赞 | 5 |
VIP | 0 |
好人卡 | 2 |
积分 | 36 |
经验 | 24079 |
最后登录 | 2024-12-24 |
在线时间 | 1893 小时 |
Lv3.寻梦者
- 梦石
- 0
- 星屑
- 3636
- 在线时间
- 1893 小时
- 注册时间
- 2010-6-19
- 帖子
- 1211
|
加入我们,或者,欢迎回来。
您需要 登录 才可以下载或查看,没有帐号?注册会员
x
下面这个等级突破上限的脚本,升级的时候,属性貌似加的太变态了,
导致把敌人数据库的力量和攻击都调整到999,打角色都打不出血来。。。
有没办法改成像默认的那样附加属性。- # 突破等级、能力上限
- # 等级可无限提升
- BASE_FINAL_LEVEL = 150 # 等级最高值
- MAXHP_LIMIT = 9999999 # 气血最高值
- MAXSP_LIMIT = 9999999 # 魔法最高值
- STR_LIMIT = 999999 # 力量最高值
- DEX_LIMIT = 999999 # 灵巧最高值
- AGI_LIMIT = 999999 # 速度最高值
- INT_LIMIT = 999999 # 魔力最高值
- class Game_Actor < Game_Battler
- def new_final_level
- lv = BASE_FINAL_LEVEL
- #以下上限LV個別指定用
- #case self.id
- #when 1
- # lv = 255
- #when 2
- # lv = 999
- #when 8
- # lv = 15600
- #end
- return lv
- end
- #--------------------------------------------------------------------------
- # ● 计算 EXP
- #--------------------------------------------------------------------------
- def make_exp_list
- actor = $data_actors[@actor_id]
- @exp_list = Array.new(new_final_level + 2)
- @exp_list[1] = 0
- pow_i = 2.4 + actor.exp_inflation / 100.0
- for i in 2..new_final_level + 1
- if i > new_final_level
- @exp_list[i] = 0
- else
- n = actor.exp_basis * ((i + 3) ** pow_i) / (5 ** pow_i)
- @exp_list[i] = @exp_list[i-1] + Integer(n)
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 获取 MaxHP
- #--------------------------------------------------------------------------
- def maxhp
- n = [[base_maxhp + @maxhp_plus, 1].max, MAXHP_LIMIT].min
- for i in @states
- n *= $data_states[i].maxhp_rate / 100.0
- end
- n = [[Integer(n), 1].max, MAXHP_LIMIT].min
- return n
- end
- #--------------------------------------------------------------------------
- # ● 获取基本 MaxHP
- #--------------------------------------------------------------------------
- def base_maxhp
- n = $data_actors[@actor_id].parameters[0, 1]
- n += $data_actors[@actor_id].parameters[0, 2] * @level
- return n
- end
- #--------------------------------------------------------------------------
- # ● 获取基本 MaxSP
- #--------------------------------------------------------------------------
- def base_maxsp
- n = $data_actors[@actor_id].parameters[1, 1]
- n += $data_actors[@actor_id].parameters[1, 2] * @level
- return n
- end
- #--------------------------------------------------------------------------
- # ● 获取基本力量
- #--------------------------------------------------------------------------
- def base_str
- n = $data_actors[@actor_id].parameters[2, 1]
- n += $data_actors[@actor_id].parameters[2, 2] * @level
- weapon = $data_weapons[@weapon_id]
- armor1 = $data_armors[@armor1_id]
- armor2 = $data_armors[@armor2_id]
- armor3 = $data_armors[@armor3_id]
- armor4 = $data_armors[@armor4_id]
- n += weapon != nil ? weapon.str_plus : 0
- n += armor1 != nil ? armor1.str_plus : 0
- n += armor2 != nil ? armor2.str_plus : 0
- n += armor3 != nil ? armor3.str_plus : 0
- n += armor4 != nil ? armor4.str_plus : 0
- return [[n, 1].max, STR_LIMIT].min
- end
- #--------------------------------------------------------------------------
- # ● 获取基本灵巧
- #--------------------------------------------------------------------------
- def base_dex
- n = $data_actors[@actor_id].parameters[3, 1]
- n += $data_actors[@actor_id].parameters[3, 2] * @level
- weapon = $data_weapons[@weapon_id]
- armor1 = $data_armors[@armor1_id]
- armor2 = $data_armors[@armor2_id]
- armor3 = $data_armors[@armor3_id]
- armor4 = $data_armors[@armor4_id]
- n += weapon != nil ? weapon.dex_plus : 0
- n += armor1 != nil ? armor1.dex_plus : 0
- n += armor2 != nil ? armor2.dex_plus : 0
- n += armor3 != nil ? armor3.dex_plus : 0
- n += armor4 != nil ? armor4.dex_plus : 0
- return [[n, 1].max, DEX_LIMIT].min
- end
- #--------------------------------------------------------------------------
- # ● 获取基本速度
- #--------------------------------------------------------------------------
- def base_agi
- n = $data_actors[@actor_id].parameters[4, 1]
- n += $data_actors[@actor_id].parameters[4, 2] * @level
- weapon = $data_weapons[@weapon_id]
- armor1 = $data_armors[@armor1_id]
- armor2 = $data_armors[@armor2_id]
- armor3 = $data_armors[@armor3_id]
- armor4 = $data_armors[@armor4_id]
- n += weapon != nil ? weapon.agi_plus : 0
- n += armor1 != nil ? armor1.agi_plus : 0
- n += armor2 != nil ? armor2.agi_plus : 0
- n += armor3 != nil ? armor3.agi_plus : 0
- n += armor4 != nil ? armor4.agi_plus : 0
- return [[n, 1].max, AGI_LIMIT].min
- end
- #--------------------------------------------------------------------------
- # ● 获取基本魔力
- #--------------------------------------------------------------------------
- def base_int
- n = $data_actors[@actor_id].parameters[5, 1]
- n += $data_actors[@actor_id].parameters[5, 2] * @level
- weapon = $data_weapons[@weapon_id]
- armor1 = $data_armors[@armor1_id]
- armor2 = $data_armors[@armor2_id]
- armor3 = $data_armors[@armor3_id]
- armor4 = $data_armors[@armor4_id]
- n += weapon != nil ? weapon.int_plus : 0
- n += armor1 != nil ? armor1.int_plus : 0
- n += armor2 != nil ? armor2.int_plus : 0
- n += armor3 != nil ? armor3.int_plus : 0
- n += armor4 != nil ? armor4.int_plus : 0
- return [[n, 1].max, INT_LIMIT].min
- end
- #--------------------------------------------------------------------------
- # ● 更改 EXP
- # exp : 新的 EXP
- #--------------------------------------------------------------------------
- def exp=(exp)
- # ★EXPの上限チェックを解除
- @exp = [exp, 0].max
- # 升级
- while @exp >= @exp_list[@level+1] and @exp_list[@level+1] > 0
- @hp = maxhp
- @sp = maxsp
- @level += 1
- # 学会特技
- for j in $data_classes[@class_id].learnings
- if j.level == @level
- learn_skill(j.skill_id)
- end
- end
- end
- # 降级
- while @exp < @exp_list[@level]
- @level -= 1
- end
- # 修正当前的 HP 与 SP 超过最大值
- @hp = [@hp, self.maxhp].min
- @sp = [@sp, self.maxsp].min
- end
- #--------------------------------------------------------------------------
- # ● 更改水品
- # level : 新的等级
- #--------------------------------------------------------------------------
- def level=(level)
- # 检查上下限
- # ★LV上限をnew_final_levelでチェックするように変更
- level = [[level, new_final_level].min, 1].max
- # 更改 EXP
- self.exp = @exp_list[level]
- end
- end
-
-
- class Game_Battler
- #--------------------------------------------------------------------------
- # ● 获取 MaxSP
- #--------------------------------------------------------------------------
- def maxsp
- n = [[base_maxsp + @maxsp_plus, 0].max, MAXSP_LIMIT].min
- for i in @states
- n *= $data_states[i].maxsp_rate / 100.0
- end
- n = [[Integer(n), 0].max, MAXSP_LIMIT].min
- return n
- end
- #--------------------------------------------------------------------------
- # ● 获取力量
- #--------------------------------------------------------------------------
- def str
- n = [[base_str + @str_plus, 1].max, STR_LIMIT].min
- for i in @states
- n *= $data_states[i].str_rate / 100.0
- end
- n = [[Integer(n), 1].max, STR_LIMIT].min
- return n
- end
- #--------------------------------------------------------------------------
- # ● 获取灵巧
- #--------------------------------------------------------------------------
- def dex
- n = [[base_dex + @dex_plus, 1].max, DEX_LIMIT].min
- for i in @states
- n *= $data_states[i].dex_rate / 100.0
- end
- n = [[Integer(n), 1].max, DEX_LIMIT].min
- return n
- end
- #--------------------------------------------------------------------------
- # ● 获取速度
- #--------------------------------------------------------------------------
- def agi
- n = [[base_agi + @agi_plus, 1].max, AGI_LIMIT].min
- for i in @states
- n *= $data_states[i].agi_rate / 100.0
- end
- n = [[Integer(n), 1].max, AGI_LIMIT].min
- return n
- end
- #--------------------------------------------------------------------------
- # ● 获取魔力
- #--------------------------------------------------------------------------
- def int
- n = [[base_int + @int_plus, 1].max, INT_LIMIT].min
- for i in @states
- n *= $data_states[i].int_rate / 100.0
- end
- n = [[Integer(n), 1].max, INT_LIMIT].min
- return n
- end
- #--------------------------------------------------------------------------
- # ● 设置 MaxHP
- # maxhp : 新的 MaxHP
- #--------------------------------------------------------------------------
- def maxhp=(maxhp)
- @maxhp_plus += maxhp - self.maxhp
- @maxhp_plus = [[@maxhp_plus, -MAXHP_LIMIT].max, MAXHP_LIMIT].min
- @hp = [@hp, self.maxhp].min
- end
- #--------------------------------------------------------------------------
- # ● 设置 MaxSP
- # maxsp : 新的 MaxSP
- #--------------------------------------------------------------------------
- def maxsp=(maxsp)
- @maxsp_plus += maxsp - self.maxsp
- @maxsp_plus = [[@maxsp_plus, -MAXSP_LIMIT].max, MAXSP_LIMIT].min
- @sp = [@sp, self.maxsp].min
- end
- #--------------------------------------------------------------------------
- # ● 设置力量
- # str : 新的力量
- #--------------------------------------------------------------------------
- def str=(str)
- @str_plus += str - self.str
- @str_plus = [[@str_plus, -STR_LIMIT].max, STR_LIMIT].min
- end
- #--------------------------------------------------------------------------
- # ● 设置灵巧
- # dex : 新的灵巧
- #--------------------------------------------------------------------------
- def dex=(dex)
- @dex_plus += dex - self.dex
- @dex_plus = [[@dex_plus, -DEX_LIMIT].max, DEX_LIMIT].min
- end
- #--------------------------------------------------------------------------
- # ● 设置速度
- # agi : 新的速度
- #--------------------------------------------------------------------------
- def agi=(agi)
- @agi_plus += agi - self.agi
- @agi_plus = [[@agi_plus, -AGI_LIMIT].max, AGI_LIMIT].min
- end
- #--------------------------------------------------------------------------
- # ● 设置魔力
- # int : 新的魔力
- #--------------------------------------------------------------------------
- def int=(int)
- @int_plus += int - self.int
- @int_plus = [[@int_plus, -INT_LIMIT].max, INT_LIMIT].min
- end
- end
复制代码 |
|