- #============================================================================== 
- # ■ Spriteset_ActionMap 
- #============================================================================== 
- class Spriteset_ActionMap < Spriteset_Map 
-   #-------------------------------------------------------------------------- 
-   # ● 对象初始化 
-   #-------------------------------------------------------------------------- 
-   def initialize 
-     @act_sprites = [] 
-     @act_sprites.push(Sprite_MiniGauge.new) 
-     create_viewports 
-     create_tilemap 
-     create_parallax 
-     create_characters 
-     create_weather 
-     create_pictures 
-     create_timer 
-     update 
-     for i in 0...16 
-       @act_sprites.push(Sprite_MiniMessage.new(nil, $game_action_map.messages[i])) 
-     end 
-     for i in 0...ACT::PL_BULLET_MAX 
-       @act_sprites.push(Sprite_Bullet.new(@viewport2, $game_action_map.pl_bullets[i])) 
-     end 
-     for i in 0...ACT::EN_BULLET_MAX 
-       @act_sprites.push(Sprite_Bullet.new(@viewport2, $game_action_map.en_bullets[i])) 
-     end 
-     for i in 0...ACT::EFFECT_MAX 
-       @act_sprites.push(Sprite_Effect.new(@viewport2, $game_action_map.effects[i])) 
-     end 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 生成视区 
-   #-------------------------------------------------------------------------- 
-   def create_viewports 
-     @viewport1 = Viewport.new(0, 0, 544, 416) 
-     @viewport2 = Viewport.new(0, 0, 544, 416) 
-     @viewport3 = Viewport.new(0, 0, 544, 416) 
-     @viewport4 = Viewport.new(0, 0, 544, 416) 
-     @viewport2.z = 200 
-     @viewport3.z = 5000 
-     @viewport4.z = 10 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 生成图块地图 
-   #-------------------------------------------------------------------------- 
-   def create_tilemap 
-     @tilemap = Tilemap.new(@viewport1) 
-     @tilemap.bitmaps[0] = Cache.system("TileA1") 
-     @tilemap.bitmaps[1] = Cache.system("TileA2") 
-     @tilemap.bitmaps[2] = Cache.system("TileA3") 
-     @tilemap.bitmaps[3] = Cache.system("TileA4") 
-     @tilemap.bitmaps[4] = Cache.system("TileA5") 
-     @tilemap.bitmaps[5] = Cache.system("TileB") 
-     @tilemap.bitmaps[6] = Cache.system("TileC") 
-     @tilemap.bitmaps[7] = Cache.system("TileD") 
-     @tilemap.bitmaps[8] = Cache.system("TileE") 
-     @tilemap.map_data = $game_action_map.data 
-     @tilemap.passages = $game_action_map.passages 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 生成远景 
-   #-------------------------------------------------------------------------- 
-   def create_parallax 
-     @parallax = Plane.new(@viewport1) 
-     @parallax.z = -1000 
-     @parallax2 = Plane.new(@viewport1) 
-     @parallax2.z = 3000 
-     @parallax3 = Plane.new(@viewport1) 
-     @parallax3.z = -2000 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 生成角色的精灵 
-   #-------------------------------------------------------------------------- 
-   def create_characters 
-     @character_sprites = [] 
-     for i in $game_action_map.events.keys.sort 
-       sprite = Sprite_Character.new(@viewport1, $game_action_map.events[i]) 
-       @character_sprites.push(sprite) 
-     end 
-     for vehicle in $game_map.vehicles 
-       sprite = Sprite_Character.new(@viewport1, vehicle) 
-       @character_sprites.push(sprite) 
-     end 
-     @character_sprites.push(Sprite_Character.new(@viewport1, $game_action_player)) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 生成飞行船阴影活动块 
-   #-------------------------------------------------------------------------- 
-   def create_shadow 
-     @shadow_sprite = Sprite.new(@viewport1) 
-     @shadow_sprite.bitmap = Cache.system("Shadow") 
-     @shadow_sprite.ox = @shadow_sprite.bitmap.width / 2 
-     @shadow_sprite.oy = @shadow_sprite.bitmap.height 
-     @shadow_sprite.z = 180 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 生成天气 
-   #-------------------------------------------------------------------------- 
-   def create_weather 
-     @weather = Spriteset_Weather.new(@viewport2) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 生成图片的精灵 
-   #-------------------------------------------------------------------------- 
-   def create_pictures 
-     @picture_sprites = [] 
-     for i in 1..20 
-       @picture_sprites.push(Sprite_Picture.new(@viewport2, 
-         $game_action_map.screen.pictures[i])) 
-     end 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 生成计时器活动块 
-   #-------------------------------------------------------------------------- 
-   def create_timer 
-     @timer_sprite = Sprite_Timer.new(@viewport2) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 释放 
-   #-------------------------------------------------------------------------- 
-   def dispose 
-     dispose_tilemap 
-     dispose_parallax 
-     dispose_characters 
-     dispose_weather 
-     dispose_pictures 
-     dispose_timer 
-     dispose_viewports 
-     for sprite in @act_sprites do sprite.dispose end 
-     end 
-   #-------------------------------------------------------------------------- 
-   # ● 释放元件图 
-   #-------------------------------------------------------------------------- 
-   def dispose_tilemap 
-     @tilemap.dispose 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 释放远景 
-   #-------------------------------------------------------------------------- 
-   def dispose_parallax 
-     @parallax.dispose 
-     @parallax2.dispose 
-     @parallax3.dispose 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 释放角色活动块 
-   #-------------------------------------------------------------------------- 
-   def dispose_characters 
-     for sprite in @character_sprites 
-       sprite.dispose 
-     end 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 释放飞行船阴影活动块 
-   #-------------------------------------------------------------------------- 
-   def dispose_shadow 
-     @shadow_sprite.dispose 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 释放天气 
-   #-------------------------------------------------------------------------- 
-   def dispose_weather 
-     @weather.dispose 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 释放位图活动块 
-   #-------------------------------------------------------------------------- 
-   def dispose_pictures 
-     for sprite in @picture_sprites 
-       sprite.dispose 
-     end 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 释放计时器活动块 
-   #-------------------------------------------------------------------------- 
-   def dispose_timer 
-     @timer_sprite.dispose 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 释放视区 
-   #-------------------------------------------------------------------------- 
-   def dispose_viewports 
-     @viewport1.dispose 
-     @viewport2.dispose 
-     @viewport3.dispose 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 帧更新 
-   #-------------------------------------------------------------------------- 
-   def update 
-     update_tilemap 
-     update_parallax 
-     update_characters 
-     update_weather 
-     update_pictures 
-     update_timer 
-     update_viewports 
-     if @act_sprites != nil 
-       for sprite in @act_sprites do sprite.update end 
-     end 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 图块地图的更新 
-   #-------------------------------------------------------------------------- 
-   def update_tilemap 
-     @tilemap.ox = $game_action_map.display_x / 8 
-     @tilemap.oy = $game_action_map.display_y / 8 
-     @tilemap.update 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 更新远景 
-   #-------------------------------------------------------------------------- 
-   def update_parallax 
-     if @parallax_name != $game_action_map.parallax_name 
-       @parallax_name = $game_action_map.parallax_name 
-       if @parallax.bitmap != nil 
-          @parallax.bitmap.dispose 
-          @parallax2.bitmap.dispose 
-          @parallax3.bitmap.dispose 
-          @parallax2.bitmap = nil 
-          @parallax.bitmap = nil 
-          @parallax3.bitmap = nil 
-       end 
-       if @parallax_name != "" 
-         @parallax.bitmap = Cache.parallax(@parallax_name) 
-         @parallax2.bitmap = Cache.parallax(@parallax_name+"_2") 
-         @parallax3.bitmap = Cache.parallax(@parallax_name+"_3") 
-       end 
-       Graphics.frame_reset 
-     end 
-     @parallax.ox = $game_action_map.calc_parallax_x(@parallax.bitmap) /8 
-     @parallax.oy = $game_action_map.calc_parallax_y(@parallax.bitmap) /8 
-     @parallax2.ox = @parallax.ox 
-     @parallax2.oy = @parallax.oy 
-     @parallax3.ox = $game_action_map.calc_parallax_x(@parallax.bitmap) / 16 
-     @parallax3.oy = $game_action_map.calc_parallax_y(@parallax.bitmap) / 16 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 更新角色脚本 
-   #-------------------------------------------------------------------------- 
-   def update_characters 
-     for sprite in @character_sprites 
-       sprite.update if sprite.character.update_flag 
-     end 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 刷新飞行船阴影活动块 
-   #-------------------------------------------------------------------------- 
-   def update_shadow 
-     airship = $game_map.airship 
-     @shadow_sprite.x = airship.screen_x 
-     @shadow_sprite.y = airship.screen_y + airship.altitude 
-     @shadow_sprite.opacity = airship.altitude * 8 
-     @shadow_sprite.update 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 天气更新 
-   #-------------------------------------------------------------------------- 
-   def update_weather 
-     @weather.type = $game_action_map.screen.weather_type 
-     @weather.max = $game_action_map.screen.weather_max 
-     @weather.ox = $game_action_map.display_x / 8 
-     @weather.oy = $game_action_map.display_y / 8 
-     @weather.update 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 刷新活动块位图 
-   #-------------------------------------------------------------------------- 
-   def update_pictures 
-     for sprite in @picture_sprites 
-       sprite.update 
-     end 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 刷新计时器位图 
-   #-------------------------------------------------------------------------- 
-   def update_timer 
-     @timer_sprite.update 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 视口更新 
-   #-------------------------------------------------------------------------- 
-   def update_viewports 
-     @viewport1.tone = $game_action_map.screen.tone 
-     @viewport1.ox = $game_action_map.screen.shake 
-     @viewport2.color = $game_action_map.screen.flash_color 
-     @viewport3.color.set(0, 0, 0, 255 - $game_action_map.screen.brightness) 
-     @viewport1.update 
-     @viewport2.update 
-     @viewport3.update 
-   end 
- end