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qwe6301913 发表于 2011-7-20 13:04 ![]()  
没有可以显示的页面  
是下载它而不是打开它…… 
脚本: 
- =begin
 
 -   
 
 -   ** Battle Turn Count Window v1.1 **
 
 -   by Mr. Bubble
 
 -   
 
 -   A simple script that creates a small window which displays the current turn
 
 -   in battle.
 
 -   
 
 -   This script was made for keeping better track of the turn number for projects
 
 -   in development.  Not very flashy for final products.
 
 -   
 
 -   Made compatible with the RPG Tankentai SBS and ATB.  Place this script below 
 
 -   those battle system scripts if you're using them.
 
  
- =end
 
  
- module Bubs
 
 -   module BattleTurnCount
 
 -     
 
 -  #--------------------------------------------------------------------------
 
 -  # Turn Count Window User Customization Module
 
 -  #--------------------------------------------------------------------------
 
 -  
 
 -     # Text before turn value.
 
 -     TURN_WINDOW_TEXT = "Turn: "
 
 -     # Text font size.  Default VX font size is 20.  Very large sizes will not
 
 -     # fit well.
 
 -     TURN_WINDOW_TEXTSIZE = 20
 
 -     # Text font name(s).  Include an array of strings to specify multiple 
 
 -     # fonts to be used in a desired order.  If the higher priority font does 
 
 -     # not exist within the system, the second choice will be used instead and
 
 -     # so on.
 
 -     TURN_WINDOW_FONT = ["Verdana", "Arial","Courier New" ]
 
  
-     # X-coordinate position of turn count window.
 
 -     TURN_COUNT_WINDOW_X = 0
 
 -     # Y-coordinate position of turn count window.
 
 -     TURN_COUNT_WINDOW_Y = 232
 
 -         
 
 -     # true: Show window skin  
 
 -     # false: Hide window skin
 
 -     # Only affects the Turn Count Window.  Text will still show.
 
 -     USE_WINDOWSKIN = true
 
 -     
 
 -     # true: Always use default skin for Turn Count Window
 
 -     # false: Use windowskin as defined for WINDOWSKIN_FILENAME
 
 -     # If you use a separate window skin changer script, you may want to
 
 -     # keep this true.
 
 -     USE_DEFAULT_WINDOWSKIN = true
 
 -     # File name of window skin in the Graphics/System folder.  
 
 -     # Only affects the Turn Count Window
 
 -     # USE_DEFAULT_WINDOWSKIN must be false for this to take effect
 
 -     WINDOWSKIN_FILENAME = "Window"
 
  
-  #--------------------------------------------------------------------------
 
 -  # End of Turn Count Window User Customization Module
 
 -  #--------------------------------------------------------------------------
 
 -   end
 
 - end
 
  
 
- class Window_BattleTurnCount < Window_Base
 
 -   #--------------------------------------------------------------------------
 
 -   # * Object Initialization
 
 -   #     x : window X coordinate
 
 -   #     y : window Y coordinate
 
 -   #--------------------------------------------------------------------------
 
 -   def initialize(x, y)
 
 -     super(x, y, 128, WLH + 32)
 
 -     # Added to provide compatibility with windowskin changer scripts
 
 -     if !Bubs::BattleTurnCount::USE_DEFAULT_WINDOWSKIN
 
 -       self.windowskin = Cache.system(Bubs::BattleTurnCount::WINDOWSKIN_FILENAME)
 
 -     end
 
 -     # Set windowskin opacity to 0 (text still shows)
 
 -     self.opacity = 0 if !Bubs::BattleTurnCount::USE_WINDOWSKIN
 
 -     refresh
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Refresh
 
 -   #--------------------------------------------------------------------------
 
 -   def refresh
 
 -     self.contents.clear
 
 -     turn_num = $game_troop.turn_count + 1 # +1 because first turn value is 0.
 
 -     self.contents.font.color = normal_color
 
 -     # TCW Font Size
 
 -     self.contents.font.size = Bubs::BattleTurnCount::TURN_WINDOW_TEXTSIZE
 
 -     # TCW Font
 
 -     self.contents.font.name = Bubs::BattleTurnCount::TURN_WINDOW_FONT
 
 -     # unless Tankentai ATB is installed
 
 -     self.contents.draw_text(4, 0, 128, WLH, 
 
 - Bubs::BattleTurnCount::TURN_WINDOW_TEXT + turn_num.to_s) unless defined?(::N02)
 
 -   end
 
 - end
 
  
- class Scene_Battle < Scene_Base
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # * Create Information Display Viewport
 
 -   #--------------------------------------------------------------------------
 
 -   alias create_iv_bubs_tcw create_info_viewport
 
 -   def create_info_viewport
 
 -     # (x,y) coordinates of TCW
 
 -     x = Bubs::BattleTurnCount::TURN_COUNT_WINDOW_X
 
 -     y = Bubs::BattleTurnCount::TURN_COUNT_WINDOW_Y
 
 -     @turn_count_window = Window_BattleTurnCount.new(x, y)
 
 -     @turn_count_window.visible = false
 
 -     
 
 -     create_iv_bubs_tcw
 
 -   end
 
  
-   #--------------------------------------------------------------------------
 
 -   # * Start party command selection
 
 -   #--------------------------------------------------------------------------
 
 -   alias spcs_bubs_tcw start_party_command_selection
 
 -   def start_party_command_selection
 
 -     if $game_temp.in_battle
 
 -       @turn_count_window.refresh 
 
 -       @turn_count_window.visible = true
 
 -       
 
 -       spcs_bubs_tcw
 
 -     end
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # * Dispose of Information Display Viewport
 
 -   #--------------------------------------------------------------------------
 
 -   alias terminate_bubs_tcw terminate
 
 -   def terminate
 
 -     @turn_count_window.dispose
 
  
-     terminate_bubs_tcw
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # * Update Information Display Viewport
 
 -   #--------------------------------------------------------------------------
 
 -   alias update_iv_bubs_tcw update_info_viewport
 
 -   def update_info_viewport
 
 -     # if Tankentai ATB is installed
 
 -     if defined?(::N02)
 
 -       @turn_count_window.contents.clear
 
 -       turn_num = $game_troop.turn_count + 1
 
 -       @turn_count_window.contents.draw_text(4, 0, 128, 24,
 
 - Bubs::BattleTurnCount::TURN_WINDOW_TEXT + turn_num.to_s)
 
 -     end
 
 -     @turn_count_window.update
 
 -     
 
 -     update_iv_bubs_tcw
 
 -   end
 
  
-   #--------------------------------------------------------------------------
 
 -   # * Victory Processing
 
 -   #--------------------------------------------------------------------------
 
 -   alias process_victory_bubs_tcw process_victory
 
 -   def process_victory
 
 -     # Hides TCW when winning a battle
 
 -     @turn_count_window.visible = false
 
 -     
 
 -     process_victory_bubs_tcw
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # * Escape Processing
 
 -   #--------------------------------------------------------------------------
 
 -   alias process_escape_bubs_tcw process_escape
 
 -   def process_escape
 
 -     # Hides TCW when escaping
 
 -     @turn_count_window.visible = false
 
  
-     process_escape_bubs_tcw
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # * Start Execution of Battle Processing
 
 -   #--------------------------------------------------------------------------
 
 -   alias start_main_atb_bubs_tcw start_main
 
 -   def start_main(*args)
 
 -     # unless Tankentai ATB is installed
 
 -     @turn_count_window.visible = false unless defined?(::N02)
 
 -     
 
 -     start_main_atb_bubs_tcw(*args)
 
 -   end
 
 - end
 
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