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本帖最后由 上贺茂润 于 2014-4-2 15:33 编辑
在横版中引用了敌人编号-手持武器的设定,但是有一个问题:敌人死亡后武器残留
直到战斗结束才会消失,请帮忙修正一下,谢谢
@正太君 @eve592370698 @弗雷德 @精灵使者 @莉德露 @美丽晨露 @铃仙·优昙华院·因幡
脚本如下:
#============================================================================== # ■ module N01 for Sideview Ver3.4 #------------------------------------------------------------------------------ # サイドビューバトルのカスタマイズ項目です。 #============================================================================== module N01 #-------------------------------------------------------------------------- # ● セッティング #-------------------------------------------------------------------------- # アクター初期位置 一人目 二人目 三人目 四人目 # X軸 Y軸 X軸 Y軸 X軸 Y軸 X軸 Y軸 ACTOR_POSITION = ACTOR_POSITION = [[450,130],[470,170],[490,210],[510,250],[530,290]] #ACTOR_POSITION = ACTOR_POSITION = [[390,130],[410,165],[430,200],[450,235],[475,270]]X+40+10 Y+0+10 # 戦闘メンバー最大数(多人数パーティスクリプト等で増えた時専用) # 上の初期位置も人数分増やしてください MAX_MEMBER = 8 # 戦闘で行動終了後、次のバトラーが行動開始するまでに挟むウエイト時間 ACTION_WAIT = 10 # エネミーのコラプス(撃破時の退場)前に挟むウエイト時間 COLLAPSE_WAIT = 12 # 勝利前に挟むウエイト時間 WIN_WAIT = 70 # バトルフロア(床みたいなの)位置設定 FLOOR = [ X軸, Y軸, 透明度] FLOOR = [ 0, 96,128] # 武器なしで攻撃した場合のヒット动画ID NO_WEAPON = 3 # 二刀流設定 武器二つ装備時の一発当たりのダメージ量を設定します。数値は% # 通常攻撃 スキル,アイテム TWO_SWORDS_STYLE = [ 50, 100] # ステート拡張・自動復活時の动画ID RESURRECTION = 41 # ダメージ数字画像のファイル名(横へ等間隔で0~9と並べたシステムフォルダ内画像) DAMAGE_GRAPHICS = "Number" CRI_GRAPHICS = "BattleTextCritical" # 回復数字画像のファイル名 RECOVER_GRAPHICS = "Number-" # 数値の文字間隔 NUM_INTERBAL = -3 # 数値の表示時間 NUM_DURATION = 75 # ダメージウインドウを消し、文字だけ表示させる場合はtrue NON_DAMAGE_WINDOW = true # ダメージウインドウに表示させる単語。表示させたくない場合は""とします。 POP_DAMAGE0 = "" # ダメージが0の時(数字の0はPOPしません) POP_MISS = "Miss" # 攻撃が当たらなかった時 POP_EVA = "回避" # 攻撃を回避した時 POP_CRI = "" # クリティカル時 POP_MP_DAM = "MP伤害" # MPのダメージを受けた時 POP_MP_REC = "MP回复" # MPが回復した時 # 影グラフィック 利用するならtrueしないならfalse SHADOW = true # 歩行グラフィック認識 歩行グラを利用するならtrueしないならfalse # falseにした場合、必ずファイルNo1以降を用意し、ファイルNo0は使わないように # またNo1以降の画像サイズは統一させる(全キャラ統一ではなくそのキャラで統一) WALK_ANIME = true # バトラーグラフィックの动画セル数(横分割数) ANIME_PATTERN = 3 # バトラーグラフィックの动画種類数(縦分割数) ANIME_KIND = 4 # バックアタック(不意打ち時に画面反転) 利用するならtrueしないならfalse BACK_ATTACK = true # バックアタックで戦闘背景まで反転させないならfalse BACK_ATTACK_NON_BACK_MIRROR = true # バックアタック無効化設定 不意打ちに対しても効果を発揮。 # 全て装備していることが条件で、スキルは取得しているだけで効果を発揮します。 # バックアタックを無効化する武器ID 表記例) = [1] 複数ある表記例) = [1,2] NON_BACK_ATTACK_WEAPONS = [] # バックアタックを無効化する盾ID NON_BACK_ATTACK_ARMOR1 = [] # バックアタックを無効化する頭防具ID NON_BACK_ATTACK_ARMOR2 = [] # バックアタックを無効化する体防具ID NON_BACK_ATTACK_ARMOR3 = [] # バックアタックを無効化するアクセサリID NON_BACK_ATTACK_ARMOR4 = [] # バックアタックを無効化するスキルID NON_BACK_ATTACK_SKILLS = [] # 必ずバックアタックを発生させるスイッチNo(無効化よりも優先されます) BACK_ATTACK_SWITCH = [] #============================================================================== # ■ 単発アクション #------------------------------------------------------------------------------ # 通しアクションに利用するものです。これ単体では意味を持ちません。 #============================================================================== # ここの単発アクション名同士は、かぶらないようにしてください。 # 通しアクション名とかぶる分には問題ありません。 ANIME = { #-------------------------------------------------------------------------- # ● バトラー动画設定 #-------------------------------------------------------------------------- # 文件No…使用战斗动作图的号码。 # 0的情况是使用行走图对应。 # 1以后的是像"人物行走图文件名+_1"这样,参照文件名后的附加数字 # 来判别的。例)$拉尔夫_1 的文件名No是1 # 战斗动作图全部都是从人物行走图文件夹内读取。 # # 种类…战斗动作图的分隔纵列。从上开始0到3依次。 # 速度…动画的更新速度。数值越低更新速度越快。 # 循环… [0=往复循环] [1=循环一次] [2=不循环] # 等待…不循环(2)的情况下、到动画显示结束的等待时间。 # 固定…如果动画不作固定的情况、指定分割号码(横向位置)。不固定的情况是-1。反向再生是-2。 # Z轴…在面前显示的话是正数。相较通常情况靠前的显示。 # 影…表示阴影效果的话是true、不表示为false # 武器…武器表示的情况填入武器动作名。不表示的情况为""。 # 目标动画名 文件No 种类 速度 循环 等待 固定 Z轴 影 武器 "待机" => [ 1, 0, 15, 0, 0, -1, 0, true,"武器前置" ], "缓慢待机" => [ 1, 0, 30, 0, 0, -1, 0, true,"武器前置" ], "还原" => [ 1, 0, 0, 2, 0, -1, 0, true,"武器前置" ], "敌法待机0" => [ 1, 0, 15, 0, 0, -2, 0, true,"执杖" ], "待机(危急)" => [ 1, 2, 15, 0, 0, -1, 0, true,"武器前置" ], "枪待机" => [ 1, 0, 15, 0, 0, -1, 0, true,"握枪" ], "待机2" => [ 1, 0, 15, 2, 0, -1, 0, true,"武器前置2" ], "隐身待机" => [ 1, 0, 15, 0, 0, -1, 0, false,"" ], "待机-大地之盾" => [ 1, 0, 15, 0, 0, -1, 0, true,"武器前置" ], "冰之禁锢待机" => [ 1, 0, 15, 2, 0, -1, 0, true,"远程" ], "敌方待机" => [ 0, 1, 15, 0, 0, -1, 0, true,"武器前置" ], "无影停留" => [ 1, 0, 0, 0, 0, -1, 0, true,"" ], "待机(固定)" => [ 1, 0, 15, 2, 0, 1, 0, true,"武器前置" ], "待机(防御)" => [ 1, 0, 10, 2, 0, 1, 0, true,"格挡" ], "待机(剑挑)" => [ 1, 0, 10, 2, 0, 1, 0, true,"剑挑1" ], "向右(固定)" => [ 1, 0, 10, 1, 2, 1, 0, true,"" ], "伤害" => [ 0, 3, 4, 2, 0, -1, 0, true,"" ], "无法战斗" => [ 2, 3, 30, 1, 8, 0, 0, true,"" ], "前进" => [ 1, 3, 1, 1, 0, -1, 0, true,"" ], "前进1" => [ 2, 1, 1, 1, 0, -1, 0, true,"" ], "敌方前进" => [ 3, 1, 1, 2, 0, -1, 0, true,"" ], "敌方快速前进" => [ 3, 1, 1, 2, 0, -1, 0, true,"" ], "平移" => [ 3, 0, 0, 1, 0, -1, 0, true,"" ], "后退" => [ 2, 1, 2, 1, 0, -1, 0, true,"" ], "头上显示" => [ 0, 1, 2, 1, 0, -1, 600, true,"" ], "举起武器" => [ 0, 1, 2, 2, 28, -1, 2, true,"举起"], "斜举武器" => [ 0, 1, 2, 2, 28, -1, 2, true,"斜举"], "举弓动作" => [ 3, 1, 2, 2, 28, -1, 2, true,"举弓"], "60度举弓" => [ 3, 1, 2, 2, 28, -1, 2, true,"举弓60度"], "枪刺" => [ 3, 2, 2, 2, 4, -1, 2, true,"刺"], "匕首刺" => [ 3, 0, 1, 2, 4, -1, 2, true,"匕首刺0"], "剑刺" => [ 3, 2, 1, 2, 4, -1, 2, true,"匕首刺0"], "平刺" => [ 3, 0, 1, 2, 4, -1, 2, true,"平刺0"], "快速枪刺" => [ 3, 2, 1, 2, 4, -1, 2, true,"刺"], "剑挑" => [ 3, 2, 2, 2, 0, -1, 2, true,"剑挑0"], "剑挑3" => [ 3, 2, 4, 2, 4, -1, 2, true,"剑挑0"], "敌方剑挑" => [ 3, 2, 2, 2, 4, -1, 2, true,"敌方剑挑0"], "下刺" => [ 1, 1, 1, 2, 4, -1, 2, true,"下刺0"], "枪下刺" => [ 3, 0, 0, 2, 4, -1, 2, true,"下刺0"], "剑挑L" => [ 3, 2, 2, 2, 4, -1, 2, true,"剑挑2"], "远程普攻" => [ 3, 3, 2, 2, 4, -1, 2, true,"远程"], "弓平举" => [ 3, 1, 2, 2, 28, -1, 2, true,"正常举弓"], "弓平举1" => [ 3, 1, 2, 2, 28, -1, 2, true,"正常举弓1"], "神秘女子蓄力" => [ 2, 0, 4, 2, 0, -1, 2, true,"剑下摆"], "聚能" => [ 3, 3, 4, 2, 0, -1, 2, true,"插剑"], "枪扫" => [ 3, 0, 1, 2, 0, -1, 2, true,"枪扫0"], "拍枪" => [ 3, 0, 1, 2, 0, -1, 2, true,"下刺0"], "看风" => [ 3, 3, 3, 2, 15, -1, 2, true,"远程"], "半月斩下刺2" => [ 3, 0, 3, 2, 15, -1, 2, true,"半月斩下刺1"], "耀芒枪起手" => [ 3, 1, 3, 2, 15, -1, 2, true,""], "扔出匕首" => [ 3, 0, 3, 2, 15, -1, 2, true,"剑下摆"], "甩" => [ 2, 0, 3, 2, 15, -1, 2, true,""], "横剑" => [ 3, 0, 2, 2, 4, -1, 2, true,"横斧0"], #-------------------------------------------------------------------------- # ● 武器アクション 武器グラフィックの動かし方 #-------------------------------------------------------------------------- # ここで使用する武器アクション名は、上のバトラー动画設定でのみ有効です。 # X軸…横に動かす距離。 # Y軸…縦に動かす距離。 # Z軸…バトラーより手前に表示するならtrue。 # 始度…動作前の最初の角度。半時計回りで0~360度。負が半時計回り。 # 終度…動作後の角度。 # 原点…回転元の原点。[0…中心] [1…左上] [2…右上] [3…左下] [4…右下] # 反転…trueにすると動作前にグラフィックを反転して表示します。 # X拡…X軸拡大率、横の拡大率です。1が当倍、2が2倍、0.5が1/2になります。 # Y拡…Y軸拡大率、縦の拡大率です。1が当倍、2が2倍、0.5が1/2になります。 # 調X…微調整するX軸。この数字ぶん初期X座標が変化します。 # 調Y…微調整するY軸。この数字ぶん初期Y座標が変化します。 # 二刀…二刀流時限定で、左(項目でいうと下)の武器画像を表示するようにします。 # 二刀流じゃなかった場合はバトラー动画ごと処理を飛ばします。 # 武器アクション名 X軸 Y軸 Z軸 始度 終度 原点 反転 X拡 Y拡 調X 調Y 二刀 "武器前置" => [ 6, 8, false, 75, 55, 4, false, 1, 1, 0, -6,false], "武器前置2" => [ 6, 8, false, 75, 75, 4, false, 1, 1, 0, -6,false], "武器消失" => [ 6, 8, false, 75, 75, 4, false, 0, 0, 0, -6,false], "下刺0" => [ 6, 4, false, 75, 75, 4, false, 1, 1, 0, -6,false], "拍枪0" => [ 6, 4, false, -10, 75, 4, false, 1, 1, 0, -6,false], "举起" => [ 6, 8, false, 90, -45, 4, false, 1, 1, -4, -6,false], "斜举" => [ 6, 8, false, -135, 70, 4, false, 1, 1, -4, -6,false], "举弓" => [ 10, 6, true, 120, 20, 4, false, 1, 1, -4, -6,false], "举弓60度" => [ 10, 6, true, 110, -10, 4, false, 1, 1, -4, -6,false], "刺" => [-16, 0, false, 45, 30, 0, false, 1, 1, -4, -6,false], "匕首刺0" => [-16, 8, false, 45, 45, 0, false, 1, 1, -4, -6,false], "格挡" => [0, 0, false, 15, 15, 0, false, 1, 1, -4, -6,false], "剑挑0" => [ 0, 0, false, 270, 120, 4,true, 1, 1, -4, -6,false], "枪扫0" => [ 0, 0, false, 30, 290, 4,true, 1, 1, -4, -6,false], "平刺0" => [ -3, 3, false, 135, 135, 4,true, 1, 1, -4, -6,false], "剑挑2" => [ 0, 0, false, 270, 120, 4,true, 1, 1, -4, -6,true], "敌方剑挑0" => [ 0, 0, false, 270, 120, 4,true, 1, 1, -4, -6,false], "剑挑1" => [-15, 4, true, 75, 75, 0, false, 1, 1, -4, -6,false], "剑下摆" => [0, 0, false, 15, 105, 0, false, 1, 1, -4, -6,false], "远程" => [18, 0, false, -45, -45, 0, false, 1, 1, -4, -6,false], "执杖" => [-32, 0, true, -45, -45, 0, false, 1, 1, -4, -6,false], "插剑" => [18, 6, false, 130, 130, 0, false, 1, 1, -4, -6,false], "握枪" => [6, 12,false, 150, 155, 0, false, 1, 1, -4, -6,false], "半月斩下刺1"=> [-3, 18,true, 130, 130, 0, false, 1, 1, -4, -6,false], "正常举弓" => [ 10, 2, true, 120, 45, 4, false, 1, 1, -4, -6,false], "正常举弓1" => [ 10, 2, false, 120, 45, 4, false, 1, 1, -4, -6,false], "横斧0" => [ 18, 6,true, 205, 130, 4,true, 1, 1, -4, -6,false], #-------------------------------------------------------------------------- # ● バトラー移動 エネミーのX軸移動は逆計算になります #-------------------------------------------------------------------------- # 目標…移動する座標の参照先 [0=自身の現在位置] [1=ターゲット] [2=画面] [3=初期位置] # X軸…对象から見たX座標。絶対値は最低でも時間より高く # Y軸…对象から見たY座標。絶対値は最低でも時間より高く # 時間…移動時間。大きいほど遅い。これを距離で割ったのが1フレーム移動距離です。 # 加速…正は加速、負は減速。数値分1フレームの移動距離が増減しつづけます。 # ジャンプ…ジャンプ軌道。正は下、負は上軌道。0はジャンプしません。 # 动画…その移動に利用するバトラー动画名。 # 目標 X軸 Y軸 時間 加速 ジャンプ アニメ "击退" => [ 0, 40000, 0, 300, 0, 0, ""], "击退回归" => [ 3, 0, 0, 16, 800, 0, "待机(固定)"], "不能移动" => [ 0, 0, 0, 1, 0, 0, "待机(固定)"], "到战斗开始的位置"=> [ 0, 100, 0, 1, -1, -5, "前进1"], "敌方到战斗开始的位置"=> [ 0, 54, 0, -1, 0, -64, "敌方前进"], "敌方快速到战斗开始的位置"=> [ 0, 54, 0, 1, 200, -64, "敌方前进"], "一步向前移动" => [ 0, -24, 0, 18, -1, 0, "前进,武器前置"], "向前大步走" => [ 2, 340, 275, 18, -1, 0, "前进,武器前置"], "向前大步走2" => [ 2, 280, 230, 18, -1, 0, "前进,武器前置"], "向前大步走3" => [ 2, 350, 200, 18, -1, 0, "前进,武器前置"], "一步向前平移" => [ 3, -32, 0, 18, -1, -80, "前进,武器前置"], "一步向后移动" => [ 0, 32, 0, 8, -1, 0, "前进,武器前置"], "四人攻击移动1" => [ 2, 444, 267, 18, -1, 0, "前进,武器前置"], "四人攻击移动2" => [ 2, 444, 201, 18, -1, 0, "前进,武器前置"], "四人攻击移动3" => [ 2, 384, 135, 18, -1, 0, "前进,武器前置"], "四人攻击移动4" => [ 2, 384, 335, 18, -1, 0, "前进,武器前置"], "被伤害" => [ 0, 32, 0, 4, -1, -4, "伤害"], "敌方被伤害" => [ 0, 32, 0, 4, -1, -4, "敌方伤害"], "被伤害2" => [ 0, 9, 0, 1, -1, 0, "伤害"], "推动" => [ 0, 12, 16, 1, 1, -16, "伤害"], "我方逃走" => [ 0, 300, 0, 300, 1, 0, "后退"], "逃走失败" => [ 0, 48, 0, 16, 1, 0, "后退"], "胜利的跳跃" => [ 0, 0, 0, 20, 0, -4, "前进1"], "目标移动" => [ 1, 0, 0, 18, -1, 0, "前进"], "目标高速移动" => [ 1, 0, -12, 8, 0, -2, "前进,武器前置"], "目标向前移动" => [ 1, 72, 0, 18, -1, 0, "前进,武器前置"], "目标向前移动2" => [ 1, 32, -16, 18, -1, 0, "前进,武器前置"], "目标向前移动3" => [ 1, 152, -16, 18, -1, 0, "前进,武器前置"], "暗影后移" => [ 1, 96, 0, 12, -1, 0, "前进"], "平移" => [ 1, -80, 0, 12, -1, 0, "平移"], "目标向前高速移动"=> [ 1, 24, 0, 1, 0, 0, "前进,武器前置"], "长距离移动" => [ 1, -80, 0, 1, 0, 0, "前进,武器前置"], "长距离后移2" => [ 1, 320, 0, 1, 0, 0, "前进,武器前置"], "目标右前移动" => [ 1, 96, 32, 16, -1, 0, "前进"], "目标左前移动" => [ 1, 96, -32, 16, -1, 0, "前进"], "一步向前跳跃" => [ 0, -64, 0, 8, -1, -4, "前进"], "一步向后跳跃" => [ 0, 32, 0, 16, -1, -4, ""], "长距离后移" => [ 0, 150, 0, 12, -1, 0, "后退,武器前置"], "超长距离后移" => [ 0, 500, 0, 12, -1, 0, "后退,武器前置"], "暗影跳跃" => [ 0, 32, -100, 8, -1, -4, "后退"], "暗影落地" => [ 0, -50, 100, 8, -1, -4, "武器挥动攻击"], "跳跃到目标" => [ 1, 12, -12, 12, -1, -6, " 前 进"], "投掷我方" => [ 0, -24, 0, 16, 0, -2, "前进"], "强力踩踏" => [ 1, 12, -32, 12, -1, -6, "头上显示"], "一步向前跳跃敲击"=> [ 0, -32, 0, 12, -1, -2, "武器挥动攻击"], "向前跳跃敲击" => [ 1, 12, 0, 12, -1, -5, "武器挥动攻击缓"], "对后方给予提高" => [ 1, 12, 0, 16, 0, -3, "武器挥动攻击"], "原地跳跃敲击" => [ 1, 0, 0, 16, 0, -5, "武器挥动攻击"], "拔出" => [ 1, -96, 0, 16, 2, 0, "剑挑"], "刺突" => [ 1, -96, 0, 16, 2, 0, "剑刺"], "上屏幕外" => [ 0, 0, -400, 18, 200, 0, ""],#400 "上屏幕外还原" => [ 0, 0, 400, 18, 2, 0, ""], "左屏幕外" => [ 1, 0, -360, 1, 2, 0, ""], "无动作拔出" => [ 1, -96, 0, 16, 2, 0, ""], "上挑" => [ 1, 0, -150, 12, 2, 0, "剑挑"], "弧形上挑" => [ 1, 64, -150, 12, 2, 0, "剑挑"], "向下刺击" => [ 1, 32, 64, 16, 2, 0, "半月斩下刺2"], "长距离拔出" => [ 1, -136, 0, 16, 2, 0, "剑挑"], "枪拔出" => [ 1, -96, 0, 16, 2, 0, "枪刺"], "反拔出" => [ 1, 96, 0, 16, 2, 0, "剑挑L"], "长距离反拔出" => [ 1, 400, 0, 16, 2, 0, "剑挑L"], "冲撞" => [ 1, 96, 0, 50, 2, 0, ""], "对准目标" => [ 1, 380, 0, 50, 2, 0, ""], "右拔出" => [ 1, -96, 32, 16, 2, 0, "武器挥动攻击"], "左拔出" => [ 1, -96, -32, 16, 2, 0, "武器挥动攻击"], "右拔出2" => [ 1, -128, 48, 16, 2, 0, "武器挥动攻击"], "左拔出2" => [ 1, -128, -48, 16, 2, 0, "武器挥动攻击"], "二回冲击位置" => [ 1, 80, 0, 16, 2, 0, ""], "二回冲击位置2" => [ 1, 160, 0, 16, 2, 0, "武器挥动攻击"], "重合" => [ 1, 0, 0, 16, 2, 0, "隐身待机"], "暴风箭站位" => [ 1, 260, 0, 100, 2, 0, ""], "爆裂箭站位" => [ 1, 350, 0, 100, 2, 0, "弓平举"], "横扫千军站位" => [ 1, 150, 0, 100, 2, 0, ""], "长距离跳跃站位" => [ 1, 272, 0, 100, 2, 0, "前进"], "龙之怒站位" => [ 1, 340, 0, 100, 2, 0, ""], "能量真空站位" => [ 1, 440, 0, 100, 2, 0, ""], "俯冲剑突站位" => [ 1, 216, -112, 100, 2, -4, ""], "俯冲剑突终点" => [ 1, -136, 208, 8, 6, 0, "下刺"], "向前滑动" => [ 0, -100, 0, 32, 1, 0, ""], "推进" => [ 0, -120, 0, 17, 0, 0, "枪刺"], "推进站位" => [ 1, 230, 0, 100, 2, 0, "枪刺"], "旋风突站位" => [ 1, 330, 0, 100, 2, 0, "枪刺"], "耀芒枪站位" => [ 1, 184, 0, 100, 2, 0, "耀芒枪起手"], "幻剑术站位" => [ 1, 240, 0, 100, 2, 0, ""], #-------------------------------------------------------------------------- # ● バトラー浮遊 バトラーを影から離します #-------------------------------------------------------------------------- # 判別…判別に使うので、すべて"float"で統一してください。 # 始高…浮遊開始の高さ。符号が負で影より高く、正だと低くなります。 # 終高…浮遊終了の高さ。移動系のアクションがあるまでこの高さを維持します。 # 時間…浮遊にかける時間。 # 动画…浮遊に利用するバトラー动画名。 # 判別 始高 終高 時間 アニメ "低空漂浮中" => ["float", -22, -20, 2, "待机(固定)"], "低空漂浮中2" => ["float", -20, -18, 2, "待机(固定)"], "低空漂浮中3" => ["float", -18, -20, 2, "待机(固定)"], "低空漂浮中4" => ["float", -20, -22, 2, "待机(固定)"], "跳跃停止" => ["float", 0, -80, 4, "待机(固定)"], "跳跃着地" => ["float", -80, 0, 4, "待机(固定)"], "抬起" => ["float", 0, -30, 4, "待机(固定)"], #-------------------------------------------------------------------------- # ● 坐标初始化 元の位置に戻る移動設定 #-------------------------------------------------------------------------- # 判別…判別に使うので、すべて"reset"で統一してください。 # 時間…戻るのにかける時間。同じ時間でも距離が大きいと移動速度が変わります。 # 加速…正は加速、負は減速。数値分1フレームの移動距離が増減しつづけます。 # ジャンプ…ジャンプ軌道。正は下、負は上軌道。0はジャンプしません。 # 动画…その移動に利用するバトラー动画名を入れます。 # 判別 時間 加速 ジャンプ アニメ "坐标初始化" => ["reset", 22, 0, 0, "前进"], "后退初始化" => ["reset", 22, 0, 0, "后退"], #-------------------------------------------------------------------------- # ● 強制アクション 自分以外のバトラーにアクションを取らせます #-------------------------------------------------------------------------- # 識別…取らせるアクションが単発か通しか。"単発"はここの単発アクション名を。 # "通し"とは単発アクションを組み合わせたものを指します。 # # 对象…アクションを取らせる对象。0はターゲット、それ以外はそのステートNoが # 付いているバトラー全部を对象とします。 # 数値に-マイナスを付けることで、その絶対値のスキルIDを習得している # 自分以外のアクターを对象とします(アクター限定) # インデックス(メンバー位置)で指定する場合、インデックス値に1000足します。 # 指定したインデックスが自分だったり存在しない場合(戦闘不能や逃走)は # 0番から順に参照し、誰も該当しなかった時は行動を中断します。 # # 復帰…アクション後位置を戻すなら坐标初始化系の単発アクション名を入れます。 # 戻さない場合""とします。 # アクション名…強制するアクション名。識別が単発なら、単発アクション名を。 # 通しなら通しアクション名を。 # 識別 对象 復帰 アクション名 "轻微吹动" => ["単発", 0, "坐标初始化", "推动"], "右旋转" => ["単発", 0, "坐标初始化", "右旋转一周"], "纵向压扁" => ["単発", 0, "坐标初始化", "纵向缩小"], "横向压扁" => ["単発", 0, "坐标初始化", "横向缩小"], "中弹1" => ["単発", 0, "坐标初始化", "从对象到自身1"], "举起我方" => ["単発", 0, "", "抬起"], "吴莉嘉连同攻击" => ["通し", 18, "坐标初始化", "吴莉嘉合体攻击1"], "将我方投掷飞出" => ["通し", 1000, "坐标初始化", "可以投掷"], "弓箭攻击" => ["単発", 0, "坐标初始化", "飞出的箭"], "跳跃连射1" => ["単発", 0, "坐标初始化", "跳跃连射"], "跳跃连射y" => ["単発", 0, "坐标初始化", "跳跃连射x"], "火球连发2" => ["単発", 0, "坐标初始化", "火球连发"], "风轮3" => ["単発", 0, "坐标初始化", "风轮2"], "激石术2" => ["単発", 0, "坐标初始化", "激石术"], "月环2" => ["単発", 0, "坐标初始化", "月环"], "远程攻击2" => ["単発", 0, "坐标初始化", "远程攻击"], "灵体攻击2-1" => ["単発", 0, "坐标初始化", "灵体攻击2"], "箭矢2" => ["単発", 0, "坐标初始化", "箭矢"], "神秘女子攻击2" => ["単発", 0, "坐标初始化", "神秘女子攻击"], "神秘女子拔剑术3_1" => ["単発", 0, "坐标初始化", "神秘女子拔剑术3"], "聚能箭2-1" => ["単発", 0, "坐标初始化", "聚能箭2"], "箭矢动画2" => ["単発", 0, "坐标初始化", "箭矢动画"], "多重飞镖2-1" => ["単発", 0, "坐标初始化", "多重飞镖2"], "玉石俱焚-2" => ["単発", 0, "坐标初始化", "玉石俱焚"], "漫射雷球2" => ["単発", 0, "坐标初始化", "漫射雷球"], "火焰剑气2" => ["単発", 0, "坐标初始化", "火焰剑气"], "龙冰咆哮2" => ["単発", 0, "坐标初始化", "龙冰咆哮"], "冰枪投掷2" => ["単発", 0, "坐标初始化", "冰枪投掷"], "念力枪追加2" => ["単発", 0, "坐标初始化", "念力枪追加"], "流沙爆2" => ["単発", 0, "坐标初始化", "流沙爆"], "银月剑气2" => ["単発", 0, "坐标初始化", "银月剑气"], "暗黑猎杀刃2" => ["単発", 0, "坐标初始化", "暗黑猎杀刃"], "镰刀半月刃2" => ["単発", 0, "坐标初始化", "镰刀半月刃"], "击退2" => ["単発", 0, "", "击退"], "击退回归2" => ["単発", 0, "坐标初始化", "击退回归"], #-------------------------------------------------------------------------- # ● ターゲット変更 バトラーの現在ターゲットしている对象を変えます #-------------------------------------------------------------------------- # ※あくまでスプライトアクション上のターゲットを変えるだけで、戦闘上での # ターゲットは変更されません。戦闘行動中のバトラーだけが実行できます。 # 判別…判別に使うので、すべて"target"で統一してください。 # # 对象…ターゲットを変更させる对象。0はターゲット、それ以外はそのステートNoが # 付いているバトラー全部のターゲットを変えます。 # 数値を負にすることでその絶対値のスキルIDを習得している味方全員を对象に。 # インデックス(メンバー位置)で指定する場合、インデックス値に1000足します。 # 指定したインデックスが自分だったり存在しない場合(戦闘不能や逃走)は # 0番から順に参照します。 # # 変更先…変更先内容 0=自分に 1=自分のターゲットに # 2=自分のターゲットに変更後、自身のターゲットを変更相手に # 3=変更した自身のターゲットを戻す(事前に2を実行していること) # ターゲット変更名 判別 对象 変更先 "標的を自身に" => ["target", 0, 0], "二人攻撃目標統一" => ["target", 18, 1], "四人攻撃目標統一" => ["target", 19, 1], "投げる相手選択" => ["target", 1000, 2], "投げつけ目標セット" => ["target", 1000, 3], "以自身为目标" => ["target", 0, 0], #-------------------------------------------------------------------------- # ● スキル派生 アクションを中断し、別のスキルに派生させます #-------------------------------------------------------------------------- # 判別…判別に使うので、すべて"der"で統一してください。 # 確率…派生する確率、0~100で。派生しなかった場合、残りアクションを続行します。 # 習得…派生するスキルが未修得でも実行可能ならtrue # スキルID…派生するスキルのID # 派生名 判別 確率 習得 スキルID "ヒールに派生" => ["der", 100, true, 91], "適当に派生" => ["der", 100, true, 92], "冰爆2" => ["der", 10, true, 512], "冰爆2LV2" => ["der", 15, true, 513], "冰爆2LV3" => ["der", 20, true, 514], "地元波追加2" => ["der", 15, true, 661], "地元波追加2LV2" => ["der", 20, true, 662], "地元波追加2LV3" => ["der", 25, true, 663], "二回冲击追加2" => ["der", 100, true, 711], "念力枪追加3" => ["der", 100, true, 959], "拔剑术追加2" => ["der", 100, true, 116], "裂光箭追加2" => ["der", 100, true, 306], "云洛绝命技追加2" => ["der", 100, true, 133], "高级剑2-2" => ["der", 100, true, 134], "高级剑3-2" => ["der", 100, true, 135], "高级剑1-2" => ["der", 100, true, 815], "焚天箭追加1" => ["der", 30, true, 815], "焚天箭追加2" => ["der", 50, true, 816], "焚天箭追加3" => ["der", 80, true, 817], "焚天箭追加4" => ["der", 100, true, 818], "玉石俱焚追加1" => ["der", 50, true, 134], "玉石俱焚追加2" => ["der", 60, true, 135], "玉石俱焚追加3" => ["der", 65, true, 136], "玉石俱焚追加4" => ["der", 70, true, 137], "玉石俱焚追加5" => ["der", 75, true, 138], "玉石俱焚追加6" => ["der", 80, true, 139], "玉石俱焚追加7" => ["der", 85, true, 140], "玉石俱焚追加8" => ["der", 90, true, 141], "玉石俱焚追加9" => ["der", 95, true, 142], "玉石俱焚追加10" =>["der", 100, true, 143], "震天裂地枪追加2" => ["der", 100, true, 224], "叶云念力枪追加3" => ["der", 100, true, 225], "震天裂地枪追加2LV2" => ["der", 100, true, 227], "叶云念力枪追加3LV2" => ["der", 100, true, 228], "震天裂地枪追加2LV3" => ["der", 100, true, 230], "叶云念力枪追加3LV3" => ["der", 100, true, 231], "回归2" => ["der", 100, true, 998], #-------------------------------------------------------------------------- # ● アクション条件 条件を設定し、満たされなかったら以降の全行動を中断します #-------------------------------------------------------------------------- # 判別…判別に使うので、すべて"nece"で統一してください。 # 对象…条件を参照する对象。[0=自分] [1=ターゲット] [2=敵全体] [3=味方全体] # 内容… [0=ステート] [1=パラメータ] [2=スイッチ] [3=変数] [4=習得スキル] # # 条件…上の内容で決めた項目に合致する数値を入れます。 # [0]ステート…ステートID # [1]パラメータ…[0=現HP] [1=現MP] [2=攻撃力] [3=防御力] [4=精神力] [5=敏捷性] # [2]スイッチ…ゲーム中のスイッチNo # [3]変数…ゲーム中の変数No # [4]習得スキル…特定のスキル習得を条件とし、そのスキルIDを指定します。 # # 補足…上の条件補足。 # [0]ステート…条件となる被ステート人数。 # 符号が正でかかっている、負でかかっていないことが条件となります。 # [1]パラメータ…パラメータの数値。对象が複数だと平均を出します。 # 符号が正で数値以上、負で数値以下が条件となります。 # [2]スイッチ…スイッチONが条件なら true、OFFが条件なら false # [3]変数…符号が正で数値以上、負で数値以下が条件となります。 # [4]習得スキル…条件となるスキル習得人数。 # 派生名 判別 对象 内容 条件 補足 "二人攻撃条件確認" => ["nece", 3, 0, 38, 1], "三人攻撃条件確認" => ["nece", 3, 0, 39, 2], "四人攻撃条件確認" => ["nece", 3, 0, 19, 3], "浮遊ステート確認" => ["nece", 0, 0, 17, 1], "ネコに変身してるか"=> ["nece", 0, 0, 20, 1], "死亡確認" => ["nece", 1, 0, 1, 1], #-------------------------------------------------------------------------- # ● バトラー回転 画像を回転。反転と違い、武器アクションは反映されません #-------------------------------------------------------------------------- # 判別…判別に使うので、すべて"angle"で統一してください。 # 時間…回転にかける時間。 # 始度…回転開始時の角度。0~360度を指定。正が半時計周り、負が時計周り。 # 終度…回転終了時の角度。0~360度を指定。上記ともにエネミーは逆計算になります。 # 復帰…trueにすると終了と同時に通常角度に戻る。falseはアクション中そのまま。 # 判別 時間 始度 終度 復帰 "倒れたまま" => ["angle", 1, 0, 0,false], "右回り1回転" => ["angle", 48, 0,-360,false], "左高速回転" => ["angle", 6, 0, 360,false], #-------------------------------------------------------------------------- # ● バトラー拡大縮小 武器アクションは反映されません #-------------------------------------------------------------------------- # 判別…判別に使うので、すべて"zoom"で統一してください。 # 時間…拡大縮小にかける時間。 # X拡…横の拡大率。1.0が等倍で、0.5が半分になります。 # Y拡…縦の拡大率。1.0が等倍で、0.5が半分になります。 # 復帰…trueにすると終了と同時に等倍に戻ります。falseはそのまま。 # 拡大縮小中は一時的に転送元原点が変わりますが、この復帰で元に戻ります。 # 判別 時間 X拡 Y拡 復帰 "横向缩小" => ["zoom", 16, 0.5, 1.0, true], "纵向缩小" => ["zoom", 16, 1.0, 0.5, true], #-------------------------------------------------------------------------- # ● 戦闘动画 データベースの戦闘动画を表示します #-------------------------------------------------------------------------- # 判別…判別に使うので、すべて"anime"で統一してください。 # ID…动画ID。-1で武器やスキルに設定された动画になりダメージを表示。 # -2にするとスキルでも武器依存の动画になります。 # 对象… [0=自分] [1=ターゲット] # 反転…trueで动画画像が反転されます。 # ウエイト…动画表示が終わるまで待つならtrue。 # 二刀用…trueで二刀流時限定で动画を実行。动画IDを-1にした通常攻撃の場合は # 左武器に設定された动画を表示します。スキルはスキル动画を再度実行。 # 判別 ID 对象 反転 ウエイト 二刀用 "对象动画" => ["anime", -1, 1, false,false, false], "对象动画等待" => ["anime", -1, 1, false, true, false], "对象动画武器" => ["anime", -2, 1, false,false, false], "对象动画L" => ["anime", -1, 1, false,false, true], "打击动画" => ["anime", 1, 1, false,false, false], "斩击/必杀技1" => ["anime", 11, 1, false,false, false], "技能用" => ["anime", -1, 1, false,false, false], "反转对象动画-横扫千军" => ["anime", 305, 1, true,false, false], "多动画" => ["anime", -1, 1, false,true, false], #-------------------------------------------------------------------------- # ● 动画飛ばし 戦闘动画を飛ばします。飛び道具、遠距離攻撃用 #-------------------------------------------------------------------------- # ID…数据库里设定的动画ID。0是不显示动画。 # 对象…飞出的对象 [0=目标] [1=敌全体的中心] [2=我方全体的中心] [4=自身] # 类型…[0=碰撞时消失] [1=直线贯穿] # 时间…动画飞出去时候的移动时间。数值越大速度越缓慢。 # 轨道…动画飞出去时候的轨道。填入数值的话是走抛物线。正数为向下的抛物线、负数为向上。 # 调X…略微调整X轴。改变飞出时的初期X坐标。敌方的情况是自动的反向运算。 # 调Y…略微调整Y轴。改变飞出时的初期Y坐标。 # 始…动画飞出时的开始位置。[0=自身] [1=对象] [2=不能移动] # Z坐标…动画或者武器在角色面前显示的话是true # 武器…填入下面贴附的武器、技能动作名。如果不是用为"" # 判別 ID 对象 类型 时间 轨道 调X 调Y Z坐标 武器 "从对象到自身1" => ["m_a", 4, 0, 0, 24, 0, 0, 0, 1,true,""], "神秘女子攻击" => ["m_a", 151, 0, 1, 9, 0, 0, 0, 1,true,""], "全体动画单体化"=> ["m_a", 80, 1, 0, 64, 0, 0, 0, 2, true,""], "龙语极壁" => ["m_a", 958, 4, 0, 500, 0, 0, 0, 2,true,""], "龙语极壁2" => ["m_a", 959, 4, 0, 500, 0, 0, 0, 2,false,""], "能量真空1" => ["m_a", 960, 4, 0, 500, 0, 0, 0, 2,true,""], "能量真空2" => ["m_a", 961, 1, 0, 500, 0, 0, 0, 2,true,""], "防御" => ["m_a", 801, 4, 0, 500, 0, 0, 0, 2,true,""], "远程攻击" => ["m_a", 19, 0, 1, 18, 0, 0, 0, 0,true,""], "普攻集气" => ["m_a", 20, 4, 1, 18, 0, 0, 0, 2,true,""], "箭矢" => ["m_a", 1, 0, 1, 18, -30, 0, 0, 0,true,""], "敌方箭矢" => ["m_a", 2, 0, 1, 18, -10, 0, 0, 0,true,""], "暴走待机" => ["m_a", 10, 4, 1, 18, 0, 0, 0, 0,true,""], ###################匕首系########################### "武器投げ開始" => ["m_a", 0, 0, 0, 18, 0, 0, 0, 0,false,"回転投げ"], "武器投げ戻し" => ["m_a", 0, 0, 0, 18, 24, 0, 0, 1,false,"回転投げ"], ###################剑系########################### "剑系技能发动" => ["m_a", 82, 4, 4, 40, 0, 0, 0, 2,true,""], "弧光斩" => ["m_a", 321, 0, 4, 40, 0, 0, 0, 2,true,""], "幻影斩" => ["m_a", 101, 0, 4, 40, 0, 0, 0, 2,true,""], "钻头突" => ["m_a", 353, 0, 4, 40, 0, 0, 0, 2,true,""], #"阳炎斩" => ["m_a", 324, 0, 4, 40, 0, 0, 0, 2,true,""], "阳炎斩" => ["m_a", 324, 4, 4, 99, 0, 0, 0, 2,true,""], "清脆穿刺" => ["m_a", 108, 0, 4, 40, 0, 0, 0, 2,true,""], "刺耳穿刺" => ["m_a", 109, 0, 4, 40, 0, 0, 0, 2,true,""], "绝命3" => ["m_a", 107, 4, 4, 40, 0, 0, 0, 2,true,""], "二段斩" => ["m_a", 83, 0, 4, 40, 0, 0, 0, 2,true,""], "敌方二段斩" => ["m_a", 802, 0, 4, 40, 0, 0, 0, 2,true,""], "聚气" => ["m_a", 85, 4, 4, 99, 0, 0, 0, 2,false,""], "剑意待机" => ["m_a", 87, 4, 1, 18, 0, 0, 0, 2,false,""], "泣鬼天悲剑" => ["m_a", 96, 4, 4, 99, 0, 0, 0, 2,true,""], "俯冲剑突" => ["m_a", 84, 0, 4, 40, 0, 0, 0, 2,true,""], "神秘女子攻击" => ["m_a", 9, 0, 1, 12, 0, 0, 0, 1,true,""], "神秘女子拔剑术3"=>["m_a", 98, 0, 1, 12, 0, 0, 0, 0,true,""], "神秘女子拔剑术2"=>["m_a", 97, 0, 1, 40, 0, 0, 0, 2,true,""], "神秘女子拔剑术1"=>["m_a", 89, 0, 1, 40, 0, 0, 0, 2,true,""], "剑回环" =>["m_a", 90, 1, 1, 40, 0, 0, 0, 2,true,""], "剑回环2" =>["m_a", 91, 1, 1, 40, 0, 0, 0, 2,true,""], "贯日" =>["m_a", 99, 0, 1, 40, 0, 0, 0, 2,true,""], "分身贯日" =>["m_a", 100, 0, 1, 200, 0, 0, 0, 2,true,""], "半月斩" =>["m_a", 101, 0, 1, 200, 0, 0, 0, 2,true,""], "追星双芒剑2" => ["m_a", 88, 0, 1, 200, 0, 0, 0, 2,true,""], #音效——————————————————————————、 "莉丝1" => ["m_a", 341, 0, 1, 200, 0, 0, 0, 2,true,""], "莉丝2" => ["m_a", 342, 0, 1, 200, 0, 0, 0, 2,true,""], "莉丝3" => ["m_a", 343, 0, 1, 200, 0, 0, 0, 2,true,""], "艾尔1" => ["m_a", 344, 0, 1, 200, 0, 0, 0, 2,true,""], "艾尔2" => ["m_a", 345, 0, 1, 200, 0, 0, 0, 2,true,""], "艾尔3" => ["m_a", 346, 0, 1, 200, 0, 0, 0, 2,true,""], "上校1" => ["m_a", 347, 0, 1, 200, 0, 0, 0, 2,true,""], "上校2" => ["m_a", 348, 0, 1, 200, 0, 0, 0, 2,true,""], "上校3" => ["m_a", 349, 0, 1, 200, 0, 0, 0, 2,true,""], "迪克1" => ["m_a", 350, 0, 1, 200, 0, 0, 0, 2,true,""], "罗伊1" => ["m_a", 356, 0, 1, 200, 0, 0, 0, 2,true,""], "罗伊2" => ["m_a", 354, 0, 1, 200, 0, 0, 0, 2,true,""], "罗伊3" => ["m_a", 355, 0, 1, 200, 0, 0, 0, 2,true,""], "辛1" => ["m_a", 357, 0, 1, 200, 0, 0, 0, 2,true,""], "零式冰" => ["m_a", 323, 0, 1, 200, 0, 0, 0, 2,true,""], "零式火" => ["m_a", 325, 0, 1, 200, 0, 0, 0, 2,true,""], "组合冰" => ["m_a", 326, 0, 1, 200, 0, 0, 0, 2,true,""], "组合火" => ["m_a", 327, 0, 1, 200, 0, 0, 0, 2,true,""], "回天蓄气" =>["m_a", 92, 4, 1, 200, 0, 0, 0, 2,true,""], "回天" =>["m_a", 93, 4, 1, 200, 0, 0, 0, 2,true,""], "拔剑术1" =>["m_a", 94, 0, 1, 200, 0, 0, 0, 2,true,""], "拔剑术2" =>["m_a", 95, 0, 1, 200, 0, 0, 0, 2,true,""], "拔剑术3" =>["m_a", 322, 0, 1, 200, 0, 0, 0, 2,true,""], "星辉剑" =>["m_a", 102, 0, 1, 200, 0, 0, 0, 2,true,""], "极致半月斩" =>["m_a", 104, 0, 1, 200, 0, 0, 0, 2,true,""], #"云洛绝命技1" =>["m_a", 105, 0, 1, 400, 0, 0, 0, 2,true,""], "云洛绝命技2" =>["m_a", 106, 1, 1, 200, 0, 0, 0, 2,true,""], #"云洛绝命技3" =>["m_a", 107, 0, 1, 200, 0, 0, 0, 2,true,""], "高级剑1" =>["m_a", 108, 0, 1, 200, 0, 0, 0, 2,true,""], "高级剑2" =>["m_a", 109, 0, 1, 200, 0, 0, 0, 2,true,""], "高级剑3" =>["m_a", 110, 0, 1, 200, 0, 0, 0, 2,true,""], "玉石俱焚发动" =>["m_a", 113, 4, 1, 200, 0, 0, 0, 2,true,""], "玉石俱焚" =>["m_a", 114, 0, 0, 15, 0, 0, 0, 1,true,""], "玉石俱焚2" =>["m_a", 115, 0, 0, 200, 0, 0, 0, 2,true,""], "裂空破天剑" =>["m_a", 116, 0, 0, 200, 0, 0, 0, 2,true,""], "虚幻乙剑术1" =>["m_a", 117, 0, 0, 200, 0, 0, 0, 2,true,""], "虚幻乙剑术2" =>["m_a", 118, 0, 0, 200, 0, 0, 0, 2,true,""], "虚幻乙剑术3" =>["m_a", 119, 0, 0, 200, 0, 0, 0, 2,true,""], "偷天换魂术" =>["m_a", 929, 4, 0, 200, 0, 0, 0, 2,true,""], ###################枪系########################### "突进" => ["m_a", 301, 0, 1, 30, 0, 0, 0, 2,true,""], "敌方突进" => ["m_a", 808, 0, 1, 30, 0, 0, 0, 2,true,""], "连袭突进" => ["m_a", 302, 0, 1, 30, 0, 0, 0, 2,true,""], "推龙枪" => ["m_a", 303, 1, 1, 300, 0, 0, 0, 2,true,""], "横扫千军" => ["m_a", 305, 4, 1, 300, 0, 0, 0, 2,true,""], "旋风突" => ["m_a", 307, 0, 1, 300, 0, 0, 0, 2,true,""], "枪连击" => ["m_a", 308, 4, 1, 300, 0, 0, 0, 2,true,""], "耀芒枪" => ["m_a", 309, 0, 1, 300, 0, 0, 0, 2,true,""], "点睛枪" => ["m_a", 310, 0, 1, 300, 0, 0, 0, 2,true,""], "狂热" => ["m_a", 311, 0, 1, 300, 0, 0, 0, 2,true,""], "狂热状态" => ["m_a", 312, 4, 1, 18, 0, 0, 0, 2,true,""], "卷龙枪" => ["m_a", 313, 0, 1, 99, 0, 0, 0, 2,true,""], "冲拳枪" => ["m_a", 314, 0, 1, 99, 0, 0, 0, 2,true,""], "震天裂地枪1" => ["m_a", 316, 4, 1, 99, 0, 0, 0, 2,true,""], "震天裂地枪2" => ["m_a", 315, 1, 1, 99, 0, 0, 0, 2,true,""], "叶云念力枪" => ["m_a", 317, 0, 1, 99, 0, 0, 0, 2,true,""], "金枪耀芒刺" => ["m_a", 306, 4, 1, 99, 0, 0, 0, 2,true,""], "战神意志状态" => ["m_a", 319, 4, 1, 99, 0, 0, 0, 2,true,""], ###################弓系########################### "日光箭" => ["m_a", 201, 0, 1, 99, 0, 0, 0, 2,true,""], "背射" => ["m_a", 202, 0, 1, 99, 0, 0, 0, 2,true,""], "聚能箭1" => ["m_a", 203, 4, 1, 99, 0, 0, 0, 2,true,""], "聚能箭2" => ["m_a", 204, 0, 1, 21, 0, 0, 0, 1,true,""], "箭矢动画" => ["m_a", 328, 0, 1, 7, 0, 0, 0, 1,true,""], "聚能贯日箭聚气"=> ["m_a", 205, 4, 1, 99, 0, 0, 0, 2,true,""], "聚能贯日箭1" => ["m_a", 206, 4, 1, 99, 0, 0, 0, 2,true,""], "聚能贯日箭2" => ["m_a", 207, 1, 1, 99, 0, 0, 0, 2,true,""], "日光大热箭" => ["m_a", 208, 0, 1, 99, 0, 0, 0, 2,true,""], "暴风箭" => ["m_a", 209, 0, 1, 99, 0, 0, 0, 2,true,""], "灵巧术" => ["m_a", 211, 4, 1, 99, 0, 0, 0, 2,true,""], "灵巧术状态" => ["m_a", 212, 4, 1, 18, 0, 0, 0, 2,true,""], "爆裂箭发动" => ["m_a", 210, 4, 1, 99, 0, 0, 0, 2,true,""], "爆裂箭" => ["m_a", 213, 0, 1, 99, 0, 0, 0, 2,true,""], "箭雨起手" => ["m_a", 214, 4, 1, 99, 0, 0, 0, 2,true,""], "箭雨" => ["m_a", 215, 1, 1, 99, 0, 0, 0, 2,true,""], "激光箭" => ["m_a", 216, 0, 1, 200, 0, 0, 0, 2,true,""], "裂光箭1" => ["m_a", 217, 4, 1, 200, 0, 0, 0, 2,true,""], "裂光箭2" => ["m_a", 218, 4, 1, 200, 0, 0, 0, 2,true,""], "夺命激光箭1" => ["m_a", 220, 4, 1, 200, 0, 0, 0, 2,true,""], "夺命激光箭2" => ["m_a", 221, 0, 1, 400, 0, 0, 0, 2,true,""], "地涌暴突箭" => ["m_a", 222, 1, 1, 400, 0, 0, 0, 2,true,""], "风精灵之语状态"=> ["m_a", 224, 4, 1, 400, 0, 0, 0, 2,false,""], ###################匕首系########################### "背刺" => ["m_a", 654, 4, 1, 99, 0, 0, 0, 2,true,""], "死亡之舞" => ["m_a", 655, 4, 1, 99, 0, 0, 0, 2,true,""], "杀戮之心待机" => ["m_a", 657, 4, 1, 18, 0, 0, 0, 2,true,""], "吸血待机" => ["m_a", 658, 4, 1, 18, 0, 0, 0, 2,true,""], "窥绽之眼待机" => ["m_a", 659, 4, 1, 18, 0, 0, 0, 2,true,""], "二回冲击" => ["m_a", 660, 0, 1, 99, 0, 0, 0, 2,true,""], "二回冲击2" => ["m_a", 661, 0, 1, 99, 0, 0, 0, 2,true,""], "恶鬼爆魂咒1" => ["m_a", 663, 4, 1, 99, 0, 0, 0, 2,true,""], "恶鬼爆魂咒2" => ["m_a", 664, 0, 1, 21, 0, 0, 0, 0,true,""], "恶鬼爆魂咒3" => ["m_a", 662, 1, 1, 99, 0, 0, 0, 2,true,""], "阿鼻绞杀阵" => ["m_a", 665, 1, 1, 99, 0, 0, 0, 2,true,""], "多重飞镖1" => ["m_a", 666, 4, 1, 99, 0, 0, 0, 2,true,""], "多重飞镖2" => ["m_a", 667, 0, 1, 21, 0, 0, 0, 1,true,""], "幻影撕裂" => ["m_a", 668, 0, 1, 99, 0, 0, 0, 2,true,""], ###################火系########################### "火焰弹1" => ["m_a", 401, 4, 0, 99, 0, 0, 0, 2,true,""], "火焰弹2" => ["m_a", 402, 0, 1, 18, 0, 0, 0, 0,true,""], "魔法盾待机" => ["m_a", 404, 4, 1, 50, 0, 0, 0, 2,true,""], "火系魔法发动" => ["m_a", 405, 4, 1, 99, 0, 0, 0, 2,true,""], "业火" => ["m_a", 406, 0, 1, 99, 0, 0, 0, 2,true,""], "火焰漩涡" => ["m_a", 407, 1, 1, 99, 0, 0, 0, 2,true,""], "火元素流" => ["m_a", 409, 1, 1, 99, 0, 0, 0, 2,true,""], "火球反射" => ["m_a", 410, 0, 1, 99, 0, 0, 0, 2,true,""], "火焰迫击炮" => ["m_a", 411, 0, 1, 99, 0, 0, 0, 2,true,""], "燃神术待机" => ["m_a", 414, 4, 1, 18, 0, 0, 0, 2,true,""], "燃神术" => ["m_a", 413, 4, 1, 15, 0, 0, 0, 2,true,""], "烈焰泥沼" => ["m_a", 416, 1, 1, 15, 0, 0, 0, 2,true,""], "灼魂阴火" => ["m_a", 417, 0, 1, 15, 0, 0, 0, 2,true,""], "烈焰射线" => ["m_a", 420, 1, 1, 15, 0, 0, 0, 2,true,""], "碎焰碑" => ["m_a", 421, 0, 1, 15, 0, 0, 0, 2,true,""], "火之囚笼" => ["m_a", 422, 0, 1, 150, 0, 0, 0, 2,true,""], "火之囚笼状态" => ["m_a", 423, 4, 1, 30, 0, 0, 0, 2,true,""], "宁静风琴状态" => ["m_a", 425, 4, 1, 30, 0, 0, 0, 2,true,""], ###################水系########################### "水系魔法发动" => ["m_a", 501, 4, 1, 99, 0, 0, 0, 2,true,""], "水纹波2" => ["m_a", 503, 0, 1, 18, 0, 0, 0, 0,true,""], "水纹波1" => ["m_a", 502, 4, 0, 99, 0, 0, 0, 2,true,""], "风雪" => ["m_a", 63, 1, 0, 99, 0, 0, 0, 2,true,""], "冰莲怒绽" => ["m_a", 504, 1, 0, 99, 0, 0, 0, 2,true,""], "冰之禁锢" => ["m_a", 506, 4, 0, 99, 0, 0, 0, 2,true,""], "急冻射线追加" => ["m_a", 507, 0, 0, 99, 0, 0, 0, 2,true,""], "急冻射线" => ["m_a", 508, 0, 0, 99, 0, 0, 0, 2,true,""], "僵硬待机" => ["m_a", 509, 4, 0, 99, 0, 0, 0, 2,true,""], "冰雪狂岚" => ["m_a", 510, 1, 0, 200, 0, 0, 0, 2,true,""], "洪水术" => ["m_a", 511, 1, 0, 200, 0, 0, 0, 2,true,""], "寒冰幽刺" => ["m_a", 514, 0, 0, 200, 0, 0, 0, 2,true,""], "敌方寒冰藤条1" => ["m_a", 515, 0, 0, 200, 0, 0, 0, 2,true,""], "寒冰藤条1" => ["m_a", 517, 0, 0, 200, 0, 0, 0, 2,true,""], "敌方寒冰藤条2" => ["m_a", 516, 0, 0, 200, 0, 0, 0, 2,true,""], "寒冰藤条2" => ["m_a", 518, 0, 0, 200, 0, 0, 0, 2,true,""], "高级水系魔法发动" => ["m_a", 512, 4, 0, 200, 0, 0, 0, 2,true,""], ###################风系########################### "风系魔法发动" => ["m_a", 451, 4, 1, 99, 0, 0, 0, 2,true,""], "风尘" => ["m_a", 452, 0, 1, 99, 0, 0, 0, 2,true,""], "风卷残云" => ["m_a", 74, 1, 1, 99, 0, 0, 0, 2,true,""], "次元刃1" => ["m_a", 455, 4, 1, 99, 0, 0, 0, 2,true,""], "次元刃2" => ["m_a", 456, 0, 1, 15, 0, 0, 0, 0,true,""], "风刃环切术" => ["m_a", 458, 0, 1, 15, 0, 0, 0, 2,true,""], "盖日龙卷" => ["m_a", 459, 1, 1, 15, 0, 0, 0, 2,true,""], "风之穿体刃" => ["m_a", 454, 0, 1, 15, 0, 0, 0, 2,true,""], "风之绸缎" => ["m_a", 460, 1, 1, 200, 0, 0, 0, 2,true,""], ###################雷系########################### "雷系魔法发动" => ["m_a", 551, 4, 1, 99, 0, 0, 0, 2,true,""], "雷球" => ["m_a", 552, 0, 1, 15, 0, 0, 0, 0,true,""], "漫射雷球" => ["m_a", 552, 0, 1, 15, 0, 0, 0, 1,true,""], "雷爆" => ["m_a", 554, 0, 1, 200, 0, 0, 0, 2,true,""], "雷电脉冲" => ["m_a", 555, 0, 1, 200, 0, 0, 0, 2,true,""], "惊雷闪" => ["m_a", 557, 0, 1, 200, 0, 0, 0, 2,true,""], "狂雷啸" => ["m_a", 556, 1, 1, 200, 0, 0, 0, 2,true,""], "天雷撼陆" => ["m_a", 560, 1, 1, 200, 0, 0, 0, 2,true,""], "紫电怒雷摧" => ["m_a", 558, 0, 1, 200, 0, 0, 0, 2,true,""], "擎天雷鸣术" => ["m_a", 563, 0, 1, 200, 0, 0, 0, 2,true,""], "雷身" => ["m_a", 564, 4, 1, 200, 0, 0, 0, 2,true,""], "雷身状态" => ["m_a", 565, 4, 1, 18, 0, 0, 0, 2,true,""], "雷鸣结界" => ["m_a", 562, 1, 1, 200, 0, 0, 0, 2,true,""], "麻痹待机" => ["m_a", 57, 4, 1, 18, 0, 0, 0, 2,true,""], ###################土系########################### "土系魔法发动" => ["m_a", 601, 4, 1, 99, 0, 0, 0, 2,true,""], "投石" => ["m_a", 602, 0, 1, 15, 0, 0, 0, 0,true,""], "激石术" => ["m_a", 605, 0, 0, 15, 0, 0, 0, 0,true,""], "大地之盾待机" => ["m_a", 608, 4, 0, 18, 0, 0, 0, 2,true,""], "地元波" => ["m_a", 609, 0, 0, 300, 0, 0, 0, 2,true,""], "陨星术" => ["m_a", 611, 0, 0, 300, 0, 0, 0, 2,true,""], "大宇飞砂术" => ["m_a", 612, 0, 0, 300, 0, 0, 0, 2,true,""], "大地守护" => ["m_a", 613, 0, 0, 300, 0, 0, 0, 2,true,""], "大地守护待机" => ["m_a", 614, 4, 0, 300, 0, 0, 0, 2,false,""], "大地咆哮" => ["m_a", 616, 1, 0, 300, 0, 0, 0, 2,true,""], "眩晕状态" => ["m_a", 617, 4, 0, 300, 0, 0, 0, 2,true,""], ###################怪物########################### "火焰剑气" => ["m_a", 804, 0, 1, 21, 0, 0, 0, 1,true,""], "龙冰咆哮" => ["m_a", 938, 0, 0, 12, 0, 0, 0, 1,true,""], "冰枪投掷" => ["m_a", 905, 0, 1, 15, 0, 0, 0, 1,true,""], "镰刀半月刃" => ["m_a", 813, 0, 1, 21, 0, 0, 0, 1,true,""], "暗黑猎杀刃" => ["m_a", 78, 0, 1, 99, 0, 0, 0, 2,true,""], "火系集气" => ["m_a", 805, 4, 1, 12, 0, 0, 0, 2,true,""], "敌方火系魔法发动" => ["m_a", 806, 4, 1, 99, 0, 0, 0, 2,true,""], "暗系魔法发动" => ["m_a", 812, 4, 1, 99, 0, 0, 0, 2,true,""], "月夜索魂链" => ["m_a", 810, 1, 1, 99, 0, 0, 0, 2,true,""], "泛用魔法发动" => ["m_a", 811, 4, 1, 99, 0, 0, 0, 2,true,""], "撕夜爪" => ["m_a", 814, 0, 1, 99, 0, 0, 0, 2,true,""], "精力燃烧" => ["m_a", 815, 4, 1, 99, 0, 0, 0, 2,true,""], "精力燃烧状态" => ["m_a", 816, 4, 1, 99, 0, 0, 0, 2,true,""], "流沙爆" => ["m_a", 820, 0, 1, 15, 0, 0, 0, 1,true,""], "银月剑气" => ["m_a", 823, 0, 1, 15, 0, 0, 0, 1,true,""], "敌方半月斩" => ["m_a", 822, 0, 1, 200, 0, 0, 0, 2,true,""], "敌方点睛枪" => ["m_a", 825, 0, 1, 200, 0, 0, 0, 2,true,""], "丧乱状态" => ["m_a", 827, 4, 1, 200, 0, 0, 0, 2,true,""], "野蛮冲撞" => ["m_a", 829, 0, 1, 200, 0, 0, 0, 2,true,""], "幽冥鬼火爪" => ["m_a", 830, 0, 1, 200, 0, 0, 0, 2,true,""], "危急待机状态" => ["m_a", 848, 4, 1, 15, 0, 0, 0, 2,true,""], "死亡待机状态" => ["m_a", 849, 4, 1, 40, 0, 0, 0, 2,true,""], "神圣祈祷术" => ["m_a", 853, 4, 1, 200, 0, 0, 0, 2,true,""], "敌方冰雪狂岚" => ["m_a", 855, 1, 1, 200, 0, 0, 0, 2,true,""], "恶鬼炎" => ["m_a", 850, 0, 1, 200, 0, 0, 0, 2,true,""], "追星双芒剑" => ["m_a", 856, 0, 1, 200, 0, 0, 0, 2,true,""], "寒冰冲击" => ["m_a", 863, 1, 1, 200, 0, 0, 0, 2,true,""], "雷爪" => ["m_a", 866, 0, 1, 200, 0, 0, 0, 2,true,""], "寒冰叹调" => ["m_a", 26, 1, 1, 200, 0, 0, 0, 2,true,""], "怪用箭雨起手" => ["m_a", 867, 4, 1, 99, 0, 0, 0, 2,true,""], "怪用二回冲击" => ["m_a", 868, 0, 1, 99, 0, 0, 0, 2,true,""], "念力枪" => ["m_a", 869, 0, 1, 99, 0, 0, 0, 2,true,""], "念力枪追加" => ["m_a", 870, 0, 1, 15, 0, 0, 0, 1,true,""], "龙之怒1" => ["m_a", 872, 4, 1, 15, 0, 0, 0, 1,true,""], "龙之怒2" => ["m_a", 873, 0, 1, 21, 0, 0, 0, 0,true,""], "龙之怒3" => ["m_a", 874, 1, 1, 15, 0, 0, 0, 2,true,""], "龙咆哮" => ["m_a", 877, 4, 1, 15, 0, 0, 0, 2,true,""], "断月爪" => ["m_a", 879, 0, 1, 15, 0, 0, 0, 2,true,""], "火焰爪" => ["m_a", 880, 0, 1, 15, 0, 0, 0, 2,true,""], "敌方雷霆剑" => ["m_a", 882, 4, 1, 99, 0, 0, 0, 2,true,""], "青幽结界待机" => ["m_a", 883, 1, 1, 15, 0, 0, 0, 2,false,""], "雷切" => ["m_a", 886, 0, 1, 200, 0, 0, 0, 2,false,""], "雷鸣剑闪" => ["m_a", 887, 0, 1, 200, 0, 0, 0, 2,false,""], "火旋风" => ["m_a", 891, 4, 1, 200, 0, 0, 0, 2,false,""], "雷枪" => ["m_a", 889, 0, 1, 200, 0, 0, 0, 2,false,""], "灵体攻击1" => ["m_a", 892, 4, 1, 200, 0, 0, 0, 2,false,""], "灵体攻击2" => ["m_a", 893, 0, 1, 15, 0, 0, 0, 1,true,""], "敌方冲拳" => ["m_a", 894, 0, 1, 200, 0, 0, 0, 2,true,""], "敌方落叶斩" => ["m_a", 895, 0, 1, 200, 0, 0, 0, 2,true,""], "焚天箭1" => ["m_a", 896, 4, 1, 200, 0, 0, 0, 2,true,""], "焚天箭2" => ["m_a", 897, 0, 1, 200, 0, 0, 0, 2,true,""], "死亡光波" => ["m_a", 898, 0, 1, 200, 0, 0, 0, 2,true,""], "烈焰射线" => ["m_a", 899, 0, 1, 200, 0, 0, 0, 2,true,""], "暗神守护" => ["m_a", 900, 0, 1, 200, 0, 0, 0, 2,true,""], "死系魔法发动" => ["m_a", 902, 4, 1, 200, 0, 0, 0, 2,true,""], "死气漩涡" => ["m_a", 901, 1, 1, 200, 0, 0, 0, 2,true,""], "阴寒吐息" => ["m_a", 908, 0, 1, 200, 0, 0, 0, 2,true,""], "冰剑暴突" => ["m_a", 909, 0, 1, 200, 0, 0, 0, 2,true,""], "冰风漩涡" => ["m_a", 910, 1, 1, 200, 0, 0, 0, 2,true,""], "寒冰鬼爪" => ["m_a", 911, 0, 1, 200, 0, 0, 0, 2,true,""], "暗神诅咒待机" => ["m_a", 912, 4, 1, 200, 0, 0, 0, 2,false,""], "龙息" => ["m_a", 913, 4, 1, 200, 0, 0, 0, 2,true,""], "剑系发动" => ["m_a", 917, 4, 1, 200, 0, 0, 0, 2,true,""], "剑诀·残梦" => ["m_a", 916, 1, 1, 200, 0, 0, 0, 2,true,""], "冰冻射线发动" => ["m_a", 920, 4, 1, 200, 0, 0, 0, 2,true,""], "冰冻射线" => ["m_a", 921, 4, 1, 200, 0, 0, 0, 2,true,""], "寒冰半月" => ["m_a", 922, 1, 1, 200, 0, 0, 0, 2,true,""], "冰封结界" => ["m_a", 924, 1, 1, 200, 0, 0, 0, 2,true,""], "暗黑射线" => ["m_a", 925, 1, 1, 200, 0, 0, 0, 2,true,""], "月光祝福" => ["m_a", 930, 4, 1, 200, 0, 0, 0, 2,true,""], "星月爆破" => ["m_a", 931, 1, 1, 200, 0, 0, 0, 2,true,""], "星光轰炸" => ["m_a", 932, 0, 1, 200, 0, 0, 0, 2,true,""], "剑灵攻击" => ["m_a", 933, 0, 1, 200, 0, 0, 0, 2,true,""], "剑奴攻击" => ["m_a", 934, 0, 1, 200, 0, 0, 0, 2,true,""], "剑灵单体" => ["m_a", 935, 0, 1, 200, 0, 0, 0, 2,true,""], "剑灵群体" => ["m_a", 936, 1, 1, 200, 0, 0, 0, 2,true,""], "魔犀斧将" => ["m_a", 937, 0, 1, 200, 0, 0, 0, 2,true,""], "冰咆哮击中" => ["m_a", 939, 0, 1, 200, 0, 0, 0, 2,true,""], "飞斧" => ["m_a", 940, 0, 0, 15, 0, 0, 0, 0,true,""], "飞斧命中" => ["m_a", 941, 0, 0, 100, 0, 0, 0, 2,true,""], "人身鹰隼" => ["m_a", 943, 0, 0, 100, 0, 0, 0, 2,true,""], "黄尘风暴" => ["m_a", 944, 1, 0, 100, 0, 0, 0, 2,true,""], "红果防御" => ["m_a", 623, 4, 0, 100, 0, 0, 0, 2,true,""], "乱智爱心" => ["m_a", 945, 0, 0, 100, 0, 0, 0, 2,true,""], "幽冥独角兽" => ["m_a", 946, 0, 0, 100, 0, 0, 0, 2,true,""], "捉迷藏" => ["m_a", 947, 4, 0, 100, 0, 0, 0, 2,true,""], "捉迷藏待机" => ["m_a", 948, 4, 0, 100, 0, 0, 0, 2,true,""], "双刀蜥蜴" => ["m_a", 949, 0, 0, 100, 0, 0, 0, 2,true,""], #-------------------------------------------------------------------------- # ● 动画飛ばしに貼り付ける武器画像アクション 上の动画飛ばし専用 #-------------------------------------------------------------------------- # 貼り付けた武器画像の動き。この画像は武器アクションの画像とは別に設定できます。 # その場合貼り付ける画像は武器設定で行ってください。 # 始度…動作前の最初の角度。半時計回りで0~360度。 # 終度…動作後の角度。半時計回りで0~360度。 # 時間…回転にかける時間。小さいほど早い。動作は消えるまでループし続けます。 # 武器アクション名 始度 終度 時間 "回転投げ" => [ 0, 360, 8], #-------------------------------------------------------------------------- # ● アニメ飛ばしに貼り付けるスキル画像アクション 上のアニメ飛ばし専用 #-------------------------------------------------------------------------- # 貼り付けたスキル画像の動き。貼り付ける画像はスキル設定で行ってください。 # 始度…動作前の最初の角度。半時計回りで0~360度。 # 終度…動作後の角度。半時計回りで0~360度。 # 時間…回転にかける時間。小さいほど早い。動作は消えるまでループし続けます。 # 判別…判別に使うので、すべて"skill"で統一してください。 # 武器アクション名 始度 終度 時間 判別 "石投げ" => [ 0, 360, 8, "skill"], #-------------------------------------------------------------------------- # ● ふきだし动画 イベントに使うふきだしアイコンを表示 #-------------------------------------------------------------------------- # 判別…判別に使うので、すべて"balloon"で統一してください。 # 種類…ふきだしの種類(縦位置)を0~9で指定 # ループ…动画更新方法で、終了すると消えます。[0=片道] [1=往復] # ふきだし名 判別 種類 ループ "状態異常/汎用" => ["balloon", 6, 1], "状態異常/ピンチ" => ["balloon", 5, 1], "状態異常/睡眠" => ["balloon", 9, 1], "状態異常/閃き" => ["balloon", 2, 0], "状態異常/狂鬼" => ["balloon", 4, 0], "状態異常/中毒" => ["balloon", 1, 1], "状態異常/烧伤" => ["balloon", 3, 1], "状態異常/眩晕" => ["balloon", 0, 1], "状態異常/冰冻" => ["balloon", 4, 1], "状態異常/出血" => ["balloon", 2, 1], "状態異常/无语" => ["balloon", 7, 1], #-------------------------------------------------------------------------- # ● サウンドの演奏 #-------------------------------------------------------------------------- # 判別…判別に使うので、すべて"sound"で統一してください。 # 種別…効果音は"se" BGMは"bgm" BGSは"bgs" # ピッチ…ピッチ、50~150まで指定。音量…ボリューム どちらも100がデフォルト。 # ファイル名…再生するファイル名。""にするとBGM、BGSを変えずに各種設定可能。 # SE名 判別 種別 ピッチ 音量 SEファイル名 "absorb1" => ["sound", "se", 80, 100, "absorb1"], "chime1" => ["sound", "se", 100, 100, "chime1"], "darkness4" => ["sound", "se", 100, 100, "darkness4"], "wind7" => ["sound", "se", 100, 100, "wind7"], "wind7-2" => ["sound", "se", 125, 100, "wind7"], "Fire1" => ["sound", "se", 125, 100, "Fire1"], "Slash7" => ["sound", "se", 100, 200, "重击2"], "毒攻击" => ["sound", "se", 200, 200, "081-Monster03"], "凯兰被击" => ["sound", "se", 125, 100, "v配音-女惨叫-轻-007"], "亚特被击" => ["sound", "se", 125, 100, "v配音-男惨叫-中-008"], "丽娜被击" => ["sound", "se", 130, 100, "v配音-女惨叫-轻-007"], "风声" => ["sound", "se", 100, 100, "132-Wind01"], #-------------------------------------------------------------------------- # ● ゲーム全体のスピード変更 アクションの細部チェック用 #-------------------------------------------------------------------------- # 判別…判別に使うので、すべて"fps"で統一してください。 # ゲームスピード…60がデフォルトで、低くなるほどスローになります。 # ※このコマンドはFPSを直接変更するものです。取り扱いには注意してください。 # 変更名 判別 ゲームスピード "スロー再生" => ["fps", 20], "半スロー再生" => ["fps", 40], "通常再生" => ["fps", 60], "半高速再生" => ["fps", 80], "通速再生" => ["fps", 90], "高速再生" => ["fps", 100], "超高速再生" => ["fps", 175], #-------------------------------------------------------------------------- # ● ステート付与 #-------------------------------------------------------------------------- # 判別…判別に使うので、すべて"sta+"で統一してください。 # 对象…[0=自分] [1=ターゲット] [2=敵全体] [3=味方全体] [4=自分を除く味方全体] # ステートID…付与するステートのID。「抵抗しない」ステート以外は抵抗します。 # ステート付与名 判別 对象 ステートID "二人攻撃ステート付与" => ["sta+", 0, 38], "三人攻撃ステート付与" => ["sta+", 0, 39], "四人攻撃ステート付与" => ["sta+", 0, 19], "neko" => ["sta+", 0, 20], #-------------------------------------------------------------------------- # ● ステート解除 #-------------------------------------------------------------------------- # 判別…判別に使うので、すべて"sta-"で統一してください。 # 对象…[0=自分] [1=ターゲット] [2=敵全体] [3=味方全体] [4=自分を除く味方全体] # ステートID…解除するステートのID # ステート付与名 判別 对象 ステートID "二人攻撃ステート解除" => ["sta-", 3, 38], "三人攻撃ステート解除" => ["sta-", 3, 39], "四人攻撃ステート解除" => ["sta-", 3, 19], #-------------------------------------------------------------------------- # ● バトラー画像ファイル変更 自身のみアクター限定 #-------------------------------------------------------------------------- # 判別…判別に使うので、すべて"change"で統一してください。 # リセット…戦闘後も変更を反映させるならfalse。キャラチップも変わります。 # ファイル名…変更する画像ファイル名。認識先を変えるので"_1"は指定しないように。 # 変更名 判別 リセット ファイル名 "变身成猫" => ["change", true,"$cat"], # "解除变身" => ["change", true,"$ylva"], "可伊现身" => ["change", true,"!$可伊"], "云洛现形"=> ["change", true,"!$云洛"], "云曦现形"=> ["change", true,"!$云曦"], "消失" => ["change", true,"1"], "神秘女子现形"=> ["change", true,"$カナン(貴族)"], "云洛变身"=> ["change", true,"!$云洛改"], #-------------------------------------------------------------------------- # ● ピクチャの表示 バトラー一体につき同時に1枚表示できます #-------------------------------------------------------------------------- # 始X…移動開始位置。画面から見たX座標。ピクチャの左上を原点とします。 # 始Y…移動開始位置。画面から見たY座標。 # 終X…移動終了X座標。 # 終Y…移動終了Y座標。 # 時間…移動時間。大きいほど遅い。これを距離で割ったのが1フレーム移動距離です。 # Z軸…HPウインドウよりも手前に表示するならtrue # ピクチャファイル名…ピクチャフォルダ内のファイル名。 # 判別 始X 始Y 終X 終Y 時間 Z軸 ピクチャファイル名 "特写1开始" => ["pic",-280, 48, 800, 64, 14,false,"Actor2-3"], "特写1完毕" => ["pic", 0, 48, 800, 64, 12,false,"Actor2-3"], "特写2开始" => ["pic",-280, 48, 48, 64, 30,false,"头像"], "特写2完毕" => ["pic", 0, 48, 800, 64, 12,false,"头像"], "特写3开始" => ["pic",-280, 48, 48, 64, 30,false,"荏雪"], "特写3完毕" => ["pic", 0, 48, 800, 64, 12,false,"荏雪"], "特写4开始" => ["pic",-280, 48, 800, 64, 14,false,"云曦"], "特写4完毕" => ["pic", 0, 48, 550, 64, 12,false,"云曦"], "特写5开始" => ["pic",-280, 48, 800, 64, 40,false,"冰河玄霜女"], "特写6开始" => ["pic",-280, 48, 800, 64, 40,false,"地火噬心魉"], "特写5完毕" => ["pic", 0, 48, 800, 64, 12,false,"冰河玄霜女"], "特写6完毕" => ["pic", 0, 48, 800, 64, 12,false,"地火噬心魉"], #-------------------------------------------------------------------------- # ● ゲームスイッチの操作 #-------------------------------------------------------------------------- # 判別…判別に使うので、すべて"switch"で統一してください。 # スイッチNo…何番のスイッチを操作するか # ON/OFF…ONにするならtrue、OFFにするならfalse # # スイッチ操作名 判別 スイッチNo ON/OFF "スイッチNo1/ON" => ["switch", 1, true], #-------------------------------------------------------------------------- # ● ゲーム変数の操作 #-------------------------------------------------------------------------- # 判別…判別に使うので、すべて"variable"で統一してください。 # 変数No…何番の変数を操作するか # 操作…[0=代入] [1=加算] [2=減算] [3=乗算] [4=除算] [5=剰余] # オペランド…演算の对象となる数値を指定します。 # # 変数操作名 判別 変数No 操作 オペランド "変数No1/+1" => ["variable", 1, 1, 1], #-------------------------------------------------------------------------- # ● スクリプトの操作 #-------------------------------------------------------------------------- # 判別…判別に使うので、すべて"script"で統一してください。 # # 簡易的なスクリプトをアクションに割り込ませます。サンプルのp = 1 の部分に # 任意のスクリプトを入れます。機能上、文字列は扱えません。 # # 操作名 判別 "テストスクリプト" => ["script", " p = 1 "], #-------------------------------------------------------------------------- # ● その他 設定項目なし。ここで使われている名称は変更しないでください。 #-------------------------------------------------------------------------- # ピクチャ消去…表示しているピクチャを消します。 # 残像ON…バトラーの軌跡に残像を残します。通しアクション中は残像し続けます。 # 残像OFF…残像を消します。 # 反転…画像を反転します。再度反転させるか坐标初始化しない限り反転したまま。 # 待机に移行しない…行動後、待机アクションを取らせません。 # コラプス許可…ターゲットのHPが0になった場合、このタイミングでコラプスを # 開始させます。これがなければアクション終了時にコラプスします。 # 二刀限定…この次の単発アクションのみ、二刀限定で行うようにします。 # 二刀でなければ処理を飛ばし、次の単発アクションに移行します。 # 非二刀限定…上とは逆に二刀ではないときのみ次の単発アクションを有効にします。 # 個別処理開始…全体攻撃を個別で処理する場合の、リピート行動開始の目印です。 # 個別処理終了…全体攻撃を個別で処理する場合の、リピート行動終了の目印です。 # 初期位置変更…元の座標(初期位置)を今いる位置に変更します。 # 初期位置変更解除…初期位置変更で変化した座標を元に戻します。 # アクティブ解除…戦闘行動が終了したとみなし、直後に次のキャラが行動開始します。 # コラプス許可機能も含んでおり、これ以降ダメージは与えられません。 # 終了…行動の終了。これは入れなくてもアクションがなくなれば自動で認識します。 "ピクチャ消去" => ["ピクチャ消去"], "残像ON" => ["残像ON"], "残像OFF" => ["残像OFF"], "反転" => ["反転"], "待机に移行しない"=> ["待机に移行しない"], "コラプス許可" => ["コラプス許可"], "二刀限定" => ["二刀限定"], "非二刀限定" => ["非二刀限定"], "個別処理開始" => ["個別処理開始"], "個別処理終了" => ["個別処理終了"], "初期位置変更" => ["初期位置変更"], "初期位置変更解除"=> ["初期位置変更解除"], "アクティブ解除" => ["アクティブ解除"], "終了" => ["終了"] #-------------------------------------------------------------------------- # ● ウエイトについて #-------------------------------------------------------------------------- # 単発アクションで数値のみの場合、それがそのままウエイト時間となります。 # つまり単発アクション名に数値のみの名称は使えないので注意してください。 # ウエイトは次のアクションに行かずに待つ時間ですが、バトラー动画の更新は # 止まらずに行われます。 } #============================================================================== # ■ 通しアクション #------------------------------------------------------------------------------ # 上の単発アクションを組み合わせたもので、これが実際に取る行動となります #============================================================================== # ここの通しアクション名が下のアクター、エネミー指定アクションに使われます。 # 行動は左側から順番に行われます。 ACTION = { #------------------------------- 待机系 ----------------------------------------- # 通しアクション名 行動 "战斗开始" => ["到战斗开始的位置","坐标初始化"], "敌方战斗开始" => ["敌方到战斗开始的位置","坐标初始化"], "敌方快速战斗开始" => ["敌方快速到战斗开始的位置","坐标初始化"], "待机" => ["待机"], "缓慢待机" => ["缓慢待机"], "敌法待机" => ["敌法待机0"], "敌方待机" => ["敌方待机"], "危急待机" => ["待机(危急)","危急待机状态"], "异常状态待机" => ["不能移动","待机(固定)","异常状态/通用","22"], "睡眠待机" => ["不能移动","待机(固定)","异常状态/睡眠","22"], "漂浮待机" => ["待机(固定)","6","低空漂浮中","4", "低空漂浮中2","4","低空漂浮中3","4", "低空漂浮中4","4"], "气绝" => ["无法战斗","死亡待机状态","30"], "伤害" => ["被伤害","坐标初始化"], "伤害" => ["被伤害2","坐标初始化"], "敌方伤害" => ["敌方被伤害","坐标初始化"], "逃走" => ["我方逃走"], "敌方逃走" => ["我方逃走","坐标初始化"], "逃走失败" => ["逃走失败","待机(固定)","8","坐标初始化"], "选择指令" => ["一步向前移动"], "选择指令后" => ["坐标初始化"], "防御" => ["待机(防御)","防御","4"],#"漂浮状态确认","低空漂浮中", "2","低空漂浮中2","2","低空漂浮中3","2", "低空漂浮中4","2"] "回避" => ["一步向后跳跃","待机(固定)","16", "坐标初始化"], "敌方回避" => ["一步向后移动","待机(固定)","16","坐标初始化"], "胜利" => ["待机(固定)","16","向右(固定)","胜利的跳跃", "待机(固定)","待机不能移动","是否已变身成猫", "魔法发动动画","解除变身","待机(固定)","待机不能移动",], "坐标复原" => ["坐标初始化"], "龙语极壁状态" =>["龙语极壁2","15"], "冰之禁锢状态" =>["冰之禁锢","30"], "能量真空状态" =>["待机","能量真空2"], "魔法盾待机" =>["待机","魔法盾待机"], "大地之盾待机" =>["待机-大地之盾","大地之盾待机"], "精力燃烧待机" =>["待机","精力燃烧状态"], "狂热待机" =>["待机","狂热状态"], "灵巧术待机" =>["待机","灵巧术状态"], "僵硬待机" =>["待机","僵硬待机"], "燃神术待机" =>["待机","燃神术待机"], "麻痹待机" =>["待机","麻痹待机"], "剑意待机" =>["待机","剑意待机",], "杀戮之心待机" =>["待机","杀戮之心待机"], "吸血待机" =>["待机","吸血待机"], "暴走待机" =>["待机","暴走待机"], "窥绽之眼待机" =>["待机","窥绽之眼待机"], "丧乱待机" =>["待机","丧乱状态"], "雷身待机" =>["待机","雷身状态"], "青幽结界待机" =>["待机(固定)","青幽结界待机","15"], "火之囚笼待机" =>["待机(固定)","火之囚笼状态","30"], "眩晕待机" =>["待机(固定)","眩晕状态","30"], "大地守护待机" =>["待机","大地守护待机"], "战神意志待机" =>["待机","战神意志状态"], "风精灵之语待机" =>["待机","风精灵之语状态"], "宁静风琴待机" =>["待机","宁静风琴状态"], "暗神诅咒待机" =>["待机","暗神诅咒待机"], "捉迷藏待机" =>["待机","捉迷藏待机"], #------------------------------- 強制系 ---------------------------------------- "可以投掷" => ["右旋转一周","4","目标高速移动","一步向后跳跃","4", "待机(固定)","一步向后跳跃","待机(固定)","32"], #--------------------------- 基本动作系 ---------------------------------- "通常攻击" => ["目标向前移动","剑挑","对象动画等待", "待机(固定)","剑挑L","对象动画L","限定于二刀","16", "击倒许可","后退初始化"], "敌方无武器的攻击" => ["目标向前移动","对象动画等待", "击倒许可","后退初始化"], "剑奴" => ["目标向前移动2","剑奴攻击","敌方剑挑","技能用","30", "击倒许可","后退初始化"], "剑灵" => ["目标向前移动","剑灵攻击","剑挑","技能用","30", "击倒许可","后退初始化"], "使用通用技能" => ["待机(固定)", "泛用魔法发动","72", "对象动画等待","击倒许可","24","坐标初始化"], "通用技能单独处理"=> ["一步向前移动","魔法发动动画","武器下旋转","举起武器", "单独处理开始","武器挥动攻击","对象动画","24", "单独处理完毕","击倒许可","坐标初始化"], "使用物品" => ["目标向前移动","待机(固定)","24","对象动画等待", "击倒许可","坐标初始化"], "卷轴" => ["待机(固定)","24","对象动画","技能用", "击倒许可","坐标初始化"], "回归" =>["击退回归2"], "剑挑" =>["目标向前移动","剑挑","对象动画等待","12","剑挑L","待机(固定)","对象动画L","限定于二刀","16","击倒许可","坐标初始化"], "敌方剑挑" =>["目标向前移动","敌方剑挑","对象动画等待","16","击倒许可","后退初始化"], "枪刺" =>["目标向前移动","枪刺","对象动画等待","16","击倒许可","后退初始化"], "远程普攻" =>["待机(固定)","远程普攻","普攻集气","21","远程攻击","18","技能用","16","击倒许可","后退初始化"], # "举弓动作" =>["目标向前移动","剑挑","对象动画等待","12","剑挑L","待机(固定)","对象动画L","限定于二刀","16","击倒许可","坐标初始化"], "举弓动作" =>["一步向后跳跃","弓平举","以自身为目标","箭矢动画2","8","技能用","30","击倒许可","坐标初始化"], "敌方举弓动作" =>["一步向后跳跃","举弓动作","12","敌方箭矢","14","技能用","16","击倒许可","后退初始化"], "神秘女子攻击" =>["一步向前移动","以自身为目标","剑挑","神秘女子攻击2","12","技能用","待机(固定)","击倒许可","坐标初始化"], #同化弓箭 #------------------------------ 技能系 --------------------------------------- #------------------------------ 剑系 --------------------------------------- "弧光斩" =>["残像ON","目标向前移动","待机(固定)","弧光斩","3","剑挑","9","技能用","25","坐标初始化","残像OFF"], "幻影斩" =>["残像ON","目标向前移动","幻影斩","拔出","反転","技能用","反拔出","技能用","60","坐标初始化","残像OFF","反転"], "二段斩" =>["目标向前移动","剑挑","二段斩","技能用","9","拔出","技能用","30","击倒许可","坐标初始化"], "敌方二段斩" =>["目标向前移动","剑挑","敌方二段斩","技能用","9","拔出","技能用","30","击倒许可","坐标初始化"], "俯冲剑突" =>["俯冲剑突站位","10","俯冲剑突","俯冲剑突终点","技能用","30","坐标初始化"], "神秘女子拔剑术" =>["残像ON","目标向前移动","神秘女子蓄力","聚气","60","剑挑","神秘女子拔剑术1","技能用","15","神秘女子蓄力","20","拔出","神秘女子拔剑术2","技能用","40","超长距离后移","神秘女子蓄力","剑挑","神秘女子拔剑术3","12","技能用","30","坐标初始化","残像OFF"], "红晶斩" =>["残像ON","目标向前移动","一步向前跳跃","聚能","10","阳炎斩","70","剑挑","技能用","5","技能用","5","技能用","5","技能用","5","技能用","50","还原","坐标初始化","残像OFF"], "泣鬼天悲剑" =>["残像ON","目标向前移动","艾尔1","神秘女子蓄力","聚气","150","剑挑","泣鬼天悲剑","5","技能用","4","技能用","4","技能用","4","技能用","4","技能用","4","技能用","4","技能用","4","技能用","神秘女子蓄力","20","击倒许可","坐标初始化","残像OFF"], "剑回环" =>["残像ON","拔出","剑回环","技能用","30","击倒许可","坐标初始化","残像OFF"], "剑回环·改" =>["残像ON","拔出","剑回环","技能用","20","反拔出","剑回环2","技能用","20","击倒许可","坐标初始化","残像OFF"], "贯日" =>["残像ON","幻剑术站位","聚能","贯日","72","拔出","技能用","15","技能用","10","技能用","40","击倒许可","坐标初始化","残像OFF"], "分身贯日" =>["残像ON","幻剑术站位","聚能","分身贯日","83","技能用","18","技能用","15","长距离拔出","技能用","15","技能用","10","技能用","40","击倒许可","坐标初始化","残像OFF"], "半月斩" =>["残像ON","目标向前移动","半月斩","上挑","技能用","12","技能用","向下刺击","60","击倒许可","坐标初始化","残像OFF"], "极致半月斩" =>["残像ON","目标向前移动","星辉剑","剑挑","技能用","10","重合","极致半月斩","弧形上挑","技能用","还原","暴风箭站位","聚能","12","拔出","技能用","30","技能用","击倒许可","坐标初始化","残像OFF"], "回天" =>["残像ON","重合","聚能","回天蓄气","60","技能用","回天","25","技能用","回天","25","技能用","回天","25","技能用","回天","25","技能用","回天","25","击倒许可","坐标初始化","残像OFF"], "光流剑" =>["残像ON","重合","聚能","回天蓄气","60","技能用","回天","25","击倒许可","坐标初始化","残像OFF"], "追星双芒剑2" =>["目标向前移动","残像ON","长距离后移","10","追星双芒剑2","3","拔出","技能用","15","技能用","30","坐标初始化"], "零式2" =>["目标向前移动","残像ON","长距离后移","10","零式冰","3","拔出","技能用","15","技能用","30","坐标初始化"], "零式3" =>["目标向前移动","残像ON","长距离后移","10","零式火","3","拔出","技能用","15","技能用","30","坐标初始化"], "琉璃斩" =>["目标向前移动","星辉剑","剑挑","技能用","10","坐标初始化"], "琉璃旋" =>["目标向前移动","星辉剑","剑挑","技能用","10","星辉剑","剑挑","技能用","10","坐标初始化"], "琉璃散华" =>["残像ON","目标向前移动","星辉剑","剑挑","技能用","3","技能用","10","星辉剑","剑挑","技能用","3","技能用","10","星辉剑","剑挑","技能用","3","技能用","10","坐标初始化","残像OFF"], "零式senya" =>["目标向前移动","莉丝3","神秘女子蓄力","聚气","120","长距离后移","追星双芒剑2","3","拔出","技能用","45","组合冰","技能用","45","组合火","技能用","30","坐标初始化"], "拔剑术" =>["目标向前移动","莉丝2","聚能","48","拔剑术1","残像ON","48","剑挑","技能用","15","还原","拔剑术2","上挑","技能用","12","技能用","向下刺击","还原","暴风箭站位","拔剑术3","15","拔出","技能用","30","坐标初始化","残像OFF"], "岚剑D" =>["残像ON","目标向前移动","聚能","拔剑术1","48","剑挑","技能用","15","还原","坐标初始化","残像OFF"], "岚剑E" =>["残像ON","目标向前移动","拔剑术2","上挑","技能用","12","技能用","向下刺击","还原","坐标初始化","残像OFF"], "岚剑X" =>["残像ON","目标向前移动","暴风箭站位","拔剑术3","15","拔出","技能用","30","坐标初始化","残像OFF"], #"裂空炮" =>["目标向前移动","裂空破天剑","拍枪","10","长距离后移2","神秘女子蓄力","聚气","70","云洛绝命技2","长距离反拔出","技能用","50","还原","坐标初始化"], "裂空炮" =>["艾尔2","目标向前移动","神秘女子蓄力","聚气","120","残像ON","长距离后移2","一步向后跳跃","云洛绝命技2","长距离反拔出","技能用","50","还原","坐标初始化","残像OFF"], "连刺" =>["残像ON","目标向前移动","剑挑","清脆穿刺","技能用","10","剑挑","清脆穿刺","技能用","神秘女子蓄力","聚气","50","拔出","刺耳穿刺","技能用","残像OFF","50","坐标初始化"], "从上而下" =>["残像ON","目标向前移动","迪克1","神秘女子蓄力","聚气","60","一步向前跳跃","上屏幕外","拍枪","30","风声","上屏幕外还原","绝命3","技能用","60","还原","坐标初始化","残像OFF"], "玉石俱焚" =>["聚能","玉石俱焚发动","48","玉石俱焚追加10"], "玉石俱焚追加" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30"], "玉石俱焚追加2" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30","玉石俱焚追加1"], "玉石俱焚追加3" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30","玉石俱焚追加2"], "玉石俱焚追加4" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30","玉石俱焚追加3"], "玉石俱焚追加5" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30","玉石俱焚追加4"], "玉石俱焚追加6" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30","玉石俱焚追加5"], "玉石俱焚追加7" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30","玉石俱焚追加6"], "玉石俱焚追加8" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30","玉石俱焚追加7"], "玉石俱焚追加9" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30","玉石俱焚追加8"], "玉石俱焚追加10" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30","玉石俱焚追加9"], #"裂空破天剑" =>["残像ON","目标向前移动","裂空破天剑","拍枪","技能用","12","剑挑","技能用","10","长距离后移2","聚能","10","技能用","击退2","30","坐标初始化","回归2"], "裂空破天剑" =>["艾尔3","残像ON","目标向前移动","裂空破天剑","拍枪","技能用","12","剑挑","技能用","10","长距离后移2","聚能","10","技能用","击退2","30","坐标初始化","回归2"], "偷天换魂术" =>["待机(固定)","偷天换魂术","15","技能用","云洛变身","50"], "Teva" =>["莉丝1","神秘女子蓄力","聚气","120","残像ON","长距离后移2","待机(固定)","12","虚幻乙剑术1","拍枪","技能用","3","剑挑","技能用","聚能","剑系技能发动","50","虚幻乙剑术2","拔出","技能用","35","虚幻乙剑术3","技能用","42","技能用","45","技能用","50","坐标初始化"], "冥皇T" =>["残像ON","长距离后移2","待机(固定)","12","虚幻乙剑术1","拍枪","技能用","3","剑挑","技能用","坐标初始化"], "冥皇E" =>["残像ON","长距离后移2","待机(固定)","12","聚能","剑系技能发动","50","虚幻乙剑术2","拔出","技能用","35","坐标初始化"], "冥皇V" =>["残像ON","目标向前移动","待机(固定)","12","剑挑","虚幻乙剑术3","技能用","42","技能用","45","技能用","50","坐标初始化"], #------------------------------ 弓系 -------------------------------------- "日光箭" =>["长距离跳跃站位","弓平举","12","日光箭","9", "技能用","待机(固定)","12","击倒许可","坐标初始化"], "日光大热箭" =>["长距离跳跃站位","弓平举","12","日光箭","9", "技能用","20","残像ON","向前滑动","聚能箭1","30","日光大热箭","技能用","","40","击倒许可","坐标初始化","残像OFF"], "裂光箭" =>["长距离跳跃站位","弓平举1","12","日光箭","9", "技能用","20","残像ON","向前滑动","聚能箭1","30","日光大热箭","技能用","10","还原","裂光箭追加2"], "裂光箭追加" =>["长距离跳跃站位","弓平举1","裂光箭1","48","裂光箭2","8","对象动画","40","坐标初始化","击倒许可","残像OFF"], "背射" =>["重合","一步向前跳跃","反転","弓平举","背射","20", "技能用","待机(固定)","30","击倒许可","坐标初始化","反転"], "聚能箭" =>["一步向后跳跃","弓平举","聚能箭1","30","以自身为目标","聚能箭2-1","21","技能用","30","击倒许可","坐标初始化"], "聚能贯日箭" =>["残像ON","60度举弓","聚能贯日箭聚气","45","聚能贯日箭1","40","待机","聚能贯日箭2","4","技能用","40","坐标初始化","残像OFF"], "暴风箭" =>["残像ON","暴风箭站位","暴风箭","弓平举1","20","技能用","3","技能用","3","技能用","3","技能用","3","技能用","3","技能用","3","技能用","3","技能用","3","技能用","3","技能用","3","击倒许可","坐标初始化","残像OFF"], "灵巧术" =>["灵巧术","25","技能用","击倒许可","坐标初始化"], "爆裂箭" =>["弓平举","爆裂箭发动","45","以自身为目标","聚能箭2-1","15","技能用","20","爆裂箭站位","爆裂箭","55","坐标初始化","10","技能用","待机","10","技能用","80"], "箭雨" =>["残像ON","60度举弓","箭雨起手","50","箭雨","技能用","23","技能用","23","技能用","23","技能用","23","技能用","23","技能用","23","击倒许可","坐标初始化","残像OFF"], "怪用箭雨" =>["残像ON","60度举弓","怪用箭雨起手","50","箭雨","技能用","23","技能用","23","技能用","23","技能用","23","技能用","23","技能用","23","击倒许可","坐标初始化","残像OFF"], "激光箭" =>["残像ON","暴风箭站位","弓平举1","激光箭","55","技能用","33","技能用","28","技能用","85","技能用","40","坐标初始化","残像OFF"], "夺命激光箭" =>["10","夺命激光箭1","10","上屏幕外","30","夺命激光箭2","130","技能用","190","技能用","95","技能用","50","坐标初始化","残像OFF"], #------------------------------ 枪系 --------------------------------------- "突进" =>["目标向前移动","一步向后跳跃", "突进","12","枪下刺","技能用","枪刺","技能用","40","击倒许可","坐标初始化"], "枪连击" =>["目标向前移动","枪连击", "枪下刺","技能用","快速枪刺","技能用","30","击倒许可","坐标初始化"], "点睛枪" =>["目标向前移动","点睛枪","平刺","技能用","3", "枪下刺","技能用","3", "快速枪刺","3", "技能用","30","击倒许可","坐标初始化"], "敌方突进" =>["目标向前移动","一步向后跳跃", "敌方突进","枪刺","8","技能用","待机(固定)","30","击倒许可","坐标初始化"], "连袭突进" =>["目标向前移动","一步向后跳跃", "突进","枪刺","8","技能用","6","连袭突进","枪拔出","技能用","30","击倒许可","坐标初始化"], "敌方火焰漩涡" =>["远程普攻","敌方火系魔法发动","60","剑挑","火焰漩涡","技能用","30","击倒许可","坐标初始化"], "推龙枪" =>["推进站位","推龙枪","110","残像ON","10","技能用","10","技能用","10","技能用","30","击倒许可","残像OFF","坐标初始化"], "横扫千军" =>["横扫千军站位","横扫千军","3","枪扫","技能用","40","坐标初始化"], "旋风突" =>["上校1","残像ON","神秘女子蓄力","聚气","140","10","旋风突","枪拔出","技能用","10","旋风突站位","看风","65","枪扫","6","技能用","40","坐标初始化"], "耀芒枪" =>["耀芒枪站位","耀芒枪","50","枪扫","10","技能用","40","坐标初始化"], "狂热" =>["狂热","30","技能用","击倒许可","坐标初始化"], "卷龙枪" =>["上校2","残像ON","神秘女子蓄力","聚气","140","目标向前移动","卷龙枪", "枪扫","技能用","10","拔出","技能用","10","反転","10","拍枪","技能用","30","击倒许可","坐标初始化","反転"], "金枪耀芒刺" =>["耀芒枪站位","3","金枪耀芒刺","26","平刺","技能用","快速枪刺","技能用","平刺","技能用","快速枪刺","技能用","枪下刺","技能用","20","击倒许可","坐标初始化"], "冲拳枪" =>["目标向前移动","冲拳枪","平刺","技能用","快速枪刺","技能用","平刺","技能用","快速枪刺","技能用","残像ON","枪拔出","技能用","20","击倒许可","坐标初始化","残像OFF"], "震天裂地枪" =>["上校3","神秘女子蓄力","聚气","140","残像ON","风声","上屏幕外","拍枪","30","风声","上屏幕外还原","震天裂地枪1","9","对象动画","30","坐标初始化","残像OFF"], #------------------------------ 匕首系 --------------------------------------- "匕首投掷" =>["扔出匕首","武器投げ開始","12","技能用","击倒许可","武器投げ戻し","坐标初始化"], "背刺" =>["风声","无动作拔出","反転","背刺","匕首刺","技能用","40","坐标初始化","反転"], "死亡之舞" =>["重合","死亡之舞","技能用","9","技能用","匕首刺","9","技能用","9","技能用","60","坐标初始化"], "二回冲击" =>["二回冲击","拔出","技能用","7","反転","二回冲击追加2"], "二回冲击追加" =>["二回冲击2","反拔出","技能用","7","坐标初始化","反転",], "恶鬼爆魂咒" =>["待机(固定)","恶鬼爆魂咒1","14","剑挑","恶鬼爆魂咒2","21","恶鬼爆魂咒3","技能用","45","坐标初始化"], "阿鼻绞杀阵" =>["重合","风声","消失","阿鼻绞杀阵","90","技能用","45","待机(固定)","可伊现身","坐标初始化"], "多重飞镖" =>["残像ON","长距离后移","多重飞镖1","48","以自身为目标","多重飞镖2-1","17","技能用","3","技能用","3","技能用","15","击倒许可","坐标初始化","残像OFF"], "幻影撕裂" =>["目标向前移动","聚能","幻影撕裂","25","枪下刺","技能用","快速枪刺","技能用","匕首刺","技能用","20","击倒许可","坐标初始化","残像OFF"], #------------------------------ 火系 --------------------------------------- "火焰弹" =>["远程普攻","火焰弹1","45","剑挑","火焰弹2","18","技能用","16","击倒许可","后退初始化"], "魔法盾" =>["远程普攻","对象动画","40","坐标初始化"], "燃神术" =>["远程普攻","火系魔法发动","60","燃神术","15","技能用","20","坐标初始化"], "业火" =>["远程普攻","火系魔法发动","60","剑挑","业火","技能用","30","击倒许可","坐标初始化"], "火焰迫击炮" =>["远程普攻","火系魔法发动","60","火焰迫击炮","44","剑挑","技能用","30","击倒许可","坐标初始化"], "火焰漩涡" =>["远程普攻","火系魔法发动","60","剑挑","火焰漩涡","技能用","30","击倒许可","坐标初始化"], "火元素流" =>["远程普攻","火系魔法发动","60","剑挑","火元素流","40","技能用","5","技能用","5","技能用","30","击倒许可","坐标初始化"], "烈焰泥沼" =>["远程普攻","火系魔法发动","60","烈焰泥沼","115","技能用","39","技能用","36","技能用","32","技能用","48","技能用","60","击倒许可","坐标初始化"], "灼魂阴火" =>["远程普攻","火系魔法发动","60","灼魂阴火","36","技能用","21","技能用","21","技能用","21","技能用","21","技能用","30","击倒许可","坐标初始化"], "流星火雨" =>["远程普攻","火系魔法发动","60","流星火雨1","10","技能用","8","技能用","流星火雨2","10","技能用","8","技能用","流星火雨3","10","技能用","8","技能用","8","技能用","30","击倒许可","坐标初始化"], "火球反射" =>["暴风箭站位","远程普攻","火系魔法发动","60","火球反射","5","技能用","8","技能用","13","技能用","30","击倒许可","坐标初始化"], "碎焰碑" =>["暴风箭站位","远程普攻","碎焰碑","43","技能用","30","击倒许可","坐标初始化"], "火之囚笼" =>["远程普攻","火之囚笼","110","技能用","30","击倒许可","坐标初始化"], "烈焰射线" =>["远程普攻","火系魔法发动","60","烈焰射线","30","技能用","48","技能用","48","技能用","48","技能用","30","击倒许可","坐标初始化"], #------------------------------ 风系 --------------------------------------- "风袭" =>["远程普攻","风系魔法发动","60","剑挑","对象动画","30","击倒许可","坐标初始化"], "风尘" =>["远程普攻","风系魔法发动","60","剑挑","对象动画","15","技能用","15","技能用","30","击倒许可","坐标初始化"], "风卷残云" =>["远程普攻","风系魔法发动","60","剑挑","风卷残云","15","技能用","15","技能用","15","技能用","30","击倒许可","坐标初始化"], "风之绸缎" =>["远程普攻","风系魔法发动","60","风之绸缎","6","技能用","15","技能用","18","技能用","40","击倒许可","坐标初始化"], "风之穿体刃" =>["远程普攻","风系魔法发动","60","剑挑","风之穿体刃","15","技能用","24","技能用","15","技能用","30","击倒许可","坐标初始化"], "风之缠绕" =>["远程普攻","风系魔法发动","60","剑挑","对象动画","60","击倒许可","坐标初始化"], "次元刃" =>["远程普攻","风系魔法发动","60","次元刃1","58","剑挑","次元刃2","15", "技能用","9","击倒许可","坐标初始化"], "风刃环切术" =>["远程普攻","风系魔法发动","60","风刃环切术","技能用","9","技能用","9","技能用","9","技能用","9","技能用","9","技能用","9","技能用","9","技能用","9","击倒许可","坐标初始化"], "盖日龙卷" =>["远程普攻","风系魔法发动","60","盖日龙卷","20","技能用","5","纵向压扁","技能用","5","横向压扁","技能用","5","纵向压扁","技能用","5","横向压扁","技能用","5","纵向压扁","技能用","5","横向压扁","技能用","5","纵向压扁","技能用","5","横向压扁","技能用","5","纵向压扁","技能用","5","横向压扁","技能用","5","纵向压扁","技能用","5","横向压扁","60","击倒许可","坐标初始化"], #------------------------------ 土系 --------------------------------------- "投石" =>["远程普攻","土系魔法发动","60","剑挑","投石","15", "技能用","9","击倒许可","坐标初始化"], "激石术" =>["远程普攻","土系魔法发动","60","激石术","12","技能用","20","激石术","12","技能用","20","激石术","12", "技能用","30","击倒许可","坐标初始化"], "陨石冲击" =>["远程普攻","土系魔法发动","60","剑挑","对象动画","30","击倒许可","坐标初始化"], "碎石雨" =>["远程普攻","土系魔法发动","60","剑挑","对象动画","30","击倒许可","坐标初始化"], "大地之盾" =>["远程普攻","土系魔法发动","60","对象动画","30","击倒许可","坐标初始化"], "地元波" =>["远程普攻","土系魔法发动","60","地元波","213","技能用","30","地元波追加2","击倒许可","坐标初始化"], "地元波LV2" =>["远程普攻","土系魔法发动","60","地元波","213","技能用","30","地元波追加2LV2","击倒许可","坐标初始化"], "地元波LV3" =>["远程普攻","土系魔法发动","60","地元波","213","技能用","30","地元波追加2LV3","击倒许可","坐标初始化"], "地元波追加" =>["剑挑","对象动画","30","击倒许可","坐标初始化"], "地元波追加LV2" =>["剑挑","对象动画","30","击倒许可","坐标初始化"], "地元波追加LV3" =>["剑挑","对象动画","30","击倒许可","坐标初始化"], "大宇飞砂术" =>["远程普攻","土系魔法发动","60","大宇飞砂术","10","技能用","20","技能用","20","技能用","20","击倒许可","坐标初始化"], "陨星术" =>["远程普攻","土系魔法发动","60","陨星术","8","技能用","6","技能用","9","技能用","15","击倒许可","坐标初始化"], "大地咆哮" =>["远程普攻","土系魔法发动","60","大地咆哮","120","技能用","9","技能用","9","技能用","9","技能用","9","技能用","43","技能用","60","击倒许可","坐标初始化"], "绝对防御" =>["远程普攻","土系魔法发动","60","对象动画","40","击倒许可","坐标初始化"], #------------------------------ 雷系 --------------------------------------- "雷球" =>["远程普攻","雷系魔法发动","60","剑挑","雷球","15", "技能用","9","击倒许可","坐标初始化"], "雷鸣" =>["远程普攻","雷系魔法发动","60","剑挑","对象动画","80","击倒许可","坐标初始化"], "雷身" =>["远程普攻","雷系魔法发动","60","雷身","120","技能用","100","击倒许可","坐标初始化"], "雷爆" =>["远程普攻","雷系魔法发动","60","雷爆","106","技能用","3","技能用","3","技能用","3","60","击倒许可","坐标初始化"], "雷电脉冲" =>["暴风箭站位","远程普攻","雷系魔法发动","60","雷电脉冲","21","技能用","10","技能用","10","技能用","20","击倒许可","坐标初始化"], "狂雷啸" =>["远程普攻","雷系魔法发动","60","剑挑","狂雷啸","技能用","10","技能用","10","技能用","40","坐标初始化"], "惊雷闪" =>["远程普攻","雷系魔法发动","60","剑挑","惊雷闪","技能用","20","惊雷闪","技能用","20","惊雷闪","技能用","40","坐标初始化"], "天雷撼陆" =>["远程普攻","雷系魔法发动","罗伊3","100","天雷撼陆","技能用","6","技能用","6","技能用","6","技能用","6","40","坐标初始化"], "雷鸣结界" =>["远程普攻","雷系魔法发动","罗伊1","100","雷鸣结界","10","技能用","15","技能用","15","技能用","15","技能用","40","坐标初始化"], "紫电怒雷摧" =>["远程普攻","雷系魔法发动","60","紫电怒雷摧","10","技能用","20","技能用","20","技能用","20","技能用","40","坐标初始化"], "麻痹电波" =>["远程普攻","雷系魔法发动","60","剑挑","对象动画","40","坐标初始化"], "擎天雷鸣术" =>["远程普攻","雷系魔法发动","60","对象动画","21","对象动画","21","对象动画","40","击倒许可","坐标初始化"], #------------------------------ 水系 --------------------------------------- "水纹波" =>["远程普攻","水纹波1","21","剑挑","水纹波2","18","技能用","16","击倒许可","后退初始化"], "冰刺" =>["远程普攻","水系魔法发动","60","对象动画","30","击倒许可","后退初始化"], "风雪" =>["远程普攻","水系魔法发动","60","风雪","技能用","60","击倒许可","后退初始化"], "冰莲怒绽" =>["远程普攻","水系魔法发动","60","冰莲怒绽","48","技能用","30","击倒许可","后退初始化"], "冰之禁锢" =>["远程普攻","水系魔法发动","60","对象动画","48","击倒许可","后退初始化"], "冰爆" =>["急冻射线2","急冻射线追加","12","技能用","30","坐标初始化"], "冰爆LV2" =>["急冻射线2","急冻射线追加","12","技能用","30","坐标初始化"], "冰爆LV3" =>["急冻射线2","急冻射线追加","12","技能用","30","坐标初始化"], "急冻射线2" =>["暴风箭站位","远程普攻","水系魔法发动","60","急冻射线","42","技能用","30","冰爆2","坐标初始化"], "急冻射线2LV2" =>["暴风箭站位","远程普攻","水系魔法发动","60","急冻射线","42","技能用","30","冰爆2LV2","坐标初始化"], "急冻射线2LV3" =>["暴风箭站位","远程普攻","水系魔法发动","60","急冻射线","42","技能用","30","冰爆2LV3","坐标初始化"], "冰雪狂岚" =>["远程普攻","高级水系魔法发动","辛1","150","冰雪狂岚","10","技能用","18","技能用","18","技能用","18","技能用","18","技能用","60","击倒许可","后退初始化"], "寒冰幽刺" =>["远程普攻","水系魔法发动","60","寒冰幽刺","18","技能用","5","技能用","3","技能用","140","击倒许可","坐标初始化"], "洪水术" =>["远程普攻","水系魔法发动","罗伊2","100","洪水术","15","技能用","15","技能用","15","技能用","50","击倒许可","坐标初始化"], "寒冰藤条" =>["远程普攻","水系魔法发动","60","寒冰藤条1","69","寒冰藤条2","9","技能用","18","技能用","18","技能用","30","击倒许可","坐标初始化"], #------------------------------ 敌人技能 --------------------------------------- "月夜索魂链" =>["泛用魔法发动","72","月夜索魂链","40","技能用","40","击倒许可","坐标初始化"], "暗黑猎杀刃" =>["暗系魔法发动","60","剑挑","暗黑猎杀刃","10","技能用","20","技能用","20","技能用","60","坐标初始化"], "恶鬼炎" =>["暗系魔法发动","60","剑挑","恶鬼炎","技能用","10","技能用","10","技能用","40","坐标初始化"], "幽冥鬼火爪" =>["暗系魔法发动","60","幽冥鬼火爪","3","技能用","60","坐标初始化"], "连打" =>["向前跳跃敲击","对象动画","12","原地跳跃敲击","对象动画","击倒许可","坐标初始化"], "火焰剑气" =>["残像ON","长距离后移","火系集气","21","剑挑","以自身为目标","火焰剑气2","17","技能用","30","击倒许可","坐标初始化","残像OFF"], "冰枪投掷" =>["水系魔法发动","60","以自身为目标","冰枪投掷2","17","技能用","30","击倒许可","坐标初始化","残像OFF"], "流沙爆" =>["枪扫","以自身为目标","流沙爆2","17","技能用","30","击倒许可","坐标初始化"], "银月剑气" =>["剑挑","以自身为目标","银月剑气2","17","技能用","30","击倒许可","坐标初始化"], "镰刀半月刃" =>["残像ON","长距离后移","暗系魔法发动","21","以自身为目标","镰刀半月刃2","17","技能用","30","击倒许可","坐标初始化","残像OFF"], "撕夜爪" =>["残像ON","目标向前移动","撕夜爪","技能用","5","技能用","30","击倒许可","坐标初始化","残像OFF"], "精力燃烧" =>["精力燃烧","80","技能用","30","坐标初始化","残像OFF"], "敌方横扫千军" =>["横扫千军站位","枪扫","反转对象动画-横扫千军","40","坐标初始化"], "敌方半月斩" =>["残像ON","目标向前移动","敌方半月斩","上挑","技能用","12","技能用","向下刺击","60","击倒许可","坐标初始化","残像OFF"], "敌方点睛枪" =>["目标向前移动","敌方点睛枪","平刺","技能用","3", "快速枪刺","技能用","3", "枪下刺","3", "技能用","30","击倒许可","坐标初始化"], "野蛮冲撞" =>["野蛮冲撞","拔出","技能用","30","坐标初始化",], "冰剑暴突" =>["冰剑暴突","拔出","技能用","30","坐标初始化",], "断月爪" =>["断月爪","拔出","技能用","30","坐标初始化",], "火焰爪" =>["火焰爪","拔出","技能用","30","坐标初始化",], "爪裂" =>["目标向前移动","对象动画","30","坐标初始化",], "敌方冰雪狂岚" =>["水系魔法发动","60","敌方冰雪狂岚","10","技能用","18","技能用","18","技能用","18","技能用","18","技能用","60","击倒许可","后退初始化"], "寒冰叹调" =>["水系魔法发动","60","寒冰叹调","20","技能用","60","击倒许可","后退初始化"], "追星双芒剑" =>["追星双芒剑","拔出","技能用","15","技能用","30","坐标初始化"], "寒冰冲击" =>["远程普攻","高级水系魔法发动","50","寒冰冲击","15","技能用","10","技能用","10","技能用","10","技能用","30","坐标初始化"], "雷爪" =>["向前跳跃敲击","雷爪","技能用","27","技能用","30","坐标初始化"], "漫射雷球" =>["远程普攻","雷系魔法发动","60","剑挑","以自身为目标","漫射雷球2","21","技能用","30","击倒许可","坐标初始化"], "雷切" =>["远程普攻","雷系魔法发动","60","雷切","15","技能用","18","技能用","18","技能用","50","击倒许可","坐标初始化"], "怪用二回冲击" =>["怪用二回冲击","拔出","技能用","反転","7","反拔出","技能用","30","坐标初始化","反転"], "念力枪" =>["重合","一步向前跳跃","一步向前跳跃","反転","念力枪","快速枪刺","技能用","暴风箭站位","反転","10","念力枪追加3" ], "念力枪追加" =>["以自身为目标","念力枪追加2","枪扫","15","技能用","10","坐标初始化"], "敌方寒冰藤条" =>["远程普攻","水系魔法发动","60","敌方寒冰藤条1","69","敌方寒冰藤条2","9","技能用","18","技能用","18","技能用","30","击倒许可","坐标初始化"], "龙之怒" =>["龙之怒1","360","龙之怒2","21","龙之怒3","10","技能用","15","技能用","15","技能用","100","击倒许可","坐标初始化"], "龙咆哮" =>["龙咆哮","66","技能用","10","技能用","10","技能用","50","击倒许可","坐标初始化"], "敌方雷霆剑" =>["目标向前移动","敌方雷霆剑","18","剑挑","技能用","30","击倒许可","坐标初始化"], "雷鸣剑闪" =>["残像ON","雷鸣剑闪","拔出","技能用","12","反転","15","拍枪","13","技能用","40","击倒许可","坐标初始化","反転"], "雷枪" =>["耀芒枪站位","雷枪","18","枪扫","技能用","40","坐标初始化"], "沙暴" =>["土系魔法发动","60","对象动画","40","坐标初始化"], "冰爆" =>["水系魔法发动","60","对象动画","40","坐标初始化"], "冰柱" =>["水系魔法发动","60","对象动画","40","坐标初始化"], "阴寒吐息" =>["目标向前移动","水系魔法发动","60","阴寒吐息","9","技能用","40","坐标初始化"], "角龙" =>["目标向前移动3","聚能","剑挑","阴寒吐息","9","技能用","40","坐标初始化"], "龙冰咆哮" =>["聚能","剑挑","以自身为目标","龙冰咆哮2","10","技能用","40","坐标初始化"], "龙息" =>["耀芒枪站位","龙息","9","技能用","40","坐标初始化"], "烈焰龙卷" =>["火系魔法发动","60","对象动画","40","坐标初始化"], "火旋风" =>["耀芒枪站位","远程普攻","雷系魔法发动","60","火旋风","6","技能用","3","技能用","3","技能用","30","坐标初始化"], "灵体攻击" =>["灵体攻击1","33","以自身为目标","灵体攻击2-1","18","技能用","16","击倒许可","后退初始化"], "敌方冲拳" =>["目标向前移动","一步向后跳跃","敌方冲拳","平刺","技能用","快速枪刺","技能用","平刺","技能用","快速枪刺","技能用","残像ON","枪拔出","技能用","20","击倒许可","坐标初始化","残像OFF"], "敌方落叶斩" =>["目标向前移动","敌方落叶斩","25","快速枪刺","技能用","平刺","技能用","快速枪刺","技能用","20","击倒许可","坐标初始化","残像OFF"], "焚天箭" =>["远程普攻","焚天箭1","15","长距离后移","90","坐标初始化","焚天箭追加4","焚天箭追加1","焚天箭追加1"], "死亡光波" =>["耀芒枪站位","远程普攻","死系魔法发动","45","死亡光波","39","技能用","9","技能用","9","技能用","9","技能用","20","坐标初始化"], "烈焰射线" =>["暴风箭站位","一步向前移动","弓平举","烈焰射线","75","技能用","40","坐标初始化"], "敌方地涌暴突箭" =>["远程普攻","地涌暴突箭","22","技能用","12","技能用","12","技能用","12","技能用","20","坐标初始化"], "焚天箭追加" =>["焚天箭2","技能用","30"], "焚天箭追加2" =>["焚天箭2","技能用","30","焚天箭追加1"], "焚天箭追加3" =>["焚天箭2","技能用","30","焚天箭追加2"], "焚天箭追加4" =>["焚天箭2","技能用","30","焚天箭追加3"], "死气漩涡" =>["远程普攻","死系魔法发动","45","死气漩涡","9","技能用","50"], "暗神守护" =>["死系魔法发动","45","暗神守护","20","技能用","50"], "冰风漩涡" =>["水系魔法发动","45","冰风漩涡","9","技能用","50"], "冰冻射线" =>["暴风箭站位","冰冻射线发动","54","冰冻射线","技能用","50","坐标初始化"], "寒冰鬼爪" =>["水系魔法发动","45","寒冰鬼爪","20","技能用","20","技能用","50"], "剑诀·残梦" =>["聚能","剑系发动","48","剑诀·残梦","技能用","9","技能用","9","技能用","90","技能用","40","击倒许可","坐标初始化"], "寒冰半月" =>["水系魔法发动","45","拔出","寒冰半月","技能用","40","击倒许可","坐标初始化"], "冰封结界" =>["水系魔法发动","45","冰封结界","21","技能用","12","技能用","12","技能用","12","技能用","40","击倒许可","坐标初始化"], "暗黑射线" =>["死系魔法发动","45","暗黑射线","35","技能用","9","技能用","9","技能用","9","40","击倒许可","坐标初始化"], "月光祝福" =>["泛用魔法发动","45","月光祝福","35","技能用","40","击倒许可","坐标初始化"], "星月爆破" =>["泛用魔法发动","45","星月爆破","45","技能用","60","击倒许可","坐标初始化"], "星光轰炸" =>["泛用魔法发动","45","星光轰炸","30","技能用","9","技能用","9","技能用","9","技能用","9","技能用","40","击倒许可","坐标初始化"], "剑灵单体" =>["剑系发动","48","剑灵单体","14","技能用","30","击倒许可","坐标初始化"], "魔犀斧将" =>["目标向前移动2","10","聚能","1","魔犀斧将","剑挑","技能用","20","坐标初始化"], "飞斧" =>["聚能","1","剑挑","飞斧","15","飞斧命中","技能用","20","坐标初始化"], "剑灵群体" =>["剑系发动","48","剑灵群体","36","技能用","12","技能用","12","技能用","21","技能用","40","击倒许可","坐标初始化"], "双角年龟" =>["目标向前移动2","神秘女子蓄力","剑挑","技能用","聚能","技能用","20","坐标初始化"], "人身鹰隼" =>["目标向前移动","聚能","9","人身鹰隼","拔出","技能用","20","坐标初始化"], "幽冥独角兽" =>["目标向前移动","聚能","9","幽冥独角兽","剑挑3","技能用","20","坐标初始化"], "黄尘风暴" =>["风系魔法发动","45","黄尘风暴","40","技能用","6","技能用","6","技能用","30","坐标初始化"], "红果防御" =>["红果防御","45","技能用","30","坐标初始化"], "乱智爱心" =>["目标向前移动","乱智爱心","20","技能用","50","坐标初始化"], "捉迷藏" =>["捉迷藏","20","技能用","50","坐标初始化"], "多段随机攻击" =>["向前跳跃敲击","武器挥动攻击L","对象动画武器","待机(固定)","16", "向前跳跃敲击","武器挥动攻击L","对象动画武器","待机(固定)","16", "向前跳跃敲击","武器挥动攻击L","对象动画武器","待机(固定)","16", "向前跳跃敲击","武器挥动攻击L","对象动画武器","击倒许可","坐标初始化"], "双刀蜥1" =>["目标向前移动","双刀蜥蜴","拔出","技能用","还原","10","坐标初始化"], "双刀蜥2" =>["目标向前移动","双刀蜥蜴","聚能","技能用","还原","10","坐标初始化"], "红果召雷" =>["技能用","30","坐标初始化"], #------------------------------ 其它 --------------------------------------- "神圣祈祷术" =>["远程普攻","神圣祈祷术","60","对象动画","100","击倒许可","后退初始化"], #------------------------------------------------------------------------------- "完毕" =>["完毕"]} end #============================================================================== # ■ Game_Actor #------------------------------------------------------------------------------ # 设定主人公的基本动作类 #============================================================================== class Game_Actor < Game_Battler #-------------------------------------------------------------------------- # ● 从主人公ID中确定空手时的动作(无武器时) #-------------------------------------------------------------------------- # when 1 ←这个数字是主人公ID # return "通常攻击" ←填入对应的连贯动作名 def non_weapon case @actor_id when 1 return "通常攻击" end # 上述主人公ID以外的其他主人公全部使用的连贯动作名 return "通常攻击" end #-------------------------------------------------------------------------- # ● 通常待机 #-------------------------------------------------------------------------- def normal case @actor_id when 1 return "待机" end # 上述主人公ID以外的其他主人公全部使用的连贯动作名 return "待机" end #-------------------------------------------------------------------------- # ● 危急(HP1/4以下) #-------------------------------------------------------------------------- def pinch case @actor_id when 1 return "危急待机" end # 上述主人公ID以外的其他主人公全部使用的连贯动作名 return "危急待机" end #-------------------------------------------------------------------------- # ● 防御 #-------------------------------------------------------------------------- def defence case @actor_id when 1 return "防御" end # 上述主人公ID以外的其他主人公全部使用的连贯动作名 return "防御" end #-------------------------------------------------------------------------- # ● 伤害 对象动画時、取得命中时的动作 #-------------------------------------------------------------------------- def damage_hit case @actor_id when 1 return "伤害" end # 上述主人公ID以外的其他主人公全部使用的连贯动作名 return "伤害" end #-------------------------------------------------------------------------- # ● 回避 对象动画時、取得沒命中时的动作 #-------------------------------------------------------------------------- def evasion case @actor_id when 1 return "回避" end # 上述主人公ID以外的其他主人公全部使用的连贯动作名 return "回避" end #-------------------------------------------------------------------------- # ● 选择指令前动作 #-------------------------------------------------------------------------- def command_b case @actor_id when 1 return "选择指令" end # 上述主人公ID以外的其他主人公全部使用的连贯动作名 return "选择指令" end #-------------------------------------------------------------------------- # ● 选择指令后动作 #-------------------------------------------------------------------------- def command_a case @actor_id when 1 return "选择指令后" end # 上述主人公ID以外的其他主人公全部使用的连贯动作名 return "选择指令后" end #-------------------------------------------------------------------------- # ● 逃走成功 #-------------------------------------------------------------------------- def run_success case @actor_id when 1 return "逃走" end # 上述主人公ID以外的其他主人公全部使用的连贯动作名 return "逃走" end #-------------------------------------------------------------------------- # ● 逃走失败 #-------------------------------------------------------------------------- def run_ng case @actor_id when 1 return "逃走失败" end # 上述主人公ID以外的其他主人公全部使用的连贯动作名 return "逃走失败" end #-------------------------------------------------------------------------- # ● 胜利 #-------------------------------------------------------------------------- def win case @actor_id when 1 return "胜利" end # 上述主人公ID以外的其他主人公全部使用的连贯动作名 return "胜利" end #-------------------------------------------------------------------------- # ● 进入战斗时的动作 #-------------------------------------------------------------------------- def first_action case @actor_id when 1 return "战斗开始" end # 上述主人公ID以外的其他主人公全部使用的连贯动作名 return "战斗开始" end #-------------------------------------------------------------------------- # ● 动作被中断时的恢复动作 #-------------------------------------------------------------------------- def recover_action case @actor_id when 1 return "坐标复原" end # 上述主人公ID以外的其他主人公全部使用的连贯动作名 return "坐标复原" end #-------------------------------------------------------------------------- # ● 影图像 在人物行走图文件夹中读取 #-------------------------------------------------------------------------- # return "shadow00" ←在这里填入想要设定的话像文件名 def shadow case @actor_id when 1 return "shadow00" end # 上述主人公ID以外的其他主人公全部使用的影图像 return "shadow00" end #-------------------------------------------------------------------------- # ● 略微调整影图像的位置 #-------------------------------------------------------------------------- # return [横坐标, 縦坐标] def shadow_plus case @actor_id when 1 return [ 0, 4] end # 上述主人公ID以外的其他主人公全部使用的位置 return [ 0, 4] end end #============================================================================== # ■ Game_Enemy #------------------------------------------------------------------------------ # 敌方的基本动作设定 #============================================================================== class Game_Enemy < Game_Battler #-------------------------------------------------------------------------- # ● 从敌方ID来确定未装备武器时的通常攻击动作 #-------------------------------------------------------------------------- # when 1 ←这里的数字是敌方ID编号 # return "敌方无武器的攻击" ←请填入对应的连贯动作名 def base_action case @enemy_id when 220 return "剑奴" when 221 return "剑灵" end # 上述敌方ID以外的其他敌方队员全部使用的武器ID动作 return "敌方无武器的攻击" end #-------------------------------------------------------------------------- # ● 通常待机 #-------------------------------------------------------------------------- def normal case @enemy_id when 77 return "缓慢待机" when 129 return "敌法待机" when 130 return "敌法待机" when 131 return "敌法待机" when 132 return "敌法待机" when 133 return "敌法待机" when 134 return "敌法待机" when 137 return "敌法待机" end # 上述敌方ID以外的其他敌方队员全部使用的武器ID动作 return "待机" end #-------------------------------------------------------------------------- # ● 危急(HP1/4以下) #-------------------------------------------------------------------------- def pinch case @enemy_id when 1 return "敌方待机" end # 上述敌方ID以外的其他敌方队员全部使用的武器ID动作 return "待机" end #-------------------------------------------------------------------------- # ● 防御 #-------------------------------------------------------------------------- def defence case @enemy_id when 1 return "防御" end # 上述敌方ID以外的其他敌方队员全部使用的武器ID动作 return "防御" end #-------------------------------------------------------------------------- # ● 伤害 对象动画時、取得命中时的动作 #-------------------------------------------------------------------------- def damage_hit case @enemy_id when 1 return "敌方伤害" end # 上述敌方ID以外的其他敌方队员全部使用的武器ID动作 return "敌方伤害" end #-------------------------------------------------------------------------- # ● 回避 对象动画時、取得未命中时的动作 #-------------------------------------------------------------------------- def evasion case @enemy_id when 1 return "敌方回避" end # 上述敌方ID以外的其他敌方队员全部使用的武器ID动作 return "敌方回避" end #-------------------------------------------------------------------------- # ● 逃走 #-------------------------------------------------------------------------- def run_success case @enemy_id when 1 return "敌方逃走" end # 上述敌方ID以外的其他敌方队员全部使用的武器ID动作 return "敌方逃走" end #-------------------------------------------------------------------------- # ● 进入战斗时的动作 #-------------------------------------------------------------------------- def first_action case @enemy_id when 7 return "敌方战斗开始" when 203 return "敌方快速战斗开始" end # 上述敌方ID以外的其他敌方队员全部使用的武器ID动作 return "战斗开始" end #-------------------------------------------------------------------------- # ● 动作被中断时的恢复动作 #-------------------------------------------------------------------------- def recover_action case @enemy_id when 1 return "坐标复原" end # 上述敌方ID以外的其他敌方队员全部使用的武器ID动作 return "坐标复原" end #-------------------------------------------------------------------------- # ● 影グラフィック キャラクターフォルダから参照 #-------------------------------------------------------------------------- # return "shadow01" ←指定する画像ファイル名を入れてください。 def shadow case @enemy_id when 1 return "" end # 上記のエネミーID以外すべてに適用される影グラフィック return "" end #-------------------------------------------------------------------------- # ● 影グラフィックの位置を微調整 #-------------------------------------------------------------------------- # return [横座標, 縦座標] def shadow_plus case @enemy_id when 1 return [ 0, -8] end # 上記のエネミーID以外すべてに適用される位置 return [ 0, 0] end #-------------------------------------------------------------------------- # ● エネミー武器設定 アクションと动画は武器のものに反映されます #-------------------------------------------------------------------------- # return 1 ←この数字が武器ID。0にすると素手扱いになります。 # エネミー动画をONにしていると画像も表示されます。【敌人武器设定】 def weapon case @enemy_id when 200 return 10 end # 上記のエネミーID以外すべてに適用される武器ID return 1 end #-------------------------------------------------------------------------- # ● 戦闘配置の微調整 データベースで設定できない広範囲の座標はここで調整 #-------------------------------------------------------------------------- # return [ 0, 0] => [X座標、Y座標] この数値分データベース上の配置から変化します def position_plus#【数据库敌人坐标变化】 case @enemy_id when 200 return [0, 100] end # 上記のエネミーID以外すべてに適用される座標調整 return [ 0, 20] end #-------------------------------------------------------------------------- # ● エネミーのコラプス(撃破時の退場)タイプ #-------------------------------------------------------------------------- # コラプスさせずに残すなら1、ノーマルタイプは2、ボスタイプは3 def collapse_type case @enemy_id when 200 return 2 end # 上記のエネミーID以外すべてに適用されるコラプス return 2 end #-------------------------------------------------------------------------- # ● エネミー行動回数 1ターンに何回行動するか #-------------------------------------------------------------------------- # 回数 確率 補正 # return [ 2, 100, 50] # # 回数…最大行動回数 # 確率…次の行動を取る確率。数値は% # 補正…素早さ補正。行動するたびにこの数値%分素早さが低下 def action_time case @enemy_id when 1 return [ 1, 100, 100] end # 上記のエネミーID以外すべてに適用される行動回数 return [ 1, 100, 100] end #-------------------------------------------------------------------------- # ● エネミー动画 #-------------------------------------------------------------------------- # エネミーに动画させるか trueにするとアクターと同等の扱いになります。 # [設定方法] # 1.エネミーの动画画像をキャラクターフォルダに用意 # 2.データベースのエネミーバトラーファイル名を、参照するキャラファイル名にする def anime_on case @enemy_id when 100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117, 118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135, 136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153, 154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171, 172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189, 190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207, 208,209,210,211,212,213,214,215,216 return true end # 上述敌方ID以外的其他敌方队员全部使用的武器ID动画设定 return false end #-------------------------------------------------------------------------- # ● 敌方动画時的自动反転 #-------------------------------------------------------------------------- # 如果想自动反転上面设定为NO的敌方画像和武器动画时为true def action_mirror case @enemy_id when 100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117, 118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135, 136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153, 154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171, 172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189, 190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207, 208,209,210,211,212,123,214,215,216 return true end # 上述敌方ID以外的其他敌方队员全部使用的武器ID动画设定 return false end end module RPG #============================================================================== # ■ module RPG #------------------------------------------------------------------------------ # ステートアクション設定です。 #============================================================================== class State #-------------------------------------------------------------------------- # ● ID指定 ステートによって通常待机、ピンチのアクションが変わります。 #-------------------------------------------------------------------------- # when 1 ←この数字がステートID # return "気絶" ←対応する通しアクション名を入れてください def base_action case @id when 1 # 戦闘不能(HP0)時です。最優先で選択されます return "气绝" when 6#混乱 return "丧乱待机" when 39,40,41,42,43,44#食品 return "魔法盾待机" when 17,18,19,20,21#损毁 return "杀戮之心待机" # when 59 # return "吸血待机" # when 57 # return "窥绽之眼待机" when 5#麻痹 return "麻痹待机" when 12,13,14,15,16#低下 return "精力燃烧待机" # when 62 # return "狂热待机" # when 63 # return "狂热待机" # when 64 # return "灵巧术待机" when 2#阻隔 return "僵硬待机" # when 66 # return "燃神术待机" when 3#冻结 return "冰之禁锢状态" # when 24 # return "大地之盾待机" when 33,34,35,36,37,38#增强 return "剑意待机" # when 71 # return "麻痹待机" # when 82 # return "麻痹待机" # when 72 # return "雷身待机" when 7#沉默 return "青幽结界待机" when 8#灼烧 return "火之囚笼待机" when 24,25,26,27#严重 return "暴走待机" # when 81 # return "大地守护待机" when 46,47,48,49#超强 return "战神意志待机" when 29,30,31,32#上升 return "风精灵之语待机" when 51,52,53,54,55 return "宁静风琴待机" when 9#黑暗 return "眩晕待机" when 4#睡眠 return "暗神诅咒待机" # when 95 # return "捉迷藏待机" # when 17 # return "漂浮待机" end # 上記IDのステート以外すべてに適用される通しアクション return "待机" end #-------------------------------------------------------------------------- # ● 拡張設定 ステートIDから拡張設定を決めます。重複可能。 #-------------------------------------------------------------------------- # "自動復活/50"…戦闘不能時に自動で復帰。戦闘不能付与で解除されない設定にすること。 # /の後ろの数字は復帰時のHP(最大値からの割合%)復帰後ステートは自動解除される # "魔法反射/39"…魔法(物理攻撃以外)スキルを反射。/の後に反射時のアニメIDを入れる # "物理反射/39"…物理攻撃(スキル含む)を反射。/の後に反射時のアニメIDを入れる # "魔法無効/39"…魔法(物理攻撃以外)スキルを無効化。/の後に無効時のアニメIDを入れる # "物理無効/39"…物理攻撃(スキル含む)を無効化。/の後に無効時のアニメIDを入れる # "コスト吸収"…受けたスキルのコストを自身に還元。数値はPOPしません # "0ターン解除"…行動順にかかわらずそのターンでステートを解除 # "エネミー除外"…エネミーに取らせたくないステートアクション # "POPなし"…ステート付加時、ダメージウインドウにステート名を表示しない # "アイコン非表示"…ステータスウインドウにステートアイコンを表示しない # "ステートアクション禁止"…ステートが付加しても待机アクションに反映させない # "スリップダメージ"…下のスリップダメージ設定を適用させます # "なし"…拡張なし def extension case @id when 1 # 戦闘不能 return ["POPなし","エネミー除外"] # when 2 # 毒 # return ["スリップダメージ"] # when 32 # 毒 # return ["スリップダメージ"] # when 50 # 毒 # return ["スリップダメージ"] # when 55 # 毒 # return ["スリップダメージ"] # when 60 # 精力燃烧 # return ["スリップダメージ"] # when 79 # 精力燃烧 # return ["スリップダメージ"] # when 87 # 绝对防御 # return ["物理無効/619","魔法無効/619"] # when 88 # 虚空结界 # return ["物理無効/620","魔法無効/620"] # when 94 # 虚空结界红果 # return ["物理無効/622","魔法無効/622"] end # 上記のID以外すべてに適用される拡張設定 return ["なし"] end #-------------------------------------------------------------------------- # ● スリップダメージ拡張設定 スリップ回復も含まれます #-------------------------------------------------------------------------- # when 1 ←この数字がステートID。上で"スリップダメージ"が付いている時のみ有効 # 複数の設定も反映可。例)[["hp",0,5,true],["mp",0,5,true]] # # 对象 定数 割合 POP 戦闘不能許可 # return [["hp", 0, 10, true, true]] # # 对象…スリップダメージ对象が HPなら"hp" MPなら"mp" # 定数…この数値がそのままダメージ。マイナスなら回復。数値は多少分散します # 割合…对象の最大値の割合でダメージ。数値は%。定数と足し算され多少分散します # POP…戦闘画面で数値をPOPさせるならtrue # 戦闘不能許可…HP0を許可するならtrue def slip_extension case @id when 8 # 火 return [["hp", 0, 20, true, true]] # when 60 # 精力燃烧 # return [["hp", 0, 10, true, true]] # when 68 #尸毒 # return[["hp",0, 15, true, true]] # when 32 #阵型损血 # return [["hp",0, 20, true, true]] # when 55 #流血 # return [["hp",0, 20, true, true]] # when 75 #火之囚笼 # return [["hp",0, 3, true, true]] # when 79 #幻影撕裂 # return [["hp",0, 3, true, true]] end return [] end end #============================================================================== # ■ module RPG #------------------------------------------------------------------------------ # 武器アクション設定です。 #============================================================================== class Weapon #-------------------------------------------------------------------------- # ● アクション指定 装備している武器のIDから通常攻撃のアクションを決めます。 #-------------------------------------------------------------------------- # when 1 ←この数字が武器ID # return "通常攻撃" ←対応する通しアクション名を入れてください def base_action case @id when 4,17,28,34,40,52,63,69,75,83,93,105,116,124,132,142 return "举弓动作" when 6,10,13,21,22,30,33,41,46,54,57,60,65,70,74,78,84,95,99,102,115,122,130,136,140,144 return "枪刺" when 3,9,11,18,19,25,29,31,37,42,44,49,53,55,58,66,68,72,73,79,81,94,100,112,120,127,133,134,138,145,147 return "远程普攻" end return "通常攻击"# "剑挑" # when 1 # return "剑挑" #when 92 #return "高级剑4" #when 21,22,32,33,45,46,107,108,109,191,110,111,112 #return "匕首投掷" #when 200 # return "神秘女子攻击" # when 199,195,190 # return "敌方剑挑" # when 198,194 # return "枪刺" # when 197,193 # return "敌方举弓动作" # when 189 # return "剑灵" # when 188 # return "剑奴" #return "通常攻击" end #-------------------------------------------------------------------------- # ● グラフィック指定 装備している武器のIDから武器グラフィックを指定します #-------------------------------------------------------------------------- # return "001-Weapon01" ←対応する武器グラフィックのファイル名を入れてください # 武器グラフィックはキャラクターフォルダに入れてください # アイコンを利用する場合、IDにないものは全てアイコン画像を利用します # 特定の武器を非表示にしたい場合は空の画像を用意して、それを指定します def graphic case @id when 178 return "" end # 上記ID以外は全てアイコン画像を利用 return "" end #-------------------------------------------------------------------------- # ● 飛ばし动画に貼り付ける武器グラフィック キャラクターフォルダを参照します #-------------------------------------------------------------------------- # 动画飛ばし用の武器画像は上の設定とは別に指定。弓と矢の表現などに。 # ここで設定しなかった武器は上の画像と同じになります。 def flying_graphic case @id when 999 return "" end # 上記ID以外は全て上の画像を利用 return "" end end #============================================================================== # ■ module RPG #------------------------------------------------------------------------------ # スキルアクション設定です。 #============================================================================== class Skill #-------------------------------------------------------------------------- # ● スキルIDからアクションを決めます。 #-------------------------------------------------------------------------- def base_action case @id ####剑技##### when 104 return "弧光斩" when 107 return "幻影斩" when 105 return "二段斩" when 901 return "敌方二段斩" when 106 return "俯冲剑突" when 110 return "剑回环"#光驱剑 when 111 return "剑回环·改"#来回 when 120 return "零式senya"#三联 when 112 return "贯日"#贯通剑流 when 113 return "分身贯日"#增强 # when 108,109 # return "半月斩" when 114 return "琉璃斩"#琉璃 when 115 return "琉璃旋"#二联 when 116 return "琉璃散华"#三联 when 118 return "追星双芒剑2"#零式-雷 when 122 return "回天"#星爆光流剑 when 126 return "拔剑术"#DEX when 123 return "岚剑D"#D when 124 return "岚剑E"#E when 125 return "岚剑X"#X when 127 return "红晶斩"#小型天堑 when 128 return "泣鬼天悲剑"#天堑 when 119 return "零式2"#零式-冰 when 117 return "零式3"#零式-炎 when 108 return "极致半月斩"#月华斩 when 121 return "光流剑"#小型回天 when 130 return "裂空炮"#小型回天 when 131 return "连刺"#跑过去打一下爆出来 when 132 return "从上而下"#跑过去打一下爆出来 when 109 return "裂空破天剑" when 144 return "冥皇T"#T when 145 return "冥皇E"#E when 146 return "冥皇V"#V when 147 return "Teva"#tever ####箭术#### when 301 return "日光箭" when 303 return "背射" when 304 return "裂光箭追加" when 305 return "聚能箭" when 306 return "聚能贯日箭" when 302 return "日光大热箭" when 311 return "暴风箭" when 307 return "箭雨" when 309 return "激光箭" when 308 return "爆裂箭" when 312 return "夺命激光箭" #####枪诀##### when 201 return "枪连击" when 202 return "突进" when 203 return "点睛枪" when 204 return "横扫千军" when 205 return "推龙枪" when 206 return "耀芒枪" when 207 return "旋风突" when 208 return "卷龙枪" when 209 return "金枪耀芒刺" when 210 return "冲拳枪" when 211 return "震天裂地枪" ######匕首系##### when 705,706 return "背刺" when 707,708,709 return "死亡之舞" when 710 return "二回冲击" when 711 return "二回冲击追加" when 713,714,715 return "恶鬼爆魂咒" when 716,717,718,810 return "多重飞镖" when 719,720,721 return "幻影撕裂" #####火系######## when 401 return "火焰弹" when 402 return "魔法盾" when 403 return "业火" when 405 return "火焰漩涡" when 406 return "火元素流" when 404 return "火球反射" when 407 return "火焰迫击炮" when 409 return "烈焰泥沼" when 408 return "灼魂阴火" when 412 return "烈焰射线" ######水系##### when 501 return "水纹波" when 502 return "冰刺" when 800 return "风雪" when 503 return "冰莲怒绽" when 506 return "冰之禁锢" when 512 return "冰爆" when 505 return "急冻射线2" when 507 return "寒冰藤条" when 508 return "寒冰幽刺" when 509 return "洪水术" when 510 return "冰雪狂岚" ######雷系##### when 552 return "雷球" when 553 return "雷爆" when 558 return "雷电脉冲" when 556 return "狂雷啸" when 559 return "惊雷闪" when 562 return "麻痹电波" when 563 return "擎天雷鸣术" when 564 return "天雷撼陆" when 567 return "紫电怒雷摧" when 570 return "雷鸣结界" ######风系##### when 602 return "风袭" when 605 return "风尘" when 611 return "风之缠绕" when 603 return "次元刃" when 606 return "风卷残云" when 608 return "风之穿体刃" when 613 return "风刃环切术" when 616 return "风之绸缎" when 622 return "盖日龙卷" ######土系##### when 652 return "投石" when 655 return "陨石冲击" when 656,657 return "碎石雨" when 653,654 return "激石术" when 664 return "大地之盾" when 658 return "地元波" when 659 return "地元波LV2" when 660 return "地元波LV3" when 661 return "地元波追加" when 662 return "地元波追加LV2" when 663 return "地元波追加LV3" when 665 return "陨星术" when 669,670,671 return "大宇飞砂术" when 672,673,674 return "大地咆哮" when 675 return "绝对防御" #———————————————————————————————— when 801 return "雷鸣" when 802 return "风尘" when 803 return "陨石冲击" when 804 return "剑回环" when 805 return "横扫千军" when 806 return "雷切" when 807 return "雷鸣剑闪" when 808 return "雷枪" when 809 return "火旋风" when 811 return "灵体攻击" when 812 return "敌方冲拳" when 813 return "敌方落叶斩" when 814 return "焚天箭" when 815 return "焚天箭追加" when 816 return "焚天箭追加2" when 817 return "焚天箭追加3" when 818 return "焚天箭追加4" when 819 return "死亡光波" when 820 return "敌方地涌暴突箭" when 821 return "烈焰射线" when 822 return "阿鼻绞杀阵" when 823 return "死气漩涡" when 824 return "月光祝福" when 825 return "星月爆破" when 826 return "星光轰炸" when 827 return "剑灵单体" when 828 return "剑灵群体" when 829 return "魔犀斧将" when 830 return "角龙" when 831 return "龙冰咆哮" when 832 return "飞斧" when 834 return "双角年龟" when 835 return "人身鹰隼" when 836 return "黄尘风暴" when 837 return "红果防御" when 838 return "乱智爱心" when 839 return "幽冥独角兽" when 840 return "多段随机攻击" when 841 return "捉迷藏" when 842 return "双刀蜥1" when 843 return "双刀蜥2" when 844 return "红果召雷" when 845 return "红果召雷" when 843 return "碎焰碑" when 849 return "火之囚笼" when 66 return "风雪" when 902 return "连打" when 932 return "连打" when 903 return "火焰剑气" when 904 return "敌方火焰漩涡" when 907 return "敌方突进" when 909 return "聚能箭" when 910 return "月夜索魂链" when 912 return "暗黑猎杀刃" when 914 return "镰刀半月刃" when 916 return "撕夜爪" when 922 return "流沙爆" when 923 return "敌方半月斩" when 924 return "银月剑气" when 925 return "敌方点睛枪" when 930,833 return "野蛮冲撞" when 931 return "幽冥鬼火爪" when 933 return "爪裂" when 935,996 return "敌方冰雪狂岚" when 936 return "寒冰幽刺" when 847,937 return "恶鬼炎" when 939 return "追星双芒剑" when 940 return "天雷撼陆" when 941 return "雷鸣结界" when 942 return "紫电怒雷摧" when 943 return "流星火雨" when 944 return "寒冰冲击" when 945 return "寒冰叹调" when 946 return "风雪" when 947 return "擎天雷鸣术" when 948 return "雷爪" when 949 return "漫射雷球" when 950 return "风之绸缎" when 951 return "风刃环切术" when 952 return "怪用箭雨" when 953 return "怪用二回冲击" when 954 return "恶鬼爆魂咒" when 955 return "陨星术" when 956 return "大宇飞砂术" when 957 return "回天" when 958 return "念力枪" when 959 return "念力枪追加" when 960 return "灼魂阴火" when 961 return "烈焰泥沼" when 962 return "敌方寒冰藤条" when 963 return "雷身" when 965 return "龙之怒" when 966 return "龙咆哮" when 967 return "野蛮冲撞" when 968 return "断月爪" when 969 return "火元素流" when 970 return "火焰爪" when 977 return "敌方雷霆剑" when 979 return "野蛮冲撞" when 981 return "沙暴" when 982 return "烈焰龙卷" when 983 return "冰枪投掷" when 984 return "冰爆" when 985 return "阴寒吐息" when 986 return "冰柱" when 987 return "冰剑暴突" when 988 return "冰风漩涡" when 989 return "寒冰鬼爪" when 990 return "暗神守护" when 991 return "龙息" when 992 return "剑诀·残梦" when 993 return "冰冻射线" when 994 return "寒冰半月" when 995,525,526,527 return "冰封结界" when 997 return "暗黑射线" when 998 return "回归" when 906 return "神秘女子拔剑术" when 917 return "精力燃烧" end # 上記のID以外すべてに適用されるアクション return "使用通用技能" end #-------------------------------------------------------------------------- # ● 拡張設定 スキルIDから拡張設定を決めます。重複可能。 #-------------------------------------------------------------------------- # "必中"…絶対に攻撃が回避されない # "HP消費"…MP消費がHP消費に変わる # "%コストMAX"…スキルコストが最大MP(HP)からの割合に変化。例)MAXMP500でコスト10だとMP50消費に # "%コストNOW"…スキルコストが現在MP(HP)からの割合に変化 # "反射無視"…魔法・物理スキル反射と無効化ステートを無視する # "%ダメージMAX/30"…ダメージ計算が对象の最大HP(MP)からの割合に変化。/から後の数値%分ダメージ # "%ダメージNOW/30"…ダメージ計算が对象の現在HP(MP)からの割合に変化。/から後の数値%分ダメージ # "コスト威力"…使用者の最大MP(HP)に対する消費MP(HP)の割合で威力が変化。MAX消費でそのままの威力、MAXの10%で威力1/10 # "現HP威力"…使用者の最大HPに対する現在HPの割合で威力が変化。MAXでそのままの威力、MAXの10%で威力1/10 # "現MP威力"…使用者の最大MPに対する現在MPの割合で威力が変化。MAXでそのままの威力、MAXの10%で威力1/10 # "MP消費半分無効"…防具オプション「MP消費半分」を無効化 # "不显示HELP"…アクション時、ヘルプウインドウにスキル名を表示しない # "全域"…ターゲット範囲が敵味方全体に # "ランダムターゲット"…ターゲット内から一体をランダムで選ぶように # "自分以外"…ターゲット内から自分を除く # "ダメージアクション禁止"…ダメージを与えた際のアクションを取らせない # "行動前フラッシュなし"…行動時にバトラーを光らせない # "なし"…拡張なし def extension case @id when 917 return ["HP消費","%コストMAX"] when 412 return ["%コストMAX"] when 999 return ["%コストMAX"] end # 上記のID以外すべてに適用される拡張設定 return ["なし"] end #-------------------------------------------------------------------------- # ● 飛ばし动画に貼り付ける画像 キャラクターフォルダを参照します #-------------------------------------------------------------------------- # スキルIDで画像を指定 def flying_graphic case @id when 999 return "" end # 上記ID以外は画像未使用 return "" end end #============================================================================== # ■ module RPG #------------------------------------------------------------------------------ # アイテムアクション設定です。 #============================================================================== class Item #-------------------------------------------------------------------------- # ● アイテムIDからアクションを決めます。 #-------------------------------------------------------------------------- def base_action case @id when 1 return "使用物品" when 640,641,642,643,644,645 return "卷轴" end # 上記のID以外すべてに適用されるアクション return "使用物品" end #-------------------------------------------------------------------------- # ● 拡張設定 アイテムIDから拡張設定を決めます。重複可能。 #-------------------------------------------------------------------------- # "必中"…絶対に攻撃が回避されない # "反射無視"…魔法・物理反射と無効化ステートを無視する # "不显示HELP"…ヘルプウインドウにアイテム名を表示しない # "全域"…ターゲット範囲が敵味方全体に # "ランダムターゲット"…ターゲット内から一体をランダムで選ぶように # "自分以外"…ターゲット内から自分を除く # "ダメージアクション禁止"…ダメージを与えた際のアクションを取らせない # "行動前フラッシュなし"…行動時にバトラーを光らせない # "なし"…拡張なし def extension case @id when 1 return ["なし"] end # 上記のID以外すべてに適用される拡張設定 return ["なし"] end end end
#==============================================================================
# ■ module N01 for Sideview Ver3.4
#------------------------------------------------------------------------------
# サイドビューバトルのカスタマイズ項目です。
#==============================================================================
module N01
#--------------------------------------------------------------------------
# ● セッティング
#--------------------------------------------------------------------------
# アクター初期位置 一人目 二人目 三人目 四人目
# X軸 Y軸 X軸 Y軸 X軸 Y軸 X軸 Y軸
ACTOR_POSITION = ACTOR_POSITION = [[450,130],[470,170],[490,210],[510,250],[530,290]]
#ACTOR_POSITION = ACTOR_POSITION = [[390,130],[410,165],[430,200],[450,235],[475,270]]X+40+10 Y+0+10
# 戦闘メンバー最大数(多人数パーティスクリプト等で増えた時専用)
# 上の初期位置も人数分増やしてください
MAX_MEMBER = 8
# 戦闘で行動終了後、次のバトラーが行動開始するまでに挟むウエイト時間
ACTION_WAIT = 10
# エネミーのコラプス(撃破時の退場)前に挟むウエイト時間
COLLAPSE_WAIT = 12
# 勝利前に挟むウエイト時間
WIN_WAIT = 70
# バトルフロア(床みたいなの)位置設定 FLOOR = [ X軸, Y軸, 透明度]
FLOOR = [ 0, 96,128]
# 武器なしで攻撃した場合のヒット动画ID
NO_WEAPON = 3
# 二刀流設定 武器二つ装備時の一発当たりのダメージ量を設定します。数値は%
# 通常攻撃 スキル,アイテム
TWO_SWORDS_STYLE = [ 50, 100]
# ステート拡張・自動復活時の动画ID
RESURRECTION = 41
# ダメージ数字画像のファイル名(横へ等間隔で0~9と並べたシステムフォルダ内画像)
DAMAGE_GRAPHICS = "Number"
CRI_GRAPHICS = "BattleTextCritical"
# 回復数字画像のファイル名
RECOVER_GRAPHICS = "Number-"
# 数値の文字間隔
NUM_INTERBAL = -3
# 数値の表示時間
NUM_DURATION = 75
# ダメージウインドウを消し、文字だけ表示させる場合はtrue
NON_DAMAGE_WINDOW = true
# ダメージウインドウに表示させる単語。表示させたくない場合は""とします。
POP_DAMAGE0 = "" # ダメージが0の時(数字の0はPOPしません)
POP_MISS = "Miss" # 攻撃が当たらなかった時
POP_EVA = "回避" # 攻撃を回避した時
POP_CRI = "" # クリティカル時
POP_MP_DAM = "MP伤害" # MPのダメージを受けた時
POP_MP_REC = "MP回复" # MPが回復した時
# 影グラフィック 利用するならtrueしないならfalse
SHADOW = true
# 歩行グラフィック認識 歩行グラを利用するならtrueしないならfalse
# falseにした場合、必ずファイルNo1以降を用意し、ファイルNo0は使わないように
# またNo1以降の画像サイズは統一させる(全キャラ統一ではなくそのキャラで統一)
WALK_ANIME = true
# バトラーグラフィックの动画セル数(横分割数)
ANIME_PATTERN = 3
# バトラーグラフィックの动画種類数(縦分割数)
ANIME_KIND = 4
# バックアタック(不意打ち時に画面反転) 利用するならtrueしないならfalse
BACK_ATTACK = true
# バックアタックで戦闘背景まで反転させないならfalse
BACK_ATTACK_NON_BACK_MIRROR = true
# バックアタック無効化設定 不意打ちに対しても効果を発揮。
# 全て装備していることが条件で、スキルは取得しているだけで効果を発揮します。
# バックアタックを無効化する武器ID 表記例) = [1] 複数ある表記例) = [1,2]
NON_BACK_ATTACK_WEAPONS = []
# バックアタックを無効化する盾ID
NON_BACK_ATTACK_ARMOR1 = []
# バックアタックを無効化する頭防具ID
NON_BACK_ATTACK_ARMOR2 = []
# バックアタックを無効化する体防具ID
NON_BACK_ATTACK_ARMOR3 = []
# バックアタックを無効化するアクセサリID
NON_BACK_ATTACK_ARMOR4 = []
# バックアタックを無効化するスキルID
NON_BACK_ATTACK_SKILLS = []
# 必ずバックアタックを発生させるスイッチNo(無効化よりも優先されます)
BACK_ATTACK_SWITCH = []
#==============================================================================
# ■ 単発アクション
#------------------------------------------------------------------------------
# 通しアクションに利用するものです。これ単体では意味を持ちません。
#==============================================================================
# ここの単発アクション名同士は、かぶらないようにしてください。
# 通しアクション名とかぶる分には問題ありません。
ANIME = {
#--------------------------------------------------------------------------
# ● バトラー动画設定
#--------------------------------------------------------------------------
# 文件No…使用战斗动作图的号码。
# 0的情况是使用行走图对应。
# 1以后的是像"人物行走图文件名+_1"这样,参照文件名后的附加数字
# 来判别的。例)$拉尔夫_1 的文件名No是1
# 战斗动作图全部都是从人物行走图文件夹内读取。
#
# 种类…战斗动作图的分隔纵列。从上开始0到3依次。
# 速度…动画的更新速度。数值越低更新速度越快。
# 循环… [0=往复循环] [1=循环一次] [2=不循环]
# 等待…不循环(2)的情况下、到动画显示结束的等待时间。
# 固定…如果动画不作固定的情况、指定分割号码(横向位置)。不固定的情况是-1。反向再生是-2。
# Z轴…在面前显示的话是正数。相较通常情况靠前的显示。
# 影…表示阴影效果的话是true、不表示为false
# 武器…武器表示的情况填入武器动作名。不表示的情况为""。
# 目标动画名 文件No 种类 速度 循环 等待 固定 Z轴 影 武器
"待机" => [ 1, 0, 15, 0, 0, -1, 0, true,"武器前置" ],
"缓慢待机" => [ 1, 0, 30, 0, 0, -1, 0, true,"武器前置" ],
"还原" => [ 1, 0, 0, 2, 0, -1, 0, true,"武器前置" ],
"敌法待机0" => [ 1, 0, 15, 0, 0, -2, 0, true,"执杖" ],
"待机(危急)" => [ 1, 2, 15, 0, 0, -1, 0, true,"武器前置" ],
"枪待机" => [ 1, 0, 15, 0, 0, -1, 0, true,"握枪" ],
"待机2" => [ 1, 0, 15, 2, 0, -1, 0, true,"武器前置2" ],
"隐身待机" => [ 1, 0, 15, 0, 0, -1, 0, false,"" ],
"待机-大地之盾" => [ 1, 0, 15, 0, 0, -1, 0, true,"武器前置" ],
"冰之禁锢待机" => [ 1, 0, 15, 2, 0, -1, 0, true,"远程" ],
"敌方待机" => [ 0, 1, 15, 0, 0, -1, 0, true,"武器前置" ],
"无影停留" => [ 1, 0, 0, 0, 0, -1, 0, true,"" ],
"待机(固定)" => [ 1, 0, 15, 2, 0, 1, 0, true,"武器前置" ],
"待机(防御)" => [ 1, 0, 10, 2, 0, 1, 0, true,"格挡" ],
"待机(剑挑)" => [ 1, 0, 10, 2, 0, 1, 0, true,"剑挑1" ],
"向右(固定)" => [ 1, 0, 10, 1, 2, 1, 0, true,"" ],
"伤害" => [ 0, 3, 4, 2, 0, -1, 0, true,"" ],
"无法战斗" => [ 2, 3, 30, 1, 8, 0, 0, true,"" ],
"前进" => [ 1, 3, 1, 1, 0, -1, 0, true,"" ],
"前进1" => [ 2, 1, 1, 1, 0, -1, 0, true,"" ],
"敌方前进" => [ 3, 1, 1, 2, 0, -1, 0, true,"" ],
"敌方快速前进" => [ 3, 1, 1, 2, 0, -1, 0, true,"" ],
"平移" => [ 3, 0, 0, 1, 0, -1, 0, true,"" ],
"后退" => [ 2, 1, 2, 1, 0, -1, 0, true,"" ],
"头上显示" => [ 0, 1, 2, 1, 0, -1, 600, true,"" ],
"举起武器" => [ 0, 1, 2, 2, 28, -1, 2, true,"举起"],
"斜举武器" => [ 0, 1, 2, 2, 28, -1, 2, true,"斜举"],
"举弓动作" => [ 3, 1, 2, 2, 28, -1, 2, true,"举弓"],
"60度举弓" => [ 3, 1, 2, 2, 28, -1, 2, true,"举弓60度"],
"枪刺" => [ 3, 2, 2, 2, 4, -1, 2, true,"刺"],
"匕首刺" => [ 3, 0, 1, 2, 4, -1, 2, true,"匕首刺0"],
"剑刺" => [ 3, 2, 1, 2, 4, -1, 2, true,"匕首刺0"],
"平刺" => [ 3, 0, 1, 2, 4, -1, 2, true,"平刺0"],
"快速枪刺" => [ 3, 2, 1, 2, 4, -1, 2, true,"刺"],
"剑挑" => [ 3, 2, 2, 2, 0, -1, 2, true,"剑挑0"],
"剑挑3" => [ 3, 2, 4, 2, 4, -1, 2, true,"剑挑0"],
"敌方剑挑" => [ 3, 2, 2, 2, 4, -1, 2, true,"敌方剑挑0"],
"下刺" => [ 1, 1, 1, 2, 4, -1, 2, true,"下刺0"],
"枪下刺" => [ 3, 0, 0, 2, 4, -1, 2, true,"下刺0"],
"剑挑L" => [ 3, 2, 2, 2, 4, -1, 2, true,"剑挑2"],
"远程普攻" => [ 3, 3, 2, 2, 4, -1, 2, true,"远程"],
"弓平举" => [ 3, 1, 2, 2, 28, -1, 2, true,"正常举弓"],
"弓平举1" => [ 3, 1, 2, 2, 28, -1, 2, true,"正常举弓1"],
"神秘女子蓄力" => [ 2, 0, 4, 2, 0, -1, 2, true,"剑下摆"],
"聚能" => [ 3, 3, 4, 2, 0, -1, 2, true,"插剑"],
"枪扫" => [ 3, 0, 1, 2, 0, -1, 2, true,"枪扫0"],
"拍枪" => [ 3, 0, 1, 2, 0, -1, 2, true,"下刺0"],
"看风" => [ 3, 3, 3, 2, 15, -1, 2, true,"远程"],
"半月斩下刺2" => [ 3, 0, 3, 2, 15, -1, 2, true,"半月斩下刺1"],
"耀芒枪起手" => [ 3, 1, 3, 2, 15, -1, 2, true,""],
"扔出匕首" => [ 3, 0, 3, 2, 15, -1, 2, true,"剑下摆"],
"甩" => [ 2, 0, 3, 2, 15, -1, 2, true,""],
"横剑" => [ 3, 0, 2, 2, 4, -1, 2, true,"横斧0"],
#--------------------------------------------------------------------------
# ● 武器アクション 武器グラフィックの動かし方
#--------------------------------------------------------------------------
# ここで使用する武器アクション名は、上のバトラー动画設定でのみ有効です。
# X軸…横に動かす距離。
# Y軸…縦に動かす距離。
# Z軸…バトラーより手前に表示するならtrue。
# 始度…動作前の最初の角度。半時計回りで0~360度。負が半時計回り。
# 終度…動作後の角度。
# 原点…回転元の原点。[0…中心] [1…左上] [2…右上] [3…左下] [4…右下]
# 反転…trueにすると動作前にグラフィックを反転して表示します。
# X拡…X軸拡大率、横の拡大率です。1が当倍、2が2倍、0.5が1/2になります。
# Y拡…Y軸拡大率、縦の拡大率です。1が当倍、2が2倍、0.5が1/2になります。
# 調X…微調整するX軸。この数字ぶん初期X座標が変化します。
# 調Y…微調整するY軸。この数字ぶん初期Y座標が変化します。
# 二刀…二刀流時限定で、左(項目でいうと下)の武器画像を表示するようにします。
# 二刀流じゃなかった場合はバトラー动画ごと処理を飛ばします。
# 武器アクション名 X軸 Y軸 Z軸 始度 終度 原点 反転 X拡 Y拡 調X 調Y 二刀
"武器前置" => [ 6, 8, false, 75, 55, 4, false, 1, 1, 0, -6,false],
"武器前置2" => [ 6, 8, false, 75, 75, 4, false, 1, 1, 0, -6,false],
"武器消失" => [ 6, 8, false, 75, 75, 4, false, 0, 0, 0, -6,false],
"下刺0" => [ 6, 4, false, 75, 75, 4, false, 1, 1, 0, -6,false],
"拍枪0" => [ 6, 4, false, -10, 75, 4, false, 1, 1, 0, -6,false],
"举起" => [ 6, 8, false, 90, -45, 4, false, 1, 1, -4, -6,false],
"斜举" => [ 6, 8, false, -135, 70, 4, false, 1, 1, -4, -6,false],
"举弓" => [ 10, 6, true, 120, 20, 4, false, 1, 1, -4, -6,false],
"举弓60度" => [ 10, 6, true, 110, -10, 4, false, 1, 1, -4, -6,false],
"刺" => [-16, 0, false, 45, 30, 0, false, 1, 1, -4, -6,false],
"匕首刺0" => [-16, 8, false, 45, 45, 0, false, 1, 1, -4, -6,false],
"格挡" => [0, 0, false, 15, 15, 0, false, 1, 1, -4, -6,false],
"剑挑0" => [ 0, 0, false, 270, 120, 4,true, 1, 1, -4, -6,false],
"枪扫0" => [ 0, 0, false, 30, 290, 4,true, 1, 1, -4, -6,false],
"平刺0" => [ -3, 3, false, 135, 135, 4,true, 1, 1, -4, -6,false],
"剑挑2" => [ 0, 0, false, 270, 120, 4,true, 1, 1, -4, -6,true],
"敌方剑挑0" => [ 0, 0, false, 270, 120, 4,true, 1, 1, -4, -6,false],
"剑挑1" => [-15, 4, true, 75, 75, 0, false, 1, 1, -4, -6,false],
"剑下摆" => [0, 0, false, 15, 105, 0, false, 1, 1, -4, -6,false],
"远程" => [18, 0, false, -45, -45, 0, false, 1, 1, -4, -6,false],
"执杖" => [-32, 0, true, -45, -45, 0, false, 1, 1, -4, -6,false],
"插剑" => [18, 6, false, 130, 130, 0, false, 1, 1, -4, -6,false],
"握枪" => [6, 12,false, 150, 155, 0, false, 1, 1, -4, -6,false],
"半月斩下刺1"=> [-3, 18,true, 130, 130, 0, false, 1, 1, -4, -6,false],
"正常举弓" => [ 10, 2, true, 120, 45, 4, false, 1, 1, -4, -6,false],
"正常举弓1" => [ 10, 2, false, 120, 45, 4, false, 1, 1, -4, -6,false],
"横斧0" => [ 18, 6,true, 205, 130, 4,true, 1, 1, -4, -6,false],
#--------------------------------------------------------------------------
# ● バトラー移動 エネミーのX軸移動は逆計算になります
#--------------------------------------------------------------------------
# 目標…移動する座標の参照先 [0=自身の現在位置] [1=ターゲット] [2=画面] [3=初期位置]
# X軸…对象から見たX座標。絶対値は最低でも時間より高く
# Y軸…对象から見たY座標。絶対値は最低でも時間より高く
# 時間…移動時間。大きいほど遅い。これを距離で割ったのが1フレーム移動距離です。
# 加速…正は加速、負は減速。数値分1フレームの移動距離が増減しつづけます。
# ジャンプ…ジャンプ軌道。正は下、負は上軌道。0はジャンプしません。
# 动画…その移動に利用するバトラー动画名。
# 目標 X軸 Y軸 時間 加速 ジャンプ アニメ
"击退" => [ 0, 40000, 0, 300, 0, 0, ""],
"击退回归" => [ 3, 0, 0, 16, 800, 0, "待机(固定)"],
"不能移动" => [ 0, 0, 0, 1, 0, 0, "待机(固定)"],
"到战斗开始的位置"=> [ 0, 100, 0, 1, -1, -5, "前进1"],
"敌方到战斗开始的位置"=> [ 0, 54, 0, -1, 0, -64, "敌方前进"],
"敌方快速到战斗开始的位置"=> [ 0, 54, 0, 1, 200, -64, "敌方前进"],
"一步向前移动" => [ 0, -24, 0, 18, -1, 0, "前进,武器前置"],
"向前大步走" => [ 2, 340, 275, 18, -1, 0, "前进,武器前置"],
"向前大步走2" => [ 2, 280, 230, 18, -1, 0, "前进,武器前置"],
"向前大步走3" => [ 2, 350, 200, 18, -1, 0, "前进,武器前置"],
"一步向前平移" => [ 3, -32, 0, 18, -1, -80, "前进,武器前置"],
"一步向后移动" => [ 0, 32, 0, 8, -1, 0, "前进,武器前置"],
"四人攻击移动1" => [ 2, 444, 267, 18, -1, 0, "前进,武器前置"],
"四人攻击移动2" => [ 2, 444, 201, 18, -1, 0, "前进,武器前置"],
"四人攻击移动3" => [ 2, 384, 135, 18, -1, 0, "前进,武器前置"],
"四人攻击移动4" => [ 2, 384, 335, 18, -1, 0, "前进,武器前置"],
"被伤害" => [ 0, 32, 0, 4, -1, -4, "伤害"],
"敌方被伤害" => [ 0, 32, 0, 4, -1, -4, "敌方伤害"],
"被伤害2" => [ 0, 9, 0, 1, -1, 0, "伤害"],
"推动" => [ 0, 12, 16, 1, 1, -16, "伤害"],
"我方逃走" => [ 0, 300, 0, 300, 1, 0, "后退"],
"逃走失败" => [ 0, 48, 0, 16, 1, 0, "后退"],
"胜利的跳跃" => [ 0, 0, 0, 20, 0, -4, "前进1"],
"目标移动" => [ 1, 0, 0, 18, -1, 0, "前进"],
"目标高速移动" => [ 1, 0, -12, 8, 0, -2, "前进,武器前置"],
"目标向前移动" => [ 1, 72, 0, 18, -1, 0, "前进,武器前置"],
"目标向前移动2" => [ 1, 32, -16, 18, -1, 0, "前进,武器前置"],
"目标向前移动3" => [ 1, 152, -16, 18, -1, 0, "前进,武器前置"],
"暗影后移" => [ 1, 96, 0, 12, -1, 0, "前进"],
"平移" => [ 1, -80, 0, 12, -1, 0, "平移"],
"目标向前高速移动"=> [ 1, 24, 0, 1, 0, 0, "前进,武器前置"],
"长距离移动" => [ 1, -80, 0, 1, 0, 0, "前进,武器前置"],
"长距离后移2" => [ 1, 320, 0, 1, 0, 0, "前进,武器前置"],
"目标右前移动" => [ 1, 96, 32, 16, -1, 0, "前进"],
"目标左前移动" => [ 1, 96, -32, 16, -1, 0, "前进"],
"一步向前跳跃" => [ 0, -64, 0, 8, -1, -4, "前进"],
"一步向后跳跃" => [ 0, 32, 0, 16, -1, -4, ""],
"长距离后移" => [ 0, 150, 0, 12, -1, 0, "后退,武器前置"],
"超长距离后移" => [ 0, 500, 0, 12, -1, 0, "后退,武器前置"],
"暗影跳跃" => [ 0, 32, -100, 8, -1, -4, "后退"],
"暗影落地" => [ 0, -50, 100, 8, -1, -4, "武器挥动攻击"],
"跳跃到目标" => [ 1, 12, -12, 12, -1, -6, " 前 进"],
"投掷我方" => [ 0, -24, 0, 16, 0, -2, "前进"],
"强力踩踏" => [ 1, 12, -32, 12, -1, -6, "头上显示"],
"一步向前跳跃敲击"=> [ 0, -32, 0, 12, -1, -2, "武器挥动攻击"],
"向前跳跃敲击" => [ 1, 12, 0, 12, -1, -5, "武器挥动攻击缓"],
"对后方给予提高" => [ 1, 12, 0, 16, 0, -3, "武器挥动攻击"],
"原地跳跃敲击" => [ 1, 0, 0, 16, 0, -5, "武器挥动攻击"],
"拔出" => [ 1, -96, 0, 16, 2, 0, "剑挑"],
"刺突" => [ 1, -96, 0, 16, 2, 0, "剑刺"],
"上屏幕外" => [ 0, 0, -400, 18, 200, 0, ""],#400
"上屏幕外还原" => [ 0, 0, 400, 18, 2, 0, ""],
"左屏幕外" => [ 1, 0, -360, 1, 2, 0, ""],
"无动作拔出" => [ 1, -96, 0, 16, 2, 0, ""],
"上挑" => [ 1, 0, -150, 12, 2, 0, "剑挑"],
"弧形上挑" => [ 1, 64, -150, 12, 2, 0, "剑挑"],
"向下刺击" => [ 1, 32, 64, 16, 2, 0, "半月斩下刺2"],
"长距离拔出" => [ 1, -136, 0, 16, 2, 0, "剑挑"],
"枪拔出" => [ 1, -96, 0, 16, 2, 0, "枪刺"],
"反拔出" => [ 1, 96, 0, 16, 2, 0, "剑挑L"],
"长距离反拔出" => [ 1, 400, 0, 16, 2, 0, "剑挑L"],
"冲撞" => [ 1, 96, 0, 50, 2, 0, ""],
"对准目标" => [ 1, 380, 0, 50, 2, 0, ""],
"右拔出" => [ 1, -96, 32, 16, 2, 0, "武器挥动攻击"],
"左拔出" => [ 1, -96, -32, 16, 2, 0, "武器挥动攻击"],
"右拔出2" => [ 1, -128, 48, 16, 2, 0, "武器挥动攻击"],
"左拔出2" => [ 1, -128, -48, 16, 2, 0, "武器挥动攻击"],
"二回冲击位置" => [ 1, 80, 0, 16, 2, 0, ""],
"二回冲击位置2" => [ 1, 160, 0, 16, 2, 0, "武器挥动攻击"],
"重合" => [ 1, 0, 0, 16, 2, 0, "隐身待机"],
"暴风箭站位" => [ 1, 260, 0, 100, 2, 0, ""],
"爆裂箭站位" => [ 1, 350, 0, 100, 2, 0, "弓平举"],
"横扫千军站位" => [ 1, 150, 0, 100, 2, 0, ""],
"长距离跳跃站位" => [ 1, 272, 0, 100, 2, 0, "前进"],
"龙之怒站位" => [ 1, 340, 0, 100, 2, 0, ""],
"能量真空站位" => [ 1, 440, 0, 100, 2, 0, ""],
"俯冲剑突站位" => [ 1, 216, -112, 100, 2, -4, ""],
"俯冲剑突终点" => [ 1, -136, 208, 8, 6, 0, "下刺"],
"向前滑动" => [ 0, -100, 0, 32, 1, 0, ""],
"推进" => [ 0, -120, 0, 17, 0, 0, "枪刺"],
"推进站位" => [ 1, 230, 0, 100, 2, 0, "枪刺"],
"旋风突站位" => [ 1, 330, 0, 100, 2, 0, "枪刺"],
"耀芒枪站位" => [ 1, 184, 0, 100, 2, 0, "耀芒枪起手"],
"幻剑术站位" => [ 1, 240, 0, 100, 2, 0, ""],
#--------------------------------------------------------------------------
# ● バトラー浮遊 バトラーを影から離します
#--------------------------------------------------------------------------
# 判別…判別に使うので、すべて"float"で統一してください。
# 始高…浮遊開始の高さ。符号が負で影より高く、正だと低くなります。
# 終高…浮遊終了の高さ。移動系のアクションがあるまでこの高さを維持します。
# 時間…浮遊にかける時間。
# 动画…浮遊に利用するバトラー动画名。
# 判別 始高 終高 時間 アニメ
"低空漂浮中" => ["float", -22, -20, 2, "待机(固定)"],
"低空漂浮中2" => ["float", -20, -18, 2, "待机(固定)"],
"低空漂浮中3" => ["float", -18, -20, 2, "待机(固定)"],
"低空漂浮中4" => ["float", -20, -22, 2, "待机(固定)"],
"跳跃停止" => ["float", 0, -80, 4, "待机(固定)"],
"跳跃着地" => ["float", -80, 0, 4, "待机(固定)"],
"抬起" => ["float", 0, -30, 4, "待机(固定)"],
#--------------------------------------------------------------------------
# ● 坐标初始化 元の位置に戻る移動設定
#--------------------------------------------------------------------------
# 判別…判別に使うので、すべて"reset"で統一してください。
# 時間…戻るのにかける時間。同じ時間でも距離が大きいと移動速度が変わります。
# 加速…正は加速、負は減速。数値分1フレームの移動距離が増減しつづけます。
# ジャンプ…ジャンプ軌道。正は下、負は上軌道。0はジャンプしません。
# 动画…その移動に利用するバトラー动画名を入れます。
# 判別 時間 加速 ジャンプ アニメ
"坐标初始化" => ["reset", 22, 0, 0, "前进"],
"后退初始化" => ["reset", 22, 0, 0, "后退"],
#--------------------------------------------------------------------------
# ● 強制アクション 自分以外のバトラーにアクションを取らせます
#--------------------------------------------------------------------------
# 識別…取らせるアクションが単発か通しか。"単発"はここの単発アクション名を。
# "通し"とは単発アクションを組み合わせたものを指します。
#
# 对象…アクションを取らせる对象。0はターゲット、それ以外はそのステートNoが
# 付いているバトラー全部を对象とします。
# 数値に-マイナスを付けることで、その絶対値のスキルIDを習得している
# 自分以外のアクターを对象とします(アクター限定)
# インデックス(メンバー位置)で指定する場合、インデックス値に1000足します。
# 指定したインデックスが自分だったり存在しない場合(戦闘不能や逃走)は
# 0番から順に参照し、誰も該当しなかった時は行動を中断します。
#
# 復帰…アクション後位置を戻すなら坐标初始化系の単発アクション名を入れます。
# 戻さない場合""とします。
# アクション名…強制するアクション名。識別が単発なら、単発アクション名を。
# 通しなら通しアクション名を。
# 識別 对象 復帰 アクション名
"轻微吹动" => ["単発", 0, "坐标初始化", "推动"],
"右旋转" => ["単発", 0, "坐标初始化", "右旋转一周"],
"纵向压扁" => ["単発", 0, "坐标初始化", "纵向缩小"],
"横向压扁" => ["単発", 0, "坐标初始化", "横向缩小"],
"中弹1" => ["単発", 0, "坐标初始化", "从对象到自身1"],
"举起我方" => ["単発", 0, "", "抬起"],
"吴莉嘉连同攻击" => ["通し", 18, "坐标初始化", "吴莉嘉合体攻击1"],
"将我方投掷飞出" => ["通し", 1000, "坐标初始化", "可以投掷"],
"弓箭攻击" => ["単発", 0, "坐标初始化", "飞出的箭"],
"跳跃连射1" => ["単発", 0, "坐标初始化", "跳跃连射"],
"跳跃连射y" => ["単発", 0, "坐标初始化", "跳跃连射x"],
"火球连发2" => ["単発", 0, "坐标初始化", "火球连发"],
"风轮3" => ["単発", 0, "坐标初始化", "风轮2"],
"激石术2" => ["単発", 0, "坐标初始化", "激石术"],
"月环2" => ["単発", 0, "坐标初始化", "月环"],
"远程攻击2" => ["単発", 0, "坐标初始化", "远程攻击"],
"灵体攻击2-1" => ["単発", 0, "坐标初始化", "灵体攻击2"],
"箭矢2" => ["単発", 0, "坐标初始化", "箭矢"],
"神秘女子攻击2" => ["単発", 0, "坐标初始化", "神秘女子攻击"],
"神秘女子拔剑术3_1" => ["単発", 0, "坐标初始化", "神秘女子拔剑术3"],
"聚能箭2-1" => ["単発", 0, "坐标初始化", "聚能箭2"],
"箭矢动画2" => ["単発", 0, "坐标初始化", "箭矢动画"],
"多重飞镖2-1" => ["単発", 0, "坐标初始化", "多重飞镖2"],
"玉石俱焚-2" => ["単発", 0, "坐标初始化", "玉石俱焚"],
"漫射雷球2" => ["単発", 0, "坐标初始化", "漫射雷球"],
"火焰剑气2" => ["単発", 0, "坐标初始化", "火焰剑气"],
"龙冰咆哮2" => ["単発", 0, "坐标初始化", "龙冰咆哮"],
"冰枪投掷2" => ["単発", 0, "坐标初始化", "冰枪投掷"],
"念力枪追加2" => ["単発", 0, "坐标初始化", "念力枪追加"],
"流沙爆2" => ["単発", 0, "坐标初始化", "流沙爆"],
"银月剑气2" => ["単発", 0, "坐标初始化", "银月剑气"],
"暗黑猎杀刃2" => ["単発", 0, "坐标初始化", "暗黑猎杀刃"],
"镰刀半月刃2" => ["単発", 0, "坐标初始化", "镰刀半月刃"],
"击退2" => ["単発", 0, "", "击退"],
"击退回归2" => ["単発", 0, "坐标初始化", "击退回归"],
#--------------------------------------------------------------------------
# ● ターゲット変更 バトラーの現在ターゲットしている对象を変えます
#--------------------------------------------------------------------------
# ※あくまでスプライトアクション上のターゲットを変えるだけで、戦闘上での
# ターゲットは変更されません。戦闘行動中のバトラーだけが実行できます。
# 判別…判別に使うので、すべて"target"で統一してください。
#
# 对象…ターゲットを変更させる对象。0はターゲット、それ以外はそのステートNoが
# 付いているバトラー全部のターゲットを変えます。
# 数値を負にすることでその絶対値のスキルIDを習得している味方全員を对象に。
# インデックス(メンバー位置)で指定する場合、インデックス値に1000足します。
# 指定したインデックスが自分だったり存在しない場合(戦闘不能や逃走)は
# 0番から順に参照します。
#
# 変更先…変更先内容 0=自分に 1=自分のターゲットに
# 2=自分のターゲットに変更後、自身のターゲットを変更相手に
# 3=変更した自身のターゲットを戻す(事前に2を実行していること)
# ターゲット変更名 判別 对象 変更先
"標的を自身に" => ["target", 0, 0],
"二人攻撃目標統一" => ["target", 18, 1],
"四人攻撃目標統一" => ["target", 19, 1],
"投げる相手選択" => ["target", 1000, 2],
"投げつけ目標セット" => ["target", 1000, 3],
"以自身为目标" => ["target", 0, 0],
#--------------------------------------------------------------------------
# ● スキル派生 アクションを中断し、別のスキルに派生させます
#--------------------------------------------------------------------------
# 判別…判別に使うので、すべて"der"で統一してください。
# 確率…派生する確率、0~100で。派生しなかった場合、残りアクションを続行します。
# 習得…派生するスキルが未修得でも実行可能ならtrue
# スキルID…派生するスキルのID
# 派生名 判別 確率 習得 スキルID
"ヒールに派生" => ["der", 100, true, 91],
"適当に派生" => ["der", 100, true, 92],
"冰爆2" => ["der", 10, true, 512],
"冰爆2LV2" => ["der", 15, true, 513],
"冰爆2LV3" => ["der", 20, true, 514],
"地元波追加2" => ["der", 15, true, 661],
"地元波追加2LV2" => ["der", 20, true, 662],
"地元波追加2LV3" => ["der", 25, true, 663],
"二回冲击追加2" => ["der", 100, true, 711],
"念力枪追加3" => ["der", 100, true, 959],
"拔剑术追加2" => ["der", 100, true, 116],
"裂光箭追加2" => ["der", 100, true, 306],
"云洛绝命技追加2" => ["der", 100, true, 133],
"高级剑2-2" => ["der", 100, true, 134],
"高级剑3-2" => ["der", 100, true, 135],
"高级剑1-2" => ["der", 100, true, 815],
"焚天箭追加1" => ["der", 30, true, 815],
"焚天箭追加2" => ["der", 50, true, 816],
"焚天箭追加3" => ["der", 80, true, 817],
"焚天箭追加4" => ["der", 100, true, 818],
"玉石俱焚追加1" => ["der", 50, true, 134],
"玉石俱焚追加2" => ["der", 60, true, 135],
"玉石俱焚追加3" => ["der", 65, true, 136],
"玉石俱焚追加4" => ["der", 70, true, 137],
"玉石俱焚追加5" => ["der", 75, true, 138],
"玉石俱焚追加6" => ["der", 80, true, 139],
"玉石俱焚追加7" => ["der", 85, true, 140],
"玉石俱焚追加8" => ["der", 90, true, 141],
"玉石俱焚追加9" => ["der", 95, true, 142],
"玉石俱焚追加10" =>["der", 100, true, 143],
"震天裂地枪追加2" => ["der", 100, true, 224],
"叶云念力枪追加3" => ["der", 100, true, 225],
"震天裂地枪追加2LV2" => ["der", 100, true, 227],
"叶云念力枪追加3LV2" => ["der", 100, true, 228],
"震天裂地枪追加2LV3" => ["der", 100, true, 230],
"叶云念力枪追加3LV3" => ["der", 100, true, 231],
"回归2" => ["der", 100, true, 998],
#--------------------------------------------------------------------------
# ● アクション条件 条件を設定し、満たされなかったら以降の全行動を中断します
#--------------------------------------------------------------------------
# 判別…判別に使うので、すべて"nece"で統一してください。
# 对象…条件を参照する对象。[0=自分] [1=ターゲット] [2=敵全体] [3=味方全体]
# 内容… [0=ステート] [1=パラメータ] [2=スイッチ] [3=変数] [4=習得スキル]
#
# 条件…上の内容で決めた項目に合致する数値を入れます。
# [0]ステート…ステートID
# [1]パラメータ…[0=現HP] [1=現MP] [2=攻撃力] [3=防御力] [4=精神力] [5=敏捷性]
# [2]スイッチ…ゲーム中のスイッチNo
# [3]変数…ゲーム中の変数No
# [4]習得スキル…特定のスキル習得を条件とし、そのスキルIDを指定します。
#
# 補足…上の条件補足。
# [0]ステート…条件となる被ステート人数。
# 符号が正でかかっている、負でかかっていないことが条件となります。
# [1]パラメータ…パラメータの数値。对象が複数だと平均を出します。
# 符号が正で数値以上、負で数値以下が条件となります。
# [2]スイッチ…スイッチONが条件なら true、OFFが条件なら false
# [3]変数…符号が正で数値以上、負で数値以下が条件となります。
# [4]習得スキル…条件となるスキル習得人数。
# 派生名 判別 对象 内容 条件 補足
"二人攻撃条件確認" => ["nece", 3, 0, 38, 1],
"三人攻撃条件確認" => ["nece", 3, 0, 39, 2],
"四人攻撃条件確認" => ["nece", 3, 0, 19, 3],
"浮遊ステート確認" => ["nece", 0, 0, 17, 1],
"ネコに変身してるか"=> ["nece", 0, 0, 20, 1],
"死亡確認" => ["nece", 1, 0, 1, 1],
#--------------------------------------------------------------------------
# ● バトラー回転 画像を回転。反転と違い、武器アクションは反映されません
#--------------------------------------------------------------------------
# 判別…判別に使うので、すべて"angle"で統一してください。
# 時間…回転にかける時間。
# 始度…回転開始時の角度。0~360度を指定。正が半時計周り、負が時計周り。
# 終度…回転終了時の角度。0~360度を指定。上記ともにエネミーは逆計算になります。
# 復帰…trueにすると終了と同時に通常角度に戻る。falseはアクション中そのまま。
# 判別 時間 始度 終度 復帰
"倒れたまま" => ["angle", 1, 0, 0,false],
"右回り1回転" => ["angle", 48, 0,-360,false],
"左高速回転" => ["angle", 6, 0, 360,false],
#--------------------------------------------------------------------------
# ● バトラー拡大縮小 武器アクションは反映されません
#--------------------------------------------------------------------------
# 判別…判別に使うので、すべて"zoom"で統一してください。
# 時間…拡大縮小にかける時間。
# X拡…横の拡大率。1.0が等倍で、0.5が半分になります。
# Y拡…縦の拡大率。1.0が等倍で、0.5が半分になります。
# 復帰…trueにすると終了と同時に等倍に戻ります。falseはそのまま。
# 拡大縮小中は一時的に転送元原点が変わりますが、この復帰で元に戻ります。
# 判別 時間 X拡 Y拡 復帰
"横向缩小" => ["zoom", 16, 0.5, 1.0, true],
"纵向缩小" => ["zoom", 16, 1.0, 0.5, true],
#--------------------------------------------------------------------------
# ● 戦闘动画 データベースの戦闘动画を表示します
#--------------------------------------------------------------------------
# 判別…判別に使うので、すべて"anime"で統一してください。
# ID…动画ID。-1で武器やスキルに設定された动画になりダメージを表示。
# -2にするとスキルでも武器依存の动画になります。
# 对象… [0=自分] [1=ターゲット]
# 反転…trueで动画画像が反転されます。
# ウエイト…动画表示が終わるまで待つならtrue。
# 二刀用…trueで二刀流時限定で动画を実行。动画IDを-1にした通常攻撃の場合は
# 左武器に設定された动画を表示します。スキルはスキル动画を再度実行。
# 判別 ID 对象 反転 ウエイト 二刀用
"对象动画" => ["anime", -1, 1, false,false, false],
"对象动画等待" => ["anime", -1, 1, false, true, false],
"对象动画武器" => ["anime", -2, 1, false,false, false],
"对象动画L" => ["anime", -1, 1, false,false, true],
"打击动画" => ["anime", 1, 1, false,false, false],
"斩击/必杀技1" => ["anime", 11, 1, false,false, false],
"技能用" => ["anime", -1, 1, false,false, false],
"反转对象动画-横扫千军" => ["anime", 305, 1, true,false, false],
"多动画" => ["anime", -1, 1, false,true, false],
#--------------------------------------------------------------------------
# ● 动画飛ばし 戦闘动画を飛ばします。飛び道具、遠距離攻撃用
#--------------------------------------------------------------------------
# ID…数据库里设定的动画ID。0是不显示动画。
# 对象…飞出的对象 [0=目标] [1=敌全体的中心] [2=我方全体的中心] [4=自身]
# 类型…[0=碰撞时消失] [1=直线贯穿]
# 时间…动画飞出去时候的移动时间。数值越大速度越缓慢。
# 轨道…动画飞出去时候的轨道。填入数值的话是走抛物线。正数为向下的抛物线、负数为向上。
# 调X…略微调整X轴。改变飞出时的初期X坐标。敌方的情况是自动的反向运算。
# 调Y…略微调整Y轴。改变飞出时的初期Y坐标。
# 始…动画飞出时的开始位置。[0=自身] [1=对象] [2=不能移动]
# Z坐标…动画或者武器在角色面前显示的话是true
# 武器…填入下面贴附的武器、技能动作名。如果不是用为""
# 判別 ID 对象 类型 时间 轨道 调X 调Y Z坐标 武器
"从对象到自身1" => ["m_a", 4, 0, 0, 24, 0, 0, 0, 1,true,""],
"神秘女子攻击" => ["m_a", 151, 0, 1, 9, 0, 0, 0, 1,true,""],
"全体动画单体化"=> ["m_a", 80, 1, 0, 64, 0, 0, 0, 2, true,""],
"龙语极壁" => ["m_a", 958, 4, 0, 500, 0, 0, 0, 2,true,""],
"龙语极壁2" => ["m_a", 959, 4, 0, 500, 0, 0, 0, 2,false,""],
"能量真空1" => ["m_a", 960, 4, 0, 500, 0, 0, 0, 2,true,""],
"能量真空2" => ["m_a", 961, 1, 0, 500, 0, 0, 0, 2,true,""],
"防御" => ["m_a", 801, 4, 0, 500, 0, 0, 0, 2,true,""],
"远程攻击" => ["m_a", 19, 0, 1, 18, 0, 0, 0, 0,true,""],
"普攻集气" => ["m_a", 20, 4, 1, 18, 0, 0, 0, 2,true,""],
"箭矢" => ["m_a", 1, 0, 1, 18, -30, 0, 0, 0,true,""],
"敌方箭矢" => ["m_a", 2, 0, 1, 18, -10, 0, 0, 0,true,""],
"暴走待机" => ["m_a", 10, 4, 1, 18, 0, 0, 0, 0,true,""],
###################匕首系###########################
"武器投げ開始" => ["m_a", 0, 0, 0, 18, 0, 0, 0, 0,false,"回転投げ"],
"武器投げ戻し" => ["m_a", 0, 0, 0, 18, 24, 0, 0, 1,false,"回転投げ"],
###################剑系###########################
"剑系技能发动" => ["m_a", 82, 4, 4, 40, 0, 0, 0, 2,true,""],
"弧光斩" => ["m_a", 321, 0, 4, 40, 0, 0, 0, 2,true,""],
"幻影斩" => ["m_a", 101, 0, 4, 40, 0, 0, 0, 2,true,""],
"钻头突" => ["m_a", 353, 0, 4, 40, 0, 0, 0, 2,true,""],
#"阳炎斩" => ["m_a", 324, 0, 4, 40, 0, 0, 0, 2,true,""],
"阳炎斩" => ["m_a", 324, 4, 4, 99, 0, 0, 0, 2,true,""],
"清脆穿刺" => ["m_a", 108, 0, 4, 40, 0, 0, 0, 2,true,""],
"刺耳穿刺" => ["m_a", 109, 0, 4, 40, 0, 0, 0, 2,true,""],
"绝命3" => ["m_a", 107, 4, 4, 40, 0, 0, 0, 2,true,""],
"二段斩" => ["m_a", 83, 0, 4, 40, 0, 0, 0, 2,true,""],
"敌方二段斩" => ["m_a", 802, 0, 4, 40, 0, 0, 0, 2,true,""],
"聚气" => ["m_a", 85, 4, 4, 99, 0, 0, 0, 2,false,""],
"剑意待机" => ["m_a", 87, 4, 1, 18, 0, 0, 0, 2,false,""],
"泣鬼天悲剑" => ["m_a", 96, 4, 4, 99, 0, 0, 0, 2,true,""],
"俯冲剑突" => ["m_a", 84, 0, 4, 40, 0, 0, 0, 2,true,""],
"神秘女子攻击" => ["m_a", 9, 0, 1, 12, 0, 0, 0, 1,true,""],
"神秘女子拔剑术3"=>["m_a", 98, 0, 1, 12, 0, 0, 0, 0,true,""],
"神秘女子拔剑术2"=>["m_a", 97, 0, 1, 40, 0, 0, 0, 2,true,""],
"神秘女子拔剑术1"=>["m_a", 89, 0, 1, 40, 0, 0, 0, 2,true,""],
"剑回环" =>["m_a", 90, 1, 1, 40, 0, 0, 0, 2,true,""],
"剑回环2" =>["m_a", 91, 1, 1, 40, 0, 0, 0, 2,true,""],
"贯日" =>["m_a", 99, 0, 1, 40, 0, 0, 0, 2,true,""],
"分身贯日" =>["m_a", 100, 0, 1, 200, 0, 0, 0, 2,true,""],
"半月斩" =>["m_a", 101, 0, 1, 200, 0, 0, 0, 2,true,""],
"追星双芒剑2" => ["m_a", 88, 0, 1, 200, 0, 0, 0, 2,true,""],
#音效——————————————————————————、
"莉丝1" => ["m_a", 341, 0, 1, 200, 0, 0, 0, 2,true,""],
"莉丝2" => ["m_a", 342, 0, 1, 200, 0, 0, 0, 2,true,""],
"莉丝3" => ["m_a", 343, 0, 1, 200, 0, 0, 0, 2,true,""],
"艾尔1" => ["m_a", 344, 0, 1, 200, 0, 0, 0, 2,true,""],
"艾尔2" => ["m_a", 345, 0, 1, 200, 0, 0, 0, 2,true,""],
"艾尔3" => ["m_a", 346, 0, 1, 200, 0, 0, 0, 2,true,""],
"上校1" => ["m_a", 347, 0, 1, 200, 0, 0, 0, 2,true,""],
"上校2" => ["m_a", 348, 0, 1, 200, 0, 0, 0, 2,true,""],
"上校3" => ["m_a", 349, 0, 1, 200, 0, 0, 0, 2,true,""],
"迪克1" => ["m_a", 350, 0, 1, 200, 0, 0, 0, 2,true,""],
"罗伊1" => ["m_a", 356, 0, 1, 200, 0, 0, 0, 2,true,""],
"罗伊2" => ["m_a", 354, 0, 1, 200, 0, 0, 0, 2,true,""],
"罗伊3" => ["m_a", 355, 0, 1, 200, 0, 0, 0, 2,true,""],
"辛1" => ["m_a", 357, 0, 1, 200, 0, 0, 0, 2,true,""],
"零式冰" => ["m_a", 323, 0, 1, 200, 0, 0, 0, 2,true,""],
"零式火" => ["m_a", 325, 0, 1, 200, 0, 0, 0, 2,true,""],
"组合冰" => ["m_a", 326, 0, 1, 200, 0, 0, 0, 2,true,""],
"组合火" => ["m_a", 327, 0, 1, 200, 0, 0, 0, 2,true,""],
"回天蓄气" =>["m_a", 92, 4, 1, 200, 0, 0, 0, 2,true,""],
"回天" =>["m_a", 93, 4, 1, 200, 0, 0, 0, 2,true,""],
"拔剑术1" =>["m_a", 94, 0, 1, 200, 0, 0, 0, 2,true,""],
"拔剑术2" =>["m_a", 95, 0, 1, 200, 0, 0, 0, 2,true,""],
"拔剑术3" =>["m_a", 322, 0, 1, 200, 0, 0, 0, 2,true,""],
"星辉剑" =>["m_a", 102, 0, 1, 200, 0, 0, 0, 2,true,""],
"极致半月斩" =>["m_a", 104, 0, 1, 200, 0, 0, 0, 2,true,""],
#"云洛绝命技1" =>["m_a", 105, 0, 1, 400, 0, 0, 0, 2,true,""],
"云洛绝命技2" =>["m_a", 106, 1, 1, 200, 0, 0, 0, 2,true,""],
#"云洛绝命技3" =>["m_a", 107, 0, 1, 200, 0, 0, 0, 2,true,""],
"高级剑1" =>["m_a", 108, 0, 1, 200, 0, 0, 0, 2,true,""],
"高级剑2" =>["m_a", 109, 0, 1, 200, 0, 0, 0, 2,true,""],
"高级剑3" =>["m_a", 110, 0, 1, 200, 0, 0, 0, 2,true,""],
"玉石俱焚发动" =>["m_a", 113, 4, 1, 200, 0, 0, 0, 2,true,""],
"玉石俱焚" =>["m_a", 114, 0, 0, 15, 0, 0, 0, 1,true,""],
"玉石俱焚2" =>["m_a", 115, 0, 0, 200, 0, 0, 0, 2,true,""],
"裂空破天剑" =>["m_a", 116, 0, 0, 200, 0, 0, 0, 2,true,""],
"虚幻乙剑术1" =>["m_a", 117, 0, 0, 200, 0, 0, 0, 2,true,""],
"虚幻乙剑术2" =>["m_a", 118, 0, 0, 200, 0, 0, 0, 2,true,""],
"虚幻乙剑术3" =>["m_a", 119, 0, 0, 200, 0, 0, 0, 2,true,""],
"偷天换魂术" =>["m_a", 929, 4, 0, 200, 0, 0, 0, 2,true,""],
###################枪系###########################
"突进" => ["m_a", 301, 0, 1, 30, 0, 0, 0, 2,true,""],
"敌方突进" => ["m_a", 808, 0, 1, 30, 0, 0, 0, 2,true,""],
"连袭突进" => ["m_a", 302, 0, 1, 30, 0, 0, 0, 2,true,""],
"推龙枪" => ["m_a", 303, 1, 1, 300, 0, 0, 0, 2,true,""],
"横扫千军" => ["m_a", 305, 4, 1, 300, 0, 0, 0, 2,true,""],
"旋风突" => ["m_a", 307, 0, 1, 300, 0, 0, 0, 2,true,""],
"枪连击" => ["m_a", 308, 4, 1, 300, 0, 0, 0, 2,true,""],
"耀芒枪" => ["m_a", 309, 0, 1, 300, 0, 0, 0, 2,true,""],
"点睛枪" => ["m_a", 310, 0, 1, 300, 0, 0, 0, 2,true,""],
"狂热" => ["m_a", 311, 0, 1, 300, 0, 0, 0, 2,true,""],
"狂热状态" => ["m_a", 312, 4, 1, 18, 0, 0, 0, 2,true,""],
"卷龙枪" => ["m_a", 313, 0, 1, 99, 0, 0, 0, 2,true,""],
"冲拳枪" => ["m_a", 314, 0, 1, 99, 0, 0, 0, 2,true,""],
"震天裂地枪1" => ["m_a", 316, 4, 1, 99, 0, 0, 0, 2,true,""],
"震天裂地枪2" => ["m_a", 315, 1, 1, 99, 0, 0, 0, 2,true,""],
"叶云念力枪" => ["m_a", 317, 0, 1, 99, 0, 0, 0, 2,true,""],
"金枪耀芒刺" => ["m_a", 306, 4, 1, 99, 0, 0, 0, 2,true,""],
"战神意志状态" => ["m_a", 319, 4, 1, 99, 0, 0, 0, 2,true,""],
###################弓系###########################
"日光箭" => ["m_a", 201, 0, 1, 99, 0, 0, 0, 2,true,""],
"背射" => ["m_a", 202, 0, 1, 99, 0, 0, 0, 2,true,""],
"聚能箭1" => ["m_a", 203, 4, 1, 99, 0, 0, 0, 2,true,""],
"聚能箭2" => ["m_a", 204, 0, 1, 21, 0, 0, 0, 1,true,""],
"箭矢动画" => ["m_a", 328, 0, 1, 7, 0, 0, 0, 1,true,""],
"聚能贯日箭聚气"=> ["m_a", 205, 4, 1, 99, 0, 0, 0, 2,true,""],
"聚能贯日箭1" => ["m_a", 206, 4, 1, 99, 0, 0, 0, 2,true,""],
"聚能贯日箭2" => ["m_a", 207, 1, 1, 99, 0, 0, 0, 2,true,""],
"日光大热箭" => ["m_a", 208, 0, 1, 99, 0, 0, 0, 2,true,""],
"暴风箭" => ["m_a", 209, 0, 1, 99, 0, 0, 0, 2,true,""],
"灵巧术" => ["m_a", 211, 4, 1, 99, 0, 0, 0, 2,true,""],
"灵巧术状态" => ["m_a", 212, 4, 1, 18, 0, 0, 0, 2,true,""],
"爆裂箭发动" => ["m_a", 210, 4, 1, 99, 0, 0, 0, 2,true,""],
"爆裂箭" => ["m_a", 213, 0, 1, 99, 0, 0, 0, 2,true,""],
"箭雨起手" => ["m_a", 214, 4, 1, 99, 0, 0, 0, 2,true,""],
"箭雨" => ["m_a", 215, 1, 1, 99, 0, 0, 0, 2,true,""],
"激光箭" => ["m_a", 216, 0, 1, 200, 0, 0, 0, 2,true,""],
"裂光箭1" => ["m_a", 217, 4, 1, 200, 0, 0, 0, 2,true,""],
"裂光箭2" => ["m_a", 218, 4, 1, 200, 0, 0, 0, 2,true,""],
"夺命激光箭1" => ["m_a", 220, 4, 1, 200, 0, 0, 0, 2,true,""],
"夺命激光箭2" => ["m_a", 221, 0, 1, 400, 0, 0, 0, 2,true,""],
"地涌暴突箭" => ["m_a", 222, 1, 1, 400, 0, 0, 0, 2,true,""],
"风精灵之语状态"=> ["m_a", 224, 4, 1, 400, 0, 0, 0, 2,false,""],
###################匕首系###########################
"背刺" => ["m_a", 654, 4, 1, 99, 0, 0, 0, 2,true,""],
"死亡之舞" => ["m_a", 655, 4, 1, 99, 0, 0, 0, 2,true,""],
"杀戮之心待机" => ["m_a", 657, 4, 1, 18, 0, 0, 0, 2,true,""],
"吸血待机" => ["m_a", 658, 4, 1, 18, 0, 0, 0, 2,true,""],
"窥绽之眼待机" => ["m_a", 659, 4, 1, 18, 0, 0, 0, 2,true,""],
"二回冲击" => ["m_a", 660, 0, 1, 99, 0, 0, 0, 2,true,""],
"二回冲击2" => ["m_a", 661, 0, 1, 99, 0, 0, 0, 2,true,""],
"恶鬼爆魂咒1" => ["m_a", 663, 4, 1, 99, 0, 0, 0, 2,true,""],
"恶鬼爆魂咒2" => ["m_a", 664, 0, 1, 21, 0, 0, 0, 0,true,""],
"恶鬼爆魂咒3" => ["m_a", 662, 1, 1, 99, 0, 0, 0, 2,true,""],
"阿鼻绞杀阵" => ["m_a", 665, 1, 1, 99, 0, 0, 0, 2,true,""],
"多重飞镖1" => ["m_a", 666, 4, 1, 99, 0, 0, 0, 2,true,""],
"多重飞镖2" => ["m_a", 667, 0, 1, 21, 0, 0, 0, 1,true,""],
"幻影撕裂" => ["m_a", 668, 0, 1, 99, 0, 0, 0, 2,true,""],
###################火系###########################
"火焰弹1" => ["m_a", 401, 4, 0, 99, 0, 0, 0, 2,true,""],
"火焰弹2" => ["m_a", 402, 0, 1, 18, 0, 0, 0, 0,true,""],
"魔法盾待机" => ["m_a", 404, 4, 1, 50, 0, 0, 0, 2,true,""],
"火系魔法发动" => ["m_a", 405, 4, 1, 99, 0, 0, 0, 2,true,""],
"业火" => ["m_a", 406, 0, 1, 99, 0, 0, 0, 2,true,""],
"火焰漩涡" => ["m_a", 407, 1, 1, 99, 0, 0, 0, 2,true,""],
"火元素流" => ["m_a", 409, 1, 1, 99, 0, 0, 0, 2,true,""],
"火球反射" => ["m_a", 410, 0, 1, 99, 0, 0, 0, 2,true,""],
"火焰迫击炮" => ["m_a", 411, 0, 1, 99, 0, 0, 0, 2,true,""],
"燃神术待机" => ["m_a", 414, 4, 1, 18, 0, 0, 0, 2,true,""],
"燃神术" => ["m_a", 413, 4, 1, 15, 0, 0, 0, 2,true,""],
"烈焰泥沼" => ["m_a", 416, 1, 1, 15, 0, 0, 0, 2,true,""],
"灼魂阴火" => ["m_a", 417, 0, 1, 15, 0, 0, 0, 2,true,""],
"烈焰射线" => ["m_a", 420, 1, 1, 15, 0, 0, 0, 2,true,""],
"碎焰碑" => ["m_a", 421, 0, 1, 15, 0, 0, 0, 2,true,""],
"火之囚笼" => ["m_a", 422, 0, 1, 150, 0, 0, 0, 2,true,""],
"火之囚笼状态" => ["m_a", 423, 4, 1, 30, 0, 0, 0, 2,true,""],
"宁静风琴状态" => ["m_a", 425, 4, 1, 30, 0, 0, 0, 2,true,""],
###################水系###########################
"水系魔法发动" => ["m_a", 501, 4, 1, 99, 0, 0, 0, 2,true,""],
"水纹波2" => ["m_a", 503, 0, 1, 18, 0, 0, 0, 0,true,""],
"水纹波1" => ["m_a", 502, 4, 0, 99, 0, 0, 0, 2,true,""],
"风雪" => ["m_a", 63, 1, 0, 99, 0, 0, 0, 2,true,""],
"冰莲怒绽" => ["m_a", 504, 1, 0, 99, 0, 0, 0, 2,true,""],
"冰之禁锢" => ["m_a", 506, 4, 0, 99, 0, 0, 0, 2,true,""],
"急冻射线追加" => ["m_a", 507, 0, 0, 99, 0, 0, 0, 2,true,""],
"急冻射线" => ["m_a", 508, 0, 0, 99, 0, 0, 0, 2,true,""],
"僵硬待机" => ["m_a", 509, 4, 0, 99, 0, 0, 0, 2,true,""],
"冰雪狂岚" => ["m_a", 510, 1, 0, 200, 0, 0, 0, 2,true,""],
"洪水术" => ["m_a", 511, 1, 0, 200, 0, 0, 0, 2,true,""],
"寒冰幽刺" => ["m_a", 514, 0, 0, 200, 0, 0, 0, 2,true,""],
"敌方寒冰藤条1" => ["m_a", 515, 0, 0, 200, 0, 0, 0, 2,true,""],
"寒冰藤条1" => ["m_a", 517, 0, 0, 200, 0, 0, 0, 2,true,""],
"敌方寒冰藤条2" => ["m_a", 516, 0, 0, 200, 0, 0, 0, 2,true,""],
"寒冰藤条2" => ["m_a", 518, 0, 0, 200, 0, 0, 0, 2,true,""],
"高级水系魔法发动" => ["m_a", 512, 4, 0, 200, 0, 0, 0, 2,true,""],
###################风系###########################
"风系魔法发动" => ["m_a", 451, 4, 1, 99, 0, 0, 0, 2,true,""],
"风尘" => ["m_a", 452, 0, 1, 99, 0, 0, 0, 2,true,""],
"风卷残云" => ["m_a", 74, 1, 1, 99, 0, 0, 0, 2,true,""],
"次元刃1" => ["m_a", 455, 4, 1, 99, 0, 0, 0, 2,true,""],
"次元刃2" => ["m_a", 456, 0, 1, 15, 0, 0, 0, 0,true,""],
"风刃环切术" => ["m_a", 458, 0, 1, 15, 0, 0, 0, 2,true,""],
"盖日龙卷" => ["m_a", 459, 1, 1, 15, 0, 0, 0, 2,true,""],
"风之穿体刃" => ["m_a", 454, 0, 1, 15, 0, 0, 0, 2,true,""],
"风之绸缎" => ["m_a", 460, 1, 1, 200, 0, 0, 0, 2,true,""],
###################雷系###########################
"雷系魔法发动" => ["m_a", 551, 4, 1, 99, 0, 0, 0, 2,true,""],
"雷球" => ["m_a", 552, 0, 1, 15, 0, 0, 0, 0,true,""],
"漫射雷球" => ["m_a", 552, 0, 1, 15, 0, 0, 0, 1,true,""],
"雷爆" => ["m_a", 554, 0, 1, 200, 0, 0, 0, 2,true,""],
"雷电脉冲" => ["m_a", 555, 0, 1, 200, 0, 0, 0, 2,true,""],
"惊雷闪" => ["m_a", 557, 0, 1, 200, 0, 0, 0, 2,true,""],
"狂雷啸" => ["m_a", 556, 1, 1, 200, 0, 0, 0, 2,true,""],
"天雷撼陆" => ["m_a", 560, 1, 1, 200, 0, 0, 0, 2,true,""],
"紫电怒雷摧" => ["m_a", 558, 0, 1, 200, 0, 0, 0, 2,true,""],
"擎天雷鸣术" => ["m_a", 563, 0, 1, 200, 0, 0, 0, 2,true,""],
"雷身" => ["m_a", 564, 4, 1, 200, 0, 0, 0, 2,true,""],
"雷身状态" => ["m_a", 565, 4, 1, 18, 0, 0, 0, 2,true,""],
"雷鸣结界" => ["m_a", 562, 1, 1, 200, 0, 0, 0, 2,true,""],
"麻痹待机" => ["m_a", 57, 4, 1, 18, 0, 0, 0, 2,true,""],
###################土系###########################
"土系魔法发动" => ["m_a", 601, 4, 1, 99, 0, 0, 0, 2,true,""],
"投石" => ["m_a", 602, 0, 1, 15, 0, 0, 0, 0,true,""],
"激石术" => ["m_a", 605, 0, 0, 15, 0, 0, 0, 0,true,""],
"大地之盾待机" => ["m_a", 608, 4, 0, 18, 0, 0, 0, 2,true,""],
"地元波" => ["m_a", 609, 0, 0, 300, 0, 0, 0, 2,true,""],
"陨星术" => ["m_a", 611, 0, 0, 300, 0, 0, 0, 2,true,""],
"大宇飞砂术" => ["m_a", 612, 0, 0, 300, 0, 0, 0, 2,true,""],
"大地守护" => ["m_a", 613, 0, 0, 300, 0, 0, 0, 2,true,""],
"大地守护待机" => ["m_a", 614, 4, 0, 300, 0, 0, 0, 2,false,""],
"大地咆哮" => ["m_a", 616, 1, 0, 300, 0, 0, 0, 2,true,""],
"眩晕状态" => ["m_a", 617, 4, 0, 300, 0, 0, 0, 2,true,""],
###################怪物###########################
"火焰剑气" => ["m_a", 804, 0, 1, 21, 0, 0, 0, 1,true,""],
"龙冰咆哮" => ["m_a", 938, 0, 0, 12, 0, 0, 0, 1,true,""],
"冰枪投掷" => ["m_a", 905, 0, 1, 15, 0, 0, 0, 1,true,""],
"镰刀半月刃" => ["m_a", 813, 0, 1, 21, 0, 0, 0, 1,true,""],
"暗黑猎杀刃" => ["m_a", 78, 0, 1, 99, 0, 0, 0, 2,true,""],
"火系集气" => ["m_a", 805, 4, 1, 12, 0, 0, 0, 2,true,""],
"敌方火系魔法发动" => ["m_a", 806, 4, 1, 99, 0, 0, 0, 2,true,""],
"暗系魔法发动" => ["m_a", 812, 4, 1, 99, 0, 0, 0, 2,true,""],
"月夜索魂链" => ["m_a", 810, 1, 1, 99, 0, 0, 0, 2,true,""],
"泛用魔法发动" => ["m_a", 811, 4, 1, 99, 0, 0, 0, 2,true,""],
"撕夜爪" => ["m_a", 814, 0, 1, 99, 0, 0, 0, 2,true,""],
"精力燃烧" => ["m_a", 815, 4, 1, 99, 0, 0, 0, 2,true,""],
"精力燃烧状态" => ["m_a", 816, 4, 1, 99, 0, 0, 0, 2,true,""],
"流沙爆" => ["m_a", 820, 0, 1, 15, 0, 0, 0, 1,true,""],
"银月剑气" => ["m_a", 823, 0, 1, 15, 0, 0, 0, 1,true,""],
"敌方半月斩" => ["m_a", 822, 0, 1, 200, 0, 0, 0, 2,true,""],
"敌方点睛枪" => ["m_a", 825, 0, 1, 200, 0, 0, 0, 2,true,""],
"丧乱状态" => ["m_a", 827, 4, 1, 200, 0, 0, 0, 2,true,""],
"野蛮冲撞" => ["m_a", 829, 0, 1, 200, 0, 0, 0, 2,true,""],
"幽冥鬼火爪" => ["m_a", 830, 0, 1, 200, 0, 0, 0, 2,true,""],
"危急待机状态" => ["m_a", 848, 4, 1, 15, 0, 0, 0, 2,true,""],
"死亡待机状态" => ["m_a", 849, 4, 1, 40, 0, 0, 0, 2,true,""],
"神圣祈祷术" => ["m_a", 853, 4, 1, 200, 0, 0, 0, 2,true,""],
"敌方冰雪狂岚" => ["m_a", 855, 1, 1, 200, 0, 0, 0, 2,true,""],
"恶鬼炎" => ["m_a", 850, 0, 1, 200, 0, 0, 0, 2,true,""],
"追星双芒剑" => ["m_a", 856, 0, 1, 200, 0, 0, 0, 2,true,""],
"寒冰冲击" => ["m_a", 863, 1, 1, 200, 0, 0, 0, 2,true,""],
"雷爪" => ["m_a", 866, 0, 1, 200, 0, 0, 0, 2,true,""],
"寒冰叹调" => ["m_a", 26, 1, 1, 200, 0, 0, 0, 2,true,""],
"怪用箭雨起手" => ["m_a", 867, 4, 1, 99, 0, 0, 0, 2,true,""],
"怪用二回冲击" => ["m_a", 868, 0, 1, 99, 0, 0, 0, 2,true,""],
"念力枪" => ["m_a", 869, 0, 1, 99, 0, 0, 0, 2,true,""],
"念力枪追加" => ["m_a", 870, 0, 1, 15, 0, 0, 0, 1,true,""],
"龙之怒1" => ["m_a", 872, 4, 1, 15, 0, 0, 0, 1,true,""],
"龙之怒2" => ["m_a", 873, 0, 1, 21, 0, 0, 0, 0,true,""],
"龙之怒3" => ["m_a", 874, 1, 1, 15, 0, 0, 0, 2,true,""],
"龙咆哮" => ["m_a", 877, 4, 1, 15, 0, 0, 0, 2,true,""],
"断月爪" => ["m_a", 879, 0, 1, 15, 0, 0, 0, 2,true,""],
"火焰爪" => ["m_a", 880, 0, 1, 15, 0, 0, 0, 2,true,""],
"敌方雷霆剑" => ["m_a", 882, 4, 1, 99, 0, 0, 0, 2,true,""],
"青幽结界待机" => ["m_a", 883, 1, 1, 15, 0, 0, 0, 2,false,""],
"雷切" => ["m_a", 886, 0, 1, 200, 0, 0, 0, 2,false,""],
"雷鸣剑闪" => ["m_a", 887, 0, 1, 200, 0, 0, 0, 2,false,""],
"火旋风" => ["m_a", 891, 4, 1, 200, 0, 0, 0, 2,false,""],
"雷枪" => ["m_a", 889, 0, 1, 200, 0, 0, 0, 2,false,""],
"灵体攻击1" => ["m_a", 892, 4, 1, 200, 0, 0, 0, 2,false,""],
"灵体攻击2" => ["m_a", 893, 0, 1, 15, 0, 0, 0, 1,true,""],
"敌方冲拳" => ["m_a", 894, 0, 1, 200, 0, 0, 0, 2,true,""],
"敌方落叶斩" => ["m_a", 895, 0, 1, 200, 0, 0, 0, 2,true,""],
"焚天箭1" => ["m_a", 896, 4, 1, 200, 0, 0, 0, 2,true,""],
"焚天箭2" => ["m_a", 897, 0, 1, 200, 0, 0, 0, 2,true,""],
"死亡光波" => ["m_a", 898, 0, 1, 200, 0, 0, 0, 2,true,""],
"烈焰射线" => ["m_a", 899, 0, 1, 200, 0, 0, 0, 2,true,""],
"暗神守护" => ["m_a", 900, 0, 1, 200, 0, 0, 0, 2,true,""],
"死系魔法发动" => ["m_a", 902, 4, 1, 200, 0, 0, 0, 2,true,""],
"死气漩涡" => ["m_a", 901, 1, 1, 200, 0, 0, 0, 2,true,""],
"阴寒吐息" => ["m_a", 908, 0, 1, 200, 0, 0, 0, 2,true,""],
"冰剑暴突" => ["m_a", 909, 0, 1, 200, 0, 0, 0, 2,true,""],
"冰风漩涡" => ["m_a", 910, 1, 1, 200, 0, 0, 0, 2,true,""],
"寒冰鬼爪" => ["m_a", 911, 0, 1, 200, 0, 0, 0, 2,true,""],
"暗神诅咒待机" => ["m_a", 912, 4, 1, 200, 0, 0, 0, 2,false,""],
"龙息" => ["m_a", 913, 4, 1, 200, 0, 0, 0, 2,true,""],
"剑系发动" => ["m_a", 917, 4, 1, 200, 0, 0, 0, 2,true,""],
"剑诀·残梦" => ["m_a", 916, 1, 1, 200, 0, 0, 0, 2,true,""],
"冰冻射线发动" => ["m_a", 920, 4, 1, 200, 0, 0, 0, 2,true,""],
"冰冻射线" => ["m_a", 921, 4, 1, 200, 0, 0, 0, 2,true,""],
"寒冰半月" => ["m_a", 922, 1, 1, 200, 0, 0, 0, 2,true,""],
"冰封结界" => ["m_a", 924, 1, 1, 200, 0, 0, 0, 2,true,""],
"暗黑射线" => ["m_a", 925, 1, 1, 200, 0, 0, 0, 2,true,""],
"月光祝福" => ["m_a", 930, 4, 1, 200, 0, 0, 0, 2,true,""],
"星月爆破" => ["m_a", 931, 1, 1, 200, 0, 0, 0, 2,true,""],
"星光轰炸" => ["m_a", 932, 0, 1, 200, 0, 0, 0, 2,true,""],
"剑灵攻击" => ["m_a", 933, 0, 1, 200, 0, 0, 0, 2,true,""],
"剑奴攻击" => ["m_a", 934, 0, 1, 200, 0, 0, 0, 2,true,""],
"剑灵单体" => ["m_a", 935, 0, 1, 200, 0, 0, 0, 2,true,""],
"剑灵群体" => ["m_a", 936, 1, 1, 200, 0, 0, 0, 2,true,""],
"魔犀斧将" => ["m_a", 937, 0, 1, 200, 0, 0, 0, 2,true,""],
"冰咆哮击中" => ["m_a", 939, 0, 1, 200, 0, 0, 0, 2,true,""],
"飞斧" => ["m_a", 940, 0, 0, 15, 0, 0, 0, 0,true,""],
"飞斧命中" => ["m_a", 941, 0, 0, 100, 0, 0, 0, 2,true,""],
"人身鹰隼" => ["m_a", 943, 0, 0, 100, 0, 0, 0, 2,true,""],
"黄尘风暴" => ["m_a", 944, 1, 0, 100, 0, 0, 0, 2,true,""],
"红果防御" => ["m_a", 623, 4, 0, 100, 0, 0, 0, 2,true,""],
"乱智爱心" => ["m_a", 945, 0, 0, 100, 0, 0, 0, 2,true,""],
"幽冥独角兽" => ["m_a", 946, 0, 0, 100, 0, 0, 0, 2,true,""],
"捉迷藏" => ["m_a", 947, 4, 0, 100, 0, 0, 0, 2,true,""],
"捉迷藏待机" => ["m_a", 948, 4, 0, 100, 0, 0, 0, 2,true,""],
"双刀蜥蜴" => ["m_a", 949, 0, 0, 100, 0, 0, 0, 2,true,""],
#--------------------------------------------------------------------------
# ● 动画飛ばしに貼り付ける武器画像アクション 上の动画飛ばし専用
#--------------------------------------------------------------------------
# 貼り付けた武器画像の動き。この画像は武器アクションの画像とは別に設定できます。
# その場合貼り付ける画像は武器設定で行ってください。
# 始度…動作前の最初の角度。半時計回りで0~360度。
# 終度…動作後の角度。半時計回りで0~360度。
# 時間…回転にかける時間。小さいほど早い。動作は消えるまでループし続けます。
# 武器アクション名 始度 終度 時間
"回転投げ" => [ 0, 360, 8],
#--------------------------------------------------------------------------
# ● アニメ飛ばしに貼り付けるスキル画像アクション 上のアニメ飛ばし専用
#--------------------------------------------------------------------------
# 貼り付けたスキル画像の動き。貼り付ける画像はスキル設定で行ってください。
# 始度…動作前の最初の角度。半時計回りで0~360度。
# 終度…動作後の角度。半時計回りで0~360度。
# 時間…回転にかける時間。小さいほど早い。動作は消えるまでループし続けます。
# 判別…判別に使うので、すべて"skill"で統一してください。
# 武器アクション名 始度 終度 時間 判別
"石投げ" => [ 0, 360, 8, "skill"],
#--------------------------------------------------------------------------
# ● ふきだし动画 イベントに使うふきだしアイコンを表示
#--------------------------------------------------------------------------
# 判別…判別に使うので、すべて"balloon"で統一してください。
# 種類…ふきだしの種類(縦位置)を0~9で指定
# ループ…动画更新方法で、終了すると消えます。[0=片道] [1=往復]
# ふきだし名 判別 種類 ループ
"状態異常/汎用" => ["balloon", 6, 1],
"状態異常/ピンチ" => ["balloon", 5, 1],
"状態異常/睡眠" => ["balloon", 9, 1],
"状態異常/閃き" => ["balloon", 2, 0],
"状態異常/狂鬼" => ["balloon", 4, 0],
"状態異常/中毒" => ["balloon", 1, 1],
"状態異常/烧伤" => ["balloon", 3, 1],
"状態異常/眩晕" => ["balloon", 0, 1],
"状態異常/冰冻" => ["balloon", 4, 1],
"状態異常/出血" => ["balloon", 2, 1],
"状態異常/无语" => ["balloon", 7, 1],
#--------------------------------------------------------------------------
# ● サウンドの演奏
#--------------------------------------------------------------------------
# 判別…判別に使うので、すべて"sound"で統一してください。
# 種別…効果音は"se" BGMは"bgm" BGSは"bgs"
# ピッチ…ピッチ、50~150まで指定。音量…ボリューム どちらも100がデフォルト。
# ファイル名…再生するファイル名。""にするとBGM、BGSを変えずに各種設定可能。
# SE名 判別 種別 ピッチ 音量 SEファイル名
"absorb1" => ["sound", "se", 80, 100, "absorb1"],
"chime1" => ["sound", "se", 100, 100, "chime1"],
"darkness4" => ["sound", "se", 100, 100, "darkness4"],
"wind7" => ["sound", "se", 100, 100, "wind7"],
"wind7-2" => ["sound", "se", 125, 100, "wind7"],
"Fire1" => ["sound", "se", 125, 100, "Fire1"],
"Slash7" => ["sound", "se", 100, 200, "重击2"],
"毒攻击" => ["sound", "se", 200, 200, "081-Monster03"],
"凯兰被击" => ["sound", "se", 125, 100, "v配音-女惨叫-轻-007"],
"亚特被击" => ["sound", "se", 125, 100, "v配音-男惨叫-中-008"],
"丽娜被击" => ["sound", "se", 130, 100, "v配音-女惨叫-轻-007"],
"风声" => ["sound", "se", 100, 100, "132-Wind01"],
#--------------------------------------------------------------------------
# ● ゲーム全体のスピード変更 アクションの細部チェック用
#--------------------------------------------------------------------------
# 判別…判別に使うので、すべて"fps"で統一してください。
# ゲームスピード…60がデフォルトで、低くなるほどスローになります。
# ※このコマンドはFPSを直接変更するものです。取り扱いには注意してください。
# 変更名 判別 ゲームスピード
"スロー再生" => ["fps", 20],
"半スロー再生" => ["fps", 40],
"通常再生" => ["fps", 60],
"半高速再生" => ["fps", 80],
"通速再生" => ["fps", 90],
"高速再生" => ["fps", 100],
"超高速再生" => ["fps", 175],
#--------------------------------------------------------------------------
# ● ステート付与
#--------------------------------------------------------------------------
# 判別…判別に使うので、すべて"sta+"で統一してください。
# 对象…[0=自分] [1=ターゲット] [2=敵全体] [3=味方全体] [4=自分を除く味方全体]
# ステートID…付与するステートのID。「抵抗しない」ステート以外は抵抗します。
# ステート付与名 判別 对象 ステートID
"二人攻撃ステート付与" => ["sta+", 0, 38],
"三人攻撃ステート付与" => ["sta+", 0, 39],
"四人攻撃ステート付与" => ["sta+", 0, 19],
"neko" => ["sta+", 0, 20],
#--------------------------------------------------------------------------
# ● ステート解除
#--------------------------------------------------------------------------
# 判別…判別に使うので、すべて"sta-"で統一してください。
# 对象…[0=自分] [1=ターゲット] [2=敵全体] [3=味方全体] [4=自分を除く味方全体]
# ステートID…解除するステートのID
# ステート付与名 判別 对象 ステートID
"二人攻撃ステート解除" => ["sta-", 3, 38],
"三人攻撃ステート解除" => ["sta-", 3, 39],
"四人攻撃ステート解除" => ["sta-", 3, 19],
#--------------------------------------------------------------------------
# ● バトラー画像ファイル変更 自身のみアクター限定
#--------------------------------------------------------------------------
# 判別…判別に使うので、すべて"change"で統一してください。
# リセット…戦闘後も変更を反映させるならfalse。キャラチップも変わります。
# ファイル名…変更する画像ファイル名。認識先を変えるので"_1"は指定しないように。
# 変更名 判別 リセット ファイル名
"变身成猫" => ["change", true,"$cat"],
# "解除变身" => ["change", true,"$ylva"],
"可伊现身" => ["change", true,"!$可伊"],
"云洛现形"=> ["change", true,"!$云洛"],
"云曦现形"=> ["change", true,"!$云曦"],
"消失" => ["change", true,"1"],
"神秘女子现形"=> ["change", true,"$カナン(貴族)"],
"云洛变身"=> ["change", true,"!$云洛改"],
#--------------------------------------------------------------------------
# ● ピクチャの表示 バトラー一体につき同時に1枚表示できます
#--------------------------------------------------------------------------
# 始X…移動開始位置。画面から見たX座標。ピクチャの左上を原点とします。
# 始Y…移動開始位置。画面から見たY座標。
# 終X…移動終了X座標。
# 終Y…移動終了Y座標。
# 時間…移動時間。大きいほど遅い。これを距離で割ったのが1フレーム移動距離です。
# Z軸…HPウインドウよりも手前に表示するならtrue
# ピクチャファイル名…ピクチャフォルダ内のファイル名。
# 判別 始X 始Y 終X 終Y 時間 Z軸 ピクチャファイル名
"特写1开始" => ["pic",-280, 48, 800, 64, 14,false,"Actor2-3"],
"特写1完毕" => ["pic", 0, 48, 800, 64, 12,false,"Actor2-3"],
"特写2开始" => ["pic",-280, 48, 48, 64, 30,false,"头像"],
"特写2完毕" => ["pic", 0, 48, 800, 64, 12,false,"头像"],
"特写3开始" => ["pic",-280, 48, 48, 64, 30,false,"荏雪"],
"特写3完毕" => ["pic", 0, 48, 800, 64, 12,false,"荏雪"],
"特写4开始" => ["pic",-280, 48, 800, 64, 14,false,"云曦"],
"特写4完毕" => ["pic", 0, 48, 550, 64, 12,false,"云曦"],
"特写5开始" => ["pic",-280, 48, 800, 64, 40,false,"冰河玄霜女"],
"特写6开始" => ["pic",-280, 48, 800, 64, 40,false,"地火噬心魉"],
"特写5完毕" => ["pic", 0, 48, 800, 64, 12,false,"冰河玄霜女"],
"特写6完毕" => ["pic", 0, 48, 800, 64, 12,false,"地火噬心魉"],
#--------------------------------------------------------------------------
# ● ゲームスイッチの操作
#--------------------------------------------------------------------------
# 判別…判別に使うので、すべて"switch"で統一してください。
# スイッチNo…何番のスイッチを操作するか
# ON/OFF…ONにするならtrue、OFFにするならfalse
#
# スイッチ操作名 判別 スイッチNo ON/OFF
"スイッチNo1/ON" => ["switch", 1, true],
#--------------------------------------------------------------------------
# ● ゲーム変数の操作
#--------------------------------------------------------------------------
# 判別…判別に使うので、すべて"variable"で統一してください。
# 変数No…何番の変数を操作するか
# 操作…[0=代入] [1=加算] [2=減算] [3=乗算] [4=除算] [5=剰余]
# オペランド…演算の对象となる数値を指定します。
#
# 変数操作名 判別 変数No 操作 オペランド
"変数No1/+1" => ["variable", 1, 1, 1],
#--------------------------------------------------------------------------
# ● スクリプトの操作
#--------------------------------------------------------------------------
# 判別…判別に使うので、すべて"script"で統一してください。
#
# 簡易的なスクリプトをアクションに割り込ませます。サンプルのp = 1 の部分に
# 任意のスクリプトを入れます。機能上、文字列は扱えません。
#
# 操作名 判別
"テストスクリプト" => ["script", "
p = 1
"],
#--------------------------------------------------------------------------
# ● その他 設定項目なし。ここで使われている名称は変更しないでください。
#--------------------------------------------------------------------------
# ピクチャ消去…表示しているピクチャを消します。
# 残像ON…バトラーの軌跡に残像を残します。通しアクション中は残像し続けます。
# 残像OFF…残像を消します。
# 反転…画像を反転します。再度反転させるか坐标初始化しない限り反転したまま。
# 待机に移行しない…行動後、待机アクションを取らせません。
# コラプス許可…ターゲットのHPが0になった場合、このタイミングでコラプスを
# 開始させます。これがなければアクション終了時にコラプスします。
# 二刀限定…この次の単発アクションのみ、二刀限定で行うようにします。
# 二刀でなければ処理を飛ばし、次の単発アクションに移行します。
# 非二刀限定…上とは逆に二刀ではないときのみ次の単発アクションを有効にします。
# 個別処理開始…全体攻撃を個別で処理する場合の、リピート行動開始の目印です。
# 個別処理終了…全体攻撃を個別で処理する場合の、リピート行動終了の目印です。
# 初期位置変更…元の座標(初期位置)を今いる位置に変更します。
# 初期位置変更解除…初期位置変更で変化した座標を元に戻します。
# アクティブ解除…戦闘行動が終了したとみなし、直後に次のキャラが行動開始します。
# コラプス許可機能も含んでおり、これ以降ダメージは与えられません。
# 終了…行動の終了。これは入れなくてもアクションがなくなれば自動で認識します。
"ピクチャ消去" => ["ピクチャ消去"],
"残像ON" => ["残像ON"],
"残像OFF" => ["残像OFF"],
"反転" => ["反転"],
"待机に移行しない"=> ["待机に移行しない"],
"コラプス許可" => ["コラプス許可"],
"二刀限定" => ["二刀限定"],
"非二刀限定" => ["非二刀限定"],
"個別処理開始" => ["個別処理開始"],
"個別処理終了" => ["個別処理終了"],
"初期位置変更" => ["初期位置変更"],
"初期位置変更解除"=> ["初期位置変更解除"],
"アクティブ解除" => ["アクティブ解除"],
"終了" => ["終了"]
#--------------------------------------------------------------------------
# ● ウエイトについて
#--------------------------------------------------------------------------
# 単発アクションで数値のみの場合、それがそのままウエイト時間となります。
# つまり単発アクション名に数値のみの名称は使えないので注意してください。
# ウエイトは次のアクションに行かずに待つ時間ですが、バトラー动画の更新は
# 止まらずに行われます。
}
#==============================================================================
# ■ 通しアクション
#------------------------------------------------------------------------------
# 上の単発アクションを組み合わせたもので、これが実際に取る行動となります
#==============================================================================
# ここの通しアクション名が下のアクター、エネミー指定アクションに使われます。
# 行動は左側から順番に行われます。
ACTION = {
#------------------------------- 待机系 -----------------------------------------
# 通しアクション名 行動
"战斗开始" => ["到战斗开始的位置","坐标初始化"],
"敌方战斗开始" => ["敌方到战斗开始的位置","坐标初始化"],
"敌方快速战斗开始" => ["敌方快速到战斗开始的位置","坐标初始化"],
"待机" => ["待机"],
"缓慢待机" => ["缓慢待机"],
"敌法待机" => ["敌法待机0"],
"敌方待机" => ["敌方待机"],
"危急待机" => ["待机(危急)","危急待机状态"],
"异常状态待机" => ["不能移动","待机(固定)","异常状态/通用","22"],
"睡眠待机" => ["不能移动","待机(固定)","异常状态/睡眠","22"],
"漂浮待机" => ["待机(固定)","6","低空漂浮中","4",
"低空漂浮中2","4","低空漂浮中3","4",
"低空漂浮中4","4"],
"气绝" => ["无法战斗","死亡待机状态","30"],
"伤害" => ["被伤害","坐标初始化"],
"伤害" => ["被伤害2","坐标初始化"],
"敌方伤害" => ["敌方被伤害","坐标初始化"],
"逃走" => ["我方逃走"],
"敌方逃走" => ["我方逃走","坐标初始化"],
"逃走失败" => ["逃走失败","待机(固定)","8","坐标初始化"],
"选择指令" => ["一步向前移动"],
"选择指令后" => ["坐标初始化"],
"防御" => ["待机(防御)","防御","4"],#"漂浮状态确认","低空漂浮中", "2","低空漂浮中2","2","低空漂浮中3","2", "低空漂浮中4","2"]
"回避" => ["一步向后跳跃","待机(固定)","16",
"坐标初始化"],
"敌方回避" => ["一步向后移动","待机(固定)","16","坐标初始化"],
"胜利" => ["待机(固定)","16","向右(固定)","胜利的跳跃",
"待机(固定)","待机不能移动","是否已变身成猫",
"魔法发动动画","解除变身","待机(固定)","待机不能移动",],
"坐标复原" => ["坐标初始化"],
"龙语极壁状态" =>["龙语极壁2","15"],
"冰之禁锢状态" =>["冰之禁锢","30"],
"能量真空状态" =>["待机","能量真空2"],
"魔法盾待机" =>["待机","魔法盾待机"],
"大地之盾待机" =>["待机-大地之盾","大地之盾待机"],
"精力燃烧待机" =>["待机","精力燃烧状态"],
"狂热待机" =>["待机","狂热状态"],
"灵巧术待机" =>["待机","灵巧术状态"],
"僵硬待机" =>["待机","僵硬待机"],
"燃神术待机" =>["待机","燃神术待机"],
"麻痹待机" =>["待机","麻痹待机"],
"剑意待机" =>["待机","剑意待机",],
"杀戮之心待机" =>["待机","杀戮之心待机"],
"吸血待机" =>["待机","吸血待机"],
"暴走待机" =>["待机","暴走待机"],
"窥绽之眼待机" =>["待机","窥绽之眼待机"],
"丧乱待机" =>["待机","丧乱状态"],
"雷身待机" =>["待机","雷身状态"],
"青幽结界待机" =>["待机(固定)","青幽结界待机","15"],
"火之囚笼待机" =>["待机(固定)","火之囚笼状态","30"],
"眩晕待机" =>["待机(固定)","眩晕状态","30"],
"大地守护待机" =>["待机","大地守护待机"],
"战神意志待机" =>["待机","战神意志状态"],
"风精灵之语待机" =>["待机","风精灵之语状态"],
"宁静风琴待机" =>["待机","宁静风琴状态"],
"暗神诅咒待机" =>["待机","暗神诅咒待机"],
"捉迷藏待机" =>["待机","捉迷藏待机"],
#------------------------------- 強制系 ----------------------------------------
"可以投掷" => ["右旋转一周","4","目标高速移动","一步向后跳跃","4",
"待机(固定)","一步向后跳跃","待机(固定)","32"],
#--------------------------- 基本动作系 ----------------------------------
"通常攻击" => ["目标向前移动","剑挑","对象动画等待",
"待机(固定)","剑挑L","对象动画L","限定于二刀","16",
"击倒许可","后退初始化"],
"敌方无武器的攻击" => ["目标向前移动","对象动画等待",
"击倒许可","后退初始化"],
"剑奴" => ["目标向前移动2","剑奴攻击","敌方剑挑","技能用","30",
"击倒许可","后退初始化"],
"剑灵" => ["目标向前移动","剑灵攻击","剑挑","技能用","30",
"击倒许可","后退初始化"],
"使用通用技能" => ["待机(固定)",
"泛用魔法发动","72",
"对象动画等待","击倒许可","24","坐标初始化"],
"通用技能单独处理"=> ["一步向前移动","魔法发动动画","武器下旋转","举起武器",
"单独处理开始","武器挥动攻击","对象动画","24",
"单独处理完毕","击倒许可","坐标初始化"],
"使用物品" => ["目标向前移动","待机(固定)","24","对象动画等待",
"击倒许可","坐标初始化"],
"卷轴" => ["待机(固定)","24","对象动画","技能用",
"击倒许可","坐标初始化"],
"回归" =>["击退回归2"],
"剑挑" =>["目标向前移动","剑挑","对象动画等待","12","剑挑L","待机(固定)","对象动画L","限定于二刀","16","击倒许可","坐标初始化"],
"敌方剑挑" =>["目标向前移动","敌方剑挑","对象动画等待","16","击倒许可","后退初始化"],
"枪刺" =>["目标向前移动","枪刺","对象动画等待","16","击倒许可","后退初始化"],
"远程普攻" =>["待机(固定)","远程普攻","普攻集气","21","远程攻击","18","技能用","16","击倒许可","后退初始化"],
# "举弓动作" =>["目标向前移动","剑挑","对象动画等待","12","剑挑L","待机(固定)","对象动画L","限定于二刀","16","击倒许可","坐标初始化"],
"举弓动作" =>["一步向后跳跃","弓平举","以自身为目标","箭矢动画2","8","技能用","30","击倒许可","坐标初始化"],
"敌方举弓动作" =>["一步向后跳跃","举弓动作","12","敌方箭矢","14","技能用","16","击倒许可","后退初始化"],
"神秘女子攻击" =>["一步向前移动","以自身为目标","剑挑","神秘女子攻击2","12","技能用","待机(固定)","击倒许可","坐标初始化"],
#同化弓箭
#------------------------------ 技能系 ---------------------------------------
#------------------------------ 剑系 ---------------------------------------
"弧光斩" =>["残像ON","目标向前移动","待机(固定)","弧光斩","3","剑挑","9","技能用","25","坐标初始化","残像OFF"],
"幻影斩" =>["残像ON","目标向前移动","幻影斩","拔出","反転","技能用","反拔出","技能用","60","坐标初始化","残像OFF","反転"],
"二段斩" =>["目标向前移动","剑挑","二段斩","技能用","9","拔出","技能用","30","击倒许可","坐标初始化"],
"敌方二段斩" =>["目标向前移动","剑挑","敌方二段斩","技能用","9","拔出","技能用","30","击倒许可","坐标初始化"],
"俯冲剑突" =>["俯冲剑突站位","10","俯冲剑突","俯冲剑突终点","技能用","30","坐标初始化"],
"神秘女子拔剑术" =>["残像ON","目标向前移动","神秘女子蓄力","聚气","60","剑挑","神秘女子拔剑术1","技能用","15","神秘女子蓄力","20","拔出","神秘女子拔剑术2","技能用","40","超长距离后移","神秘女子蓄力","剑挑","神秘女子拔剑术3","12","技能用","30","坐标初始化","残像OFF"],
"红晶斩" =>["残像ON","目标向前移动","一步向前跳跃","聚能","10","阳炎斩","70","剑挑","技能用","5","技能用","5","技能用","5","技能用","5","技能用","50","还原","坐标初始化","残像OFF"],
"泣鬼天悲剑" =>["残像ON","目标向前移动","艾尔1","神秘女子蓄力","聚气","150","剑挑","泣鬼天悲剑","5","技能用","4","技能用","4","技能用","4","技能用","4","技能用","4","技能用","4","技能用","4","技能用","神秘女子蓄力","20","击倒许可","坐标初始化","残像OFF"],
"剑回环" =>["残像ON","拔出","剑回环","技能用","30","击倒许可","坐标初始化","残像OFF"],
"剑回环·改" =>["残像ON","拔出","剑回环","技能用","20","反拔出","剑回环2","技能用","20","击倒许可","坐标初始化","残像OFF"],
"贯日" =>["残像ON","幻剑术站位","聚能","贯日","72","拔出","技能用","15","技能用","10","技能用","40","击倒许可","坐标初始化","残像OFF"],
"分身贯日" =>["残像ON","幻剑术站位","聚能","分身贯日","83","技能用","18","技能用","15","长距离拔出","技能用","15","技能用","10","技能用","40","击倒许可","坐标初始化","残像OFF"],
"半月斩" =>["残像ON","目标向前移动","半月斩","上挑","技能用","12","技能用","向下刺击","60","击倒许可","坐标初始化","残像OFF"],
"极致半月斩" =>["残像ON","目标向前移动","星辉剑","剑挑","技能用","10","重合","极致半月斩","弧形上挑","技能用","还原","暴风箭站位","聚能","12","拔出","技能用","30","技能用","击倒许可","坐标初始化","残像OFF"],
"回天" =>["残像ON","重合","聚能","回天蓄气","60","技能用","回天","25","技能用","回天","25","技能用","回天","25","技能用","回天","25","技能用","回天","25","击倒许可","坐标初始化","残像OFF"],
"光流剑" =>["残像ON","重合","聚能","回天蓄气","60","技能用","回天","25","击倒许可","坐标初始化","残像OFF"],
"追星双芒剑2" =>["目标向前移动","残像ON","长距离后移","10","追星双芒剑2","3","拔出","技能用","15","技能用","30","坐标初始化"],
"零式2" =>["目标向前移动","残像ON","长距离后移","10","零式冰","3","拔出","技能用","15","技能用","30","坐标初始化"],
"零式3" =>["目标向前移动","残像ON","长距离后移","10","零式火","3","拔出","技能用","15","技能用","30","坐标初始化"],
"琉璃斩" =>["目标向前移动","星辉剑","剑挑","技能用","10","坐标初始化"],
"琉璃旋" =>["目标向前移动","星辉剑","剑挑","技能用","10","星辉剑","剑挑","技能用","10","坐标初始化"],
"琉璃散华" =>["残像ON","目标向前移动","星辉剑","剑挑","技能用","3","技能用","10","星辉剑","剑挑","技能用","3","技能用","10","星辉剑","剑挑","技能用","3","技能用","10","坐标初始化","残像OFF"],
"零式senya" =>["目标向前移动","莉丝3","神秘女子蓄力","聚气","120","长距离后移","追星双芒剑2","3","拔出","技能用","45","组合冰","技能用","45","组合火","技能用","30","坐标初始化"],
"拔剑术" =>["目标向前移动","莉丝2","聚能","48","拔剑术1","残像ON","48","剑挑","技能用","15","还原","拔剑术2","上挑","技能用","12","技能用","向下刺击","还原","暴风箭站位","拔剑术3","15","拔出","技能用","30","坐标初始化","残像OFF"],
"岚剑D" =>["残像ON","目标向前移动","聚能","拔剑术1","48","剑挑","技能用","15","还原","坐标初始化","残像OFF"],
"岚剑E" =>["残像ON","目标向前移动","拔剑术2","上挑","技能用","12","技能用","向下刺击","还原","坐标初始化","残像OFF"],
"岚剑X" =>["残像ON","目标向前移动","暴风箭站位","拔剑术3","15","拔出","技能用","30","坐标初始化","残像OFF"],
#"裂空炮" =>["目标向前移动","裂空破天剑","拍枪","10","长距离后移2","神秘女子蓄力","聚气","70","云洛绝命技2","长距离反拔出","技能用","50","还原","坐标初始化"],
"裂空炮" =>["艾尔2","目标向前移动","神秘女子蓄力","聚气","120","残像ON","长距离后移2","一步向后跳跃","云洛绝命技2","长距离反拔出","技能用","50","还原","坐标初始化","残像OFF"],
"连刺" =>["残像ON","目标向前移动","剑挑","清脆穿刺","技能用","10","剑挑","清脆穿刺","技能用","神秘女子蓄力","聚气","50","拔出","刺耳穿刺","技能用","残像OFF","50","坐标初始化"],
"从上而下" =>["残像ON","目标向前移动","迪克1","神秘女子蓄力","聚气","60","一步向前跳跃","上屏幕外","拍枪","30","风声","上屏幕外还原","绝命3","技能用","60","还原","坐标初始化","残像OFF"],
"玉石俱焚" =>["聚能","玉石俱焚发动","48","玉石俱焚追加10"],
"玉石俱焚追加" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30"],
"玉石俱焚追加2" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30","玉石俱焚追加1"],
"玉石俱焚追加3" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30","玉石俱焚追加2"],
"玉石俱焚追加4" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30","玉石俱焚追加3"],
"玉石俱焚追加5" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30","玉石俱焚追加4"],
"玉石俱焚追加6" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30","玉石俱焚追加5"],
"玉石俱焚追加7" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30","玉石俱焚追加6"],
"玉石俱焚追加8" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30","玉石俱焚追加7"],
"玉石俱焚追加9" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30","玉石俱焚追加8"],
"玉石俱焚追加10" =>["以自身为目标","玉石俱焚-2","15","玉石俱焚2","技能用","30","玉石俱焚追加9"],
#"裂空破天剑" =>["残像ON","目标向前移动","裂空破天剑","拍枪","技能用","12","剑挑","技能用","10","长距离后移2","聚能","10","技能用","击退2","30","坐标初始化","回归2"],
"裂空破天剑" =>["艾尔3","残像ON","目标向前移动","裂空破天剑","拍枪","技能用","12","剑挑","技能用","10","长距离后移2","聚能","10","技能用","击退2","30","坐标初始化","回归2"],
"偷天换魂术" =>["待机(固定)","偷天换魂术","15","技能用","云洛变身","50"],
"Teva" =>["莉丝1","神秘女子蓄力","聚气","120","残像ON","长距离后移2","待机(固定)","12","虚幻乙剑术1","拍枪","技能用","3","剑挑","技能用","聚能","剑系技能发动","50","虚幻乙剑术2","拔出","技能用","35","虚幻乙剑术3","技能用","42","技能用","45","技能用","50","坐标初始化"],
"冥皇T" =>["残像ON","长距离后移2","待机(固定)","12","虚幻乙剑术1","拍枪","技能用","3","剑挑","技能用","坐标初始化"],
"冥皇E" =>["残像ON","长距离后移2","待机(固定)","12","聚能","剑系技能发动","50","虚幻乙剑术2","拔出","技能用","35","坐标初始化"],
"冥皇V" =>["残像ON","目标向前移动","待机(固定)","12","剑挑","虚幻乙剑术3","技能用","42","技能用","45","技能用","50","坐标初始化"],
#------------------------------ 弓系 --------------------------------------
"日光箭" =>["长距离跳跃站位","弓平举","12","日光箭","9", "技能用","待机(固定)","12","击倒许可","坐标初始化"],
"日光大热箭" =>["长距离跳跃站位","弓平举","12","日光箭","9", "技能用","20","残像ON","向前滑动","聚能箭1","30","日光大热箭","技能用","","40","击倒许可","坐标初始化","残像OFF"],
"裂光箭" =>["长距离跳跃站位","弓平举1","12","日光箭","9", "技能用","20","残像ON","向前滑动","聚能箭1","30","日光大热箭","技能用","10","还原","裂光箭追加2"],
"裂光箭追加" =>["长距离跳跃站位","弓平举1","裂光箭1","48","裂光箭2","8","对象动画","40","坐标初始化","击倒许可","残像OFF"],
"背射" =>["重合","一步向前跳跃","反転","弓平举","背射","20", "技能用","待机(固定)","30","击倒许可","坐标初始化","反転"],
"聚能箭" =>["一步向后跳跃","弓平举","聚能箭1","30","以自身为目标","聚能箭2-1","21","技能用","30","击倒许可","坐标初始化"],
"聚能贯日箭" =>["残像ON","60度举弓","聚能贯日箭聚气","45","聚能贯日箭1","40","待机","聚能贯日箭2","4","技能用","40","坐标初始化","残像OFF"],
"暴风箭" =>["残像ON","暴风箭站位","暴风箭","弓平举1","20","技能用","3","技能用","3","技能用","3","技能用","3","技能用","3","技能用","3","技能用","3","技能用","3","技能用","3","技能用","3","击倒许可","坐标初始化","残像OFF"],
"灵巧术" =>["灵巧术","25","技能用","击倒许可","坐标初始化"],
"爆裂箭" =>["弓平举","爆裂箭发动","45","以自身为目标","聚能箭2-1","15","技能用","20","爆裂箭站位","爆裂箭","55","坐标初始化","10","技能用","待机","10","技能用","80"],
"箭雨" =>["残像ON","60度举弓","箭雨起手","50","箭雨","技能用","23","技能用","23","技能用","23","技能用","23","技能用","23","技能用","23","击倒许可","坐标初始化","残像OFF"],
"怪用箭雨" =>["残像ON","60度举弓","怪用箭雨起手","50","箭雨","技能用","23","技能用","23","技能用","23","技能用","23","技能用","23","技能用","23","击倒许可","坐标初始化","残像OFF"],
"激光箭" =>["残像ON","暴风箭站位","弓平举1","激光箭","55","技能用","33","技能用","28","技能用","85","技能用","40","坐标初始化","残像OFF"],
"夺命激光箭" =>["10","夺命激光箭1","10","上屏幕外","30","夺命激光箭2","130","技能用","190","技能用","95","技能用","50","坐标初始化","残像OFF"],
#------------------------------ 枪系 ---------------------------------------
"突进" =>["目标向前移动","一步向后跳跃", "突进","12","枪下刺","技能用","枪刺","技能用","40","击倒许可","坐标初始化"],
"枪连击" =>["目标向前移动","枪连击", "枪下刺","技能用","快速枪刺","技能用","30","击倒许可","坐标初始化"],
"点睛枪" =>["目标向前移动","点睛枪","平刺","技能用","3", "枪下刺","技能用","3", "快速枪刺","3", "技能用","30","击倒许可","坐标初始化"],
"敌方突进" =>["目标向前移动","一步向后跳跃", "敌方突进","枪刺","8","技能用","待机(固定)","30","击倒许可","坐标初始化"],
"连袭突进" =>["目标向前移动","一步向后跳跃", "突进","枪刺","8","技能用","6","连袭突进","枪拔出","技能用","30","击倒许可","坐标初始化"],
"敌方火焰漩涡" =>["远程普攻","敌方火系魔法发动","60","剑挑","火焰漩涡","技能用","30","击倒许可","坐标初始化"],
"推龙枪" =>["推进站位","推龙枪","110","残像ON","10","技能用","10","技能用","10","技能用","30","击倒许可","残像OFF","坐标初始化"],
"横扫千军" =>["横扫千军站位","横扫千军","3","枪扫","技能用","40","坐标初始化"],
"旋风突" =>["上校1","残像ON","神秘女子蓄力","聚气","140","10","旋风突","枪拔出","技能用","10","旋风突站位","看风","65","枪扫","6","技能用","40","坐标初始化"],
"耀芒枪" =>["耀芒枪站位","耀芒枪","50","枪扫","10","技能用","40","坐标初始化"],
"狂热" =>["狂热","30","技能用","击倒许可","坐标初始化"],
"卷龙枪" =>["上校2","残像ON","神秘女子蓄力","聚气","140","目标向前移动","卷龙枪", "枪扫","技能用","10","拔出","技能用","10","反転","10","拍枪","技能用","30","击倒许可","坐标初始化","反転"],
"金枪耀芒刺" =>["耀芒枪站位","3","金枪耀芒刺","26","平刺","技能用","快速枪刺","技能用","平刺","技能用","快速枪刺","技能用","枪下刺","技能用","20","击倒许可","坐标初始化"],
"冲拳枪" =>["目标向前移动","冲拳枪","平刺","技能用","快速枪刺","技能用","平刺","技能用","快速枪刺","技能用","残像ON","枪拔出","技能用","20","击倒许可","坐标初始化","残像OFF"],
"震天裂地枪" =>["上校3","神秘女子蓄力","聚气","140","残像ON","风声","上屏幕外","拍枪","30","风声","上屏幕外还原","震天裂地枪1","9","对象动画","30","坐标初始化","残像OFF"],
#------------------------------ 匕首系 ---------------------------------------
"匕首投掷" =>["扔出匕首","武器投げ開始","12","技能用","击倒许可","武器投げ戻し","坐标初始化"],
"背刺" =>["风声","无动作拔出","反転","背刺","匕首刺","技能用","40","坐标初始化","反転"],
"死亡之舞" =>["重合","死亡之舞","技能用","9","技能用","匕首刺","9","技能用","9","技能用","60","坐标初始化"],
"二回冲击" =>["二回冲击","拔出","技能用","7","反転","二回冲击追加2"],
"二回冲击追加" =>["二回冲击2","反拔出","技能用","7","坐标初始化","反転",],
"恶鬼爆魂咒" =>["待机(固定)","恶鬼爆魂咒1","14","剑挑","恶鬼爆魂咒2","21","恶鬼爆魂咒3","技能用","45","坐标初始化"],
"阿鼻绞杀阵" =>["重合","风声","消失","阿鼻绞杀阵","90","技能用","45","待机(固定)","可伊现身","坐标初始化"],
"多重飞镖" =>["残像ON","长距离后移","多重飞镖1","48","以自身为目标","多重飞镖2-1","17","技能用","3","技能用","3","技能用","15","击倒许可","坐标初始化","残像OFF"],
"幻影撕裂" =>["目标向前移动","聚能","幻影撕裂","25","枪下刺","技能用","快速枪刺","技能用","匕首刺","技能用","20","击倒许可","坐标初始化","残像OFF"],
#------------------------------ 火系 ---------------------------------------
"火焰弹" =>["远程普攻","火焰弹1","45","剑挑","火焰弹2","18","技能用","16","击倒许可","后退初始化"],
"魔法盾" =>["远程普攻","对象动画","40","坐标初始化"],
"燃神术" =>["远程普攻","火系魔法发动","60","燃神术","15","技能用","20","坐标初始化"],
"业火" =>["远程普攻","火系魔法发动","60","剑挑","业火","技能用","30","击倒许可","坐标初始化"],
"火焰迫击炮" =>["远程普攻","火系魔法发动","60","火焰迫击炮","44","剑挑","技能用","30","击倒许可","坐标初始化"],
"火焰漩涡" =>["远程普攻","火系魔法发动","60","剑挑","火焰漩涡","技能用","30","击倒许可","坐标初始化"],
"火元素流" =>["远程普攻","火系魔法发动","60","剑挑","火元素流","40","技能用","5","技能用","5","技能用","30","击倒许可","坐标初始化"],
"烈焰泥沼" =>["远程普攻","火系魔法发动","60","烈焰泥沼","115","技能用","39","技能用","36","技能用","32","技能用","48","技能用","60","击倒许可","坐标初始化"],
"灼魂阴火" =>["远程普攻","火系魔法发动","60","灼魂阴火","36","技能用","21","技能用","21","技能用","21","技能用","21","技能用","30","击倒许可","坐标初始化"],
"流星火雨" =>["远程普攻","火系魔法发动","60","流星火雨1","10","技能用","8","技能用","流星火雨2","10","技能用","8","技能用","流星火雨3","10","技能用","8","技能用","8","技能用","30","击倒许可","坐标初始化"],
"火球反射" =>["暴风箭站位","远程普攻","火系魔法发动","60","火球反射","5","技能用","8","技能用","13","技能用","30","击倒许可","坐标初始化"],
"碎焰碑" =>["暴风箭站位","远程普攻","碎焰碑","43","技能用","30","击倒许可","坐标初始化"],
"火之囚笼" =>["远程普攻","火之囚笼","110","技能用","30","击倒许可","坐标初始化"],
"烈焰射线" =>["远程普攻","火系魔法发动","60","烈焰射线","30","技能用","48","技能用","48","技能用","48","技能用","30","击倒许可","坐标初始化"],
#------------------------------ 风系 ---------------------------------------
"风袭" =>["远程普攻","风系魔法发动","60","剑挑","对象动画","30","击倒许可","坐标初始化"],
"风尘" =>["远程普攻","风系魔法发动","60","剑挑","对象动画","15","技能用","15","技能用","30","击倒许可","坐标初始化"],
"风卷残云" =>["远程普攻","风系魔法发动","60","剑挑","风卷残云","15","技能用","15","技能用","15","技能用","30","击倒许可","坐标初始化"],
"风之绸缎" =>["远程普攻","风系魔法发动","60","风之绸缎","6","技能用","15","技能用","18","技能用","40","击倒许可","坐标初始化"],
"风之穿体刃" =>["远程普攻","风系魔法发动","60","剑挑","风之穿体刃","15","技能用","24","技能用","15","技能用","30","击倒许可","坐标初始化"],
"风之缠绕" =>["远程普攻","风系魔法发动","60","剑挑","对象动画","60","击倒许可","坐标初始化"],
"次元刃" =>["远程普攻","风系魔法发动","60","次元刃1","58","剑挑","次元刃2","15", "技能用","9","击倒许可","坐标初始化"],
"风刃环切术" =>["远程普攻","风系魔法发动","60","风刃环切术","技能用","9","技能用","9","技能用","9","技能用","9","技能用","9","技能用","9","技能用","9","技能用","9","击倒许可","坐标初始化"],
"盖日龙卷" =>["远程普攻","风系魔法发动","60","盖日龙卷","20","技能用","5","纵向压扁","技能用","5","横向压扁","技能用","5","纵向压扁","技能用","5","横向压扁","技能用","5","纵向压扁","技能用","5","横向压扁","技能用","5","纵向压扁","技能用","5","横向压扁","技能用","5","纵向压扁","技能用","5","横向压扁","技能用","5","纵向压扁","技能用","5","横向压扁","60","击倒许可","坐标初始化"],
#------------------------------ 土系 ---------------------------------------
"投石" =>["远程普攻","土系魔法发动","60","剑挑","投石","15", "技能用","9","击倒许可","坐标初始化"],
"激石术" =>["远程普攻","土系魔法发动","60","激石术","12","技能用","20","激石术","12","技能用","20","激石术","12", "技能用","30","击倒许可","坐标初始化"],
"陨石冲击" =>["远程普攻","土系魔法发动","60","剑挑","对象动画","30","击倒许可","坐标初始化"],
"碎石雨" =>["远程普攻","土系魔法发动","60","剑挑","对象动画","30","击倒许可","坐标初始化"],
"大地之盾" =>["远程普攻","土系魔法发动","60","对象动画","30","击倒许可","坐标初始化"],
"地元波" =>["远程普攻","土系魔法发动","60","地元波","213","技能用","30","地元波追加2","击倒许可","坐标初始化"],
"地元波LV2" =>["远程普攻","土系魔法发动","60","地元波","213","技能用","30","地元波追加2LV2","击倒许可","坐标初始化"],
"地元波LV3" =>["远程普攻","土系魔法发动","60","地元波","213","技能用","30","地元波追加2LV3","击倒许可","坐标初始化"],
"地元波追加" =>["剑挑","对象动画","30","击倒许可","坐标初始化"],
"地元波追加LV2" =>["剑挑","对象动画","30","击倒许可","坐标初始化"],
"地元波追加LV3" =>["剑挑","对象动画","30","击倒许可","坐标初始化"],
"大宇飞砂术" =>["远程普攻","土系魔法发动","60","大宇飞砂术","10","技能用","20","技能用","20","技能用","20","击倒许可","坐标初始化"],
"陨星术" =>["远程普攻","土系魔法发动","60","陨星术","8","技能用","6","技能用","9","技能用","15","击倒许可","坐标初始化"],
"大地咆哮" =>["远程普攻","土系魔法发动","60","大地咆哮","120","技能用","9","技能用","9","技能用","9","技能用","9","技能用","43","技能用","60","击倒许可","坐标初始化"],
"绝对防御" =>["远程普攻","土系魔法发动","60","对象动画","40","击倒许可","坐标初始化"],
#------------------------------ 雷系 ---------------------------------------
"雷球" =>["远程普攻","雷系魔法发动","60","剑挑","雷球","15", "技能用","9","击倒许可","坐标初始化"],
"雷鸣" =>["远程普攻","雷系魔法发动","60","剑挑","对象动画","80","击倒许可","坐标初始化"],
"雷身" =>["远程普攻","雷系魔法发动","60","雷身","120","技能用","100","击倒许可","坐标初始化"],
"雷爆" =>["远程普攻","雷系魔法发动","60","雷爆","106","技能用","3","技能用","3","技能用","3","60","击倒许可","坐标初始化"],
"雷电脉冲" =>["暴风箭站位","远程普攻","雷系魔法发动","60","雷电脉冲","21","技能用","10","技能用","10","技能用","20","击倒许可","坐标初始化"],
"狂雷啸" =>["远程普攻","雷系魔法发动","60","剑挑","狂雷啸","技能用","10","技能用","10","技能用","40","坐标初始化"],
"惊雷闪" =>["远程普攻","雷系魔法发动","60","剑挑","惊雷闪","技能用","20","惊雷闪","技能用","20","惊雷闪","技能用","40","坐标初始化"],
"天雷撼陆" =>["远程普攻","雷系魔法发动","罗伊3","100","天雷撼陆","技能用","6","技能用","6","技能用","6","技能用","6","40","坐标初始化"],
"雷鸣结界" =>["远程普攻","雷系魔法发动","罗伊1","100","雷鸣结界","10","技能用","15","技能用","15","技能用","15","技能用","40","坐标初始化"],
"紫电怒雷摧" =>["远程普攻","雷系魔法发动","60","紫电怒雷摧","10","技能用","20","技能用","20","技能用","20","技能用","40","坐标初始化"],
"麻痹电波" =>["远程普攻","雷系魔法发动","60","剑挑","对象动画","40","坐标初始化"],
"擎天雷鸣术" =>["远程普攻","雷系魔法发动","60","对象动画","21","对象动画","21","对象动画","40","击倒许可","坐标初始化"],
#------------------------------ 水系 ---------------------------------------
"水纹波" =>["远程普攻","水纹波1","21","剑挑","水纹波2","18","技能用","16","击倒许可","后退初始化"],
"冰刺" =>["远程普攻","水系魔法发动","60","对象动画","30","击倒许可","后退初始化"],
"风雪" =>["远程普攻","水系魔法发动","60","风雪","技能用","60","击倒许可","后退初始化"],
"冰莲怒绽" =>["远程普攻","水系魔法发动","60","冰莲怒绽","48","技能用","30","击倒许可","后退初始化"],
"冰之禁锢" =>["远程普攻","水系魔法发动","60","对象动画","48","击倒许可","后退初始化"],
"冰爆" =>["急冻射线2","急冻射线追加","12","技能用","30","坐标初始化"],
"冰爆LV2" =>["急冻射线2","急冻射线追加","12","技能用","30","坐标初始化"],
"冰爆LV3" =>["急冻射线2","急冻射线追加","12","技能用","30","坐标初始化"],
"急冻射线2" =>["暴风箭站位","远程普攻","水系魔法发动","60","急冻射线","42","技能用","30","冰爆2","坐标初始化"],
"急冻射线2LV2" =>["暴风箭站位","远程普攻","水系魔法发动","60","急冻射线","42","技能用","30","冰爆2LV2","坐标初始化"],
"急冻射线2LV3" =>["暴风箭站位","远程普攻","水系魔法发动","60","急冻射线","42","技能用","30","冰爆2LV3","坐标初始化"],
"冰雪狂岚" =>["远程普攻","高级水系魔法发动","辛1","150","冰雪狂岚","10","技能用","18","技能用","18","技能用","18","技能用","18","技能用","60","击倒许可","后退初始化"],
"寒冰幽刺" =>["远程普攻","水系魔法发动","60","寒冰幽刺","18","技能用","5","技能用","3","技能用","140","击倒许可","坐标初始化"],
"洪水术" =>["远程普攻","水系魔法发动","罗伊2","100","洪水术","15","技能用","15","技能用","15","技能用","50","击倒许可","坐标初始化"],
"寒冰藤条" =>["远程普攻","水系魔法发动","60","寒冰藤条1","69","寒冰藤条2","9","技能用","18","技能用","18","技能用","30","击倒许可","坐标初始化"],
#------------------------------ 敌人技能 ---------------------------------------
"月夜索魂链" =>["泛用魔法发动","72","月夜索魂链","40","技能用","40","击倒许可","坐标初始化"],
"暗黑猎杀刃" =>["暗系魔法发动","60","剑挑","暗黑猎杀刃","10","技能用","20","技能用","20","技能用","60","坐标初始化"],
"恶鬼炎" =>["暗系魔法发动","60","剑挑","恶鬼炎","技能用","10","技能用","10","技能用","40","坐标初始化"],
"幽冥鬼火爪" =>["暗系魔法发动","60","幽冥鬼火爪","3","技能用","60","坐标初始化"],
"连打" =>["向前跳跃敲击","对象动画","12","原地跳跃敲击","对象动画","击倒许可","坐标初始化"],
"火焰剑气" =>["残像ON","长距离后移","火系集气","21","剑挑","以自身为目标","火焰剑气2","17","技能用","30","击倒许可","坐标初始化","残像OFF"],
"冰枪投掷" =>["水系魔法发动","60","以自身为目标","冰枪投掷2","17","技能用","30","击倒许可","坐标初始化","残像OFF"],
"流沙爆" =>["枪扫","以自身为目标","流沙爆2","17","技能用","30","击倒许可","坐标初始化"],
"银月剑气" =>["剑挑","以自身为目标","银月剑气2","17","技能用","30","击倒许可","坐标初始化"],
"镰刀半月刃" =>["残像ON","长距离后移","暗系魔法发动","21","以自身为目标","镰刀半月刃2","17","技能用","30","击倒许可","坐标初始化","残像OFF"],
"撕夜爪" =>["残像ON","目标向前移动","撕夜爪","技能用","5","技能用","30","击倒许可","坐标初始化","残像OFF"],
"精力燃烧" =>["精力燃烧","80","技能用","30","坐标初始化","残像OFF"],
"敌方横扫千军" =>["横扫千军站位","枪扫","反转对象动画-横扫千军","40","坐标初始化"],
"敌方半月斩" =>["残像ON","目标向前移动","敌方半月斩","上挑","技能用","12","技能用","向下刺击","60","击倒许可","坐标初始化","残像OFF"],
"敌方点睛枪" =>["目标向前移动","敌方点睛枪","平刺","技能用","3", "快速枪刺","技能用","3", "枪下刺","3", "技能用","30","击倒许可","坐标初始化"],
"野蛮冲撞" =>["野蛮冲撞","拔出","技能用","30","坐标初始化",],
"冰剑暴突" =>["冰剑暴突","拔出","技能用","30","坐标初始化",],
"断月爪" =>["断月爪","拔出","技能用","30","坐标初始化",],
"火焰爪" =>["火焰爪","拔出","技能用","30","坐标初始化",],
"爪裂" =>["目标向前移动","对象动画","30","坐标初始化",],
"敌方冰雪狂岚" =>["水系魔法发动","60","敌方冰雪狂岚","10","技能用","18","技能用","18","技能用","18","技能用","18","技能用","60","击倒许可","后退初始化"],
"寒冰叹调" =>["水系魔法发动","60","寒冰叹调","20","技能用","60","击倒许可","后退初始化"],
"追星双芒剑" =>["追星双芒剑","拔出","技能用","15","技能用","30","坐标初始化"],
"寒冰冲击" =>["远程普攻","高级水系魔法发动","50","寒冰冲击","15","技能用","10","技能用","10","技能用","10","技能用","30","坐标初始化"],
"雷爪" =>["向前跳跃敲击","雷爪","技能用","27","技能用","30","坐标初始化"],
"漫射雷球" =>["远程普攻","雷系魔法发动","60","剑挑","以自身为目标","漫射雷球2","21","技能用","30","击倒许可","坐标初始化"],
"雷切" =>["远程普攻","雷系魔法发动","60","雷切","15","技能用","18","技能用","18","技能用","50","击倒许可","坐标初始化"],
"怪用二回冲击" =>["怪用二回冲击","拔出","技能用","反転","7","反拔出","技能用","30","坐标初始化","反転"],
"念力枪" =>["重合","一步向前跳跃","一步向前跳跃","反転","念力枪","快速枪刺","技能用","暴风箭站位","反転","10","念力枪追加3" ],
"念力枪追加" =>["以自身为目标","念力枪追加2","枪扫","15","技能用","10","坐标初始化"],
"敌方寒冰藤条" =>["远程普攻","水系魔法发动","60","敌方寒冰藤条1","69","敌方寒冰藤条2","9","技能用","18","技能用","18","技能用","30","击倒许可","坐标初始化"],
"龙之怒" =>["龙之怒1","360","龙之怒2","21","龙之怒3","10","技能用","15","技能用","15","技能用","100","击倒许可","坐标初始化"],
"龙咆哮" =>["龙咆哮","66","技能用","10","技能用","10","技能用","50","击倒许可","坐标初始化"],
"敌方雷霆剑" =>["目标向前移动","敌方雷霆剑","18","剑挑","技能用","30","击倒许可","坐标初始化"],
"雷鸣剑闪" =>["残像ON","雷鸣剑闪","拔出","技能用","12","反転","15","拍枪","13","技能用","40","击倒许可","坐标初始化","反転"],
"雷枪" =>["耀芒枪站位","雷枪","18","枪扫","技能用","40","坐标初始化"],
"沙暴" =>["土系魔法发动","60","对象动画","40","坐标初始化"],
"冰爆" =>["水系魔法发动","60","对象动画","40","坐标初始化"],
"冰柱" =>["水系魔法发动","60","对象动画","40","坐标初始化"],
"阴寒吐息" =>["目标向前移动","水系魔法发动","60","阴寒吐息","9","技能用","40","坐标初始化"],
"角龙" =>["目标向前移动3","聚能","剑挑","阴寒吐息","9","技能用","40","坐标初始化"],
"龙冰咆哮" =>["聚能","剑挑","以自身为目标","龙冰咆哮2","10","技能用","40","坐标初始化"],
"龙息" =>["耀芒枪站位","龙息","9","技能用","40","坐标初始化"],
"烈焰龙卷" =>["火系魔法发动","60","对象动画","40","坐标初始化"],
"火旋风" =>["耀芒枪站位","远程普攻","雷系魔法发动","60","火旋风","6","技能用","3","技能用","3","技能用","30","坐标初始化"],
"灵体攻击" =>["灵体攻击1","33","以自身为目标","灵体攻击2-1","18","技能用","16","击倒许可","后退初始化"],
"敌方冲拳" =>["目标向前移动","一步向后跳跃","敌方冲拳","平刺","技能用","快速枪刺","技能用","平刺","技能用","快速枪刺","技能用","残像ON","枪拔出","技能用","20","击倒许可","坐标初始化","残像OFF"],
"敌方落叶斩" =>["目标向前移动","敌方落叶斩","25","快速枪刺","技能用","平刺","技能用","快速枪刺","技能用","20","击倒许可","坐标初始化","残像OFF"],
"焚天箭" =>["远程普攻","焚天箭1","15","长距离后移","90","坐标初始化","焚天箭追加4","焚天箭追加1","焚天箭追加1"],
"死亡光波" =>["耀芒枪站位","远程普攻","死系魔法发动","45","死亡光波","39","技能用","9","技能用","9","技能用","9","技能用","20","坐标初始化"],
"烈焰射线" =>["暴风箭站位","一步向前移动","弓平举","烈焰射线","75","技能用","40","坐标初始化"],
"敌方地涌暴突箭" =>["远程普攻","地涌暴突箭","22","技能用","12","技能用","12","技能用","12","技能用","20","坐标初始化"],
"焚天箭追加" =>["焚天箭2","技能用","30"],
"焚天箭追加2" =>["焚天箭2","技能用","30","焚天箭追加1"],
"焚天箭追加3" =>["焚天箭2","技能用","30","焚天箭追加2"],
"焚天箭追加4" =>["焚天箭2","技能用","30","焚天箭追加3"],
"死气漩涡" =>["远程普攻","死系魔法发动","45","死气漩涡","9","技能用","50"],
"暗神守护" =>["死系魔法发动","45","暗神守护","20","技能用","50"],
"冰风漩涡" =>["水系魔法发动","45","冰风漩涡","9","技能用","50"],
"冰冻射线" =>["暴风箭站位","冰冻射线发动","54","冰冻射线","技能用","50","坐标初始化"],
"寒冰鬼爪" =>["水系魔法发动","45","寒冰鬼爪","20","技能用","20","技能用","50"],
"剑诀·残梦" =>["聚能","剑系发动","48","剑诀·残梦","技能用","9","技能用","9","技能用","90","技能用","40","击倒许可","坐标初始化"],
"寒冰半月" =>["水系魔法发动","45","拔出","寒冰半月","技能用","40","击倒许可","坐标初始化"],
"冰封结界" =>["水系魔法发动","45","冰封结界","21","技能用","12","技能用","12","技能用","12","技能用","40","击倒许可","坐标初始化"],
"暗黑射线" =>["死系魔法发动","45","暗黑射线","35","技能用","9","技能用","9","技能用","9","40","击倒许可","坐标初始化"],
"月光祝福" =>["泛用魔法发动","45","月光祝福","35","技能用","40","击倒许可","坐标初始化"],
"星月爆破" =>["泛用魔法发动","45","星月爆破","45","技能用","60","击倒许可","坐标初始化"],
"星光轰炸" =>["泛用魔法发动","45","星光轰炸","30","技能用","9","技能用","9","技能用","9","技能用","9","技能用","40","击倒许可","坐标初始化"],
"剑灵单体" =>["剑系发动","48","剑灵单体","14","技能用","30","击倒许可","坐标初始化"],
"魔犀斧将" =>["目标向前移动2","10","聚能","1","魔犀斧将","剑挑","技能用","20","坐标初始化"],
"飞斧" =>["聚能","1","剑挑","飞斧","15","飞斧命中","技能用","20","坐标初始化"],
"剑灵群体" =>["剑系发动","48","剑灵群体","36","技能用","12","技能用","12","技能用","21","技能用","40","击倒许可","坐标初始化"],
"双角年龟" =>["目标向前移动2","神秘女子蓄力","剑挑","技能用","聚能","技能用","20","坐标初始化"],
"人身鹰隼" =>["目标向前移动","聚能","9","人身鹰隼","拔出","技能用","20","坐标初始化"],
"幽冥独角兽" =>["目标向前移动","聚能","9","幽冥独角兽","剑挑3","技能用","20","坐标初始化"],
"黄尘风暴" =>["风系魔法发动","45","黄尘风暴","40","技能用","6","技能用","6","技能用","30","坐标初始化"],
"红果防御" =>["红果防御","45","技能用","30","坐标初始化"],
"乱智爱心" =>["目标向前移动","乱智爱心","20","技能用","50","坐标初始化"],
"捉迷藏" =>["捉迷藏","20","技能用","50","坐标初始化"],
"多段随机攻击" =>["向前跳跃敲击","武器挥动攻击L","对象动画武器","待机(固定)","16",
"向前跳跃敲击","武器挥动攻击L","对象动画武器","待机(固定)","16",
"向前跳跃敲击","武器挥动攻击L","对象动画武器","待机(固定)","16",
"向前跳跃敲击","武器挥动攻击L","对象动画武器","击倒许可","坐标初始化"],
"双刀蜥1" =>["目标向前移动","双刀蜥蜴","拔出","技能用","还原","10","坐标初始化"],
"双刀蜥2" =>["目标向前移动","双刀蜥蜴","聚能","技能用","还原","10","坐标初始化"],
"红果召雷" =>["技能用","30","坐标初始化"],
#------------------------------ 其它 ---------------------------------------
"神圣祈祷术" =>["远程普攻","神圣祈祷术","60","对象动画","100","击倒许可","后退初始化"],
#-------------------------------------------------------------------------------
"完毕" =>["完毕"]}
end
#==============================================================================
# ■ Game_Actor
#------------------------------------------------------------------------------
# 设定主人公的基本动作类
#==============================================================================
class Game_Actor < Game_Battler
#--------------------------------------------------------------------------
# ● 从主人公ID中确定空手时的动作(无武器时)
#--------------------------------------------------------------------------
# when 1 ←这个数字是主人公ID
# return "通常攻击" ←填入对应的连贯动作名
def non_weapon
case @actor_id
when 1
return "通常攻击"
end
# 上述主人公ID以外的其他主人公全部使用的连贯动作名
return "通常攻击"
end
#--------------------------------------------------------------------------
# ● 通常待机
#--------------------------------------------------------------------------
def normal
case @actor_id
when 1
return "待机"
end
# 上述主人公ID以外的其他主人公全部使用的连贯动作名
return "待机"
end
#--------------------------------------------------------------------------
# ● 危急(HP1/4以下)
#--------------------------------------------------------------------------
def pinch
case @actor_id
when 1
return "危急待机"
end
# 上述主人公ID以外的其他主人公全部使用的连贯动作名
return "危急待机"
end
#--------------------------------------------------------------------------
# ● 防御
#--------------------------------------------------------------------------
def defence
case @actor_id
when 1
return "防御"
end
# 上述主人公ID以外的其他主人公全部使用的连贯动作名
return "防御"
end
#--------------------------------------------------------------------------
# ● 伤害 对象动画時、取得命中时的动作
#--------------------------------------------------------------------------
def damage_hit
case @actor_id
when 1
return "伤害"
end
# 上述主人公ID以外的其他主人公全部使用的连贯动作名
return "伤害"
end
#--------------------------------------------------------------------------
# ● 回避 对象动画時、取得沒命中时的动作
#--------------------------------------------------------------------------
def evasion
case @actor_id
when 1
return "回避"
end
# 上述主人公ID以外的其他主人公全部使用的连贯动作名
return "回避"
end
#--------------------------------------------------------------------------
# ● 选择指令前动作
#--------------------------------------------------------------------------
def command_b
case @actor_id
when 1
return "选择指令"
end
# 上述主人公ID以外的其他主人公全部使用的连贯动作名
return "选择指令"
end
#--------------------------------------------------------------------------
# ● 选择指令后动作
#--------------------------------------------------------------------------
def command_a
case @actor_id
when 1
return "选择指令后"
end
# 上述主人公ID以外的其他主人公全部使用的连贯动作名
return "选择指令后"
end
#--------------------------------------------------------------------------
# ● 逃走成功
#--------------------------------------------------------------------------
def run_success
case @actor_id
when 1
return "逃走"
end
# 上述主人公ID以外的其他主人公全部使用的连贯动作名
return "逃走"
end
#--------------------------------------------------------------------------
# ● 逃走失败
#--------------------------------------------------------------------------
def run_ng
case @actor_id
when 1
return "逃走失败"
end
# 上述主人公ID以外的其他主人公全部使用的连贯动作名
return "逃走失败"
end
#--------------------------------------------------------------------------
# ● 胜利
#--------------------------------------------------------------------------
def win
case @actor_id
when 1
return "胜利"
end
# 上述主人公ID以外的其他主人公全部使用的连贯动作名
return "胜利"
end
#--------------------------------------------------------------------------
# ● 进入战斗时的动作
#--------------------------------------------------------------------------
def first_action
case @actor_id
when 1
return "战斗开始"
end
# 上述主人公ID以外的其他主人公全部使用的连贯动作名
return "战斗开始"
end
#--------------------------------------------------------------------------
# ● 动作被中断时的恢复动作
#--------------------------------------------------------------------------
def recover_action
case @actor_id
when 1
return "坐标复原"
end
# 上述主人公ID以外的其他主人公全部使用的连贯动作名
return "坐标复原"
end
#--------------------------------------------------------------------------
# ● 影图像 在人物行走图文件夹中读取
#--------------------------------------------------------------------------
# return "shadow00" ←在这里填入想要设定的话像文件名
def shadow
case @actor_id
when 1
return "shadow00"
end
# 上述主人公ID以外的其他主人公全部使用的影图像
return "shadow00"
end
#--------------------------------------------------------------------------
# ● 略微调整影图像的位置
#--------------------------------------------------------------------------
# return [横坐标, 縦坐标]
def shadow_plus
case @actor_id
when 1
return [ 0, 4]
end
# 上述主人公ID以外的其他主人公全部使用的位置
return [ 0, 4]
end
end
#==============================================================================
# ■ Game_Enemy
#------------------------------------------------------------------------------
# 敌方的基本动作设定
#==============================================================================
class Game_Enemy < Game_Battler
#--------------------------------------------------------------------------
# ● 从敌方ID来确定未装备武器时的通常攻击动作
#--------------------------------------------------------------------------
# when 1 ←这里的数字是敌方ID编号
# return "敌方无武器的攻击" ←请填入对应的连贯动作名
def base_action
case @enemy_id
when 220
return "剑奴"
when 221
return "剑灵"
end
# 上述敌方ID以外的其他敌方队员全部使用的武器ID动作
return "敌方无武器的攻击"
end
#--------------------------------------------------------------------------
# ● 通常待机
#--------------------------------------------------------------------------
def normal
case @enemy_id
when 77
return "缓慢待机"
when 129
return "敌法待机"
when 130
return "敌法待机"
when 131
return "敌法待机"
when 132
return "敌法待机"
when 133
return "敌法待机"
when 134
return "敌法待机"
when 137
return "敌法待机"
end
# 上述敌方ID以外的其他敌方队员全部使用的武器ID动作
return "待机"
end
#--------------------------------------------------------------------------
# ● 危急(HP1/4以下)
#--------------------------------------------------------------------------
def pinch
case @enemy_id
when 1
return "敌方待机"
end
# 上述敌方ID以外的其他敌方队员全部使用的武器ID动作
return "待机"
end
#--------------------------------------------------------------------------
# ● 防御
#--------------------------------------------------------------------------
def defence
case @enemy_id
when 1
return "防御"
end
# 上述敌方ID以外的其他敌方队员全部使用的武器ID动作
return "防御"
end
#--------------------------------------------------------------------------
# ● 伤害 对象动画時、取得命中时的动作
#--------------------------------------------------------------------------
def damage_hit
case @enemy_id
when 1
return "敌方伤害"
end
# 上述敌方ID以外的其他敌方队员全部使用的武器ID动作
return "敌方伤害"
end
#--------------------------------------------------------------------------
# ● 回避 对象动画時、取得未命中时的动作
#--------------------------------------------------------------------------
def evasion
case @enemy_id
when 1
return "敌方回避"
end
# 上述敌方ID以外的其他敌方队员全部使用的武器ID动作
return "敌方回避"
end
#--------------------------------------------------------------------------
# ● 逃走
#--------------------------------------------------------------------------
def run_success
case @enemy_id
when 1
return "敌方逃走"
end
# 上述敌方ID以外的其他敌方队员全部使用的武器ID动作
return "敌方逃走"
end
#--------------------------------------------------------------------------
# ● 进入战斗时的动作
#--------------------------------------------------------------------------
def first_action
case @enemy_id
when 7
return "敌方战斗开始"
when 203
return "敌方快速战斗开始"
end
# 上述敌方ID以外的其他敌方队员全部使用的武器ID动作
return "战斗开始"
end
#--------------------------------------------------------------------------
# ● 动作被中断时的恢复动作
#--------------------------------------------------------------------------
def recover_action
case @enemy_id
when 1
return "坐标复原"
end
# 上述敌方ID以外的其他敌方队员全部使用的武器ID动作
return "坐标复原"
end
#--------------------------------------------------------------------------
# ● 影グラフィック キャラクターフォルダから参照
#--------------------------------------------------------------------------
# return "shadow01" ←指定する画像ファイル名を入れてください。
def shadow
case @enemy_id
when 1
return ""
end
# 上記のエネミーID以外すべてに適用される影グラフィック
return ""
end
#--------------------------------------------------------------------------
# ● 影グラフィックの位置を微調整
#--------------------------------------------------------------------------
# return [横座標, 縦座標]
def shadow_plus
case @enemy_id
when 1
return [ 0, -8]
end
# 上記のエネミーID以外すべてに適用される位置
return [ 0, 0]
end
#--------------------------------------------------------------------------
# ● エネミー武器設定 アクションと动画は武器のものに反映されます
#--------------------------------------------------------------------------
# return 1 ←この数字が武器ID。0にすると素手扱いになります。
# エネミー动画をONにしていると画像も表示されます。【敌人武器设定】
def weapon
case @enemy_id
when 200
return 10
end
# 上記のエネミーID以外すべてに適用される武器ID
return 1
end
#--------------------------------------------------------------------------
# ● 戦闘配置の微調整 データベースで設定できない広範囲の座標はここで調整
#--------------------------------------------------------------------------
# return [ 0, 0] => [X座標、Y座標] この数値分データベース上の配置から変化します
def position_plus#【数据库敌人坐标变化】
case @enemy_id
when 200
return [0, 100]
end
# 上記のエネミーID以外すべてに適用される座標調整
return [ 0, 20]
end
#--------------------------------------------------------------------------
# ● エネミーのコラプス(撃破時の退場)タイプ
#--------------------------------------------------------------------------
# コラプスさせずに残すなら1、ノーマルタイプは2、ボスタイプは3
def collapse_type
case @enemy_id
when 200
return 2
end
# 上記のエネミーID以外すべてに適用されるコラプス
return 2
end
#--------------------------------------------------------------------------
# ● エネミー行動回数 1ターンに何回行動するか
#--------------------------------------------------------------------------
# 回数 確率 補正
# return [ 2, 100, 50]
#
# 回数…最大行動回数
# 確率…次の行動を取る確率。数値は%
# 補正…素早さ補正。行動するたびにこの数値%分素早さが低下
def action_time
case @enemy_id
when 1
return [ 1, 100, 100]
end
# 上記のエネミーID以外すべてに適用される行動回数
return [ 1, 100, 100]
end
#--------------------------------------------------------------------------
# ● エネミー动画
#--------------------------------------------------------------------------
# エネミーに动画させるか trueにするとアクターと同等の扱いになります。
# [設定方法]
# 1.エネミーの动画画像をキャラクターフォルダに用意
# 2.データベースのエネミーバトラーファイル名を、参照するキャラファイル名にする
def anime_on
case @enemy_id
when
100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,
118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,
136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,
154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,
172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,
190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
208,209,210,211,212,213,214,215,216
return true
end
# 上述敌方ID以外的其他敌方队员全部使用的武器ID动画设定
return false
end
#--------------------------------------------------------------------------
# ● 敌方动画時的自动反転
#--------------------------------------------------------------------------
# 如果想自动反転上面设定为NO的敌方画像和武器动画时为true
def action_mirror
case @enemy_id
when
100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,
118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,
136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,
154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,
172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,
190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
208,209,210,211,212,123,214,215,216
return true
end
# 上述敌方ID以外的其他敌方队员全部使用的武器ID动画设定
return false
end
end
module RPG
#==============================================================================
# ■ module RPG
#------------------------------------------------------------------------------
# ステートアクション設定です。
#==============================================================================
class State
#--------------------------------------------------------------------------
# ● ID指定 ステートによって通常待机、ピンチのアクションが変わります。
#--------------------------------------------------------------------------
# when 1 ←この数字がステートID
# return "気絶" ←対応する通しアクション名を入れてください
def base_action
case @id
when 1 # 戦闘不能(HP0)時です。最優先で選択されます
return "气绝"
when 6#混乱
return "丧乱待机"
when 39,40,41,42,43,44#食品
return "魔法盾待机"
when 17,18,19,20,21#损毁
return "杀戮之心待机"
# when 59
# return "吸血待机"
# when 57
# return "窥绽之眼待机"
when 5#麻痹
return "麻痹待机"
when 12,13,14,15,16#低下
return "精力燃烧待机"
# when 62
# return "狂热待机"
# when 63
# return "狂热待机"
# when 64
# return "灵巧术待机"
when 2#阻隔
return "僵硬待机"
# when 66
# return "燃神术待机"
when 3#冻结
return "冰之禁锢状态"
# when 24
# return "大地之盾待机"
when 33,34,35,36,37,38#增强
return "剑意待机"
# when 71
# return "麻痹待机"
# when 82
# return "麻痹待机"
# when 72
# return "雷身待机"
when 7#沉默
return "青幽结界待机"
when 8#灼烧
return "火之囚笼待机"
when 24,25,26,27#严重
return "暴走待机"
# when 81
# return "大地守护待机"
when 46,47,48,49#超强
return "战神意志待机"
when 29,30,31,32#上升
return "风精灵之语待机"
when 51,52,53,54,55
return "宁静风琴待机"
when 9#黑暗
return "眩晕待机"
when 4#睡眠
return "暗神诅咒待机"
# when 95
# return "捉迷藏待机"
# when 17
# return "漂浮待机"
end
# 上記IDのステート以外すべてに適用される通しアクション
return "待机"
end
#--------------------------------------------------------------------------
# ● 拡張設定 ステートIDから拡張設定を決めます。重複可能。
#--------------------------------------------------------------------------
# "自動復活/50"…戦闘不能時に自動で復帰。戦闘不能付与で解除されない設定にすること。
# /の後ろの数字は復帰時のHP(最大値からの割合%)復帰後ステートは自動解除される
# "魔法反射/39"…魔法(物理攻撃以外)スキルを反射。/の後に反射時のアニメIDを入れる
# "物理反射/39"…物理攻撃(スキル含む)を反射。/の後に反射時のアニメIDを入れる
# "魔法無効/39"…魔法(物理攻撃以外)スキルを無効化。/の後に無効時のアニメIDを入れる
# "物理無効/39"…物理攻撃(スキル含む)を無効化。/の後に無効時のアニメIDを入れる
# "コスト吸収"…受けたスキルのコストを自身に還元。数値はPOPしません
# "0ターン解除"…行動順にかかわらずそのターンでステートを解除
# "エネミー除外"…エネミーに取らせたくないステートアクション
# "POPなし"…ステート付加時、ダメージウインドウにステート名を表示しない
# "アイコン非表示"…ステータスウインドウにステートアイコンを表示しない
# "ステートアクション禁止"…ステートが付加しても待机アクションに反映させない
# "スリップダメージ"…下のスリップダメージ設定を適用させます
# "なし"…拡張なし
def extension
case @id
when 1 # 戦闘不能
return ["POPなし","エネミー除外"]
# when 2 # 毒
# return ["スリップダメージ"]
# when 32 # 毒
# return ["スリップダメージ"]
# when 50 # 毒
# return ["スリップダメージ"]
# when 55 # 毒
# return ["スリップダメージ"]
# when 60 # 精力燃烧
# return ["スリップダメージ"]
# when 79 # 精力燃烧
# return ["スリップダメージ"]
# when 87 # 绝对防御
# return ["物理無効/619","魔法無効/619"]
# when 88 # 虚空结界
# return ["物理無効/620","魔法無効/620"]
# when 94 # 虚空结界红果
# return ["物理無効/622","魔法無効/622"]
end
# 上記のID以外すべてに適用される拡張設定
return ["なし"]
end
#--------------------------------------------------------------------------
# ● スリップダメージ拡張設定 スリップ回復も含まれます
#--------------------------------------------------------------------------
# when 1 ←この数字がステートID。上で"スリップダメージ"が付いている時のみ有効
# 複数の設定も反映可。例)[["hp",0,5,true],["mp",0,5,true]]
#
# 对象 定数 割合 POP 戦闘不能許可
# return [["hp", 0, 10, true, true]]
#
# 对象…スリップダメージ对象が HPなら"hp" MPなら"mp"
# 定数…この数値がそのままダメージ。マイナスなら回復。数値は多少分散します
# 割合…对象の最大値の割合でダメージ。数値は%。定数と足し算され多少分散します
# POP…戦闘画面で数値をPOPさせるならtrue
# 戦闘不能許可…HP0を許可するならtrue
def slip_extension
case @id
when 8 # 火
return [["hp", 0, 20, true, true]]
# when 60 # 精力燃烧
# return [["hp", 0, 10, true, true]]
# when 68 #尸毒
# return[["hp",0, 15, true, true]]
# when 32 #阵型损血
# return [["hp",0, 20, true, true]]
# when 55 #流血
# return [["hp",0, 20, true, true]]
# when 75 #火之囚笼
# return [["hp",0, 3, true, true]]
# when 79 #幻影撕裂
# return [["hp",0, 3, true, true]]
end
return []
end
end
#==============================================================================
# ■ module RPG
#------------------------------------------------------------------------------
# 武器アクション設定です。
#==============================================================================
class Weapon
#--------------------------------------------------------------------------
# ● アクション指定 装備している武器のIDから通常攻撃のアクションを決めます。
#--------------------------------------------------------------------------
# when 1 ←この数字が武器ID
# return "通常攻撃" ←対応する通しアクション名を入れてください
def base_action
case @id
when 4,17,28,34,40,52,63,69,75,83,93,105,116,124,132,142
return "举弓动作"
when 6,10,13,21,22,30,33,41,46,54,57,60,65,70,74,78,84,95,99,102,115,122,130,136,140,144
return "枪刺"
when 3,9,11,18,19,25,29,31,37,42,44,49,53,55,58,66,68,72,73,79,81,94,100,112,120,127,133,134,138,145,147
return "远程普攻"
end
return "通常攻击"# "剑挑"
# when 1
# return "剑挑"
#when 92
#return "高级剑4"
#when 21,22,32,33,45,46,107,108,109,191,110,111,112
#return "匕首投掷"
#when 200
# return "神秘女子攻击"
# when 199,195,190
# return "敌方剑挑"
# when 198,194
# return "枪刺"
# when 197,193
# return "敌方举弓动作"
# when 189
# return "剑灵"
# when 188
# return "剑奴"
#return "通常攻击"
end
#--------------------------------------------------------------------------
# ● グラフィック指定 装備している武器のIDから武器グラフィックを指定します
#--------------------------------------------------------------------------
# return "001-Weapon01" ←対応する武器グラフィックのファイル名を入れてください
# 武器グラフィックはキャラクターフォルダに入れてください
# アイコンを利用する場合、IDにないものは全てアイコン画像を利用します
# 特定の武器を非表示にしたい場合は空の画像を用意して、それを指定します
def graphic
case @id
when 178
return ""
end
# 上記ID以外は全てアイコン画像を利用
return ""
end
#--------------------------------------------------------------------------
# ● 飛ばし动画に貼り付ける武器グラフィック キャラクターフォルダを参照します
#--------------------------------------------------------------------------
# 动画飛ばし用の武器画像は上の設定とは別に指定。弓と矢の表現などに。
# ここで設定しなかった武器は上の画像と同じになります。
def flying_graphic
case @id
when 999
return ""
end
# 上記ID以外は全て上の画像を利用
return ""
end
end
#==============================================================================
# ■ module RPG
#------------------------------------------------------------------------------
# スキルアクション設定です。
#==============================================================================
class Skill
#--------------------------------------------------------------------------
# ● スキルIDからアクションを決めます。
#--------------------------------------------------------------------------
def base_action
case @id
####剑技#####
when 104
return "弧光斩"
when 107
return "幻影斩"
when 105
return "二段斩"
when 901
return "敌方二段斩"
when 106
return "俯冲剑突"
when 110
return "剑回环"#光驱剑
when 111
return "剑回环·改"#来回
when 120
return "零式senya"#三联
when 112
return "贯日"#贯通剑流
when 113
return "分身贯日"#增强
# when 108,109
# return "半月斩"
when 114
return "琉璃斩"#琉璃
when 115
return "琉璃旋"#二联
when 116
return "琉璃散华"#三联
when 118
return "追星双芒剑2"#零式-雷
when 122
return "回天"#星爆光流剑
when 126
return "拔剑术"#DEX
when 123
return "岚剑D"#D
when 124
return "岚剑E"#E
when 125
return "岚剑X"#X
when 127
return "红晶斩"#小型天堑
when 128
return "泣鬼天悲剑"#天堑
when 119
return "零式2"#零式-冰
when 117
return "零式3"#零式-炎
when 108
return "极致半月斩"#月华斩
when 121
return "光流剑"#小型回天
when 130
return "裂空炮"#小型回天
when 131
return "连刺"#跑过去打一下爆出来
when 132
return "从上而下"#跑过去打一下爆出来
when 109
return "裂空破天剑"
when 144
return "冥皇T"#T
when 145
return "冥皇E"#E
when 146
return "冥皇V"#V
when 147
return "Teva"#tever
####箭术####
when 301
return "日光箭"
when 303
return "背射"
when 304
return "裂光箭追加"
when 305
return "聚能箭"
when 306
return "聚能贯日箭"
when 302
return "日光大热箭"
when 311
return "暴风箭"
when 307
return "箭雨"
when 309
return "激光箭"
when 308
return "爆裂箭"
when 312
return "夺命激光箭"
#####枪诀#####
when 201
return "枪连击"
when 202
return "突进"
when 203
return "点睛枪"
when 204
return "横扫千军"
when 205
return "推龙枪"
when 206
return "耀芒枪"
when 207
return "旋风突"
when 208
return "卷龙枪"
when 209
return "金枪耀芒刺"
when 210
return "冲拳枪"
when 211
return "震天裂地枪"
######匕首系#####
when 705,706
return "背刺"
when 707,708,709
return "死亡之舞"
when 710
return "二回冲击"
when 711
return "二回冲击追加"
when 713,714,715
return "恶鬼爆魂咒"
when 716,717,718,810
return "多重飞镖"
when 719,720,721
return "幻影撕裂"
#####火系########
when 401
return "火焰弹"
when 402
return "魔法盾"
when 403
return "业火"
when 405
return "火焰漩涡"
when 406
return "火元素流"
when 404
return "火球反射"
when 407
return "火焰迫击炮"
when 409
return "烈焰泥沼"
when 408
return "灼魂阴火"
when 412
return "烈焰射线"
######水系#####
when 501
return "水纹波"
when 502
return "冰刺"
when 800
return "风雪"
when 503
return "冰莲怒绽"
when 506
return "冰之禁锢"
when 512
return "冰爆"
when 505
return "急冻射线2"
when 507
return "寒冰藤条"
when 508
return "寒冰幽刺"
when 509
return "洪水术"
when 510
return "冰雪狂岚"
######雷系#####
when 552
return "雷球"
when 553
return "雷爆"
when 558
return "雷电脉冲"
when 556
return "狂雷啸"
when 559
return "惊雷闪"
when 562
return "麻痹电波"
when 563
return "擎天雷鸣术"
when 564
return "天雷撼陆"
when 567
return "紫电怒雷摧"
when 570
return "雷鸣结界"
######风系#####
when 602
return "风袭"
when 605
return "风尘"
when 611
return "风之缠绕"
when 603
return "次元刃"
when 606
return "风卷残云"
when 608
return "风之穿体刃"
when 613
return "风刃环切术"
when 616
return "风之绸缎"
when 622
return "盖日龙卷"
######土系#####
when 652
return "投石"
when 655
return "陨石冲击"
when 656,657
return "碎石雨"
when 653,654
return "激石术"
when 664
return "大地之盾"
when 658
return "地元波"
when 659
return "地元波LV2"
when 660
return "地元波LV3"
when 661
return "地元波追加"
when 662
return "地元波追加LV2"
when 663
return "地元波追加LV3"
when 665
return "陨星术"
when 669,670,671
return "大宇飞砂术"
when 672,673,674
return "大地咆哮"
when 675
return "绝对防御"
#————————————————————————————————
when 801
return "雷鸣"
when 802
return "风尘"
when 803
return "陨石冲击"
when 804
return "剑回环"
when 805
return "横扫千军"
when 806
return "雷切"
when 807
return "雷鸣剑闪"
when 808
return "雷枪"
when 809
return "火旋风"
when 811
return "灵体攻击"
when 812
return "敌方冲拳"
when 813
return "敌方落叶斩"
when 814
return "焚天箭"
when 815
return "焚天箭追加"
when 816
return "焚天箭追加2"
when 817
return "焚天箭追加3"
when 818
return "焚天箭追加4"
when 819
return "死亡光波"
when 820
return "敌方地涌暴突箭"
when 821
return "烈焰射线"
when 822
return "阿鼻绞杀阵"
when 823
return "死气漩涡"
when 824
return "月光祝福"
when 825
return "星月爆破"
when 826
return "星光轰炸"
when 827
return "剑灵单体"
when 828
return "剑灵群体"
when 829
return "魔犀斧将"
when 830
return "角龙"
when 831
return "龙冰咆哮"
when 832
return "飞斧"
when 834
return "双角年龟"
when 835
return "人身鹰隼"
when 836
return "黄尘风暴"
when 837
return "红果防御"
when 838
return "乱智爱心"
when 839
return "幽冥独角兽"
when 840
return "多段随机攻击"
when 841
return "捉迷藏"
when 842
return "双刀蜥1"
when 843
return "双刀蜥2"
when 844
return "红果召雷"
when 845
return "红果召雷"
when 843
return "碎焰碑"
when 849
return "火之囚笼"
when 66
return "风雪"
when 902
return "连打"
when 932
return "连打"
when 903
return "火焰剑气"
when 904
return "敌方火焰漩涡"
when 907
return "敌方突进"
when 909
return "聚能箭"
when 910
return "月夜索魂链"
when 912
return "暗黑猎杀刃"
when 914
return "镰刀半月刃"
when 916
return "撕夜爪"
when 922
return "流沙爆"
when 923
return "敌方半月斩"
when 924
return "银月剑气"
when 925
return "敌方点睛枪"
when 930,833
return "野蛮冲撞"
when 931
return "幽冥鬼火爪"
when 933
return "爪裂"
when 935,996
return "敌方冰雪狂岚"
when 936
return "寒冰幽刺"
when 847,937
return "恶鬼炎"
when 939
return "追星双芒剑"
when 940
return "天雷撼陆"
when 941
return "雷鸣结界"
when 942
return "紫电怒雷摧"
when 943
return "流星火雨"
when 944
return "寒冰冲击"
when 945
return "寒冰叹调"
when 946
return "风雪"
when 947
return "擎天雷鸣术"
when 948
return "雷爪"
when 949
return "漫射雷球"
when 950
return "风之绸缎"
when 951
return "风刃环切术"
when 952
return "怪用箭雨"
when 953
return "怪用二回冲击"
when 954
return "恶鬼爆魂咒"
when 955
return "陨星术"
when 956
return "大宇飞砂术"
when 957
return "回天"
when 958
return "念力枪"
when 959
return "念力枪追加"
when 960
return "灼魂阴火"
when 961
return "烈焰泥沼"
when 962
return "敌方寒冰藤条"
when 963
return "雷身"
when 965
return "龙之怒"
when 966
return "龙咆哮"
when 967
return "野蛮冲撞"
when 968
return "断月爪"
when 969
return "火元素流"
when 970
return "火焰爪"
when 977
return "敌方雷霆剑"
when 979
return "野蛮冲撞"
when 981
return "沙暴"
when 982
return "烈焰龙卷"
when 983
return "冰枪投掷"
when 984
return "冰爆"
when 985
return "阴寒吐息"
when 986
return "冰柱"
when 987
return "冰剑暴突"
when 988
return "冰风漩涡"
when 989
return "寒冰鬼爪"
when 990
return "暗神守护"
when 991
return "龙息"
when 992
return "剑诀·残梦"
when 993
return "冰冻射线"
when 994
return "寒冰半月"
when 995,525,526,527
return "冰封结界"
when 997
return "暗黑射线"
when 998
return "回归"
when 906
return "神秘女子拔剑术"
when 917
return "精力燃烧"
end
# 上記のID以外すべてに適用されるアクション
return "使用通用技能"
end
#--------------------------------------------------------------------------
# ● 拡張設定 スキルIDから拡張設定を決めます。重複可能。
#--------------------------------------------------------------------------
# "必中"…絶対に攻撃が回避されない
# "HP消費"…MP消費がHP消費に変わる
# "%コストMAX"…スキルコストが最大MP(HP)からの割合に変化。例)MAXMP500でコスト10だとMP50消費に
# "%コストNOW"…スキルコストが現在MP(HP)からの割合に変化
# "反射無視"…魔法・物理スキル反射と無効化ステートを無視する
# "%ダメージMAX/30"…ダメージ計算が对象の最大HP(MP)からの割合に変化。/から後の数値%分ダメージ
# "%ダメージNOW/30"…ダメージ計算が对象の現在HP(MP)からの割合に変化。/から後の数値%分ダメージ
# "コスト威力"…使用者の最大MP(HP)に対する消費MP(HP)の割合で威力が変化。MAX消費でそのままの威力、MAXの10%で威力1/10
# "現HP威力"…使用者の最大HPに対する現在HPの割合で威力が変化。MAXでそのままの威力、MAXの10%で威力1/10
# "現MP威力"…使用者の最大MPに対する現在MPの割合で威力が変化。MAXでそのままの威力、MAXの10%で威力1/10
# "MP消費半分無効"…防具オプション「MP消費半分」を無効化
# "不显示HELP"…アクション時、ヘルプウインドウにスキル名を表示しない
# "全域"…ターゲット範囲が敵味方全体に
# "ランダムターゲット"…ターゲット内から一体をランダムで選ぶように
# "自分以外"…ターゲット内から自分を除く
# "ダメージアクション禁止"…ダメージを与えた際のアクションを取らせない
# "行動前フラッシュなし"…行動時にバトラーを光らせない
# "なし"…拡張なし
def extension
case @id
when 917
return ["HP消費","%コストMAX"]
when 412
return ["%コストMAX"]
when 999
return ["%コストMAX"]
end
# 上記のID以外すべてに適用される拡張設定
return ["なし"]
end
#--------------------------------------------------------------------------
# ● 飛ばし动画に貼り付ける画像 キャラクターフォルダを参照します
#--------------------------------------------------------------------------
# スキルIDで画像を指定
def flying_graphic
case @id
when 999
return ""
end
# 上記ID以外は画像未使用
return ""
end
end
#==============================================================================
# ■ module RPG
#------------------------------------------------------------------------------
# アイテムアクション設定です。
#==============================================================================
class Item
#--------------------------------------------------------------------------
# ● アイテムIDからアクションを決めます。
#--------------------------------------------------------------------------
def base_action
case @id
when 1
return "使用物品"
when 640,641,642,643,644,645
return "卷轴"
end
# 上記のID以外すべてに適用されるアクション
return "使用物品"
end
#--------------------------------------------------------------------------
# ● 拡張設定 アイテムIDから拡張設定を決めます。重複可能。
#--------------------------------------------------------------------------
# "必中"…絶対に攻撃が回避されない
# "反射無視"…魔法・物理反射と無効化ステートを無視する
# "不显示HELP"…ヘルプウインドウにアイテム名を表示しない
# "全域"…ターゲット範囲が敵味方全体に
# "ランダムターゲット"…ターゲット内から一体をランダムで選ぶように
# "自分以外"…ターゲット内から自分を除く
# "ダメージアクション禁止"…ダメージを与えた際のアクションを取らせない
# "行動前フラッシュなし"…行動時にバトラーを光らせない
# "なし"…拡張なし
def extension
case @id
when 1
return ["なし"]
end
# 上記のID以外すべてに適用される拡張設定
return ["なし"]
end
end
end
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