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Lv3.寻梦者 (暗夜天使) 精灵族の天使
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本帖最后由 精灵使者 于 2017-10-8 02:06 编辑
与以前的独立的脚本不同,此脚本可以在XP,VX和VA环境下使用。
设置的时候,请参考设置部分。
打开相应的开关脚本即可工作。
- #==========================================================================
- # 本脚本来自[url=http://www.66rpg.com]www.66rpg.com[/url],用于任何游戏请保留此信息。别以为加密就可以del哦
- #==========================================================================
- #==========================================================================
- #显示地图名和坐标 ver 20160205
- #
- #更新by精灵使者
- #
- #更新内容:设定改为XP,VX,VA通用脚本。
- #具体使用方法去看设置部分,启动窗口开关脚本开始工作。
- #如果使用分隔符,可以自己修改分隔符。
- #地图名只显示分隔符前的内容。
- #分隔符前面如果没有地图名的话,小地图会暂时关闭。
- #==========================================================================
- #--------------------------------------------------------------------------
- # ● 顶层变量
- #--------------------------------------------------------------------------
- OS = self ? (RUBY_VERSION == '1.9.2' ? :va : :vx) : :xp
- #==============================================================================
- # ■ 设定部分
- #==============================================================================
- module FAY
- EDITION = OS # 版本
- WINDOW_XY = 1 # XY坐标窗口开关
- MAPNAME_COLOR =
- Color.new(255, 255, 255) # 地图名颜色,如果是其他颜色请指定
- XYNAME_COLOR =
- Color.new(192, 224, 255) # XY名字的颜色,如果是其他颜色请指定
- XYNUMBER_COLOR =
- Color.new(255, 255, 255) # XY数字的颜色,如果是其他颜色请指定
- XY_OPACITY = 0 # XY窗口的透明度,默认完全透明
- XY_B_OPACITY = 0 # XY窗口背景的透明度,默认完全透明
- XY_C_OPACITY = 255 # XY窗口内容的透明度,默认完全不透明
- XYBACK_PNG = "" # XY背景图片文件名(注:背景图片会遮挡小地图)
- XYBACK_OPATITY = 192 # XY背景透明度(建议透明,否则会完全盖住)
- XY_SPLIT_WORDS = /☆/ # 反斜杠内分隔符,地图名内分隔符不要超过2个
- XY_WORD_X = "X:" # 表示X坐标的用语
- XY_WORD_Y = "Y:" # 表示Y坐标的用语
- SCREEN_WIDTH = EDITION == :xp ? 640 : 544 # 屏幕宽
- SCREEN_HEIGHT = EDITION == :xp ? 480 : 416 # 屏幕高
- WINDOW_X = SCREEN_WIDTH - 250 # X坐标
- WINDOW_Y = SCREEN_HEIGHT - 101 # Y坐标
- end
- #==============================================================================
- # ■ Game_Temp
- #------------------------------------------------------------------------------
- # 在没有存档的情况下,处理临时数据的类。这个类的实例请参考
- # $game_temp 。
- #==============================================================================
- class Game_Temp
- attr_accessor :map_visible # 地图的表示状态
- attr_accessor :xy_visible # XY地图的表示状态
- attr_accessor :back_visible # 背景图表示状态
- end
- #==============================================================================
- # ■ Window_XY
- #------------------------------------------------------------------------------
- # 显示坐标的窗口。
- #==============================================================================
- class Window_xy < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化窗口
- #--------------------------------------------------------------------------
- def initialize
- super(0, 0, 280, 96)
- case FAY::EDITION
- when :xp
- @mapnames = load_data("Data/MapInfos.rxdata")
- when :vx
- @mapnames = load_data("Data/MapInfos.rvdata")
- when :va
- @mapnames = load_data("Data/MapInfos.rvdata2")
- end
- @x = $game_player.x
- @y = $game_player.y
- @id = $game_map.map_id
- map_name = @mapnames[@id].name.split(FAY::XY_SPLIT_WORDS , 2)[0]
- self.contents = Bitmap.new(width - 32, height - 32)
- self.back_opacity = FAY::XY_B_OPACITY
- self.opacity = FAY::XY_OPACITY
- self.contents.font.bold = true
- self.contents_opacity = FAY::XY_C_OPACITY
- self.visible = map_name == "" ? false : $game_switches[FAY::WINDOW_XY]
- refresh if self.visible
- end
-
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- if $game_switches[FAY::WINDOW_XY]
- self.contents.clear
- @x = $game_player.x
- @y = $game_player.y
- @id = $game_map.map_id
- map_name = @mapnames[@id].name.split(FAY::XY_SPLIT_WORDS , 2)[0]
- self.contents.font.color = FAY::MAPNAME_COLOR
- self.contents.draw_text(0, 0, 175, 32, map_name,1)
- self.contents.font.color = FAY::XYNAME_COLOR
- self.contents.draw_text(0, 32, 175, 32, FAY::XY_WORD_X)
- self.contents.font.color = FAY::XYNUMBER_COLOR
- self.contents.draw_text(0, 32, 80, 32, @x.to_s,2)
- self.contents.font.color = FAY::XYNAME_COLOR
- self.contents.draw_text(95, 32, 175, 32, FAY::XY_WORD_Y)
- self.contents.font.color = FAY::XYNUMBER_COLOR
- self.contents.draw_text(0, 32, 175, 32, @y.to_s,2)
- end
- end
-
- #--------------------------------------------------------------------------
- # ● 判断文字刷新。节约内存用
- #--------------------------------------------------------------------------
- def judge
- return true if @x != $game_player.x
- return true if @y != $game_player.y
- return true if @id != $game_map.map_id
- return false
- end
- end
- class Scene_Map
- alias xy_66rpg_main main unless $@
- def main
- case FAY::EDITION
- when :xp
- @mapnames = load_data("Data/MapInfos.rxdata")
- when :vx
- @mapnames = load_data("Data/MapInfos.rvdata")
- when :va
- @mapnames = load_data("Data/MapInfos.rvdata2")
- end
- @id = $game_map.map_id
- map_name = @mapnames[@id].name.split(FAY::XY_SPLIT_WORDS , 2)[0]
- @xy_window = Window_xy.new
- @xy_window.x = FAY::WINDOW_X
- @xy_window.y = FAY::WINDOW_Y
- @xy_window.z = 1500
- @xy_window.opacity = FAY::XY_OPACITY
- @xy_window.visible = map_name == "" ? false : $game_switches[FAY::WINDOW_XY]
- @back = Sprite.new
- unless FAY::XYBACK_PNG.empty?
- @back.bitmap = Bitmap.new("Graphics/Pictures/"+FAY::XYBACK_PNG)
- @back.x = FAY::SCREEN_WIDTH - 16 - @back.bitmap.width
- @back.y = FAY::SCREEN_HEIGHT - 16 - @back.bitmap.height
- @back.z = 1250
- end
- @back.visible =map_name == "" ? false : $game_switches[FAY::WINDOW_XY]
- @back.opacity = FAY::XYBACK_OPATITY
- xy_66rpg_main
- @xy_window.dispose
- @back.dispose
- end
- #--------------------------------------------------------------------------
- # ● 刷新画面
- #--------------------------------------------------------------------------
- alias xy_66rpg_update update unless $@
- def update
- xy_66rpg_update
- @id = $game_map.map_id
- map_name = @mapnames[@id].name.split(FAY::XY_SPLIT_WORDS, 2 )[0]
- @xy_window.visible = map_name == "" ? false : $game_switches[FAY::WINDOW_XY]
- @xy_window.refresh if (@xy_window.judge and @xy_window.visible)
- @back.visible = map_name == "" ? false : $game_switches[FAY::WINDOW_XY]
- end
- end
- #==========================================================================
- # 本脚本来自[url=http://www.66rpg.com]www.66rpg.com[/url],用于任何游戏请保留此信息。别以为加密就可以del哦
- #==========================================================================
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