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 本帖最后由 sizheyu 于 2010-1-26 20:35 编辑  
 
我在制作一款小R剧!想加入按键加速脚本和跳跃脚本!但又不想在一开始的时候使用(得到某物品后才能使用加速和跳跃)!所以想加入开关控制!但自己还是个刚入门的小菜鸟!所以发帖求助!   
(PS:本人不懂得太多关于脚本的版权问题,以下脚本都出自66PRG,如有涉及关于版权等方面的,请版主删除 ) 
 
以下是按键加速脚本: 
 
 
============================================================================== 
# 本脚本来自www.66RPG.com,使用和转载请保去此信息 
#==============================================================================  
 
# ▼▲▼ XRXS25. ダッシュ機能 ver.2 ▼▲▼ 
# by 桜雅 在土 (根本、再改訂) 
# Tetra-Z (改訂原案) 
#============================================================================== 
# □ カスタマイズポイント 
#============================================================================== 
module XRXS_Dash 
# 
# 按下加速键之后的速度増加量 
# 
PLUSPEED = 1 
# 
# 行走加速的按键 
# 
BUTTON = Input::C 
end 
#============================================================================== 
# ■ Game_Player 
#============================================================================== 
class Game_Player < Game_Character 
#-------------------------------------------------------------------------- 
# ● フレーム更新 
#-------------------------------------------------------------------------- 
alias xrxs25_update update 
def update 
# 例外補正 
if @move_speed_arcadia == nil 
@move_speed_arcadia = @move_speed 
end 
# 移動中、イベント実行中、移動ルート強制中、 
# メッセージウィンドウ表示中、 
# ダッシュボタン挿下中、のいずれでもない場合 
unless moving? or $game_system.map_interpreter.running? or 
@move_route_forcing or $game_temp.message_window_showing 
# 速度の変更 
if Input.press?(XRXS_Dash::BUTTON) 
@move_speed = @move_speed_arcadia + XRXS_Dash::PLUSPEED 
else 
@move_speed = @move_speed_arcadia 
end 
end 
# 呼び戻す 
xrxs25_update 
end 
#-------------------------------------------------------------------------- 
# ○ 移動タイプ : カスタム [オーバーライド] 
#-------------------------------------------------------------------------- 
def move_type_custom 
# 例外補正 
if @move_speed_arcadia == nil 
@move_speed_arcadia = @move_speed 
end 
# 標準速度に戻す 
@move_speed = @move_speed_arcadia 
# 呼び戻す 
super 
# 速度の保管 
@move_speed_arcadia = @move_speed 
end 
end 
#============================================================================== 
 
 
 
 
以下是人物跳跃脚本: 
 
 
在Game_Player中找到: 
if Input.trigger?(Input::C) 
# 同位置および正面のイベント起動断定 
check_event_trigger_here([0]) 
check_event_trigger_there([0,1,2]) 
end 
在这段下面,添加脚本段落1即可(这段下面还有3个end,段落插在3个end之前)。如果使用了行走加速 
脚本,则在添加段落1后继续添加脚本段落2(还是在3个end之前),否以实现跑步的时候跳跃得更远。 
#============================================================================== 
# 本脚本来自www.66RPG.com,使用和转载请保去此信息 
#==============================================================================  
 
脚本段落1: 
#======================================================================================== 
==== 
# Advanced Jump Edit By: Title Loan Man 
#==============================================================================  
unless $game_system.map_interpreter.running? 
if Input.press?(Input::RIGHT) and Input.press?(Input::A) 
if passable?(@x, @y, 4) and $game_map.terrain_tag($game_player.x+1, $game_player.y)  
!= 6 
Audio.se_play ("Audio/SE/016-Jump02", 90, 100) 
jump(2,0) 
end 
end 
if Input.press?(Input::LEFT) and Input.press?(Input::A) 
if passable?(@x, @y, 6) and $game_map.terrain_tag($game_player.x-1, $game_player.y)  
!= 6 
Audio.se_play ("Audio/SE/016-Jump02", 90, 100) 
jump(-2,0) 
end 
end 
if Input.press?(Input::DOWN) and Input.press?(Input::A) 
if passable?(@x, @y, 8) and $game_map.terrain_tag($game_player.x, $game_player.y+1)  
!= 6 
Audio.se_play ("Audio/SE/016-Jump02", 90, 100) 
jump(0,2) 
end 
end 
if Input.press?(Input::UP) and Input.press?(Input::A) 
if passable?(@x, @y, 2) and $game_map.terrain_tag($game_player.x, $game_player.y-1)  
!= 6 
Audio.se_play ("Audio/SE/016-Jump02", 90, 100) 
jump(0,-2) 
end 
end 
if Input.trigger?(Input::A) 
Audio.se_play ("Audio/SE/016-Jump02", 90, 100) 
jump(0,0) 
end 
end 
 
 
 
脚本段落2:  
#======================================================================================== 
==== 
# Advanced Jump Edit By: Title Loan Man 
#==============================================================================  
unless $game_system.map_interpreter.running? 
if Input.press?(Input::RIGHT) and Input.press?(Input::A) and Input.press?(Input::C) 
if passable?(@x, @y, 4)  
if $game_map.terrain_tag($game_player.x+1, $game_player.y) != 6  
if $game_map.terrain_tag($game_player.x+2, $game_player.y) != 6  
if $game_map.terrain_tag($game_player.x+3, $game_player.y) != 6 
if $game_map.terrain_tag($game_player.x+4, $game_player.y) != 6 
Audio.se_play ("Audio/SE/016-Jump02", 90, 100) 
jump(5,0) 
end 
end 
end 
end 
end 
end 
if Input.press?(Input::LEFT) and Input.press?(Input::A) and Input.press?(Input::C) 
if passable?(@x, @y, 6) 
if $game_map.terrain_tag($game_player.x-1, $game_player.y) != 6  
if $game_map.terrain_tag($game_player.x-2, $game_player.y) != 6  
if $game_map.terrain_tag($game_player.x-3, $game_player.y) != 6 
if $game_map.terrain_tag($game_player.x-4, $game_player.y) != 6  
Audio.se_play ("Audio/SE/016-Jump02", 90, 100) 
jump(-5,0) 
end 
end 
end 
end 
end 
end 
if Input.press?(Input::DOWN) and Input.press?(Input::A) and Input.press?(Input::C) 
if passable?(@x, @y, 8) 
if $game_map.terrain_tag($game_player.x, $game_player.y+1) != 6  
if $game_map.terrain_tag($game_player.x, $game_player.y+2) != 6  
if $game_map.terrain_tag($game_player.x, $game_player.y+3) != 6 
if $game_map.terrain_tag($game_player.x, $game_player.y+4) != 6  
Audio.se_play ("Audio/SE/016-Jump02", 90, 100) 
jump(0,5) 
end 
end 
end 
end 
end 
end 
if Input.press?(Input::UP) and Input.press?(Input::A) and Input.press?(Input::C) 
if passable?(@x, @y, 2) 
if $game_map.terrain_tag($game_player.x, $game_player.y-1) != 6  
if $game_map.terrain_tag($game_player.x, $game_player.y-2) != 6  
if $game_map.terrain_tag($game_player.x, $game_player.y-3) != 6 
if $game_map.terrain_tag($game_player.x, $game_player.y-4) != 6  
Audio.se_play ("Audio/SE/016-Jump02", 90, 100) 
jump(0,-5) 
end 
end 
end 
end 
end 
end 
end 
 
 
#============================================================================== 
# 本脚本来自www.66RPG.com,使用和转载请保去此信息 
#==============================================================================  
 
 
以下是两个脚本的文本打包: 
 
点击进入下载-脚本.rar 
 
 
初次发求助贴!也不知道格式规格! 
最后希望各位大大能帮助新人!谢谢!(最好能把完整修改后的脚本以文本的形式呈上,那太感谢了!【遭爆K,要求过分了】 
 
请啊~ |   
 
 
 
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