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Lv1.梦旅人
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- #==============================================================================
- # ○ 多人队伍脚本扩展-八人状态菜单
- # ——By.冰舞蝶恋
- #------------------------------------------------------------------------------
- # ■ Window_MenuStatus
- #------------------------------------------------------------------------------
- # 显示菜单画面和同伴状态的窗口。
- #==============================================================================
- class Window_MenuStatus < Window_Selectable
- #--------------------------------------------------------------------------
- # ● 初始化对像
- # x : 窗口 X 座标
- # y : 窗口 Y 座标
- #--------------------------------------------------------------------------
- def initialize(x, y)
- super(x, y, 384, 416)
- refresh
- self.active = false
- self.index = -1
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- @item_max = $game_party.members.size
- if @item_max <= 4
- for actor in $game_party.members
- draw_actor_face(actor, 2, actor.index * 96 + 2, 92)
- x = 104
- y = actor.index * 96 + WLH / 2
- draw_actor_name(actor, x, y)
- draw_actor_class(actor, x + 120, y)
- draw_actor_level(actor, x, y + WLH * 1)
- draw_actor_state(actor, x, y + WLH * 2)
- draw_actor_hp(actor, x + 120, y + WLH * 1)
- draw_actor_mp(actor, x + 120, y + WLH * 2)
- end
- else
- for actor in $game_party.members
- for a in 0..@item_max-1
- if a < 4
- draw_actor_face(actor, 2, actor.index * 96 + 2, 92)
- x = 4
- y = actor.index * 96 + WLH / 2-12
- draw_actor_name(actor, x, y)
- draw_actor_class(actor, x + 120-24, y)
- draw_actor_level(actor, x+120-24, y + WLH * 1)
- draw_actor_hp(actor, x + 120-24, y + WLH * 1+24, 72)
- draw_actor_mp(actor, x + 120-24, y + WLH * 2+24, 72)
- else
- draw_actor_face(actor, 2+176, (actor.index - 4) * 96 + 2, 92)
- x = 4+176
- y = (actor.index - 4) * 96 + WLH / 2-12
- draw_actor_name(actor, x, y)
- draw_actor_class(actor, x + 120-24, y)
- draw_actor_level(actor, x+120-24, y + WLH * 1)
- draw_actor_hp(actor, x + 120-24, y + WLH * 1+24, 72)
- draw_actor_mp(actor, x + 120-24, y + WLH * 2+24, 72)
- end
- end
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 更新光标
- #--------------------------------------------------------------------------
- def update_cursor
- if @item_max <= 4
- if @index < 0 # 无光标
- self.cursor_rect.empty
- elsif @index < @item_max # 一般
- self.cursor_rect.set(0, @index * 96, contents.width, 96)
- elsif @index >= 100 # 使用本身
- self.cursor_rect.set(0, (@index - 100) * 96, contents.width, 96)
- else # 全体
- self.cursor_rect.set(0, 0, contents.width, @item_max * 96)
- end
- else
- if @index < 0 # 无光标
- self.cursor_rect.empty
- elsif @index < @item_max # 一般
- if @index < 4
- self.cursor_rect.set(0, @index * 96, 352 / 2, 96)
- else
- self.cursor_rect.set(352 / 2, (@index - 4) * 96, 352 / 2, 96)
- end
- elsif @index >= 100 # 使用本身
- if @index-100 < 4
- self.cursor_rect.set(0, (@index - 100) * 96, 352 / 2, 96)
- else
- self.cursor_rect.set(352 / 2, (@index - 100 - 4) * 96, 352 / 2, 96)
- end
- else # 全体
- self.cursor_rect.set(0, 0, contents.width, 4*96)
- end
- end
- end
- end
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