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下次請用代碼发
我就幫你翻譯使用方法吧~
- this allows you to capture enemies and create an actor actor out of them #這腳本可以让你抓怪物並且让他變成一個角色
- to join your party and they work as a full time actor to your party
- use this to set the catch rate #在怪物備注攔填入<catch rate: x> 來決定百分比的成攻率(也許 他沒說)
- <catch rate: x>
- use this to set the mulitplier of the Pokeball#在物品攔填入<pokeball: sym> 來決定種類
- <pokeball: sym>
- where sym is the string of any kind of ball defined #下面可以是<pokeball: sym> 的sym處的詞
- :normal | no muliplier #沒特別效果
- :great | times 1.5 #1.5倍成攻率
- :ultra | times 2 #2倍成攻率
- :master | always returns true #2一定成攻
- :level | by level either 1, 2, 4, or 8 #看等級翻倍成 1 2 4 或 8倍成攻率
- :lure | if fishing switch is on times 3 #如果"fishing switch" 開啟的話3倍成攻率(下面設fishing switch)
- :moon | if they evolve with a moon stone times 4 #如果有月亮石就3倍成攻率 (不懂什麼是月亮石)
- :friend | sets initial friendship to 200 #初使好感從200開始
- :love | if they are the other gender times 8 #如果性別不同 8倍成攻率
- :heavy | by weight #看重量決定
- :fast | if base speed exceeds 100 times 4 #如果怪物速度大於100 4倍成攻率
- :net | if water of a bug type times 3 #如果是魚或是蟲類 3倍成攻率
- :nest | times ((40-level)/10) cannot go bellow times 1 #乘上40-等級除以10
- :repeat | if you have an actor in your party with that class #抓過的很好抓
- :timer | times [(turns/2.5), 4].min #回合越久越容易
- :dive | if on water times 3.5 #如果在水上 3.5倍成攻率
- :dusk | if in a cave or at night times 3.5 #如果在山洞 3.5倍成攻率
- :quick | if on the first turn times 4 #如果是第一回 4倍成攻率
- here are the notetags for the effects #在備注內填寫來判定
- <moon stone class> | moon stone evolution #有月亮石?
- <net state> | water or bug state #是蟲或魚類?
- <dive terain: x> | this tile is water#這區塊是水
- <dark map> | if the map is dark#這是山洞
- <state effect: x> | the modifer of the state on the catch rate #狀態欄內寫 決定如果有這狀態 加多少成攻率(百分比)
- =end
- module CRYSTAL
- module CAPTURE
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- DEFAULT_CATCH_RATE = 255
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- FISHING_SWITCH = 1 #是否釣魚?
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- CAPTURE_BASE = 11 # 不懂
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- STARTING_POINT = 12 #初始点數
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- CAPTURE_COMMON_EVENT = 1 #補捉公共事件
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复制代码 類死我了... |
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