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本帖最后由 冰舞蝶恋 于 2010-8-1 14:48 编辑
由于看到有些仁兄的游戏想加入偷盗技能,却做得一塌糊涂,现在发一个简单的菜鸟教程帮大家解除一下疑惑!
1.首先,你需要设置一个技能。技能名称自定。
2.新建一个公用事件,并且把技能的可用时间调为战斗,发动对象调为敌人单体,伤害为0,并且触发此公用事件。
3.公用事件内容:
变量的操作,自己独立建一个变量:随机数,1~[可以偷盗的物品的数量],例如“1~10”、“1~20”。
条件的分歧:变量[XXX]值为1,获得XXX物品;
不符合条件时的处理:条件的分歧,变量[XXX]值为2,获得XXX物品;
不符合条件时的处理:条件的分歧,变量[XXX]值为3,获得XXX物品;
不符合条件时的处理:条件的分歧,变量[XXX]值为4,获得XXX物品;
不符合条件时的处理:条件的分歧,变量[XXX]值为5,获得XXX物品;
。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。
==========================================================================
以此类推。但是对于新手来说,可偷盗的物品不要太多,不然你会头晕眼花的哟!
发几个截图来证明一下!
使用了偷盗技能!
随机获得了物品!
目前就懒得截更多的图了,大家掌握了方法就自己去做吧。当然,这个获得物品提示是用了脚本的,本来分歧就很繁琐了,要是再去一个个写获得物品那就写死人了 = =
在这里我把脚本发给大家!- # ————————————————————————————————————
- # 本脚本来自[url]www.66rpg.com[/url],转载请保留此信息
- # ————————————————————————————————————
- # 注意!!!在对话后得到物品,请在对话后先用事件等待3帧,否则对话框来不及消失。
- # 新增获得经验值提示,喝水后回复提示和增减等级提示.
- # 开关定义:
- $不显示金钱窗口 = 2
- $不显示物品窗口 = 2
- $不显示武器窗口 = 2
- $不显示防具窗口 = 2
- # 以上开关,当打开的时候,获得物品将不会提示,比如默认打开41号开关,获得金钱不再提示
- # ————————————————————————————————————
- class Interpreter
- #--------------------------------------------------------------------------
- # ● 增减金钱
- #--------------------------------------------------------------------------
- def command_125
- value = operate_value(@parameters[0], @parameters[1], @parameters[2])
- $game_party.gain_gold(value)
- if $game_switches[$不显示金钱窗口]==false
- carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得金钱:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去金钱:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
- carol3_66RPG.contents.draw_text(0,32,140,32, $data_system.words.gold,2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减物品
- #--------------------------------------------------------------------------
- def command_126
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_item(@parameters[0], value)
- if $game_switches[$不显示物品窗口]==false
- carol3_66RPG_item = $data_items[@parameters[0]]
- carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得物品:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去物品:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
- carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
- carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
- carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减武器
- #--------------------------------------------------------------------------
- def command_127
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_weapon(@parameters[0], value)
- if $game_switches[$不显示武器窗口]==false
- carol3_66RPG_item = $data_weapons[@parameters[0]]
- carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得武器:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去武器:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
- carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
- carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
- carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减防具
- #--------------------------------------------------------------------------
- def command_128
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_armor(@parameters[0], value)
- if $game_switches[$不显示防具窗口]==false
- carol3_66RPG_item = $data_armors[@parameters[0]]
- carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得防具:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去防具:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
- carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
- carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
- carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- def command_315
- # 获取操作值
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- # 处理重复
- iterate_actor(@parameters[0]) do |actor|
- # 更改角色 EXP
- actor.exp += value
- end
- carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得经验:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去经验:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
- carol3_66RPG.contents.draw_text(0,32,140,32, "exp",2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- return true
- end
- def command_314
- # 处理重复
- iterate_actor(@parameters[0]) do |actor|
- # 角色全回复
- actor.recover_all
- end
- carol3_66RPG = Window_Base.new((640-160)/2,128,120,60)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- carol3_66RPG.contents.draw_text(0,0,240,32,"完全恢复")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"105-Heal01",80,100)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- # 继续
- return true
- end
- def command_316
- # 获取操作值
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- # 处理重复
- iterate_actor(@parameters[0]) do |actor|
- # 更改角色的等级
- actor.level += value
- end
- carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"等级提升:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"等级下降:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
- carol3_66RPG.contents.draw_text(0,32,140,32, "级",2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- # 继续
- return true
- end
- end
复制代码 呵呵,就这么简单啦~脚本一类的东东我想就不用了吧 - -||| |
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