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上截图附件和脚本
不多说了,脚本里啰嗦的要死
- #==============================================================================
- # 〇 R剧用的存读档界面
- # By.冰舞蝶恋
- #------------------------------------------------------------------------------
- # 用法就不必介绍了吧!坐标什么的都是自动居中(适应于任何分辨率)
- # 文字可以自己改动,用更改指定角色名字的指令用来做出章节效果。
- # 默认用队伍中的第一个角色的名字来作为章节。
- # 主要因为考虑到R剧打开菜单的可能性很小……最好是不能打开菜单,用事件打开
- # 存档界面,不然就穿帮了,哈哈………
- # 啊呀,啰嗦了老半天了,最后感谢剑兰前..辈(啊,怎么又说漏嘴了!!会折寿的!)
- #==============================================================================
- #==============================================================================
- # ■ Window_SaveFile
- #------------------------------------------------------------------------------
- # 显示存档以及读档画面、保存文件的窗口。
- #==============================================================================
- class Window_SaveFile
- #--------------------------------------------------------------------------
- # ● 定义实例变量
- #--------------------------------------------------------------------------
- attr_reader :filename # 文件名称
- attr_reader :file_exist # 文件存在标志
- attr_reader :time_stamp # 时间标记
- attr_reader :selected # 选择状态
- #--------------------------------------------------------------------------
- # ● 初始化对像
- # file_index : 存档文件的索引(0-3)
- # filename : 文件名称
- #--------------------------------------------------------------------------
- def initialize(file_index, filename)
- super((Graphics.width-230)/2, (Graphics.height-64*3)/2 + 28 + file_index % 3 * 64, 230, 64)#56,544, 90)
- @file_index = file_index
- @filename = filename
- load_gamedata
- refresh
- @selected = false
- end
- #-------------------------------------------------------------------------- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- self.contents.font.color = normal_color
- self.contents.font.size = 16
- name = Vocab::File + " #{@file_index + 1}"
- self.contents.draw_text(4, 0+8, 200, WLH, name)
- @name_width = contents.text_size(name).width
- if @file_exist
- draw_party_characters(152, 58)
- draw_playtime(0, 34, contents.width - 4, 2)
- end
- end
- #--------------------------------------------------------------------------
- # ● 载入部分游戏资料
- # 默认情况下,开关和变数不会用到。(以备扩充情况下如:显示地名等时使用)
- #--------------------------------------------------------------------------
- def load_gamedata
- @time_stamp = Time.at(0)
- @file_exist = FileTest.exist?(@filename)
- if @file_exist
- file = File.open(@filename, "r")
- @time_stamp = file.mtime
- begin
- @characters = Marshal.load(file)
- @frame_count = Marshal.load(file)
- @last_bgm = Marshal.load(file)
- @last_bgs = Marshal.load(file)
- @game_system = Marshal.load(file)
- @game_message = Marshal.load(file)
- @game_switches = Marshal.load(file)
- @game_variables = Marshal.load(file)
- @game_actors = Marshal.load(file)
- @game_party = Marshal.load(file)
- @game_player = Marshal.load(file)
- @total_sec = @frame_count / Graphics.frame_rate
- rescue
- @file_exist = false
- ensure
- file.close
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 描绘游戏时间
- # x : 绘制点 X 座标
- # y : 绘制点 Y 座标
- # width : 描绘区域宽度
- # align : 对齐方式
- #--------------------------------------------------------------------------
- def draw_playtime(x, y, width, align)
- hour = @total_sec / 60 / 60
- min = @total_sec / 60 % 60
- sec = @total_sec % 60
- time_string = sprintf(" %02d时%02d分", hour, min, sec)#%02d:%02d:%02d
- c = 544 - 230
- self.contents.font.size = 16
- self.contents.font.color = system_color
- self.contents.draw_text(x-374+8+c, y-36-2, width, WLH, "游戏时间:",2)
- self.contents.font.color = normal_color
- self.contents.draw_text(x-320+8+c, y-36-2, width, WLH, time_string, 2)
- self.contents.font.color = system_color
- self.contents.draw_text(x-406+8+c, y-20-2, width, WLH, "章节:", 2)
- end
- #--------------------------------------------------------------------------
- # ● 描绘队员
- # x : 绘制点 X 座标
- # y : 绘制点 Y 座标
- #--------------------------------------------------------------------------
- def draw_party_characters(x, y)
- for i in [email protected]
- name = @characters[i][2]
- self.contents.font.size = 16
- self.contents.font.color = normal_color
- self.contents.draw_text(x-56+8+ i * 544, y-44-2, 200, 24, name, 0)
- end
- end
- #--------------------------------------------------------------------------
- # ● 刷新光标
- #--------------------------------------------------------------------------
- def update_cursor
- if @selected
- self.cursor_rect.set(0, 0+7, @name_width + 8, WLH)
- else
- self.cursor_rect.empty
- end
- end
- end
- #==============================================================================
- # ■ Scene_File
- #------------------------------------------------------------------------------
- # 存档画面及读档画面的类。
- #==============================================================================
- class Scene_File
- #--------------------------------------------------------------------------
- # ● 开始处理
- #--------------------------------------------------------------------------
- def start
- super
- create_menu_background
- create_savefile_windows
- @z_window = Window_Z.new(0, 0)
- if @saving
- @index = $game_temp.last_file_index
- else
- @index = self.latest_file_index
- end
- @savefile_windows[@index].selected = true
- end
- #--------------------------------------------------------------------------
- # ● 结束处理
- #--------------------------------------------------------------------------
- def terminate
- super
- dispose_menu_background
- @z_window.dispose
- dispose_item_windows
- end
- #--------------------------------------------------------------------------
- # ● 更新画面
- #--------------------------------------------------------------------------
- def update
- super
- update_menu_background
- @z_window.update
- update_savefile_windows
- update_savefile_selection
- end
- #--------------------------------------------------------------------------
- # ● 生成存档窗口
- #--------------------------------------------------------------------------
- def create_savefile_windows
- @savefile_windows = []
- for i in 0..2
- @savefile_windows.push(Window_SaveFile.new(i, make_filename(i)))
- end
- @item_max = 3
- end
- #--------------------------------------------------------------------------
- # ● 写入存档数据
- # file : 写入存档对象(已开启)
- #--------------------------------------------------------------------------
- def write_save_data(file)
- characters = []
- for actor in $game_party.members
- characters.push([actor.character_name, actor.character_index, actor.name])
- end
- $game_system.save_count += 1
- $game_system.version_id = $data_system.version_id
- @last_bgm = RPG::BGM::last
- @last_bgs = RPG::BGS::last
- Marshal.dump(characters, file)
- Marshal.dump(Graphics.frame_count, file)
- Marshal.dump(@last_bgm, file)
- Marshal.dump(@last_bgs, file)
- Marshal.dump($game_system, file)
- Marshal.dump($game_message, file)
- Marshal.dump($game_switches, file)
- Marshal.dump($game_variables, file)
- Marshal.dump($game_self_switches, file)
- Marshal.dump($game_actors, file)
- Marshal.dump($game_party, file)
- Marshal.dump($game_troop, file)
- Marshal.dump($game_map, file)
- Marshal.dump($game_player, file)
- end
- end
- #==============================================================================
- # ■ Window_Z
- #------------------------------------------------------------------------------
- # 显示读档或是存档的文字。
- #==============================================================================
- class Window_Z < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化对像
- # file_index : 存档文件的索引(0-3)
- # filename : 文件名称
- #--------------------------------------------------------------------------
- def initialize(x,y)
- super((Graphics.width-230)/2, (Graphics.height-56)/2-64*2+32, 230, 56)#544, 90)
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- self.contents.font.color = normal_color
- self.contents.font.bold = true
- self.contents.draw_text(60, 2, 230, WLH, "存读记忆")
- end
- end
复制代码
R剧存档.rar
(244.15 KB, 下载次数: 774)
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