- #encoding:utf-8 
- #============================================================================== 
- # ■ Scene_Equip 
- #------------------------------------------------------------------------------ 
- #  装备画面 
- #============================================================================== 
-   
- class Scene_Equip < Scene_MenuBase 
-   #-------------------------------------------------------------------------- 
-   # ● 开始处理 
-   #-------------------------------------------------------------------------- 
-   def start 
-     super 
-     create_help_window 
-     @help_window.x = 544  
-     create_status_window 
-     create_slot_window 
-     create_item_window 
-   end 
-       def create_background 
-     @background_sprite = Sprite.new 
-     @background_sprite.bitmap = Cache.title1("Menu_equip") 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 生成状态窗口 
-   #-------------------------------------------------------------------------- 
-   def create_status_window 
-     @status_window = Window_EquipStatus.new(0, 0) 
-     @status_window.viewport = @viewport 
-     @status_window.actor = @actor 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 生成装备栏窗口 
-   #-------------------------------------------------------------------------- 
-   def create_slot_window 
-     wx = @status_window.width + 70 
-     wy = 0 
-     ww = Graphics.width - @status_window.width - 90 
-     @slot_window = Window_EquipSlot.new(wx, wy, ww) 
-     @slot_window.viewport = @viewport 
-     @slot_window.help_window = @help_window 
-     @slot_window.status_window = @status_window 
-     @slot_window.actor = @actor 
-     @slot_window.set_handler(:ok,       method(:on_slot_ok)) 
-     @slot_window.set_handler(:cancel,   method(:return_scene)) 
-     command_equip 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 生成物品窗口 
-   #-------------------------------------------------------------------------- 
-   def create_item_window 
-     wx = @status_window.width + 70 
-     wy = @slot_window.y + @slot_window.height - 40 
-     ww = Graphics.width  - 35 
-     wh = Graphics.height + 60  
-     @item_window = Window_EquipItem.new(wx, wy, ww, wh) 
-     @item_window.viewport = @viewport 
-     @item_window.help_window = @help_window 
-     @item_window.status_window = @status_window 
-     @item_window.actor = @actor 
-     @item_window.set_handler(:ok,     method(:on_item_ok)) 
-     @item_window.set_handler(:cancel, method(:on_item_cancel)) 
-     @slot_window.item_window = @item_window 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 指令“更换装备” 
-   #-------------------------------------------------------------------------- 
-   def command_equip 
-     @slot_window.activate 
-     @slot_window.select(0) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 装备栏“确定” 
-   #-------------------------------------------------------------------------- 
-   def on_slot_ok 
-     @item_window.activate 
-     @item_window.select(0) 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 物品“确定” 
-   #-------------------------------------------------------------------------- 
-   def on_item_ok 
-     Sound.play_equip 
-     @actor.change_equip(@slot_window.index, @item_window.item) 
-     @slot_window.activate 
-     @slot_window.refresh 
-     @item_window.unselect 
-     @item_window.refresh 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 物品“取消” 
-   #-------------------------------------------------------------------------- 
-   def on_item_cancel 
-     @slot_window.activate 
-     @item_window.unselect 
-   end 
-   #-------------------------------------------------------------------------- 
-   # ● 切换角色 
-   #-------------------------------------------------------------------------- 
-   def on_actor_change 
-     @status_window.actor = @actor 
-     @slot_window.actor = @actor 
-     @item_window.actor = @actor 
-     @slot_window.activate 
-   end 
- end