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- #===============================================================================
- #** VX Input Module 输入脚本
- #===============================================================================
- module Input
- @keys = []
- @pressed = []
- Mouse_Left = 1
- Mouse_Right = 2
- Mouse_Middle = 4
- Back= 8
- Tab = 9
- Enter = 13
- Shift = 16
- Ctrl = 17
- Alt = 18
- Esc = 0x1B
- LT = 0x25
- UPs = 0x26
- RT = 0x27
- DN = 0x28
- Space = 32
- Numberkeys = {}
- Numberkeys[0] = 48
- Numberkeys[1] = 49
- Numberkeys[2] = 50
- Numberkeys[3] = 51
- Numberkeys[4] = 52
- Numberkeys[5] = 53
- Numberkeys[6] = 54
- Numberkeys[7] = 55
- Numberkeys[8] = 56
- Numberkeys[9] = 57
- Numberpad = {}
- Numberpad[0] = 45
- Numberpad[1] = 35
- Numberpad[2] = 40
- Numberpad[3] = 34
- Numberpad[4] = 37
- Numberpad[5] = 12
- Numberpad[6] = 39
- Numberpad[7] = 36
- Numberpad[8] = 38
- Numberpad[9] = 33
- Letters = {}
- Letters["A"] = 65
- Letters["B"] = 66
- Letters["C"] = 67
- Letters["D"] = 68
- Letters["E"] = 69
- Letters["F"] = 70
- Letters["G"] = 71
- Letters["H"] = 72
- Letters["I"] = 73
- Letters["J"] = 74
- Letters["K"] = 75
- Letters["L"] = 76
- Letters["M"] = 77
- Letters["N"] = 78
- Letters["O"] = 79
- Letters["P"] = 80
- Letters["Q"] = 81
- Letters["R"] = 82
- Letters["S"] = 83
- Letters["T"] = 84
- Letters["U"] = 85
- Letters["V"] = 86
- Letters["W"] = 87
- Letters["X"] = 88
- Letters["Y"] = 89
- Letters["Z"] = 90
- Fkeys = {}
- Fkeys[1] = 112
- Fkeys[2] = 113
- Fkeys[3] = 114
- Fkeys[4] = 115
- Fkeys[5] = 116
- Fkeys[6] = 117
- Fkeys[7] = 118
- Fkeys[8] = 119
- Fkeys[9] = 120
- Fkeys[10] = 121
- Fkeys[11] = 122
- Fkeys[12] = 123
- Collon = 186
- Equal = 187
- Comma = 188
- Underscore = 189
- Dot = 190
- Backslash = 191
- Lb = 219
- Rb = 221
- Quote = 222
- State = Win32API.new('user32','GetKeyState',['i'],'i')
- Key = Win32API.new('user32','GetAsyncKeyState',['i'],'i')
- #-------------------------------------------------------------------------------
- USED_KEYS = [Mouse_Left, Mouse_Right, Mouse_Middle]
- #-------------------------------------------------------------------------------
- module_function
- #--------------------------------------------------------------------------
- def Input.getstate(key)
- return true unless State.call(key).between?(0, 1)
- return false
- end
- #--------------------------------------------------------------------------
- def Input.testkey(key)
- Key.call(key) & 0x01 == 1
- end
- #--------------------------------------------------------------------------
- def Input.update
- @keys = []
- @keys.push(Input::Mouse_Left) if Input.testkey(Input::Mouse_Left)
- @keys.push(Input::Mouse_Right) if Input.testkey(Input::Mouse_Right)
- @keys.push(Input::Back) if Input.testkey(Input::Back)
- @keys.push(Input::Tab) if Input.testkey(Input::Tab)
- @keys.push(Input::Enter) if Input.testkey(Input::Enter)
- @keys.push(Input::Shift) if Input.testkey(Input::Shift)
- @keys.push(Input::Ctrl) if Input.testkey(Input::Ctrl)
- @keys.push(Input::Alt) if Input.testkey(Input::Alt)
- @keys.push(Input::Esc) if Input.testkey(Input::Esc)
- for key in Input::Letters.values
- @keys.push(key) if Input.testkey(key)
- end
- for key in Input::Numberkeys.values
- @keys.push(key) if Input.testkey(key)
- end
- for key in Input::Numberpad.values
- @keys.push(key) if Input.testkey(key)
- end
- for key in Input::Fkeys.values
- @keys.push(key) if Input.testkey(key)
- end
- @keys.push(Input::Collon) if Input.testkey(Input::Collon)
- @keys.push(Input::Equal) if Input.testkey(Input::Equal)
- @keys.push(Input::Comma) if Input.testkey(Input::Comma)
- @keys.push(Input::Underscore) if Input.testkey(Input::Underscore)
- @keys.push(Input::Dot) if Input.testkey(Input::Dot)
- @keys.push(Input::Backslash) if Input.testkey(Input::Backslash)
- @keys.push(Input::Lb) if Input.testkey(Input::Lb)
- @keys.push(Input::Rb) if Input.testkey(Input::Rb)
- @keys.push(Input::Quote) if Input.testkey(Input::Quote)
- @keys.push(Input::Space) if Input.testkey(Input::Space)
- @keys.push(Input::LT) if Input.testkey(Input::LT)
- @keys.push(Input::UPs) if Input.testkey(Input::UPs)
- @keys.push(Input::RT) if Input.testkey(Input::RT)
- @keys.push(Input::DN) if Input.testkey(Input::DN)
- @pressed = []
- @pressed.push(Input::Space) if Input.getstate(Input::Space)
- @pressed.push(Input::Mouse_Left) if Input.getstate(Input::Mouse_Left)
- @pressed.push(Input::Mouse_Right) if Input.getstate(Input::Mouse_Right)
- @pressed.push(Input::Back) if Input.getstate(Input::Back)
- @pressed.push(Input::Tab) if Input.getstate(Input::Tab)
- @pressed.push(Input::Enter) if Input.getstate(Input::Enter)
- @pressed.push(Input::Shift) if Input.getstate(Input::Shift)
- @pressed.push(Input::Ctrl) if Input.getstate(Input::Ctrl)
- @pressed.push(Input::Alt) if Input.getstate(Input::Alt)
- @pressed.push(Input::Esc) if Input.getstate(Input::Esc)
- @pressed.push(Input::LT) if Input.getstate(Input::LT)
- @pressed.push(Input::UPs) if Input.getstate(Input::UPs)
- @pressed.push(Input::RT) if Input.getstate(Input::RT)
- @pressed.push(Input::DN) if Input.getstate(Input::DN)
- for key in Input::Numberkeys.values
- @pressed.push(key) if Input.getstate(key)
- end
- for key in Input::Numberpad.values
- @pressed.push(key) if Input.getstate(key)
- end
- for key in Input::Letters.values
- @pressed.push(key) if Input.getstate(key)
- end
- for key in Input::Fkeys.values
- @pressed.push(key) if Input.getstate(key)
- end
- @pressed.push(Input::Collon) if Input.getstate(Input::Collon)
- @pressed.push(Input::Equal) if Input.getstate(Input::Equal)
- @pressed.push(Input::Comma) if Input.getstate(Input::Comma)
- @pressed.push(Input::Underscore) if Input.getstate(Input::Underscore)
- @pressed.push(Input::Dot) if Input.getstate(Input::Dot)
- @pressed.push(Input::Backslash) if Input.getstate(Input::Backslash)
- @pressed.push(Input::Lb) if Input.getstate(Input::Lb)
- @pressed.push(Input::Rb) if Input.getstate(Input::Rb)
- @pressed.push(Input::Quote) if Input.getstate(Input::Quote)
- end
- #--------------------------------------------------------------------------
- def Input.triggerd?(key)
- return true if @keys.include?(key)
- return false
- end
- #--------------------------------------------------------------------------
- def Input.pressed?(key)
- return true if @pressed.include?(key)
- return false
- end
- #--------------------------------------------------------------------------
- # * 4 Diraction
- #--------------------------------------------------------------------------
- def Input.dir4
- return 2 if Input.pressed?(Input::DN)
- return 4 if Input.pressed?(Input::LT)
- return 6 if Input.pressed?(Input::RT)
- return 8 if Input.pressed?(Input::UPs)
- return 0
- end
- #--------------------------------------------------------------------------
- # * Trigger (key)
- #--------------------------------------------------------------------------
- def trigger?(key)
- keys = []
- case key
- when Input::DOWN
- keys.push(Input::DN)
- when Input::UP
- keys.push(Input::UPs)
- when Input::LEFT
- keys.push(Input::LT)
- when Input::RIGHT
- keys.push(Input::RT)
- when Input::A
- keys.push(Input::Shift)
- when Input::B
- keys.push(Input::Esc, Input::Numberpad[0])
- when Input::C
- keys.push(Input::Space, Input::Enter)
- when Input::L
- keys.push(Input::Letters["Q"])
- when Input::R
- keys.push(Input::Letters["W"])
- when Input::X
- keys.push(Input::Letters["A"])
- when Input::Y
- keys.push(Input::Letters["S"])
- when Input::Z
- keys.push(Input::Letters["D"])
- when Input::F5
- keys.push(Input::Fkeys[5])
- when Input::F6
- keys.push(Input::Fkeys[6])
- when Input::F7
- keys.push(Input::Fkeys[7])
- when Input::F8
- keys.push(Input::Fkeys[8])
- when Input::F9
- keys.push(Input::Fkeys[9])
- when Input::CTRL
- keys.push(Input::Ctrl)
- when Input::ALT
- keys.push(Input::Alt)
- else
- keys.push(key)
- end
- for k in keys
- if Input.triggerd?(k)
- return true
- end
- end
- return false
- end
- #--------------------------------------------------------------------------
- # * Repeat (key)
- #--------------------------------------------------------------------------
- def repeat?(key)
- keys = []
- case key
- when Input::DOWN
- keys.push(Input::DN)
- when Input::UP
- keys.push(Input::UPs)
- when Input::LEFT
- keys.push(Input::LT)
- when Input::RIGHT
- keys.push(Input::RT)
- when Input::A
- keys.push(Input::Shift)
- when Input::B
- keys.push(Input::Esc, Input::Numberpad[0])
- when Input::C
- keys.push(Input::Space, Input::Enter)
- when Input::L
- keys.push(Input::Letters["Q"])
- when Input::R
- keys.push(Input::Letters["W"])
- when Input::X
- keys.push(Input::Letters["A"])
- when Input::Y
- keys.push(Input::Letters["S"])
- when Input::Z
- keys.push(Input::Letters["D"])
- when Input::F5
- keys.push(Input::Fkeys[5])
- when Input::F6
- keys.push(Input::Fkeys[6])
- when Input::F7
- keys.push(Input::Fkeys[7])
- when Input::F8
- keys.push(Input::Fkeys[8])
- when Input::F9
- keys.push(Input::Fkeys[9])
- when Input::CTRL
- keys.push(Input::Ctrl)
- when Input::ALT
- keys.push(Input::Alt)
- else
- keys.push(key)
- end
- for k in keys
- if Input.triggerd?(k)
- return true
- end
- end
- return false
- end
- #--------------------------------------------------------------------------
- # * Press (key)
- #--------------------------------------------------------------------------
- def press?(key)
- keys = []
- case key
- when Input::DOWN
- keys.push(Input::DN)
- when Input::UP
- keys.push(Input::UPs)
- when Input::LEFT
- keys.push(Input::LT)
- when Input::RIGHT
- keys.push(Input::RT)
- when Input::A
- keys.push(Input::Shift)
- when Input::B
- keys.push(Input::Esc, Input::Numberpad[0])
- when Input::C
- keys.push(Input::Space, Input::Enter)
- when Input::L
- keys.push(Input::Letters["Q"])
- when Input::R
- keys.push(Input::Letters["W"])
- when Input::X
- keys.push(Input::Letters["A"])
- when Input::Y
- keys.push(Input::Letters["S"])
- when Input::Z
- keys.push(Input::Letters["D"])
- when Input::F5
- keys.push(Input::Fkeys[5])
- when Input::F6
- keys.push(Input::Fkeys[6])
- when Input::F7
- keys.push(Input::Fkeys[7])
- when Input::F8
- keys.push(Input::Fkeys[8])
- when Input::F9
- keys.push(Input::Fkeys[9])
- when Input::CTRL
- keys.push(Input::Ctrl)
- when Input::ALT
- keys.push(Input::Alt)
- else
- keys.push(key)
- end
- for k in keys
- if Input.pressed?(k)
- return true
- end
- end
- return false
- end
- #--------------------------------------------------------------------------
- # * Check (key)
- #--------------------------------------------------------------------------
- def check(key)
- Win32API.new("user32","GetAsyncKeyState",['i'],'i').call(key) & 0x01 == 1 # key 0
- end
- #--------------------------------------------------------------------------
- # * Mouse Update
- #--------------------------------------------------------------------------
- def mouse_update
- @used_i = []
- for i in USED_KEYS
- x = check(i)
- if x == true
- @used_i.push(i)
- end
- end
- end
- #--------------------------------------------------------------------------
- # * Short Write C
- #--------------------------------------------------------------------------
- def Input.C
- Input.trigger?(C)
- end
- #--------------------------------------------------------------------------
- # * Short Write B
- #--------------------------------------------------------------------------
- def Input.B
- Input.trigger?(B)
- end
- #--------------------------------------------------------------------------
- # * Short Write A
- #--------------------------------------------------------------------------
- def Input.A
- Input.trigger?(A)
- end
- #--------------------------------------------------------------------------
- # * Short Write Down
- #--------------------------------------------------------------------------
- def Input.Down
- Input.trigger?(DOWN)
- end
- #--------------------------------------------------------------------------
- # * Short Write Up
- #--------------------------------------------------------------------------
- def Input.Up
- Input.trigger?(UP)
- end
- #--------------------------------------------------------------------------
- # * Short Write Right
- #--------------------------------------------------------------------------
- def Input.Right
- Input.trigger?(RIGHT)
- end
- #--------------------------------------------------------------------------
- # * Short Write Left
- #--------------------------------------------------------------------------
- def Input.Left
- Input.trigger?(LEFT)
- end
- #--------------------------------------------------------------------------
- # * Anykey pressed? ( A or B or C or Down or Up or Right or Left )
- #--------------------------------------------------------------------------
- def Input.Anykey
- if A or B or C or Down or Up or Right or Left
- return true
- else
- return false
- end
- end
- def Input.name?(num)
- return "MOUSE PRIMARY" if num==1
- return "MOUSE SECONDARY" if num==2
- return "MOUSE MIDDLE" if num==4
- return "MOUSE 4TH" if num==5
- return "MOUSE 5TH" if num==6
- return "BACKSPACE" if num==8
- return "TAB" if num==9
- return "RETURN" if num==13
- return "SHIFT" if num==16
- return "CTLR" if num==17
- return "ALT" if num==18
- return "CAPS LOCK" if num==20
- return "ESCAPE" if num==27
- return "SPACE" if num==32
- return "PGUP" if num==33
- return "PGDN" if num==34
- return "END" if num==35
- return "HOME" if num==36
- return "LEFT" if num==37
- return "UP" if num==38
- return "RIGHT" if num==39
- return "DOWN" if num==40
- return "SNAPSHOT" if num==44
- return "INSERT" if num==45
- return "DELETE" if num==46
- return "0" if num==48
- return "1" if num==49
- return "2" if num==50
- return "3" if num==51
- return "4" if num==52
- return "5" if num==53
- return "6" if num==54
- return "7" if num==55
- return "8" if num==56
- return "9" if num==57
- return "A" if num==65
- return "B" if num==66
- return "C" if num==67
- return "D" if num==68
- return "E" if num==69
- return "F" if num==70
- return "G" if num==71
- return "H" if num==72
- return "I" if num==73
- return "J" if num==74
- return "K" if num==75
- return "L" if num==76
- return "M" if num==77
- return "N" if num==78
- return "O" if num==79
- return "P" if num==80
- return "Q" if num==81
- return "R" if num==82
- return "S" if num==83
- return "T" if num==84
- return "U" if num==85
- return "V" if num==86
- return "W" if num==87
- return "X" if num==88
- return "Y" if num==89
- return "Z" if num==90
- return "LWIN" if num==91
- return "RWIN" if num==92
- return "APPS" if num==93
- return "0" if num==96
- return "1" if num==97
- return "2" if num==98
- return "3" if num==99
- return "4" if num==100
- return "5" if num==101
- return "6" if num==102
- return "7" if num==103
- return "8" if num==104
- return "9" if num==105
- return "*" if num==106
- return "+" if num==107
- return "-" if num==109
- return "." if num==110
- return "/" if num==111
- return "F1" if num==112
- return "F2" if num==113
- return "F3" if num==114
- return "F4" if num==115
- return "F5" if num==116
- return "F6" if num==117
- return "F7" if num==118
- return "F8" if num==119
- return "F9" if num==120
- return "F10" if num==121
- return "F11" if num==122
- return "F12" if num==123
- return "NUM LOCK" if num==144
- return "SCROLL LOCK" if num==145
- return "LEFT SHIFT" if num==160
- return "RIGHT SHIFT" if num==161
- return "LEFT CTRL" if num==162
- return "RIGHT CTRL" if num==163
- return "LEFT ALT" if num==164
- return "RIGHT ALT" if num==165
- return ";" if num==186
- return "=" if num==187
- return "," if num==188
- return "_" if num==189
- return "." if num==190
- return "/" if num==191
- return "`" if num==192
- return "[" if num==219
- return " \\ " if num==220
- return "]" if num==221
- return "'" if num==222
- return "??? - " + "#{num}"
- end
- end
- #==============================================================================
- # Módulo AntiLag
- #==============================================================================
- module AntiLag
- SPC = Win32API.new("kernel32", "SetPriorityClass", "pi", "i")
- @@high_priority = false
- def self.high_priority ; @@high_priority; end
- def self.high_priority?; @@high_priority; end
- def self.high_priority=(valor)
- return if @@high_priority == valor
- @@high_priority = valor
- if @@high_priority
- SPC.call(-1, 0x80)
- return
- end
- SPC.call(-1, 0x20)
- end
- end
- AntiLag.high_priority = true
复制代码 看到过一个,似乎是支持全键盘操作的,但是我没研究过……几乎都没怎么看过,所以不要问我怎么用…… |
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