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 Lv1.梦旅人 
	梦石0 星屑50 在线时间19 小时注册时间2011-12-18帖子20 | 
| #============================================================================== # 本脚本来自www.66RPG.com,使用和转载请保留此信息
 #==============================================================================
 
 # 注意!!!在对话后得到物品,请在对话后先用事件等待3帧,否则对话框来不及消失。
 
 # 开关定义:
 
 $不显示金钱窗口 = 41
 
 $不显示物品窗口 = 42
 
 $不显示武器窗口 = 43
 
 $不显示防具窗口 = 44
 
 # 以上开关,当打开的时候,获得物品将不会提示,比如默认打开41号开关,获得金钱不再提示
 
 # ————————————————————————————————————
 
 class Interpreter
 #--------------------------------------------------------------------------
 # ● 增减金钱
 #--------------------------------------------------------------------------
 def command_125
 value = operate_value(@parameters[0], @parameters[1], @parameters[2])
 $game_party.gain_gold(value)
 if $game_switches[$不显示金钱窗口]==false
 carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
 carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
 if value >= 0
 carol3_66RPG.contents.draw_text(0,0,240,32,"获得金钱:")
 #——声效,可以自己改
 Audio.se_play("Audio/SE/"+"006-System06",80,100)
 else
 carol3_66RPG.contents.draw_text(0,0,240,32,"失去金钱:")
 #——声效,可以自己改
 Audio.se_play("Audio/SE/"+"005-System05",80,100)
 end
 carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
 carol3_66RPG.contents.draw_text(0,32,140,32, $data_system.words.gold,2)
 carol3_66RPG.opacity = 160
 for i in 0..30
 Graphics.update
 end
 for i in 0..10
 carol3_66RPG.opacity -= 30
 carol3_66RPG.contents_opacity -= 30
 Graphics.update
 end
 carol3_66RPG.dispose
 end
 return true
 end
 #--------------------------------------------------------------------------
 # ● 增减物品
 #--------------------------------------------------------------------------
 def command_126
 value = operate_value(@parameters[1], @parameters[2], @parameters[3])
 $game_party.gain_item(@parameters[0], value)
 if $game_switches[$不显示物品窗口]==false
 carol3_66RPG_item = $data_items[@parameters[0]]
 carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
 carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
 if value >= 0
 carol3_66RPG.contents.draw_text(0,0,240,32,"获得物品:")
 #——声效,可以自己改
 Audio.se_play("Audio/SE/"+"006-System06",80,100)
 else
 carol3_66RPG.contents.draw_text(0,0,240,32,"失去物品:")
 #——声效,可以自己改
 Audio.se_play("Audio/SE/"+"005-System05",80,100)
 end
 carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
 carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
 carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
 carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
 carol3_66RPG.opacity = 160
 for i in 0..30
 Graphics.update
 end
 for i in 0..10
 carol3_66RPG.opacity -= 30
 carol3_66RPG.contents_opacity -= 30
 Graphics.update
 end
 carol3_66RPG.dispose
 end
 return true
 end
 #--------------------------------------------------------------------------
 # ● 增减武器
 #--------------------------------------------------------------------------
 def command_127
 value = operate_value(@parameters[1], @parameters[2], @parameters[3])
 $game_party.gain_weapon(@parameters[0], value)
 if $game_switches[$不显示武器窗口]==false
 carol3_66RPG_item = $data_weapons[@parameters[0]]
 carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
 carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
 if value >= 0
 carol3_66RPG.contents.draw_text(0,0,240,32,"获得武器:")
 #——声效,可以自己改
 Audio.se_play("Audio/SE/"+"006-System06",80,100)
 else
 carol3_66RPG.contents.draw_text(0,0,240,32,"失去武器:")
 #——声效,可以自己改
 Audio.se_play("Audio/SE/"+"005-System05",80,100)
 end
 carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
 carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
 carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
 carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
 carol3_66RPG.opacity = 160
 for i in 0..30
 Graphics.update
 end
 for i in 0..10
 carol3_66RPG.opacity -= 30
 carol3_66RPG.contents_opacity -= 30
 Graphics.update
 end
 carol3_66RPG.dispose
 end
 return true
 end
 #--------------------------------------------------------------------------
 # ● 增减防具
 #--------------------------------------------------------------------------
 def command_128
 value = operate_value(@parameters[1], @parameters[2], @parameters[3])
 $game_party.gain_armor(@parameters[0], value)
 if $game_switches[$不显示防具窗口]==false
 carol3_66RPG_item = $data_armors[@parameters[0]]
 carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
 carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
 if value >= 0
 carol3_66RPG.contents.draw_text(0,0,240,32,"获得防具:")
 #——声效,可以自己改
 Audio.se_play("Audio/SE/"+"006-System06",80,100)
 else
 carol3_66RPG.contents.draw_text(0,0,240,32,"失去防具:")
 #——声效,可以自己改
 Audio.se_play("Audio/SE/"+"005-System05",80,100)
 end
 carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
 carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
 carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
 carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
 carol3_66RPG.opacity = 160
 for i in 0..30
 Graphics.update
 end
 for i in 0..10
 carol3_66RPG.opacity -= 30
 carol3_66RPG.contents_opacity -= 30
 Graphics.update
 end
 carol3_66RPG.dispose
 end
 return true
 end
 end
 
 
 
 #==============================================================================
 # 本脚本来自www.66RPG.com,使用和转载请保留此信息
 #==============================================================================
 
 
 
 
 这是脚本  出错显示增减防具里的carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
 中icon_name for nil时不明确   后来删了重按有好了  想问问怎么回事 以免在出毛病
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