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本帖最后由 亿万星辰 于 2011-8-25 13:55 编辑
- ==============================================================================
- # 本脚本来自[url]www.66rpg.com[/url],转载和使用请保留此信息 #==============================================================================
- module RPG
- class Weapon
- def name
- name = @name.split(/@/)[0]
- return name != nil ? name : ''
- end
- def pic_name
- pic_name = @name.split(/@/)[1]
- return pic_name != nil ? pic_name : ""
- end
- end
- class Armor
- def name
- name = @name.split(/@/)[0]
- return name != nil ? name : ''
- end
- def pic_name
- pic_name = @name.split(/@/)[1]
- return pic_name != nil ? pic_name : ""
- end
- end
- end
- #==============================================================================
- # ■ Window_Equip
- #------------------------------------------------------------------------------
- # 装备物品大图标显示。
- #==============================================================================
- class Window_Equip < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化对像
- #--------------------------------------------------------------------------
- def initialize
- super(495, 64, 640, 480) #具体位置自己调节
- @item = nil
- self.contents = Bitmap.new(width - 32, height - 32)
- self.opacity = 0
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- if @item != nil
- bitmap = RPG::Cache.icon(@item.pic_name)
- pic_rect = Rect.new(0, 0, bitmap.width, bitmap.height)
- self.contents.blt(0, 0, bitmap, pic_rect)
- end
- end
- def set_item(item)
- @item = item
- end
- end
-
- #==============================================================================
- # 本脚本来自[url]www.66RPG.com[/url],使用和转载请保留此信息
- #==============================================================================
复制代码 liuziyuan201019于2011-8-25 13:24补充以下内容:- #==============================================================================
- # 本脚本来自[url]www.66RPG.com[/url],使用和转载请保留此信息
- #==============================================================================
- SYSTEM_X偏移 = 0
- SYSTEM_Y偏移 = 0
- class Interpreter
- #--------------------------------------------------------------------------
- # ● 增减金钱
- #--------------------------------------------------------------------------
- def command_125
- value = operate_value(@parameters[0], @parameters[1], @parameters[2])
- $game_party.gain_gold(value)
- kkme_66RPG_item = $data_items[@parameters[0]]
- kkme_66RPG = Sprite.new
- kkme_66RPG.bitmap = Bitmap.new(640,480)
- kkme_66RPG.x = 0
- kkme_66RPG.y = 0
- kkme_66RPG.opacity = 0
- pic = false
- if value >= 0
- begin
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- kkme_66RPG.bitmap = RPG::Cache.title("GET_MONEY.png")
- pic = true
- rescue
- kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
- end
- kkme_66RPG_line1 = Sprite.new
- kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
- kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"获得金钱:")
- kkme_66RPG_line1.opacity = 0
- else
- begin
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- kkme_66RPG.bitmap = RPG::Cache.title("LOST_MONEY.png")
- pic = true
- rescue
- kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
- end
- kkme_66RPG_line1 = Sprite.new
- kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
- kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"失去金钱:")
- kkme_66RPG_line1.opacity = 0
- end
-
- kkme_66RPG_line2 = Sprite.new
- kkme_66RPG_line2.bitmap = Bitmap.new(320,32)
- kkme_66RPG_line2.opacity = 0
- kkme_66RPG_bigicon = Sprite.new
-
- begin
- kkme_66RPG_bigicon.bitmap = RPG::Cache.icon("SYSTEM_MONEY_big.png")
- kkme_66RPG_bigicon.x = 140 - kkme_66RPG_bigicon.bitmap.width/2
- kkme_66RPG_bigicon.y = 240 - kkme_66RPG_bigicon.bitmap.height/2
- kkme_66RPG_bigicon.opacity = 0
- kkme_66RPG_line1.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
- kkme_66RPG_line1.y = 200
- kkme_66RPG_line2.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
- kkme_66RPG_line2.y = 240
- kkme_66RPG_line1.x += SYSTEM_X偏移
- kkme_66RPG_line2.x += SYSTEM_X偏移
- kkme_66RPG_line1.y += SYSTEM_Y偏移
- kkme_66RPG_line2.y += SYSTEM_Y偏移
- kkme_66RPG_line2.bitmap.draw_text(0,0,240,32,value.abs.to_s)
- kkme_66RPG_line2.bitmap.draw_text(0,0,140,32, $data_system.words.gold,2)
- for i in 0..5
- kkme_66RPG.opacity += 36
- Graphics.update
- end
- kkme_66RPG.opacity = 255 if pic
- for i in 0..10
- kkme_66RPG_bigicon.opacity += 30
- Graphics.update
- end
- for i in 0..10
- kkme_66RPG_line1.opacity += 30
- Graphics.update
- end
- for i in 0..50
- kkme_66RPG_line2.opacity += 8
- Graphics.update
- end
- rescue
- kkme_66RPG_line2.bitmap.draw_text(0,0,240,32,value.abs.to_s)
- kkme_66RPG_line2.bitmap.draw_text(0,0,140,32, $data_system.words.gold,2)
- kkme_66RPG_line1.x = 176
- kkme_66RPG_line1.y = 200
- kkme_66RPG_line2.x = 176
- kkme_66RPG_line2.y = 240
- kkme_66RPG_line1.x += SYSTEM_X偏移
- kkme_66RPG_line2.x += SYSTEM_X偏移
- kkme_66RPG_line1.y += SYSTEM_Y偏移
- kkme_66RPG_line2.y += SYSTEM_Y偏移
- for i in 0..5
- kkme_66RPG.opacity += 36
- Graphics.update
- end
- kkme_66RPG.opacity = 255 if pic
- for i in 0..10
- kkme_66RPG_line1.opacity += 30
- Graphics.update
- end
- for i in 0..50
- kkme_66RPG_line2.opacity += 16
- Graphics.update
- end
- end
-
- for i in 0..10
- kkme_66RPG.opacity -= 30
- kkme_66RPG_bigicon.opacity -= 30
- kkme_66RPG_line1.opacity -= 30
- kkme_66RPG_line2.opacity -= 30
- Graphics.update
- end
- kkme_66RPG.dispose
- kkme_66RPG_bigicon.dispose
- kkme_66RPG_line1.dispose
- kkme_66RPG_line2.dispose
- return true
- end
- def command_126
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_item(@parameters[0], value)
- kkme_66RPG_item = $data_items[@parameters[0]]
- kkme_66RPG = Sprite.new
- kkme_66RPG.bitmap = Bitmap.new(640,480)
- kkme_66RPG.x = 0
- kkme_66RPG.y = 0
- kkme_66RPG.opacity = 0
- pic = false
- if value >= 0
- begin
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- kkme_66RPG.bitmap = RPG::Cache.title("GET_ITEM.png")
- pic = true
- rescue
- kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
- end
- kkme_66RPG_line1 = Sprite.new
- kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
- kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"获得物品:")
- kkme_66RPG_line1.opacity = 0
- else
- begin
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- kkme_66RPG.bitmap = RPG::Cache.title("LOST_ITEM.png")
- pic = true
- rescue
- kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
- end
- kkme_66RPG_line1 = Sprite.new
- kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
- kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"失去物品:")
- kkme_66RPG_line1.opacity = 0
- end
- kkme_66RPG_line2 = Sprite.new
- kkme_66RPG_line2.bitmap = Bitmap.new(320,32)
- kkme_66RPG_line2.opacity = 0
- kkme_66RPG_bigicon = Sprite.new
- begin
- kkme_66RPG_bigicon.bitmap = RPG::Cache.icon(kkme_66RPG_item.name)
- kkme_66RPG_bigicon.x = 140 - kkme_66RPG_bigicon.bitmap.width/2
- kkme_66RPG_bigicon.y = 240 - kkme_66RPG_bigicon.bitmap.height/2
- kkme_66RPG_bigicon.opacity = 0
- kkme_66RPG_line1.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
- kkme_66RPG_line1.y = 200
- kkme_66RPG_line2.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
- kkme_66RPG_line2.y = 240
- kkme_66RPG_line1.x += SYSTEM_X偏移
- kkme_66RPG_line2.x += SYSTEM_X偏移
- kkme_66RPG_line1.y += SYSTEM_Y偏移
- kkme_66RPG_line2.y += SYSTEM_Y偏移
- kkme_66RPG_line2.bitmap.draw_text(0, 0, 212, 32, kkme_66RPG_item.name, 0)
- kkme_66RPG_line2.bitmap.draw_text(0, 0, 200, 32, "×"+value.abs.to_s, 2)
- for i in 0..5
- kkme_66RPG.opacity += 36
- Graphics.update
- end
- kkme_66RPG.opacity = 255 if pic
- for i in 0..10
- kkme_66RPG_bigicon.opacity += 30
- Graphics.update
- end
- for i in 0..10
- kkme_66RPG_line1.opacity += 30
- Graphics.update
- end
- for i in 0..50
- kkme_66RPG_line2.opacity += 8
- Graphics.update
- end
- rescue
- kkme_66RPG_smallicon_bitmap = RPG::Cache.icon(kkme_66RPG_item.icon_name)
- kkme_66RPG_line2.bitmap.blt(0, 0, kkme_66RPG_smallicon_bitmap, Rect.new(0, 0, 24, 24), 255)
- kkme_66RPG_line2.bitmap.draw_text(0 + 28, 0, 212, 32, kkme_66RPG_item.name, 0)
- kkme_66RPG_line2.bitmap.draw_text(0, 0, 200, 32, "×"+value.abs.to_s, 2)
- kkme_66RPG_line1.x = 176
- kkme_66RPG_line1.y = 200
- kkme_66RPG_line2.x = 176
- kkme_66RPG_line2.y = 240
- kkme_66RPG_line1.x += SYSTEM_X偏移
- kkme_66RPG_line2.x += SYSTEM_X偏移
- kkme_66RPG_line1.y += SYSTEM_Y偏移
- kkme_66RPG_line2.y += SYSTEM_Y偏移
- for i in 0..5
- kkme_66RPG.opacity += 36
- Graphics.update
- end
- kkme_66RPG.opacity = 255 if pic
- for i in 0..10
- kkme_66RPG_line1.opacity += 30
- Graphics.update
- end
- for i in 0..50
- kkme_66RPG_line2.opacity += 16
- Graphics.update
- end
- kkme_66RPG_smallicon_bitmap.dispose
- end
-
- for i in 0..10
- kkme_66RPG.opacity -= 30
- kkme_66RPG_bigicon.opacity -= 30
- kkme_66RPG_line1.opacity -= 30
- kkme_66RPG_line2.opacity -= 30
- Graphics.update
- end
- kkme_66RPG.dispose
- kkme_66RPG_bigicon.dispose
- kkme_66RPG_line1.dispose
- kkme_66RPG_line2.dispose
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减武器
- #--------------------------------------------------------------------------
- def command_127
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_weapon(@parameters[0], value)
- kkme_66RPG_item = $data_weapons[@parameters[0]]
- kkme_66RPG = Sprite.new
- kkme_66RPG.bitmap = Bitmap.new(640,480)
- kkme_66RPG.x = 0
- kkme_66RPG.y = 0
- kkme_66RPG.opacity = 0
- pic = false
- if value >= 0
- begin
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- kkme_66RPG.bitmap = RPG::Cache.title("GET_ITEM.png")
- pic = true
- rescue
- kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
- end
- kkme_66RPG_line1 = Sprite.new
- kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
- kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"获得武器:")
- kkme_66RPG_line1.opacity = 0
- else
- begin
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- kkme_66RPG.bitmap = RPG::Cache.title("LOST_ITEM.png")
- pic = true
- rescue
- kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
- end
- kkme_66RPG_line1 = Sprite.new
- kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
- kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"失去武器:")
- kkme_66RPG_line1.opacity = 0
- end
- kkme_66RPG_line2 = Sprite.new
- kkme_66RPG_line2.bitmap = Bitmap.new(320,32)
- kkme_66RPG_line2.opacity = 0
- kkme_66RPG_bigicon = Sprite.new
- begin
- kkme_66RPG_bigicon.bitmap = RPG::Cache.icon(kkme_66RPG_item.name)
- kkme_66RPG_bigicon.x = 140 - kkme_66RPG_bigicon.bitmap.width/2
- kkme_66RPG_bigicon.y = 240 - kkme_66RPG_bigicon.bitmap.height/2
- kkme_66RPG_bigicon.opacity = 0
- kkme_66RPG_line1.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
- kkme_66RPG_line1.y = 200
- kkme_66RPG_line2.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
- kkme_66RPG_line2.y = 245
- kkme_66RPG_line1.x += SYSTEM_X偏移
- kkme_66RPG_line2.x += SYSTEM_X偏移
- kkme_66RPG_line1.y += SYSTEM_Y偏移
- kkme_66RPG_line2.y += SYSTEM_Y偏移
- kkme_66RPG_line2.bitmap.draw_text(0, 0, 212, 32, kkme_66RPG_item.name, 0)
- kkme_66RPG_line2.bitmap.draw_text(0, 0, 200, 32, "×"+value.abs.to_s, 2)
- for i in 0..5
- kkme_66RPG.opacity += 36
- Graphics.update
- end
- kkme_66RPG.opacity = 255 if pic
- for i in 0..10
- kkme_66RPG_bigicon.opacity += 30
- Graphics.update
- end
- for i in 0..10
- kkme_66RPG_line1.opacity += 30
- Graphics.update
- end
- for i in 0..50
- kkme_66RPG_line2.opacity += 8
- Graphics.update
- end
- rescue
- kkme_66RPG_smallicon_bitmap = RPG::Cache.icon(kkme_66RPG_item.icon_name)
- kkme_66RPG_line2.bitmap.blt(0, 0, kkme_66RPG_smallicon_bitmap, Rect.new(0, 0, 24, 24), 255)
- kkme_66RPG_line2.bitmap.draw_text(0 + 28, 0, 212, 32, kkme_66RPG_item.name, 0)
- kkme_66RPG_line2.bitmap.draw_text(0, 0, 200, 32, "×"+value.abs.to_s, 2)
- kkme_66RPG_line1.x = 176
- kkme_66RPG_line1.y = 200
- kkme_66RPG_line2.x = 176
- kkme_66RPG_line2.y = 240
- kkme_66RPG_line1.x += SYSTEM_X偏移
- kkme_66RPG_line2.x += SYSTEM_X偏移
- kkme_66RPG_line1.y += SYSTEM_Y偏移
- kkme_66RPG_line2.y += SYSTEM_Y偏移
- for i in 0..5
- kkme_66RPG.opacity += 36
- Graphics.update
- end
- kkme_66RPG.opacity = 255 if pic
- for i in 0..10
- kkme_66RPG_line1.opacity += 30
- Graphics.update
- end
- for i in 0..50
- kkme_66RPG_line2.opacity += 16
- Graphics.update
- end
- kkme_66RPG_smallicon_bitmap.dispose
- end
-
- for i in 0..10
- kkme_66RPG.opacity -= 30
- kkme_66RPG_bigicon.opacity -= 30
- kkme_66RPG_line1.opacity -= 30
- kkme_66RPG_line2.opacity -= 30
- Graphics.update
- end
- kkme_66RPG.dispose
- kkme_66RPG_bigicon.dispose
- kkme_66RPG_line1.dispose
- kkme_66RPG_line2.dispose
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减防具
- #--------------------------------------------------------------------------
- def command_128
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_armor(@parameters[0], value)
- kkme_66RPG_item = $data_armors[@parameters[0]]
- kkme_66RPG = Sprite.new
- kkme_66RPG.bitmap = Bitmap.new(640,480)
- kkme_66RPG.x = 0
- kkme_66RPG.y = 0
- kkme_66RPG.opacity = 0
- pic = false
- if value >= 0
- begin
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- kkme_66RPG.bitmap = RPG::Cache.title("GET_ITEM.png")
- pic = true
- rescue
- kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
- end
- kkme_66RPG_line1 = Sprite.new
- kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
- kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"获得装备:")
- kkme_66RPG_line1.opacity = 0
- else
- begin
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- kkme_66RPG.bitmap = RPG::Cache.title("LOST_ITEM.png")
- pic = true
- rescue
- kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
- end
- kkme_66RPG_line1 = Sprite.new
- kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
- kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"失去装备:")
- kkme_66RPG_line1.opacity = 0
- end
- kkme_66RPG_line2 = Sprite.new
- kkme_66RPG_line2.bitmap = Bitmap.new(320,32)
- kkme_66RPG_line2.opacity = 0
- kkme_66RPG_bigicon = Sprite.new
- begin
- kkme_66RPG_bigicon.bitmap = RPG::Cache.icon(kkme_66RPG_item.name)
- kkme_66RPG_bigicon.x = 140 - kkme_66RPG_bigicon.bitmap.width/2
- kkme_66RPG_bigicon.y = 240 - kkme_66RPG_bigicon.bitmap.height/2
- kkme_66RPG_bigicon.opacity = 0
- kkme_66RPG_line1.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
- kkme_66RPG_line1.y = 200
- kkme_66RPG_line2.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
- kkme_66RPG_line2.y = 240
- kkme_66RPG_line1.x += SYSTEM_X偏移
- kkme_66RPG_line2.x += SYSTEM_X偏移
- kkme_66RPG_line1.y += SYSTEM_Y偏移
- kkme_66RPG_line2.y += SYSTEM_Y偏移
- kkme_66RPG_line2.bitmap.draw_text(0, 0, 212, 32, kkme_66RPG_item.name, 0)
- kkme_66RPG_line2.bitmap.draw_text(0, 0, 200, 32, "×"+value.abs.to_s, 2)
- for i in 0..5
- kkme_66RPG.opacity += 36
- Graphics.update
- end
- kkme_66RPG.opacity = 255 if pic
- for i in 0..10
- kkme_66RPG_bigicon.opacity += 30
- Graphics.update
- end
- for i in 0..10
- kkme_66RPG_line1.opacity += 30
- Graphics.update
- end
- for i in 0..50
- kkme_66RPG_line2.opacity += 8
- Graphics.update
- end
- rescue
- kkme_66RPG_smallicon_bitmap = RPG::Cache.icon(kkme_66RPG_item.icon_name)
- kkme_66RPG_line2.bitmap.blt(0, 0, kkme_66RPG_smallicon_bitmap, Rect.new(0, 0, 24, 24), 255)
- kkme_66RPG_line2.bitmap.draw_text(0 + 28, 0, 212, 32, kkme_66RPG_item.name, 0)
- kkme_66RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)
- kkme_66RPG_line1.x = 176
- kkme_66RPG_line1.y = 200
- kkme_66RPG_line2.x = 176
- kkme_66RPG_line2.y = 240
- kkme_66RPG_line1.x += SYSTEM_X偏移
- kkme_66RPG_line2.x += SYSTEM_X偏移
- kkme_66RPG_line1.y += SYSTEM_Y偏移
- kkme_66RPG_line2.y += SYSTEM_Y偏移
- for i in 0..5
- kkme_66RPG.opacity += 36
- Graphics.update
- end
- kkme_66RPG.opacity = 255 if pic
- for i in 0..10
- kkme_66RPG_line1.opacity += 30
- Graphics.update
- end
- for i in 0..50
- kkme_66RPG_line2.opacity += 16
- Graphics.update
- end
- kkme_66RPG_smallicon_bitmap.dispose
- end
-
- for i in 0..10
- kkme_66RPG.opacity -= 30
- kkme_66RPG_bigicon.opacity -= 30
- kkme_66RPG_line1.opacity -= 30
- kkme_66RPG_line2.opacity -= 30
- Graphics.update
- end
- kkme_66RPG.dispose
- kkme_66RPG_bigicon.dispose
- kkme_66RPG_line1.dispose
- kkme_66RPG_line2.dispose
- return true
- end
- end
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