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本帖最后由 delv25 于 2012-11-14 12:42 编辑
打开宝箱后,NPC送物品,都可以浮空显示图标
我命名为浮空图标,不知道各位有什么更好听的名字……效果图:
可以在得到道具后或者事件中设定脚本弹出
P.S请把此脚本放在物品得失脚本后,否则会有点矛盾。- #========================================================#
- # 浮空图标Ver.1.2 #
- #========================================================#
- =begin
- 作者:tomoaky
- (雾)汉化:delv25
- 你可以在得到物品后弹出浮空图标。
- 请运行以下命令事件“脚本”
- pop_icon(event_id的,icon_id,持续时间)
-
- 号icon_id图标被显示在事件号event_id的开销。
- 运行事件本身是一个值为0 event_id的,
- 玩家们可如果你指定为-1。
- 持续时间越长,你可以省略,默认时间120帧,也可以在下面调整。
-
- 例子:pop_icon(-1, 17, 300)
- 在游戏里显示5秒(300帧)的的非战斗图标。
-
- 有没有效果,当您运行的的命令pop_icon在图标视图。
- 如果你想看到的图标紧接该命令delete_icon
- 请运行命令pop_icon,删除图标。
- 注解:我算过了,第一个空的图标不算,是从第二个实图标开始算起。
- 例子:delete_icon(-1)
- 删除被显示在游戏窗口中的图标
-
- “铠甲”变动“武器”更改“项”命令作为奖金事件
- 在执行时,自动显示一个图标的能力。
- 您要查看游戏的图标(默认是变量6)的变量可以改变的,(脚本下面改)
- 虽然该值是相同至于pop_icon event_id的命令,指定以下内容:-2
- 然后,您可以关闭。(翻译无能=A=)
- 默认变量:006
- 2012.01.19 Ver1.2
- - 添加delete_icon命令删除的图标弹出显示
- 自主移动命令脚本[自定义]
- 修正了一个错误,功能的弹出图标不工作
-
- 2011.12.21 Ver1.11
- ·修正了一个错误的图标时,不会出现指定为0,并行的event_id
-
- 2011.12.17 VER1.1
- - 我已经添加了能够在命令中指定的显示时间
- =end
- #==============================================================================
- # □ 项目设定
- #==============================================================================
- module TMICPOP
- GRAVITY = 24 # 重力根据图标
- SPEED = -320 # 初始速度(Y坐标)的图标
-
- VN_TARGET = 6 # 控制开关?(翻译无能嘛)
- end
- #==============================================================================
- # □ 命令(嘛……下面的我就自动用谷歌翻译了……不要在意那些细节……)
- #==============================================================================
- module TMICPOP
- module Commands
- #--------------------------------------------------------------------------
- # ○ 开始
- #--------------------------------------------------------------------------
- def pop_icon(event_id, icon_id, duration = 120)
- target = get_character(event_id)
- return unless target
- target.icpop_id = icon_id
- target.icpop_duration = duration
- end
- #--------------------------------------------------------------------------
- # ○ 删除
- #--------------------------------------------------------------------------
- def delete_icon(event_id)
- target = get_character(event_id)
- return unless target
- target.icpop_delete_flag = true
- end
- end
- end # module TMICPOP
- #==============================================================================
- # ■ Game_CharacterBase
- #==============================================================================
- class Game_CharacterBase
- #--------------------------------------------------------------------------
- # ● 公共变量数?
- #--------------------------------------------------------------------------
- attr_accessor :icpop_id # 图标 ID
- attr_accessor :icpop_duration # 图标显示時間
- attr_accessor :icpop_delete_flag # 消除图标
- #--------------------------------------------------------------------------
- # ● 公共变量数的初始化
- #--------------------------------------------------------------------------
- alias tmicpop_game_characterbase_init_public_members init_public_members
- def init_public_members
- tmicpop_game_characterbase_init_public_members
- @icpop_id = 0
- @icpop_duration = 0
- @icpop_delete_flag = false
- end
- end
- #==============================================================================
- # ■ Sprite_Character
- #==============================================================================
- class Sprite_Character
- #--------------------------------------------------------------------------
- # ● オブジェクト初期化
- # character : Game_Character
- #--------------------------------------------------------------------------
- alias tmicpop_sprite_character_initialize initialize
- def initialize(viewport, character = nil)
- @icpop_duration = 0
- tmicpop_sprite_character_initialize(viewport, character)
- end
- #--------------------------------------------------------------------------
- # ● 解放
- #--------------------------------------------------------------------------
- alias tmicpop_sprite_character_dispose dispose
- def dispose
- dispose_icpop
- tmicpop_sprite_character_dispose
- end
- #--------------------------------------------------------------------------
- # ● 帧更新
- #--------------------------------------------------------------------------
- alias tmicpop_sprite_character_update update
- def update
- update_icpop
- tmicpop_sprite_character_update
- end
- #--------------------------------------------------------------------------
- # ● 新的效果设定
- #--------------------------------------------------------------------------
- alias tmicpop_sprite_character_setup_new_effect setup_new_effect
- def setup_new_effect
- tmicpop_sprite_character_setup_new_effect
- if !@icpop_sprite && @character.icpop_id > 0
- @icpop_id = @character.icpop_id
- @character.icpop_id = 0
- start_icpop
- end
- end
- #--------------------------------------------------------------------------
- # ○ 图标表示的开端
- #--------------------------------------------------------------------------
- def start_icpop
- dispose_icpop
- @icpop_duration = @icpop_duration_max = @character.icpop_duration
- @icpop_sprite = ::Sprite.new(viewport)
- @icpop_sprite.bitmap = Cache.system("IconSet")
- @icpop_sprite.src_rect.set(@icpop_id % 16 * 24, @icpop_id / 16 * 24, 24, 24)
- @icpop_sprite.ox = 12
- @icpop_sprite.oy = 24
- @icpop_y_plus = 0
- @icpop_y_speed = TMICPOP::SPEED
- update_icpop
- end
- #--------------------------------------------------------------------------
- # ○ 图标施放
- #--------------------------------------------------------------------------
- def dispose_icpop
- @character.icpop_delete_flag = false
- if @icpop_sprite
- @icpop_sprite.dispose
- @icpop_sprite = nil
- end
- end
- #--------------------------------------------------------------------------
- # ○ 图标更新
- #--------------------------------------------------------------------------
- def update_icpop
- if @icpop_duration > 0
- @icpop_duration -= 1
- if @character.icpop_delete_flag
- @icpop_duration = 0
- dispose_icpop
- elsif @icpop_duration > 0
- @icpop_sprite.x = x
- @icpop_y_plus += @icpop_y_speed
- @icpop_y_speed += TMICPOP::GRAVITY
- if @icpop_y_plus > 0
- @icpop_y_plus = 0 - @icpop_y_plus
- @icpop_y_speed = 0 - @icpop_y_speed / 2
- end
- @icpop_sprite.y = y - height + (@icpop_y_plus / 256)
- @icpop_sprite.z = z + 200
- @icpop_sprite.opacity = (@icpop_duration < 16 ? @icpop_duration * 16 :
- (@icpop_duration_max - @icpop_duration) * 32)
- else
- dispose_icpop
- @character.icpop_id = 0
- end
- end
- end
- end
- #==============================================================================
- # ■ Game_Event
- #==============================================================================
- class Game_Event
- include TMICPOP::Commands
- #--------------------------------------------------------------------------
- # ○ キャラクターの取得
- # #PARAM:此事件ID,否则游戏中显示浮空图标?如果0 -1
- #--------------------------------------------------------------------------
- def get_character(param)
- if param < 0
- $game_player
- else
- $game_map.events[param > 0 ? param : @id]
- end
- end
- end
- #==============================================================================
- # ■ Game_Interpreter
- #==============================================================================
- class Game_Interpreter
- include TMICPOP::Commands
- #--------------------------------------------------------------------------
- # ● 物品の増減
- #--------------------------------------------------------------------------
- alias tmicpop_game_interpreter_command_126 command_126
- def command_126
- tmicpop_game_interpreter_command_126
- value = operate_value(@params[1], @params[2], @params[3])
- if value > 0
- if $game_variables[TMICPOP::VN_TARGET] >= -1 && !$game_party.in_battle
- item = $data_items[@params[0]]
- pop_icon($game_variables[TMICPOP::VN_TARGET], item.icon_index)
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 武器の増減
- #--------------------------------------------------------------------------
- alias tmicpop_game_interpreter_command_127 command_127
- def command_127
- tmicpop_game_interpreter_command_127
- value = operate_value(@params[1], @params[2], @params[3])
- if value > 0
- if $game_variables[TMICPOP::VN_TARGET] >= -1 && !$game_party.in_battle
- item = $data_weapons[@params[0]]
- pop_icon($game_variables[TMICPOP::VN_TARGET], item.icon_index)
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 防具の増減
- #--------------------------------------------------------------------------
- alias tmicpop_game_interpreter_command_128 command_128
- def command_128
- tmicpop_game_interpreter_command_128
- value = operate_value(@params[1], @params[2], @params[3])
- if value > 0
- if $game_variables[TMICPOP::VN_TARGET] >= -1 && !$game_party.in_battle
- item = $data_armors[@params[0]]
- pop_icon($game_variables[TMICPOP::VN_TARGET], item.icon_index)
- end
- end
- end
- end
复制代码 范例我就不多说了,超过1MB。
我说明一下,像人物头上浮出图标的脚本是17代表图标号。Iconset里面的横数下来第17个(第一个空的不算)
300代表显示300帧,也就是5秒。
其他的都在脚本里了,翻译无能希望理解。
脚本来自日站http://hikimoki.sakura.ne.jp/index.html
嘛,原帖来自http://rpg.blue/thread-221868-1-1.html
感觉功能很好就花了半小时无脑翻译了~ |
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