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Lv3.寻梦者 宛若
- 梦石
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- 1568
- 在线时间
- 526 小时
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- 2007-8-19
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- 1493
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1、汝定义的command_font_song无用- -
2、汝只是改变了窗口文字的内容,而按下相应的按键发生什么反应汝没有更改
3、解决办法:定义2个窗口,一个可见一个不可见,然后根据窗口的不同来决定更新时的update
4、脚本:- #==============================================================================
- # ■ Scene_Title
- #------------------------------------------------------------------------------
- # 处理标题画面的类。
- #==============================================================================
- class Scene_Title
- #--------------------------------------------------------------------------
- # ● 住处理
- #--------------------------------------------------------------------------
- def main
- # 战斗测试的情况下
- if $BTEST
- battle_test
- return
- end
- # 载入数据库
- $data_actors = load_data("Data/Actors.rxdata")
- $data_classes = load_data("Data/Classes.rxdata")
- $data_skills = load_data("Data/Skills.rxdata")
- $data_items = load_data("Data/Items.rxdata")
- $data_weapons = load_data("Data/Weapons.rxdata")
- $data_armors = load_data("Data/Armors.rxdata")
- $data_enemies = load_data("Data/Enemies.rxdata")
- $data_troops = load_data("Data/Troops.rxdata")
- $data_states = load_data("Data/States.rxdata")
- $data_animations = load_data("Data/Animations.rxdata")
- $data_tilesets = load_data("Data/Tilesets.rxdata")
- $data_common_events = load_data("Data/CommonEvents.rxdata")
- $data_system = load_data("Data/System.rxdata")
- # 生成系统对像
- $game_system = Game_System.new
- # 生成标题图形
- @sprite = Sprite.new
- @sprite.bitmap = RPG::Cache.title($data_system.title_name)
- # 生成命令窗口
- s1 = "新游戏"
- s2 = "继续"
- s3 = "改变字体"
- s4 = "退出"
- @command_window = Window_Command.new(192, [s1, s2, s3, s4])
- @command_window.back_opacity = 160
- @command_window.x = 320 - @command_window.width / 2
- @command_window.y = 288
- # 生成命令窗口
- s1 = "宋体"
- s2 = "方正水柱简体"
- s3 = "方正小篆体"
- s4 = "方正铁筋繁体"
- @font_window = Window_Command.new(192, [s1, s2, s3, s4])
- @font_window.back_opacity = 160
- @font_window.x = 320 - @font_window.width / 2
- @font_window.y = 288
- @font_window.active = false
- @font_window.visible = false
- # 判定继续的有效性
- # 存档文件一个也不存在的时候也调查
- # 有効为 @continue_enabled 为 true、無効为 false
- @continue_enabled = false
- for i in 0..3
- if FileTest.exist?("Save#{i+1}.rxdata")
- @continue_enabled = true
- end
- end
- # 继续为有效的情况下、光标停止在继续上
- # 无效的情况下、继续的文字显示为灰色
- if @continue_enabled
- @command_window.index = 1
- else
- @command_window.disable_item(1)
- end
- # 演奏标题 BGM
- $game_system.bgm_play($data_system.title_bgm)
- # 停止演奏 ME、BGS
- Audio.me_stop
- Audio.bgs_stop
- # 执行过渡
- Graphics.transition
- # 主循环
- loop do
- # 刷新游戏画面
- Graphics.update
- # 刷新输入信息
- Input.update
- # 刷新画面
- update
- # 如果画面被切换就中断循环
- if $scene != self
- break
- end
- end
- # 装备过渡
- Graphics.freeze
- # 释放命令窗口
- @command_window.dispose
- # 释放标题图形
- @sprite.bitmap.dispose
- @sprite.dispose
- end
- #--------------------------------------------------------------------------
- # ● 刷新画面
- #--------------------------------------------------------------------------
- def update
- # 刷新命令窗口
- @command_window.update
- @font_window.update
- if @command_window.active
- if Input.trigger?(Input::C)
- # 命令窗口的光标位置的分支
- case @command_window.index
- when 0 # 新游戏
- command_new_game
- when 1 # 继续
- command_continue
- when 2 # 改变字体
- command_fontchange
- when 3 # 退出
- command_shutdown
- end
- return #必要,否则在改变字体选项按下C会直接进入下一个判定,直接选择黑体
- end
- end
- if @font_window.active
- if Input.trigger?(Input::C)
- $game_system.se_play($data_system.decision_se)
- case @command_window.index
- when 0
- Font.default_name = (["黑体"])
- when 1
- Font.default_name = (["宋体"])
- when 2
- Font.default_name = (["楷体_GB2312"])
- when 3
- Font.default_name = (["仿宋_GB2312"])
- end
- @font_window.active = false
- @font_window.visible = false
- @command_window.active = true
- @command_window.visible = true
- return
- end
- if Input.trigger?(Input::B)
- $game_system.se_play($data_system.cancel_se)
- @font_window.active = false
- @font_window.visible = false
- @command_window.active = true
- @command_window.visible = true
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 命令 : 新游戏
- #--------------------------------------------------------------------------
- def command_new_game
- # 演奏确定 SE
- $game_system.se_play($data_system.decision_se)
- # 停止 BGM
- Audio.bgm_stop
- # 重置测量游戏时间用的画面计数器
- Graphics.frame_count = 0
- # 生成各种游戏对像
- $game_temp = Game_Temp.new
- $game_system = Game_System.new
- $game_switches = Game_Switches.new
- $game_variables = Game_Variables.new
- $game_self_switches = Game_SelfSwitches.new
- $game_screen = Game_Screen.new
- $game_actors = Game_Actors.new
- $game_party = Game_Party.new
- $game_troop = Game_Troop.new
- $game_map = Game_Map.new
- $game_player = Game_Player.new
- # 设置初期同伴位置
- $game_party.setup_starting_members
- # 设置初期位置的地图
- $game_map.setup($data_system.start_map_id)
- # 主角向初期位置移动
- $game_player.moveto($data_system.start_x, $data_system.start_y)
- # 刷新主角
- $game_player.refresh
- # 执行地图设置的 BGM 与 BGS 的自动切换
- $game_map.autoplay
- # 刷新地图 (执行并行事件)
- $game_map.update
- # 切换地图画面
- $scene = Scene_Map.new
- end
- #--------------------------------------------------------------------------
- # ● 命令 : 继续
- #--------------------------------------------------------------------------
- def command_continue
- # 继续无效的情况下
- unless @continue_enabled
- # 演奏无效 SE
- $game_system.se_play($data_system.buzzer_se)
- return
- end
- # 演奏确定 SE
- $game_system.se_play($data_system.decision_se)
- # 切换到读档画面
- $scene = Scene_Load.new
- end
- #--------------------------------------------------------------------------
- # ● 命令 : 改变字体
- #--------------------------------------------------------------------------
- def command_fontchange
- @command_window.active = false
- @command_window.visible = false
- @font_window.active = true
- @font_window.visible = true
- end
- #--------------------------------------------------------------------------
- # ● 命令 : 改变字体为宋体
- #--------------------------------------------------------------------------
- def command_font_song
- # 演奏确定 SE
- $game_system.se_play($data_system.decision_se)
- # 释放命令窗口
- @command_window.dispose
- # 改变字体为宋体
- Font.default_name = (["宋体"])
- # 生成命令窗口
- s1 = "新游戏"
- s2 = "继续"
- s3 = "改变字体"
- s4 = "退出"
- @command_window = Window_Command.new(192, [s1, s2, s3, s4])
- @command_window.back_opacity = 160
- @command_window.x = 320 - @command_window.width / 2
- @command_window.y = 288
- # 判定继续的有效性
- # 存档文件一个也不存在的时候也调查
- # 有効为 @continue_enabled 为 true、無効为 false
- @continue_enabled = false
- for i in 0..3
- if FileTest.exist?("Save#{i+1}.rxdata")
- @continue_enabled = true
- end
- end
- # 继续为有效的情况下、光标停止在继续上
- # 无效的情况下、继续的文字显示为灰色
- if @continue_enabled
- @command_window.index = 1
- else
- @command_window.disable_item(1)
- end
- # 演奏标题 BGM
- $game_system.bgm_play($data_system.title_bgm)
- # 停止演奏 ME、BGS
- Audio.me_stop
- Audio.bgs_stop
- # 执行过渡
- Graphics.transition
- # 主循环
- loop do
- # 刷新游戏画面
- Graphics.update
- # 刷新输入信息
- Input.update
- # 刷新画面
- update
- # 如果画面被切换就中断循环
- if $scene != self
- break
- end
- end
- # 装备过渡
- Graphics.freeze
- end
- #--------------------------------------------------------------------------
- # ● 命令 : 退出
- #--------------------------------------------------------------------------
- def command_shutdown
- # 演奏确定 SE
- $game_system.se_play($data_system.decision_se)
- # BGM、BGS、ME 的淡入淡出
- Audio.bgm_fade(800)
- Audio.bgs_fade(800)
- Audio.me_fade(800)
- # 退出
- $scene = nil
- end
- #--------------------------------------------------------------------------
- # ● 战斗测试
- #--------------------------------------------------------------------------
- def battle_test
- # 载入数据库 (战斗测试用)
- $data_actors = load_data("Data/BT_Actors.rxdata")
- $data_classes = load_data("Data/BT_Classes.rxdata")
- $data_skills = load_data("Data/BT_Skills.rxdata")
- $data_items = load_data("Data/BT_Items.rxdata")
- $data_weapons = load_data("Data/BT_Weapons.rxdata")
- $data_armors = load_data("Data/BT_Armors.rxdata")
- $data_enemies = load_data("Data/BT_Enemies.rxdata")
- $data_troops = load_data("Data/BT_Troops.rxdata")
- $data_states = load_data("Data/BT_States.rxdata")
- $data_animations = load_data("Data/BT_Animations.rxdata")
- $data_tilesets = load_data("Data/BT_Tilesets.rxdata")
- $data_common_events = load_data("Data/BT_CommonEvents.rxdata")
- $data_system = load_data("Data/BT_System.rxdata")
- # 重置测量游戏时间用的画面计数器
- Graphics.frame_count = 0
- # 生成各种游戏对像
- $game_temp = Game_Temp.new
- $game_system = Game_System.new
- $game_switches = Game_Switches.new
- $game_variables = Game_Variables.new
- $game_self_switches = Game_SelfSwitches.new
- $game_screen = Game_Screen.new
- $game_actors = Game_Actors.new
- $game_party = Game_Party.new
- $game_troop = Game_Troop.new
- $game_map = Game_Map.new
- $game_player = Game_Player.new
- # 设置战斗测试用同伴
- $game_party.setup_battle_test_members
- # 设置队伍 ID、可以逃走标志、战斗背景
- $game_temp.battle_troop_id = $data_system.test_troop_id
- $game_temp.battle_can_escape = true
- $game_map.battleback_name = $data_system.battleback_name
- # 演奏战斗开始 BGM
- $game_system.se_play($data_system.battle_start_se)
- # 演奏战斗 BGM
- $game_system.bgm_play($game_system.battle_bgm)
- # 切换到战斗画面
- $scene = Scene_Battle.new
- end
- end
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