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在线时间 | 1782 小时 |
Lv1.梦旅人 虱子
- 梦石
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- 星屑
- 121
- 在线时间
- 1782 小时
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- 2010-6-19
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- 3597
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实在不行就按照LZ你说的这样吧
如果嫌麻烦可以试试用以下脚本,作用是把游戏中有用到的文件「的名字」提取出来,应该没什么用……- $animations = []
- $autotiles = []
- $battlebacks = []
- $battlers = []
- $characters = []
- $fogs = []
- $gameovers = []
- $icons = []
- $panoramas = []
- $pictures = []
- $tilesets = []
- $titles = []
- $transitions = []
- $windowskins = []
- $bgm = []
- $bgs = []
- $me = []
- $se = []
- $s_t = Time.new
- $u_t = $s_t
- $xs = Sprite.new
- $xs.bitmap = Bitmap.new(640,480)
- def p_bmp(kind,name)
- if name.is_a?(RPG::AudioFile)
- name = name.name
- end
- return if name == ""
- kind.push(name) unless kind.include?(name)
- if Time.new-$u_t>=1
- Graphics.update
- $u_t = Time.new
- end
- end
- $xs.bitmap.clear
- $xs.bitmap.draw_text(0,0,640,480,"提取数据库",2)
- if FileTest.exist?("Data/Actors.rxdata")
- data = load_data("Data/Actors.rxdata")
- for i in data
- next if i.nil?
- p_bmp($characters,i.character_name)
- p_bmp($battlers,i.battler_name)
- end
- end
- if FileTest.exist?("Data/Animations.rxdata")
- data = load_data("Data/Animations.rxdata")
- for i in data
- next if i.nil?
- p_bmp($animations,i.animation_name)
- for j in i.timings
- p_bmp($se,j.se)
- end
- end
- end
- for sz in ["Data/Armors.rxdata","Data/Armors.rxdata","Data/Items.rxdata","Data/Skills.rxdata"]
- if FileTest.exist?(sz)
- data = load_data(sz)
- for i in data
- next if i.nil?
- p_bmp($icons,i.icon_name)
- end
- end
- end
- if FileTest.exist?("Data/Enemies.rxdata")
- data = load_data("Data/Enemies.rxdata")
- for i in data
- next if i.nil?
- p_bmp($battlers,i.battler_name)
- end
- end
- if FileTest.exist?("Data/System.rxdata")
- i = load_data("Data/System.rxdata")
- p_bmp($windowskins,i.windowskin_name)
- p_bmp($titles,i.title_name)
- p_bmp($gameovers,i.gameover_name)
- p_bmp($transitions,i.battle_transition)
- p_bmp($bgm,i.title_bgm)
- p_bmp($bgm,i.battle_bgm)
- p_bmp($me,i.battle_end_me)
- p_bmp($me,i.gameover_me)
- p_bmp($se,i.cursor_se)
- p_bmp($se,i.decision_se)
- p_bmp($se,i.cancel_se)
- p_bmp($se,i.buzzer_se)
- p_bmp($se,i.equip_se)
- p_bmp($se,i.shop_se)
- p_bmp($se,i.save_se)
- p_bmp($se,i.load_se)
- p_bmp($se,i.battle_start_se)
- p_bmp($se,i.escape_se)
- p_bmp($se,i.actor_collapse_se)
- p_bmp($se,i.enemy_collapse_se)
- end
- $xs.bitmap.clear
- $xs.bitmap.draw_text(0,0,640,480,"提取地图",1)
- if FileTest.exist?("Data/Tilesets.rxdata")
- @t = load_data("Data/Tilesets.rxdata")
- end
- for i in 1...999
- name = sprintf("Data/Map%03d.rxdata",i)
- if FileTest.exist?(name)
- $xs.bitmap.clear
- $xs.bitmap.draw_text(0,0,640,480,"提取地图-"+i.to_s,1)
- data = load_data(name)
- p_bmp($bgm,data.bgm)
- p_bmp($bgs,data.bgs)
- t_id = data.tileset_id
- t = @t[t_id]
- p_bmp($tilesets,t.tileset_name)
- p_bmp($panoramas,t.panorama_name)
- p_bmp($fogs,t.fog_name)
- p_bmp($battlebacks,t.battleback_name)
- for j in t.autotile_names
- p_bmp($autotiles,j)
- end
- for j in data.events.keys
- $xs.bitmap.clear
- $xs.bitmap.draw_text(0,0,640,480,"提取地图-"+i.to_s+"-"+j.to_s,1)
- event_id = j
- event = data.events[j]
- for page in event.pages
- p_bmp($characters,page.graphic.character_name)
- for com in page.list
- case com.code
- when 131 #更改窗口
- p_bmp($windowskins,com.parameters[0])
- when 132 #更改战斗BGM
- p_bmp($bgm,com.parameters[0])
- when 133 #更改战斗结束ME
- p_bmp($me,com.parameters[0])
- when 222 #渐变
- p_bmp($transitions,com.parameters[0])
- when 231 #显示图片
- p_bmp($pictures,com.parameters[1])
- when 241 #演奏BGM
- p_bmp($bgm,com.parameters[0])
- when 245 #演奏BGS
- p_bmp($bgs,com.parameters[0])
- when 249 #演奏ME
- p_bmp($me,com.parameters[0])
- when 250 #演奏SE
- p_bmp($se,com.parameters[0])
- when 322 #更改行走图
- p_bmp($characters,com.parameters[1])
- when 204 #更改地图设置
- case com.parameters[0]
- when 0
- p_bmp($panoramas,com.parameters[1])
- when 1
- p_bmp($fogs,com.parameters[1])
- when 2
- p_bmp($battlebacks,com.parameters[1])
- end
- when 209 #设置移动路线
- for xd in com.parameters[1].list
- if xd.code == 41
- p_bmp($characters,xd.parameters[0])
- elsif xd.code == 44
- p_bmp($se,xd.parameters[0])
- end
- end
- end
- end
- end
- end
- end
- end
- if FileTest.exist?("Data/Troops.rxdata")
- data = load_data("Data/Troops.rxdata")
- $xs.bitmap.clear
- $xs.bitmap.draw_text(0,0,640,480,"提取队伍",1)
- for i in data
- $xs.bitmap.clear
- $xs.bitmap.draw_text(0,0,640,480,"提取队伍-"+i.to_s,1)
- next if i.nil?
- event = i.pages
- for j in event
- for com in j.list
- case com.code
- when 131 #更改窗口
- p_bmp($windowskins,com.parameters[0])
- when 132 #更改战斗BGM
- p_bmp($bgm,com.parameters[0])
- when 133 #更改战斗结束ME
- p_bmp($me,com.parameters[0])
- when 222 #渐变
- p_bmp($transitions,com.parameters[0])
- when 231 #显示图片
- p_bmp($pictures,com.parameters[1])
- when 241 #演奏BGM
- p_bmp($bgm,com.parameters[0])
- when 245 #演奏BGS
- p_bmp($bgs,com.parameters[0])
- when 249 #演奏ME
- p_bmp($me,com.parameters[0])
- when 250 #演奏SE
- p_bmp($se,com.parameters[0])
- when 322 #更改行走图
- p_bmp($characters,com.parameters[1])
- when 204 #更改地图设置
- case com.parameters[0]
- when 0
- p_bmp($panoramas,com.parameters[1])
- when 1
- p_bmp($fogs,com.parameters[1])
- when 2
- p_bmp($battlebacks,com.parameters[1])
- end
- when 209 #设置移动路线
- for xd in com.parameters[1].list
- if xd.code == 41
- p_bmp($characters,xd.parameters[0])
- elsif xd.code == 44
- p_bmp($se,xd.parameters[0])
- end
- end
- end
- end
- end
- end
- end
- if FileTest.exist?("Data/CommonEvents.rxdata")
- data = load_data("Data/CommonEvents.rxdata")
- $xs.bitmap.clear
- $xs.bitmap.draw_text(0,0,640,480,"提取公共事件",1)
- for c_event in data
- next if c_event.nil?
- for com in c_event.list
- case com.code
- when 131 #更改窗口
- p_bmp($windowskins,com.parameters[0])
- when 132 #更改战斗BGM
- p_bmp($bgm,com.parameters[0])
- when 133 #更改战斗结束ME
- p_bmp($me,com.parameters[0])
- when 222 #渐变
- p_bmp($transitions,com.parameters[0])
- when 231 #显示图片
- p_bmp($pictures,com.parameters[1])
- when 241 #演奏BGM
- p_bmp($bgm,com.parameters[0])
- when 245 #演奏BGS
- p_bmp($bgs,com.parameters[0])
- when 249 #演奏ME
- p_bmp($me,com.parameters[0])
- when 250 #演奏SE
- p_bmp($se,com.parameters[0])
- when 322 #更改行走图
- p_bmp($characters,com.parameters[1])
- when 204 #更改地图设置
- case com.parameters[0]
- when 0
- p_bmp($panoramas,com.parameters[1])
- when 1
- p_bmp($fogs,com.parameters[1])
- when 2
- p_bmp($battlebacks,com.parameters[1])
- end
- when 209 #设置移动路线
- for xd in com.parameters[1].list
- if xd.code == 41
- p_bmp($characters,xd.parameters[0])
- elsif xd.code == 44
- p_bmp($se,xd.parameters[0])
- end
- end
- end
- end
- end
- end
- #p $characters,$se
- #p Time.new - $s_t;exit
- text = "动画素材:\n"
- for i in $animations
- text += i
- text += "\n"
- end
- text += "\n自动元件:\n"
- for i in $autotiles
- text += i
- text += "\n"
- end
- text += "\n战斗背景:\n"
- for i in $battlebacks
- text += i
- text += "\n"
- end
- text += "\n战斗图:\n"
- for i in $battlers
- text += i
- text += "\n"
- end
- text += "\n行走图:\n"
- for i in $characters
- text += i
- text += "\n"
- end
- text += "\n雾图形:\n"
- for i in $fogs
- text += i
- text += "\n"
- end
- text += "\n游戏结束:\n"
- for i in $gameovers
- text += i
- text += "\n"
- end
- text += "\n图标:\n"
- for i in $icons
- text += i
- text += "\n"
- end
- text += "\n地图背景:\n"
- for i in $panoramas
- text += i
- text += "\n"
- end
- text += "\n图片:\n"
- for i in $pictures
- text += i
- text += "\n"
- end
- text += "\n地图图块:\n"
- for i in $tilesets
- text += i
- text += "\n"
- end
- text += "\n标题:\n"
- for i in $titles
- text += i
- text += "\n"
- end
- text += "\n渐变图形:\n"
- for i in $transitions
- text += i
- text += "\n"
- end
- text += "\n窗口图形:\n"
- for i in $windowskins
- text += i
- text += "\n"
- end
- text += "\nBGM:\n"
- for i in $bgm
- text += i
- text += "\n"
- end
- text += "\nBGS:\n"
- for i in $bgs
- text += i
- text += "\n"
- end
- text += "\nME:\n"
- for i in $me
- text += i
- text += "\n"
- end
- text += "\nSE:\n"
- for i in $se
- text += i
- text += "\n"
- end
- t = Time.new - $s_t
- l_text = "本次输出用时" + t.to_s + "秒,欢迎使用。"
- text += l_text
- f = open("text.txt","w")
- f.write(text)
- f.close
- print "本次输出用时"+t.to_s+"秒,欢迎使用。";exit
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