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我在脚本里加入经验调脚本,可是切换人物的时候,经验条不刷新是怎么回事? 加入脚本为54-86行- #==============================================================================
- # ■ JD_DL
- #------------------------------------------------------------------------------
- # 显示加点状态窗口。
- #==============================================================================
- class JD_DL < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化对像
- # actor : 角色
- #--------------------------------------------------------------------------
- def initialize(actor)
- #=================显示图片===========
- @back = Sprite.new
- @back.bitmap = RPG::Cache.picture("图片显示/人物属性(新)")
- #=================释放图片===========
- def dispose
- @back.dispose
- super
- end
- #====================================
- super(320, 0, 330, 360)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.contents.font.size = 16
- @actor = actor
- # ** 文字高
- # ** 可以放在refresh里 实时控制
- @sh = 32
- self.opacity = 0
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- draw_actor_face_lvup(@actor, x, y)
- draw_actor_name_lvup(@actor, 113+10, 25)
- draw_actor_class_lvup(@actor, 113+10, 53)
- draw_actor_level_lvup(@actor, 113+10, 81)
- draw_actor_hp_lvup(@actor,15+10, 144)
- draw_actor_sp_lvup(@actor, 15+10, 144+28)
- draw_actor_lvup(@actor, 40-155+10, 144+28*2, 0)
- draw_actor_lvup(@actor, 40-155+10, 144+28*3, 2)
- draw_actor_parameter(@actor, -40, 297, 1)
- draw_actor_exp_lvup(@actor, 15, 254)
- draw_actor_lvup(@actor,-168-15, 101+8, 4)
- # ** 潜力描绘
- self.contents.font.color = system_color
- str = ""#潜力"
- cx = sw(str)
- self.contents.font.color = normal_color
- self.contents.draw_text(44, 325, 300, 32, @actor.exp_s + "/" + @actor.next_exp_s)
- #===============经验条显示==============================================
- @exp_b = nil
- @exp_c = nil
- @exp_b = Sprite.new
- @exp_c = Sprite.new
- #=================图片显示============
- @exp_b.bitmap = Bitmap.new(168,10) #(经验条1宽度,第高度)
- @exp_c.bitmap = Bitmap.new(168,5) #(经验条2宽度,第高度)
- #=================经验条颜色============
- color2 = Color.new(111,172,115,255) #经验条1颜色
- color3 = Color.new(49,159,51,255) #经验条2颜色
- #=================经验值增幅度===============
- @exp_d = 168*@actor.exp/@actor.next_exp_s.to_i
- #=================经验条增幅条1==============
- @exp_b.x = 61+310
- @exp_b.y = 250+50-1
- @exp_b.z = 10001
- @exp_b.bitmap.fill_rect(0,0,@exp_d,32,color2)
- #=================经验条增幅条2==============
- @exp_c.x = 61+310
- @exp_c.y = 253+50-1
- @exp_c.z = 10001
- @exp_c.bitmap.fill_rect(0,0,@exp_d,32,color3)
- end
- #===================释放经验条====================
- def dispose
- super
- @exp_b.bitmap.dispose
- @exp_c.bitmap.dispose
- @exp_b.dispose
- @exp_c.dispose
- @exp_b = nil
- @exp_c = nil
- #=====================================================================
-
- end
-
- #=======================================================================
- # ** 属性描绘
- #=======================================================================
-
-
- # ** 返回字符串的宽度
- def sw(s)
- return self.contents.text_size(s).width
- end
-
-
- # ** HP AND SP 描绘
- def draw_v(x, y, type)
- case type
- when 0
- word = $data_system.words.hp
- dl = @actor.hp
- max = @actor.maxhp
- temp = $temp_hp
- when 1
- word = $data_system.words.sp
- dl = @actor.sp
- max = @actor.maxsp
- temp = $temp_sp
- else
- return
- end
- self.contents.font.color = system_color
- # ** 用语
- str = word
- self.contents.draw_text(x, y, sw(str), @sh, str)
- self.contents.font.color = normal_color
- # ** 基本值
- cx = sw(str)
- str = dl.to_s + "/"
- self.contents.draw_text(x + cx + 10, y, sw(str), @sh, str)
- cx += sw(str)
- # ** 调整颜色
- if temp > 0
- self.contents.font.color = text_color(6)
- else
- self.contents.font.color = normal_color
- end
- # ** 基本值 max
- str = (max + temp).to_s
- self.contents.draw_text(x + cx + 10, y, sw(str), @sh, str)
- cx += sw(str)
- # ** 附加值
- if temp > 0
- self.contents.font.color.set(255, 100, 100)
- str = "(+" + temp.to_s + ")"
- self.contents.draw_text(x + cx + 10, y, sw(str), @sh, str)
- end
- end
-
- # ** 属性 描绘
- def draw_dl(x, y, type)
- # ** 准备描绘
- case type
- when 0
- word = $data_system.words.str
- dl = @actor.str
- plus = $temp_str
- else
- return
- end
- # ** 开始描绘
- self.contents.font.color = system_color
- # ** 用语
- str = word
- self.contents.draw_text(x, y, sw(str), @sh, str)
- # ** 设置新值颜色
- if plus > 0
- self.contents.font.color = text_color(6)
- else
- self.contents.font.color = normal_color
- end
- # ** 基本值
- cx = sw(str)
- str = (dl + plus).to_s
- self.contents.draw_text(x + cx + 10, y, sw(str), @sh, str)
- cx += sw(str)
- # ** 附加值
- if plus > 0
- self.contents.font.color.set(255, 100, 100)
- str = "(+" + plus.to_s + ")"
- self.contents.draw_text(x + cx + 10, y, sw(str), @sh, str)
- end
- end
- end
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