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Lv3.寻梦者 
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 - 2012-4-30
 
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我跟你说有脚本哦- class Game_Player
 
 -   #--------------------------------------------------------------------------
 
 -   # * Move Down
 
 -   #     turn_enabled : a flag permits direction change on that spot
 
 -   #--------------------------------------------------------------------------
 
 -   def move_down(turn_enabled = true)    
 
 -     super(turn_enabled)
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Move Left
 
 -   #     turn_enabled : a flag permits direction change on that spot
 
 -   #--------------------------------------------------------------------------
 
 -   def move_left(turn_enabled = true)
 
 -     super(turn_enabled)
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Move Right
 
 -   #     turn_enabled : a flag permits direction change on that spot
 
 -   #--------------------------------------------------------------------------
 
 -   def move_right(turn_enabled = true)
 
 -     super(turn_enabled)
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Move up
 
 -   #     turn_enabled : a flag permits direction change on that spot
 
 -   #--------------------------------------------------------------------------
 
 -   def move_up(turn_enabled = true)
 
 -     super(turn_enabled)
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Move Lower Left
 
 -   #--------------------------------------------------------------------------
 
 -   def move_lower_left
 
 -     super
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Move Lower Right
 
 -   #--------------------------------------------------------------------------
 
 -   def move_lower_right
 
 -     super
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Move Upper Left
 
 -   #--------------------------------------------------------------------------
 
 -   def move_upper_left
 
 -     super
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Move Upper Right
 
 -   #--------------------------------------------------------------------------
 
 -   def move_upper_right
 
 -     super
 
 -   end
 
 - end
 
  
- class Game_Follower < Game_Character
 
 -   #--------------------------------------------------------------------------
 
 -   # * Public Instance Variables
 
 -   #--------------------------------------------------------------------------
 
 -   attr_reader   :actor
 
 -   attr_accessor :move_speed
 
 -   #--------------------------------------------------------------------------
 
 -   # * Object Initialization
 
 -   #--------------------------------------------------------------------------
 
 -   def initialize(actor)
 
 -     super()
 
 -     @through = true
 
 -     @actor = actor
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Set Actor
 
 -   #--------------------------------------------------------------------------
 
 -   def actor=(actor)
 
 -     @actor = actor
 
 -     setup
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Setup
 
 -   #--------------------------------------------------------------------------
 
 -   def setup
 
 -     if @actor != nil      
 
 -       @character_name = $game_actors[@actor].character_name
 
 -       @character_index = $game_actors[@actor].character_index
 
 -     else
 
 -       @character_name = ""
 
 -       @character_index = 0
 
 -     end
 
 -     @opacity = 255
 
 -     @blend_type = 0
 
 -     @priority_type = 0
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # * Screen Z
 
 -   #--------------------------------------------------------------------------
 
 -   def screen_z
 
 -     if $game_player.x == @x and $game_player.y == @y
 
 -       return $game_player.screen_z - 1
 
 -     end
 
 -     super
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Same Position Starting Determinant (Disabled)
 
 -   #--------------------------------------------------------------------------
 
 -   def check_event_trigger_here(triggers)
 
 -     result = false
 
 -     return result
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Front Envent Starting Determinant (Disabled)
 
 -   #--------------------------------------------------------------------------
 
 -   def check_event_trigger_there(triggers)
 
 -     result = false
 
 -     return result
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Touch Event Starting Determinant (Disabled)
 
 -   #--------------------------------------------------------------------------
 
 -   def check_event_trigger_touch(x, y)
 
 -     result = false
 
 -     return result
 
 -   end
 
 - end
 
  
- class Spriteset_Map
 
 -   alias_method :spriteset_map_create_characters, :create_characters
 
 -   def create_characters
 
 -     spriteset_map_create_characters
 
 -     $game_party.followers.each do |char|
 
 -       @character_sprites << Sprite_Character.new(@viewport1, char)
 
 -     end
 
 -   end
 
 - end
 
  
- class Game_Party
 
 -   #--------------------------------------------------------------------------
 
 -   # * Constants
 
 -   #--------------------------------------------------------------------------
 
 -   MAX_SIZE = 8
 
 -   CATERPILLAR = 2
 
 -   #--------------------------------------------------------------------------
 
 -   # * Public Instance Variables
 
 -   #--------------------------------------------------------------------------
 
 -   attr_reader :followers
 
 -   #--------------------------------------------------------------------------
 
 -   # * Object Initialization
 
 -   #--------------------------------------------------------------------------
 
 -   alias_method :trick_caterpillar_party_initialize, :initialize
 
 -   def initialize
 
 -     trick_caterpillar_party_initialize
 
 -     @followers = Array.new(MAX_SIZE - 1) {Game_Follower.new(nil)}
 
 -     @move_list = []
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Update Followers
 
 -   #--------------------------------------------------------------------------
 
 -   def update_followers
 
 -     flag = $game_player.transparent || $game_switches[CATERPILLAR]
 
 -     @followers.each_with_index do |char, i|
 
 -       char.actor = @actors[i + 1]
 
 -       char.move_speed = $game_player.move_speed
 
 -       if $game_player.dash?
 
 -         char.move_speed += 1
 
 -       end
 
 -       char.update
 
 -       char.transparent = flag
 
 -     end
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Move To Party 
 
 -   #--------------------------------------------------------------------------
 
 -   def moveto_party(x, y)
 
 -     @followers.each {|char| char.moveto(x, y)}
 
 -     @move_list.clear
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Move Party 
 
 -   #--------------------------------------------------------------------------
 
 -   def move_party
 
 -     @move_list.each_index do |i|
 
 -       if @followers[i] == nil
 
 -         @move_list[i...@move_list.size] = nil
 
 -         next
 
 -       end
 
 -       case @move_list[i].type
 
 -       when 2
 
 -         @followers[i].move_down(*@move_list[i].args)
 
 -       when 4
 
 -         @followers[i].move_left(*@move_list[i].args)
 
 -       when 6
 
 -         @followers[i].move_right(*@move_list[i].args)
 
 -       when 8
 
 -         @followers[i].move_up(*@move_list[i].args)
 
 -       when 1
 
 -         @followers[i].move_lower_left
 
 -       when 3
 
 -         @followers[i].move_lower_right
 
 -       when 7
 
 -         @followers[i].move_upper_left
 
 -       when 9
 
 -         @followers[i].move_upper_right
 
 -       when 5
 
 -         @followers[i].jump(*@move_list[i].args)
 
 -       end
 
 -     end
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Add Move List
 
 -   #--------------------------------------------------------------------------
 
 -   def update_move(type, *args)
 
 -     move_party
 
 -     @move_list.unshift(Game_MoveListElement.new(type, args))
 
 -   end
 
 - end
 
  
- class Game_MoveListElement
 
 -   #--------------------------------------------------------------------------
 
 -   # * Object Initialization
 
 -   #--------------------------------------------------------------------------
 
 -   def initialize(type, args)
 
 -     @type = type
 
 -     @args = args
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Type
 
 -   #--------------------------------------------------------------------------
 
 -   def type
 
 -     return @type 
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Args
 
 -   #--------------------------------------------------------------------------
 
 -   def args
 
 -     return @args
 
 -   end
 
 - end
 
  
- class Game_Player
 
 -   #--------------------------------------------------------------------------
 
 -   # * Public Instance Variables
 
 -   #--------------------------------------------------------------------------
 
 -   attr_reader :move_speed
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # * Update
 
 -   #--------------------------------------------------------------------------
 
 -   alias_method :trick_caterpillar_player_update, :update
 
 -   def update
 
 -     $game_party.update_followers
 
 -     trick_caterpillar_player_update
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Moveto
 
 -   #--------------------------------------------------------------------------
 
 -   alias_method :trick_caterpillar_player_moveto, :moveto
 
 -   def moveto(x, y)
 
 -     $game_party.moveto_party(x, y)
 
 -     trick_caterpillar_player_moveto(x, y)
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Move Down
 
 -   #-------------------------------------------------------------------------- 
 
 -   alias_method :trick_caterpillar_player_move_down, :move_down
 
 -   def move_down(turn_enabled = true)
 
 -     if passable?(@x, @y+1)
 
 -       $game_party.update_move(2, turn_enabled)
 
 -     end    
 
 -     trick_caterpillar_player_move_down(turn_enabled)    
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Move Left
 
 -   #--------------------------------------------------------------------------
 
 -   alias_method :trick_caterpillar_player_move_left, :move_left
 
 -   def move_left(turn_enabled = true)
 
 -     if passable?(@x-1, @y)
 
 -       $game_party.update_move(4, turn_enabled)
 
 -     end
 
 -     trick_caterpillar_player_move_left(turn_enabled)
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Move Right
 
 -   #--------------------------------------------------------------------------
 
 -   alias_method :trick_caterpillar_player_move_right, :move_right
 
 -   def move_right(turn_enabled = true)
 
 -     if passable?(@x+1, @y)
 
 -       $game_party.update_move(6, turn_enabled)
 
 -     end
 
 -     trick_caterpillar_player_move_right(turn_enabled)
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Move Up
 
 -   #--------------------------------------------------------------------------
 
 -   alias_method :trick_caterpillar_player_move_up, :move_up
 
 -   def move_up(turn_enabled = true)
 
 -     if passable?(@x, @y-1)
 
 -       $game_party.update_move(8, turn_enabled)
 
 -     end
 
 -     trick_caterpillar_player_move_up(turn_enabled)
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Move Lower Left
 
 -   #--------------------------------------------------------------------------
 
 -   alias_method :trick_caterpillar_player_move_lower_left, :move_lower_left
 
 -   def move_lower_left
 
 -     if passable?(@x - 1, @y) and passable?(@x, @y + 1)
 
 -       $game_party.update_move(1)
 
 -     end
 
 -     trick_caterpillar_player_move_lower_left
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Move Lower Right
 
 -   #--------------------------------------------------------------------------
 
 -   alias_method :trick_caterpillar_player_move_lower_right, :move_lower_right
 
 -   def move_lower_right
 
 -     if passable?(@x + 1, @y) and passable?(@x, @y + 1)
 
 -       $game_party.update_move(3)
 
 -     end
 
 -     trick_caterpillar_player_move_lower_right
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Move Upper Left
 
 -   #--------------------------------------------------------------------------
 
 -   alias_method :trick_caterpillar_player_move_upper_left, :move_upper_left
 
 -   def move_upper_left
 
 -     if passable?(@x - 1, @y) and passable?(@x, @y - 1)
 
 -       $game_party.update_move(7)
 
 -     end
 
 -     trick_caterpillar_player_move_upper_left
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Move Upper Right
 
 -   #--------------------------------------------------------------------------
 
 -   alias_method :trick_caterpillar_player_move_upper_right, :move_upper_right
 
 -   def move_upper_right
 
 -     if passable?(@x + 1, @y) and passable?(@x, @y - 1)
 
 -       $game_party.update_move(9)
 
 -     end
 
 -     trick_caterpillar_player_move_upper_right
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # * Jump
 
 -   #--------------------------------------------------------------------------
 
 -   alias_method :trick_caterpillar_player_jump, :jump
 
 -   def jump(x_plus, y_plus)
 
 -     new_x = @x + x_plus
 
 -     new_y = @y + y_plus
 
 -     if (x_plus == 0 and y_plus == 0) or passable?(new_x, new_y)
 
 -       $game_party.update_move(5, x_plus, y_plus)
 
 -     end
 
 -     trick_caterpillar_player_jump(x_plus, y_plus)
 
 -   end
 
 - end###########
 
 - ###########
 
 - ###########
 
  复制代码 |   
 
 
 
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