, 7)
- @sparkle_bitmaps[4].fill_rect(2, 2, 3, 3, midBlue)
- @sparkle_bitmaps[4].fill_rect(3, 2, 1, 3, darkBlue)
- @sparkle_bitmaps[4].fill_rect(2, 3, 3, 1, darkBlue)
- @sparkle_bitmaps[4].set_pixel(3, 3, lightBlue)
- @sparkle_bitmaps[4].set_pixel(1, 1, darkBlue)
- @sparkle_bitmaps[4].set_pixel(5, 1, darkBlue)
- @sparkle_bitmaps[4].set_pixel(1, 5, darkBlue)
- @sparkle_bitmaps[4].set_pixel(5, 1, darkBlue)
- # 6th sparkle bitmap
- @sparkle_bitmaps[5] = Bitmap.new(7, 7)
- @sparkle_bitmaps[5].fill_rect(2, 1, 3, 5, darkBlue)
- @sparkle_bitmaps[5].fill_rect(1, 2, 5, 3, darkBlue)
- @sparkle_bitmaps[5].fill_rect(2, 2, 3, 3, midBlue)
- @sparkle_bitmaps[5].fill_rect(3, 1, 1, 5, midBlue)
- @sparkle_bitmaps[5].fill_rect(1, 3, 5, 1, midBlue)
- @sparkle_bitmaps[5].fill_rect(3, 2, 1, 3, lightBlue)
- @sparkle_bitmaps[5].fill_rect(2, 3, 3, 1, lightBlue)
- @sparkle_bitmaps[5].set_pixel(3, 3, white)
- # 7th sparkle bitmap
- @sparkle_bitmaps[6] = Bitmap.new(7, 7)
- @sparkle_bitmaps[6].fill_rect(2, 1, 3, 5, midBlue)
- @sparkle_bitmaps[6].fill_rect(1, 2, 5, 3, midBlue)
- @sparkle_bitmaps[6].fill_rect(3, 0, 1, 7, darkBlue)
- @sparkle_bitmaps[6].fill_rect(0, 3, 7, 1, darkBlue)
- @sparkle_bitmaps[6].fill_rect(2, 2, 3, 3, lightBlue)
- @sparkle_bitmaps[6].fill_rect(3, 2, 1, 3, midBlue)
- @sparkle_bitmaps[6].fill_rect(2, 3, 3, 1, midBlue)
- @sparkle_bitmaps[6].set_pixel(3, 3, white)
- @user_bitmaps = []
- update_user_defined
- end
- def update_user_defined
- for image in @user_bitmaps
- image.dispose
- end
- #user-defined bitmaps
- for name in $WEATHER_IMAGES
- @user_bitmaps.push(RPG::Cache.picture(name))
- end
- for sprite in @sprites
- sprite.bitmap = @user_bitmaps[rand(@user_bitmaps.size)]
- end
- end
- attr_reader :type
- attr_reader :max
- attr_reader :ox
- attr_reader :oy
- end
- end
-
复制代码 附:此脚本是AVG精装版里掏出来的,很明显的:天气层调高了,自己调回去啊~ |
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