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[转载发布] 创建多个窗口皮肤

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石油鸡

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发表于 2015-1-2 18:47:02 | 显示全部楼层 |阅读模式

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本帖最后由 1041235896 于 2015-1-2 21:24 编辑

首先我想说的是这个肯定 不 是我做的
我这个平时不喜欢玩白字↑
好吧 其实是从国外转载过来的
汉化了一丢丢,具体还是应该看得懂的

[pre lang="ruby" line="2"]#==============================================================================#
# [XP] Multiple Colored Menu Script
# Author: Janrae Mendoza
# Description: Uses multiple kinds of window skins for each scene in the menu.
# Official Website: dropsofjanrae.wordpress.com
# Affiliates:
# http://bluemageforum.forumieren.net/
# http://rpgmakerheaven.forumsv.net
# http://xasabs.wordpress.com
# http://atelier-rgss.com
# You can find this script in: http://rpgmakerheaven.forumsv.net/
#我是来汉化的,这个东东的主要作用其实就是在不同的场景显示不同的窗口
#但是窗口文件还是得自己准备,,,下面应该能看懂吧
#==============================================================================#
# A different skin for Scene_Menu
class Scene_Menu
alias janrae_different_window_skin_lat main
def main
$game_system.windowskin_name = "菜单" #name of the windowskin, must be
#in the windowskin folder.#汉化
janrae_different_window_skin_lat
$game_system.windowskin_name = $data_system.windowskin_name
end
end
class Scene_Item
alias janrae_different_window_skin_lat main
def main
$game_system.windowskin_name = "项目"#好吧其实是物品
janrae_different_window_skin_lat
$game_system.windowskin_name = $data_system.windowskin_name
end
end
class Scene_Skill
alias janrae_different_window_skin_lat main
def main
$game_system.windowskin_name = "技能"
janrae_different_window_skin_lat
$game_system.windowskin_name = $data_system.windowskin_name
end
end
class Scene_Equip
alias janrae_different_window_skin_lat main
def main
$game_system.windowskin_name = "装备"
janrae_different_window_skin_lat
$game_system.windowskin_name = $data_system.windowskin_name
end
end
class Scene_Status
alias janrae_different_window_skin_lat main
def main
$game_system.windowskin_name = "状态"
janrae_different_window_skin_lat
$game_system.windowskin_name = $data_system.windowskin_name
end
end
class Scene_Save
alias janrae_different_window_skin_lat main
def main
$game_system.windowskin_name = "存档"
janrae_different_window_skin_lat
$game_system.windowskin_name = $data_system.windowskin_name
end
end
class Scene_Load
alias janrae_different_window_skin_lat main
def main
$game_system.windowskin_name = "Load"#好像是负荷什么的,,,好吧其实是读档
janrae_different_window_skin_lat
$game_system.windowskin_name = $data_system.windowskin_name
end
end
class Scene_End
alias janrae_different_window_skin_lat main
def main
$game_system.windowskin_name = "结束"
janrae_different_window_skin_lat
$game_system.windowskin_name = $data_system.windowskin_name
end
end[/pre]

我想大概就是这样→_→
说实话看国外的论坛真**吃力,
但是为了学英语,
呸,
为了看点新鲜的东西,
呸,,,,,,,,,……还是得用翻译器慢慢翻→_→
唉

…あたしは天

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开拓者贵宾

发表于 2015-1-2 18:48:38 | 显示全部楼层
能把读档翻译成负荷,物品翻译成项目,还真是有你的……

点评

请至少保留原代码的缩进…………  发表于 2015-1-2 20:21
→_→...只知其一,不知其二者多矣,英语不好,故据理臆断欤  发表于 2015-1-2 18:55
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发表于 2015-1-3 10:13:54 | 显示全部楼层
其实只要在脚本里转到窗口xxxx.new之前和之后加上$game_system.windowskin_name = xxxx
也可以有一样的效果吧

点评

没试过 =_=  发表于 2015-1-3 10:17
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