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Lv3.寻梦者 宛若
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- class Window_BattleEnemy < Window_Base
- def initialize(enemy = nil)
- @enemy = enemy
- super(0,64,160,120)
- self.contents = Bitmap.new(width - 32, height - 32)
- refresh
- end
- def refresh
- self.contents.clear
- draw_actor_battler(@enemy, 0, 0) if @enemy != nil
- carol3_draw_hp_bar(@enemy , 160 - 32 - 128 , 0) if @enemy != nil
- end
- def enemy=(e)
- @enemy = e
- refresh
- end
- def draw_actor_battler(actor, x, y)
- bitmap = RPG::Cache.battler(actor.battler_name, actor.battler_hue)
- cw = bitmap.width
- ch = bitmap.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt(x, y, bitmap, src_rect)
- end
- def carol3_draw_hp_bar(actor, x, y, width = 128) #宽度可调
- self.contents.font.color = system_color
- w = width * actor.hp / [actor.maxhp,1].max
- if actor.maxhp != 0
- rate = actor.hp.to_f / actor.maxhp
- else
- rate = 0
- end
- color1 = Color.new(240 - 72 * rate, 240 * rate, 62 * rate, 150)
- self.contents.fill_rect(x+1, y+15, width+2,1, Color.new(0, 0, 0, 255))
- self.contents.fill_rect(x+1, y+16, width+2,1, Color.new(255, 255, 192, 192))
- self.contents.fill_rect(x+1, y+17, w,6,color1)
- self.contents.fill_rect(x+1, y+23, width+2,1, Color.new(255, 255, 192, 192))
- self.contents.fill_rect(x+1, y+24, width+2,1, Color.new(0, 0, 0, 255))
- self.contents.fill_rect(x, y+16, 1,8, Color.new(255, 255, 192, 192))
- self.contents.fill_rect(x-1, y+15, 1,10, Color.new(0, 0, 0, 255))
- self.contents.fill_rect(x+129, y+16, 1,8, Color.new(255, 255, 192, 192))
- self.contents.fill_rect(x+130, y+15, 1,10, Color.new(0, 0, 0, 255))
- self.contents.draw_text(x-53,y,128,32,$data_system.words.hp,1)
- if actor.hp>actor.maxhp/3
- self.contents.font.color = Color.new(255, 255, 255, 250)
- end
- if actor.hp>=actor.maxhp/6 and actor.maxhp/3>actor.hp
- self.contents.font.color = Color.new(200, 200, 0, 255)
- end
- if actor.maxhp/6>actor.hp
- self.contents.font.color = Color.new(200, 0, 0, 255)
- end
- self.contents.draw_text(x+47,y,128,32,actor.hp.to_s,1)
- end
- def carol3_draw_sp_bar(actor, x, y, width = 128)
- self.contents.font.color = system_color
- if actor.maxsp != 0
- rate = actor.sp.to_f / actor.maxsp
- else
- rate = 0
- end
- color2 = Color.new(62 * rate, 240 - 72 * rate, 240 * rate, 192)
- w = width * actor.sp / [actor.maxsp,1].max
- self.contents.fill_rect(x+1, y+15, width+2,1, Color.new(0, 0, 0, 255))
- self.contents.fill_rect(x+1, y+16, width+2,1, Color.new(255, 255, 192, 192))
- self.contents.fill_rect(x+1, y+17, w,6,color2)
- self.contents.fill_rect(x+1, y+23, width+2,1, Color.new(255, 255, 192, 192))
- self.contents.fill_rect(x+1, y+24, width+2,1, Color.new(0, 0, 0, 255))
- self.contents.fill_rect(x, y+16, 1,8, Color.new(255, 255, 192, 192))
- self.contents.fill_rect(x-1, y+15, 1,10, Color.new(0, 0, 0, 255))
- self.contents.fill_rect(x+129, y+16, 1,8, Color.new(255, 255, 192, 192))
- self.contents.fill_rect(x+130, y+15, 1,10, Color.new(0, 0, 0, 255))
- self.contents.draw_text(x-53,y,128,32,$data_system.words.sp,1)
- if actor.hp>actor.maxsp/3
- self.contents.font.color = Color.new(255, 255, 255, 250)
- end
- if actor.hp>=actor.maxsp/6 and actor.maxsp/3>actor.sp
- self.contents.font.color = Color.new(200, 200, 0, 255)
- end
- if actor.maxsp/6>actor.sp
- self.contents.font.color = Color.new(200, 0, 0, 255)
- end
- self.contents.draw_text(x+47,y,128,32,actor.sp.to_s,1)
- end
- end
- class Scene_Battle
- alias main_6r main
- def main
- @be_window = Window_BattleEnemy.new
- @be_window.back_opacity = 160
- main_6r
- @be_window.dispose
- end
- alias upes update_phase3_enemy_select
- def update_phase3_enemy_select
- upes
- unless Input.trigger?(Input::C) or Input.trigger?(Input::B)
- @be_window.enemy = $game_troop.enemies[@enemy_arrow.index]
- else
- @be_window.enemy = nil
- end
- end
- end
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