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本帖最后由 enghao_lim 于 2010-12-12 01:05 编辑
不多做介绍,就是强化的字幕滚动。
范例截图:
范例下载:
01 SkyDrive下载(请自行更改后辍名为*.rar即可)
02
多功能字幕滚动.rar
(587.39 KB, 下载次数: 3463)
脚本:- =begin
- 说明:
- 01 把字幕强化了,添加对话框的一些功能到里头去。
- \f[字体]:更改字体
- \c[颜色]:更改颜色,与默认对话框相同
- \s[字体大小]:更改字体大小
- \p[图片名称]:显示在picture文件夹下指定的图片
- <b>字幕</b>:被包围的字将会变成粗体
- <i>字幕</i>:被包围的字将会变成斜体
- <left>:该行左边对齐
- <center>:该行中间对齐
- <right>:该行右边对齐
- 02 调用方法:(1) $scene = Scene_Credit.new
- (2) $scene = Scene_Credit.new("文字")
- (1) 为默认调用发,字幕会直接读取脚本里设定好的字幕
- (2) 为更改字幕,字幕将变成设定的文字,支持\txt[TXT名称],将会读取
- Credit文件夹底下的指定TXT,TXT格式参考范例。
- 03 其他玩转设置参考范例。
- =end
- module CREDIT
- # 字幕
- Subtitle=<<_end_
- 最普通的字幕显示
- 更改字幕的显示字体\\f[楷体]楷体\\f[微软雅黑]微软雅黑\\f[黑体]
- 更改\\c[1]字幕\\c[2]显示\\c[3]颜色\\c[0]
- \\s[16]更改\\s[48]字体的显示\\s[16]大小\\s[22]
- 图片显示:
- \\p[picture]
- <b>粗体字幕</b>
- <i>斜体字幕</i>
- <left>左边(上边)对齐
- <center>中间(中间)对齐
- <right>右边(下边)对齐
- _end_
- # 字幕移动方式 y 垂直移动,x 横着移动
- Subtitle_move = "y"
- # 允许按键推出
- AllowButtonExit = true
- # 边距
- MarginX = 20
- MarginY = 20
- # 背景
- Background = "" # 空着会调用背景颜色
- BackgroundRepeat = false # 背景循环 (背景移动时强行打开)
- BackgroundColor = Color.new(0,0,0) # 背景颜色
- BackgroundMoveX = 0 # 背景移动X值
- BackgroundMoveY = 0 # 背景移动Y值
- # 背景声音 放 "" 为没有声音
- BackgroundBGM = "017-Theme06"
- # 默认字体
- Font_name = "黑体" # 字体
- Font_size = 22 #大小
- Font_color = Color.new(255,255,255) # 颜色
- Font_bold = false # 是否粗体
- Font_italic = false # 是否斜体
- # 默认行高
- DefaultLineHeight = 32
- # 退出后回到的场景
- ExitScene = Scene_Map.new
- end
- class Scene_Credit
- include CREDIT
- def initialize(text = nil)
- if text == nil
- @text = Subtitle
- else
- text.gsub!(/\\[Tt][Xx][Tt]\[(\w+)\]/){"\001[#{$1}]"}
- new_text = ""
- while ((c = text.slice!(/./m)) != nil)
- if c == "\001"
- text.sub!(/\[(\w+)\]/,"")
- name = "Credit/" + $1 + ".txt"
- file = File.open(name)
- a = file.readlines
- for i in 1...a.size
- new_text += a[i]
- end
- file.close
- else
- new_text += c
- end
- end
- @text = new_text
- end
- end
- def main
- initialize_font_setting
- if BackgroundRepeat or (BackgroundMoveX + BackgroundMoveY != 0)
- @background = Plane.new
- else
- @background = Sprite.new
- end
- if Background != ""
- @background.bitmap = RPG::Cache.picture(Background)
- else
- @background.bitmap = Bitmap.new(640,480)
- @background.bitmap.fill_rect(0,0,640,480,BackgroundColor)
- end
- @subtitle = Sprite.new
- process_credit(@text)
- if BackgroundBGM != ""
- Audio.bgm_play("Audio/BGM/#{BackgroundBGM}")
- end
- Graphics.transition
- loop do
- Graphics.update
- Input.update
- update
- break if $scene != self
- end
- @subtitle.dispose
- @background.dispose
- end
- def update
- update_subtitle
- if @background.is_a?(Plane)
- @background.ox += BackgroundMoveX
- @background.oy += BackgroundMoveY
- end
- if AllowButtonExit
- if Input.trigger?(Input::B)
- exit_scene
- end
- end
- end
- def update_subtitle
- if Subtitle_move == "y"
- @subtitle.y -= 1
- exit_scene if @subtitle.y <= (-20 - @subtitle.bitmap.height)
- else
- @subtitle.x += 1
- exit_scene if @subtitle.x >= (660)
- end
- end
- def exit_scene
- Audio.bgm_fade(800)
- $scene = ExitScene
- end
- def initialize_font_setting
- @align = 0
- @font_size = Font_size
- @font_name = Font_name
- @font_color = Font_color
- @font_bold = Font_bold
- @font_italic = Font_italic
- end
- def process_credit(text)
- text = text.split("\n")
- if Subtitle_move == "y"
- total_height = 0
- for line in text
- w,h = calc_line_rect(line)
- total_height += h
- end
- initialize_font_setting
- bitmap = Bitmap.new(640-2*MarginX,total_height)
- y = 0
- for line in text
- w,h = calc_line_rect(line)
- bitmap2 = create_line_bitmap(line,w,h)
- rect = Rect.new(0,0,bitmap2.width,bitmap2.height)
- x = @align == 0 ? 0 : @align == 1 ? (bitmap.width/2-bitmap2.width/2) : (bitmap.width-bitmap2.width)
- bitmap.blt(x,y,bitmap2,rect)
- y += h
- end
- @subtitle.bitmap = bitmap
- @subtitle.x = MarginX
- @subtitle.y = 481
- else
- total_width = 0
- for line in text
- w,h = calc_line_rect(line)
- total_width += w
- end
- initialize_font_setting
- bitmap = Bitmap.new(total_width,480-MarginY*2)
- x = total_width
- for line in text
- w,h = calc_line_rect(line)
- x -= w
- bitmap2 = create_line_bitmap(line,w,h)
- rect = Rect.new(0,0,bitmap2.width,bitmap2.height)
- y = @align == 0 ? 0 : @align == 1 ? (bitmap.height/2-bitmap2.height/2) : (bitmap.height-bitmap2.height)
- bitmap.blt(x,y,bitmap2,rect)
- end
- @subtitle.bitmap = bitmap
- @subtitle.x = -total_width
- @subtitle.y = MarginY
- end
- end
- def calc_line_rect(line_text)
- temp_bitmap = Bitmap.new(32,32)
- temp_bitmap.font.name = @font_name
- temp_bitmap.font.size = @font_size
- temp_bitmap.font.color = @font_color
- temp_bitmap.font.bold = @font_bold
- temp_bitmap.font.italic = @font_italic
- line = line_text.dup
- height = 0
- width = 0
- line.gsub!(/\<[Cc][Ee][Nn][Tt][Ee][Rr]\>/){""}
- line.gsub!(/\<[Rr][Ii][Gg][Hh][Tt]\>/){""}
- line.gsub!(/\<[Ll][Ee][Ff][Tt]\>/){""}
- line.gsub!(/\\\\/){"\000"}
- line.gsub!(/\\[Ff]\[(\w+)\]/){"\001[#{$1}]"}
- line.gsub!(/\\[Cc]\[(\d+)\]/){"\002[#{$1}]"}
- line.gsub!(/\\[Ss]\[(\d+)\]/){"\003[#{$1}]"}
- line.gsub!(/\\[Pp]\[(\w+)\]/){"\004[#{$1}]"}
- line.gsub!(/\<[Bb]\>/){"\201"}
- line.gsub!(/\<\/[Bb]\>/){"\202"}
- line.gsub!(/\<[Ii]\>/){"\203"}
- line.gsub!(/\<\/[Ii]\>/){"\204"}
- while ((c = line.slice!(/./m)) != nil)
- if c == "\000"
- c = "\\"
- elsif c == "\001"
- line.sub!(/\[(\w+)\]/,"")
- font_name = $1 == nil ? Font_name : $1
- temp_bitmap.font.name = @font_name = font_name
- elsif c == "\003"
- line.sub!(/\[(\d+)\]/,"")
- font_size = $1 == nil ? @font_size : [[$1.to_i,16].max,96].min
- temp_bitmap.font.size = @font_size = font_size
- elsif c == "\004"
- line.sub!(/\[(\w+)\]/,"")
- bitmap_name = $1 == nil ? "" : $1
- if bitmap_name != ""
- _temp_bitmap = RPG::Cache.picture(bitmap_name)
- if Subtitle_move == "y"
- width += _temp_bitmap.width
- height = _temp_bitmap.height > height ? _temp_bitmap.height : height
- else
- width = _temp_bitmap.width > width ? _temp_bitmap.width : width
- height += _temp_bitmap.height
- end
- _temp_bitmap.clear
- _temp_bitmap.dispose
- _temp_bitmap = nil
- end
- elsif c == "\201"
- temp_bitmap.font.bold = @font_bold = true
- elsif c == "\202"
- temp_bitmap.font.bold = @font_bold = false
- elsif c == "\203"
- temp_bitmap.font.italic = @font_italic = true
- elsif c == "\204"
- temp_bitmap.font.italic = @font_italic = false
- else
- if Subtitle_move == "y"
- width += temp_bitmap.text_size(c).width
- height = temp_bitmap.text_size(c).height > height ?\
- temp_bitmap.text_size(c).height : height
- else
- width = temp_bitmap.text_size(c).width > width ?\
- temp_bitmap.text_size(c).width : width
- height += temp_bitmap.text_size(c).height
- end
- end
- end
- if Subtitle_move == "y"
- height = DefaultLineHeight if height < DefaultLineHeight
- width = 32 if width == 0
- else
- width = DefaultLineHeight if width < DefaultLineHeight
- height = 32 if height == 0
- end
- temp_bitmap.clear
- temp_bitmap.dispose
- temp_bitamp = nil
- return width,height
- end
- def create_line_bitmap(line,width,height)
- temp_bitmap = Bitmap.new(width,height)
- temp_bitmap.font.name = @font_name
- temp_bitmap.font.size = @font_size
- temp_bitmap.font.color = @font_color
- temp_bitmap.font.bold = @font_bold
- temp_bitmap.font.italic = @font_italic
- x = 0
- line = line.dup
- line.gsub!(/\<[Cc][Ee][Nn][Tt][Ee][Rr]\>/){"\101"}
- line.gsub!(/\<[Rr][Ii][Gg][Hh][Tt]\>/){"\102"}
- line.gsub!(/\<[Ll][Ee][Ff][Tt]\>/){"\100"}
- line.gsub!(/\\\\/){"\000"}
- line.gsub!(/\\[Ff]\[(\w+)\]/){"\001[#{$1}]"}
- line.gsub!(/\\[Cc]\[(\d+)\]/){"\002[#{$1}]"}
- line.gsub!(/\\[Ss]\[(\d+)\]/){"\003[#{$1}]"}
- line.gsub!(/\\[Pp]\[(\w+)\]/){"\004[#{$1}]"}
- line.gsub!(/\<[Bb]\>/){"\201"}
- line.gsub!(/\<\/[Bb]\>/){"\202"}
- line.gsub!(/\<[Ii]\>/){"\203"}
- line.gsub!(/\<\/[Ii]\>/){"\204"}
- while ((c = line.slice!(/./m)) != nil)
- if c == "\100"
- @align = 0
- elsif c == "\101"
- @align = 1
- elsif c == "\102"
- @align = 2
- elsif c == "\000"
- c = "\\"
- elsif c == "\001"
- line.sub!(/\[(\w+)\]/,"")
- font_name = $1 == nil ? Font_name : $1
- temp_bitmap.font.name = @font_name = font_name
- elsif c == "\002"
- line.sub!(/\[(\d+)\]/,"")
- font_color = $1 == nil ? 0 : $1.to_i
- case font_color
- when 1
- temp_bitmap.font.color = @font_color = Color.new(128,128,255)
- when 2
- temp_bitmap.font.color = @font_color = Color.new(255,128,128)
- when 3
- temp_bitmap.font.color = @font_color = Color.new(128,255,128)
- when 4
- temp_bitmap.font.color = @font_color = Color.new(128,255,255)
- when 5
- temp_bitmap.font.color = @font_color = Color.new(255,128,255)
- when 6
- temp_bitmap.font.color = @font_color = Color.new(255,255,128)
- when 7
- temp_bitmap.font.color = @font_color = Color.new(192,192,192)
- else
- temp_bitmap.font.color = @font_color = Color.new(255,255,255)
- end
- elsif c == "\003"
- line.sub!(/\[(\d+)\]/,"")
- font_size = $1 == nil ? @font_size : [[$1.to_i,16].max,96].min
- temp_bitmap.font.size = @font_size = font_size
- elsif c == "\004"
- line.sub!(/\[(\w+)\]/,"")
- bitmap_name = $1 == nil ? "" : $1
- if bitmap_name != ""
- _temp_bitmap = RPG::Cache.picture(bitmap_name)
- rect = Rect.new(0,0,_temp_bitmap.width,_temp_bitmap.height)
- if Subtitle_move == "y"
- temp_bitmap.blt(x,height/2-_temp_bitmap.height/2,_temp_bitmap,rect)
- else
- temp_bitmap.blt(width/2-_temp_bitmap.width/2,x,_temp_bitmap,rect)
- end
- _temp_bitmap.clear
- _temp_bitmap.dispose
- _temp_bitmap = nil
- end
- elsif c == "\201"
- temp_bitmap.font.bold = @font_bold = true
- elsif c == "\202"
- temp_bitmap.font.bold = @font_bold = false
- elsif c == "\203"
- temp_bitmap.font.italic = @font_italic = true
- elsif c == "\204"
- temp_bitmap.font.italic = @font_italic = false
- else
- if Subtitle_move == "y"
- temp_bitmap.draw_text(x,0,temp_bitmap.text_size(c).width,height,c)
- x += temp_bitmap.text_size(c).width
- else
- temp_bitmap.draw_text(0,x,width,temp_bitmap.text_size(c).height,c,1)
- x += temp_bitmap.text_size(c).height
- end
- end
- end
- return temp_bitmap
- end
- end
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