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本帖最后由 路过的恶魔 于 2012-7-3 13:32 编辑
比如说1000点的伤害,它只显示1。。。{:2_254:}
以下是脚本。。。
#==============================================================================
#
# ▼ Yanfly Engine Ace - Battle Engine Add-On: Elemental Popups v1.00
# -- Last Updated: 2011.12.26
# -- Level: Normal
# -- Requires: YEA - Ace Battle Engine v1.08+
#
#==============================================================================
$imported = {} if $imported.nil?
$imported["YEA-ElementalPopups"] = true
#==============================================================================
# ▼ Updates
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# 2011.12.26 - Started Script and Finished.
#
#==============================================================================
# ▼ Introduction
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script colour-coded element popups as they appear in battle for any kind
# of HP damage dealt. This does not include healing popups, MP damage popups,
# only HP damage dealt. Colour-coded element popups help the player quickly
# identify what kind of damage is dealt and streamlines the delivery of battle
# information to the audience.
#
#==============================================================================
# ▼ Instructions
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# To install this script, open up your script editor and copy/paste this script
# to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
#
# If you are using elements other than the default set of elements that came
# with a default project of RPG Maker VX Ace, adjust the element colours in the
# module below.
#
#==============================================================================
# ▼ Compatibility
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
# it will run with RPG Maker VX without adjusting.
#
# This script requires Yanfly Engine Ace - Ace Battle Engine v1.08+ and the
# script must be placed under Ace Battle Engine in the script listing.
#
#==============================================================================
module YEA
module ELEMENT_POPUPS
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - Setting -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# Description
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# This is the default font used for the popups. Adjust them accordingly
# or even add new ones.
DEFAULT = ["VL Gothic", "Verdana", "Arial", "Courier"]
# The following are the various rules that govern the individual popup
# types that will appear. Adjust them accordingly. Here is a list of what
# each category does.
# Zoom1 The zoom the popup starts at. Values over 2.0 may cause lag.
# Zoom2 The zoom the popup goes to. Values over 2.0 may cause lag.
# Sz The font size used for the popup text.
# Bold Applying bold for the popup text.
# Italic Applying italic for the popup text.
# Red The red value of the popup text.
# Grn The green value of the popup text.
# Blu The blue value of the popup text.
# Font The font used for the popup text.
#
# Note that if an element doesn't appear here, it'll use the DEFAULT
# ruleset from Ace Battle Engine.
COLOURS ={
# ElementID => [ Zoom1, Zoom2, Sz, Bold, Italic, Red, Grn, Blu, Font]
3 => [ 2.0, 1.0, 36, true, false, 240, 60, 60, DEFAULT],
4 => [ 2.0, 1.0, 36, true, false, 100, 200, 246, DEFAULT],
5 => [ 2.0, 1.0, 36, true, false, 255, 255, 160, DEFAULT],
6 => [ 2.0, 1.0, 36, true, false, 0, 115, 180, DEFAULT],
7 => [ 2.0, 1.0, 36, true, false, 240, 135, 80, DEFAULT],
8 => [ 2.0, 1.0, 36, true, false, 60, 180, 75, DEFAULT],
9 => [ 2.0, 1.0, 36, true, false, 175, 210, 255, DEFAULT],
10 => [ 2.0, 1.0, 36, true, false, 110, 80, 130, DEFAULT],
} # Do not remove this.
end # ELEMENT_POPUPS
end # YEA
#==============================================================================
# ▼ Editting anything past this point may potentially result in causing
# computer damage, incontinence, explosion of user's head, coma, death, and/or
# halitosis so edit at your own risk.
#==============================================================================
if $imported["YEA-BattleEngine"]
module YEA
module BATTLE
module_function
#--------------------------------------------------------------------------
# add_element_popups
#--------------------------------------------------------------------------
def add_element_popups(hash)
for key in YEA::ELEMENT_POPUPS::COLOURS
string = sprintf("ELEMENT_%d", key[0])
hash[string] = key[1]
end
return hash
end
#--------------------------------------------------------------------------
# converted_contants
#--------------------------------------------------------------------------
POPUP_RULES = add_element_popups(POPUP_RULES)
end # BATTLE
end # YEA
#==============================================================================
# ■ Game_BattlerBase
#==============================================================================
class Game_BattlerBase
#--------------------------------------------------------------------------
# alias method: create_popup
#--------------------------------------------------------------------------
alias game_battlerbase_create_popup_elepop create_popup
def create_popup(value, rules = "DEFAULT", flags = [])
rules = @element_popup_tag if rules == "HP_DMG" && !@element_popup_tag.nil?
game_battlerbase_create_popup_elepop(value, rules, flags)
end
end # Game_BattlerBase
#==============================================================================
# ■ Game_Battler
#==============================================================================
class Game_Battler < Game_BattlerBase
#--------------------------------------------------------------------------
# alias method: item_apply
#--------------------------------------------------------------------------
alias game_battler_item_apply_elepop item_apply
def item_apply(user, item)
@element_popup_tag = element_popup_tag?(user, item)
game_battler_item_apply_elepop(user, item)
@element_popup_tag = nil
end
#--------------------------------------------------------------------------
# new method: element_popup_tag?
#--------------------------------------------------------------------------
def element_popup_tag?(user, item)
return "HP_DMG" if item.nil?
text = "ELEMENT_"
if item.damage.element_id < 0
return "HP_DMG" if user.atk_elements.empty?
rate = elements_max_rate(user.atk_elements)
for i in user.atk_elements
next unless element_rate(i) == rate
text += i.to_s
break
end
else
text += item.damage.element_id.to_s
end
text = "HP_DMG" unless YEA::BATTLE::POPUP_RULES.include?(text)
return text
end
end # Game_Battler
end # $imported["YEA-BattleEngine"]
#==============================================================================
#
# ▼ End of File
#
#============================================================================== |
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