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楼主 |
发表于 2014-6-2 19:04:51
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save和load的所属模块不应该相同吗……为什么会用上2个命名空间。
嗯嗯 分开来有助于记忆 Save.save括号内再加个存档位置 方便额
不过 fux2版主 说了 我就改改{:6_403:}
[pre lang="ruby" line="1"]=begin
By 九幽鬼少
使用方法
存档(直接用事件脚本):
System.save(存档位置)
读档(直接用事件脚本):
System.load(存档位置)
=end
module System
def self.save(index = nil)
@filename = "Save#{index}.rxdata" unless index.nil?
file = File.open(@filename, "wb")
characters = []
for i in 0...$game_party.actors.size
actor = $game_party.actors
characters.push([actor.character_name, actor.character_hue])
end
Marshal.dump(characters, file)
Marshal.dump(Graphics.frame_count, file)
$game_system.save_count += 1
$game_system.magic_number = $data_system.magic_number
Marshal.dump($game_system, file)
Marshal.dump($game_switches, file)
Marshal.dump($game_variables, file)
Marshal.dump($game_self_switches, file)
Marshal.dump($game_screen, file)
Marshal.dump($game_actors, file)
Marshal.dump($game_party, file)
Marshal.dump($game_troop, file)
Marshal.dump($game_map, file)
Marshal.dump($game_player, file)
file.close
end
def self.load(index = nil)
@filename = "Save#{index}.rxdata" unless index.nil?
file = File.open(@filename, "rb")
characters = Marshal.load(file)
Graphics.frame_count = Marshal.load(file)
$game_system = Marshal.load(file)
$game_switches = Marshal.load(file)
$game_variables = Marshal.load(file)
$game_self_switches = Marshal.load(file)
$game_screen = Marshal.load(file)
$game_actors = Marshal.load(file)
$game_party = Marshal.load(file)
$game_troop = Marshal.load(file)
$game_map = Marshal.load(file)
$game_player = Marshal.load(file)
if $game_system.magic_number != $data_system.magic_number
$game_map.setup($game_map.map_id)
$game_player.center($game_player.x, $game_player.y)
end
$game_party.refresh
file.close
$game_system.bgm_play($game_system.playing_bgm)
$game_system.bgs_play($game_system.playing_bgs)
$game_map.update
$scene = Scene_Map.new
end
end
[/pre]
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